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http://www.fallenearth.se/characters.php
Enforcers - Police and army forces in Fallen Earth. They are there to keep the peace and stop trouble. The Enforcers are trying to get some kind of law and order in civilisation. It seems as they are like modern day armed police men, people wont cause trouble if they have guns and they are just trying to do there job.
C.H.O.T.A - Rather than being political and trying to restore peace like the Enforcers the C.H.O.T.A try to stop any attempts of peace being restored. They are everyones enemys and don't have any allies. You could say they are like terrosists in modern day perspective.
Vistas - The Vistas are devoted in trying to preserve the natural world. They seem like people who and trying to save the world. In a modern day perspective I would say they are like hippys trying to save the world from any more disaster.
Techs - The Techs are trying to advance in scientific research and discover new things. Some say the Techs may have played a part in causing the fall. The techs to me are like scientists that are trying to help science yet they are also causing various problems.
Lightbearers - These are healers/magic users. Trying to bring light into world where it is needed. I would say they are like Aiders/charities in modern day as they go to places where help is needed most!
Travellers - The traverlers are against both the enforcers and the C.H.O.T.A. Forming street gans they cause trouble and having fun whenever they can in the last few days of earth. I think the traverlers are best suited to thiefs/trouble causers in modern day.
Comments
Isn't that exactly how they are described anyway?
Lead with your face and role with the punches.
Waiting For: something good
Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]
But... they aren't classes... just factions... It is my understanding, that you don't get a special skill tree or special abilities by joining either of them, but rather get access to the networks of the respective factions...
That's how I read it, anyways...
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
That's right - they are just the factions
There are no "classes", "skill trees", "professions" or any form of preprescribed structure for character progression. The game is effectively "classless" where each character is fully customisable and unique.
We are given a set number of AP points to use as the player sees fit. Each character is fully customisable and unique. Skills are developed as you progress through the game, the exact system is still unknown however we know that you must "discover" certain techniques and have the opportunity to develop special mutant abilities via DNA splicing.
You don't join a faction at character creation, or at any other time, and do not have to directly interact with the factions at all if u choose not to. You affiliate with them by doing missions for them, which subsequently makes them friendly with you, their enemies hate you, and gives you access to their resources.
Of course, doing alot of missions for a certain faction may influence the skills you choose to give your character. Players who align themselves with Vistas are going to be better at surviving in the wild, stealth, tracking and farming because they would need those skills to perform the type of missions the Vistas would assign. Enforcers would become weapons specialists because their missions would most likely consist of killing things, defending caravans/outposts, or law enforcement/bounty hunting. Travelers would be nice with trade, assassination or alike, thus encouraging the player to choose trade skills or assassin skills to help them complete their missions.
However, there is bound to be further diversity within the factions themselves...some Travelers might be skilled killers, while others would be sabatoeurs or even traders and crafters.
(Note: This is not a static gain mechanic like joining faction A will give u bonuses to attributes X,Y,Z) I would think of the Travelers as more of a black market racket. They are a series of "families" who roam around the wastes. They are in the pursuit of riches and are therefore involved in nearly all "criminal" activity around the Enclave but are also the best traders and mercinaries/assassins (note: not everyone will want to hire the Enforcers because of their "order"-ness and anti-crime-ness).
Overall, the Enforcers don't like the Travelers but they use them all the time...also the Chota frequently use the Travelers too...they are the folk nobody wants to use or have around but they desperately need their "services".
Street gangs and raiders would exist, but they would more likely be independent of the factions. The factions are the highly complex and powerful forces of the Fallen Earth world.
Waiting For: something good
Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]
Bree'ah and Adrir you've both just opened a new door for me. I havn't been putting much thought into the character types as much as the world itself, but with that explanation of what character building may consist of. Makes me realize how much greater I didn't know this game was.
Thanks guys for that.
Lead with your face and role with the punches.
*nicks your wallet when you turn around*
Oh... guess where my APs are going *grins wryly*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Hey, what the..?