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The world will have a real economy with a fixed pool of money and
resources, and almost all items in the world will be created by other
players. When the game is first launched, it will pretty much just only
be a huge forest, and it will be up to the players to build the towns
and create the items needed for both everyday use and more exotic
practices. Wurm Online will neither have levels nor hitpoints. Instead,
you have a set of skills that define your character, and a list of any
unhealed wounds the character has.
Gameplay is expected to be very down to earth and community-based for
most players, with each town serving as a small community. Towns will
also remain safe as long as the computer controlled guards are alive.
You won't be able to attack other players or perform any other illegal
activity inside the town without first killing all the guards. Outside
the towns, however, you can do anything you want, but performing
illegal activities will lower your status in the nearby villages)))))////
Come beta test now if you havent tryed the game!