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Path to Kali is the latest expansion (all free) for EVE Online. Coming in three stages, this expansion will take the award winning graphics to the next level and much more.
Exciting things are in store for players of EVE online. The updated graphics are
in one word
sweet! Starting with ships, the new textures will be launched very shortly. Players with older systems and video cards do not need to fret. If their game machines are unable to support the high resolution graphics, the old textures are still supported.
Plans are to tackle first the ships, then the stations, then ultimately, space. Also in the works is Trinity 2, a graphics engine based on Windows Vista. This update is the first part of their new expansion code named Kali which will be released in 3 stages. |
You can read the full article here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
I within a month, the new graphics and ships will get released, and the VoIP service. Great! Though there are a few things that concern me.
First is that so much has been placed for the second release. I wonder how much of this had to get pushed back for more development, and if there is risk that it could get pushed back even more. CCP seems to have learned a little more every time about planning and getting expansions out in a timely way. Lets hope they've got it together for The Path To Kali.
Second is, where is the Contract System that CCP has been raving about for so long now? One of the biggest features that CCP has actually planned to release for Kali (and told the community about, as the graphics, VoIP, and gang revamps are all new) and it isn't even on the list!!!
I played EVE Online since Beta, but stopped when World of Warcraft launched. So Ive not played the game in over a year. Last month I subscribe for 1 month to give it another go and see what improvements had been done.
The improvements we're impressive, but I felt so left behind in the technology department and soon realised, that new players could never compete with the games long term vets.
My main character has a couple of Battleships, but I still felt I couldn't compete. So the point of this post is: THEY NEED NEW STARTING SERVERS, if they did I would start the game again.
Cheers for reading
Grahame
- Paradise Decay -
www.paradisedecay.com
Depends on how you play it not on how long you`ve been playing it.
Um, sorry, but I think your a bit . Comming from a guy who just got into eve about 1 month and 15 days ago (who's counting? not me...) that means alot. Sure, the tutorial is a bit tedious (about 30-40 min for the first portion), it is so worth it (and you can skip it if you so choose)...
Ok, because I don't have the standing to rate the game yet, I will use this as a soap box for a second, because the game needs defense... For those of you checking the forum out to get a feel for the game, here you are. Yes, the tutorial is long, yes, I run into pricks who have been playing since the beta and feel the unrelenting desire to flex their skill-point might, and yes, flight time takes a long time. Now that we have gotten that out of the way, the game is an investment, and that investment pays off over time, but that doesn't mean that new guys need suffer. If you are thinking about trying the game out, do it. Get the trial and ram through the tutorial. What you want to do is only the first part of the tutorial, forget the rest of it, skip it, and join a corp. Most corps understand the "investment" it takes to play the game, and will help you out ALOT. My corp (Hellions Consortium) gave me 1 mill inside my first day, to get what I needed (could use), and move ship to their home base. Over the course of the last month I think I have gotten about 20-30 million isk (dollars) thrown my way, and a few ships to boot. Without that I would have probably given up on the game, because yes, doing it alone is boreing. Now I am making a few mill a night, and soon will be bringing in quite a bit more (thats the investment paying off).
Hhaving a corp help me with that investment helped me stay in the game. You just have to get used to the time investment (skills and travel time). Oddly, after only a month I can hold my own against some of my own corp members. Yes, they have an edge, but I can do quite well. And when in a pickle I can't handle alone, they jump in to help too. So it all works out.
All that said, I am soooo looking forward to the graphic and feature upgrades right around the corner...
ok then... i'm done...
There is one (1) server cluster, running one (1) instance of the game world. The China server (Serenity) will be entirely independent, but right now everybody connects to Tranquility, the CCP "Release" server. There are something like 55 "Regions" of the server; each has its own market but otherwise they link together seamlessly - they're just areas on the map. There is no sharding of any kind.
The article seems to equate "Region" with "shard". This is entirely inaccurate. Yes, there will be new servers needed for the new regions, but they'll all be part of the same server cluster and the additional hardware will be completely transparent to the end user. It probably wouldn't hurt to tweak the article slightly to reflect this.
For those of you who don't know what "shards" and "instances" (even those of you too cocky to admit that you are clueless), I will not try to explain... Instead, my good friend Wikipedia will pick up the slack.
Sharding
Instgance Dungeon
Two of the most important reasons EVE Online kicks so much copious amounts of fat ass...
Example is t2 components production stages: mining with moon mining arays at player owned structuures, simle reactions, advanced reactions, simple componets, complex components, Item creation (ship modules etc). And the whole proces is done by diferent corporations, trying to be as profitable as they can. There is a bunch of player created components and items sites.
Other example IPO of corporations for building of space stations. Once capital is aquired, money are invested in building of huge space station, that later charges for services and from revenue dividents are paid. Sound familiar ?
Last thing - Eve economy works unlike other games economies because it have the critical mass of involved parties. This can not be acheeved by 3-5 000 users
Fly safe
I can't understand the message of this post. At first, as an opposing responce to the quoted post, it seams asthough it would be a a post in opposition of EVE. However, everything you mentioned rings with me as a plus.
Its more and more of the "Yes/But" situation:
Yes, the game can be quite confusing (corp management, component creation, playing the market, etc.), but, who said you have to get into that? You can haved a wonderful and fufiling time in the game without ever getting near all that stuff (by either going it alone, which I do not suggest, or joining a corp and choseing to get into some other aspect of the corp, or being a minion...)
Then you go to cite the fluidity of the EVE universe as what sounds like a downside.. Well you hear me mister. That fluidity is exactly what all of our MMORPGs need. In what other game does what you do matter to anyone else? In what other game can you actions make a true ripple through the rest of the players?
In EVE, in every aspect (the market, wars, whatever) you buy something cheap, you blow someone up (player or npc), you do something noteworthy, it will affect someone else, no joke. Buy something cheap, sell high, your going effect the market value of that produck in some way (just like in the real stock exchange). Win a war, well that directly effects a corp, and indirectly effects their allies, customers, their enemies, and other players in their region, etc. Do something noteworthy, well gues what, there is an EVE news service, and everyone will know it.
Those are lose examples, but I think you get the point. The mere fact that at NO point in the EVE universe are you the least bit alone, that is again, one of the many reasons people keep logging back on. The complexity can be avoided if thats a big gripe of yours, but try not to see the rest as a pitfall...
As for the dude who wants to try the game back out, EVE-Mail me, my character name is Lon Beline. Hit me up.
I think Urod meant to quote;
Originally posted by Mylon
What about crafting? That's about the only thing I found interesting in Eve. Well, actually the economy, as crafting was so simple. But if crafting is made to be interesting I'd have stuff to do while playing the economy.
But got the wrong post.
Example is t2 components production stages: mining with moon mining arays at player owned structuures, simle reactions, advanced reactions, simple componets, complex components, Item creation (ship modules etc). And the whole proces is done by diferent corporations, trying to be as profitable as they can. There is a bunch of player created components and items sites.
Other example IPO of corporations for building of space stations. Once capital is aquired, money are invested in building of huge space station, that later charges for services and from revenue dividents are paid. Sound familiar ?
Last thing - Eve economy works unlike other games economies because it have the critical mass of involved parties. This can not be acheeved by 3-5 000 users
Fly safe
Yeah this bit had me confused:
"the ultimate space battle, the result of which will shift faction boundaries on each region (server)."
lol.
er... That would make a bit more sense wouldn't it... Well in that case, sure, but even so, you chose your level of complexity, and really it is all relative. Personaly I don't find all that stuff complicated, so I am learning and trying to get involved... But if its a bit over the top for you, stick to PVP or PVE (which can also get complicated when you consider all of the module combinations).
On that note, is NO ONE paying attention to the revers-engenering update? Thats HUGE... SOOO can't wait for that... Nothing like 5 heavy missle launchers on a Thorax. GOD thats a beautiful thought...
Exactly! What more "crafting" do you need? Reverse-engineering has been promised for so long now, it is great that it is finally coming into the game.
Agreed, and lets think about it. Why not just work a deal with TeamSpeak or Ventrillo to integrate it into the game engine, oh, and guess what, let SOME ONE ELSE deal with the server over-head. Sure, the over-head of a voip relay is minimal, but leave the server portion, moderation, and all that petty stuff to the users. I have OFTEN thought that a game-integrated voip solution would be a big step, but I always envisioned it just being an add-on that users would have more say over. I really think CCP has taken a wrong step with this new feature, why reinvent the wheel?
*slaps on wrist*
I was with corp in 0.0 pvp after 30 days...I started as miner and joined a corp and did alot of group mining and hauling (buying low, selling high elsewhere) playing around 3 hours a day with maybe bit more in weekends and got rich fast...then i was good enough to play viable support role in corporation pvp and got access to 0.0 space where the real money was...now I fly same type of ships the ones fly that had played from day one and are no longer "cannon fodder" and can pretty much hold my own.
This game is very group oriented and alot of things are much easier with good group...what makes this greater than others IS the community...people are VERY friendly and you'll find good team fast.
for soloing this game is bad...only way for solo PvP is to duel in secure space...and solo mining is very boring...group mining is where its at.