They are all approximately 19 years old. They all have D-cup breasts. There are different outfits, but all of them would be right at home in the red light district in Amsterdam or any other large city. In fact, aside from clothing and hair color, they are exactly alike. All other differences are cosmetic. This could easily be the same girl photographed with different clothes and hairstyle, temp tatoos, etc.
What I want to know is why is girl armor 85% less massive than male armor, while maintaining the same level of protection? And, why can't we use harness this create infinitely regressive protective suits of armor!
For instance, take two girl plate armors, connect them to create an actual complete suit. This should give double the protection while not being any more cumbersome. Let a girl character equip it to turn it into girl armor, then take two of those and join them in the same fashion. The protective attributes will progress upwards geometrically while the the actual mass of the armor will remain constant or possibly decrease. The only real problems are:
1. Arithmetic overflow, depending on the size and type of the armor statistic variable, you may eventually "kick over" and make the armor's modifiers negative or 0. 2. That many suits of armor shrinking into the same point in space could eventually reach critical mass and explode. 3. If we somehow beat problem 2, we still run the risk of creating an armor so dense in such a small area that it will collapse in on itself from gravitational stress and form a small blackhole which will gradually devour the game world while creating progressively intense areas of lag close to the event horizon due to warping of space-time.
However, if we can beat these problems, you could equip such an armor without it taking up any slots! Which means you could then equip another suit over it, giving you infinity plus one protection!
Comments
They are all approximately 19 years old. They all have D-cup breasts. There are different outfits, but all of them would be right at home in the red light district in Amsterdam or any other large city. In fact, aside from clothing and hair color, they are exactly alike. All other differences are cosmetic. This could easily be the same girl photographed with different clothes and hairstyle, temp tatoos, etc.
What I want to know is why is girl armor 85% less massive than male armor, while maintaining the same level of protection? And, why can't we use harness this create infinitely regressive protective suits of armor!
For instance, take two girl plate armors, connect them to create an actual complete suit. This should give double the protection while not being any more cumbersome. Let a girl character equip it to turn it into girl armor, then take two of those and join them in the same fashion. The protective attributes will progress upwards geometrically while the the actual mass of the armor will remain constant or possibly decrease. The only real problems are:
1. Arithmetic overflow, depending on the size and type of the armor statistic variable, you may eventually "kick over" and make the armor's modifiers negative or 0.
2. That many suits of armor shrinking into the same point in space could eventually reach critical mass and explode.
3. If we somehow beat problem 2, we still run the risk of creating an armor so dense in such a small area that it will collapse in on itself from gravitational stress and form a small blackhole which will gradually devour the game world while creating progressively intense areas of lag close to the event horizon due to warping of space-time.
However, if we can beat these problems, you could equip such an armor without it taking up any slots! Which means you could then equip another suit over it, giving you infinity plus one protection!