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I was a long time player of the first NeverWinter Nights and all expansions. The main thing that attracted me to this game was the amount of customization that's available when creating and playing your character, it's something different. Another thing about this game is the aurora toolset, for those that don't know that this is, it's a toolset that let's you create your own module. Using this toolset you can create the RPG you've always wanted to, from indepth story based campaigns to fighting in deep dungeons undiscovered by others.
I recently watched the videos of NeverWinter Nights 2 at E3 and was not only amazed at the different look of the game, but the improvements to how the game works and how the toolset has been polished. In the first toolset it was hard for beginners to get into campaign making, if and when they did, they would be limited to the basic scripting that available to the toolset. In this new toolset shown at E3, they have shown new lighting, easier functions and the amazing ability to link modules. Not only does this make it easier for campaign creaters to set out their epic stories, but it allows teams to develop certain areas and link them all together.
Take this for an example, you could have a group of people create the starting module (like a planet or zone) which could include levels 1 to 10, tutorials and basic shops and buildings. Then have other teams developing dungeons, player vs player zones and ares, along with a whole area dedicated to roleplayers who enjoy spending time with their peers. These different teams could update their modules on a basis, this would keep it bug free and make the players happy if they wanted new content to be added. After creating all these modules and connecting them up, it could be hosted by someone in the community and opened for the public.
Not only is NWN2 free to use after you purchase the software, but it's too complicated for the children to understand.
I'm not sure about you, but I look forward to seeing what some of the creative people in this world decide to do with NeverWinter Nights 2, hopefully something along the lines of what I just told you guys.
Just a thought...
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Do not hate it, but instead embrace the diversity.
Comments
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
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Do not hate it, but instead embrace the diversity.
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Do not hate it, but instead embrace the diversity.
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Do not hate it, but instead embrace the diversity.
Other than the DM aspects, the sequel is bound to be holy, as its predecessor is. I can hardly wait for it!
I think youre a little confused. In NWN the toolset was released to the public prior to the game shipping. There will be no prior public release this time around. HOWEVER, the more prominent game world and module builders have been provided with the NWN2 beta version of the toolset and it is their feedback that will determine the final version.
Have no fear, worlds are already being built/converted.
So I am not sure what is going to happen with the servers.
I think Atari has a big voice in this, and my guess is that they will supply free servers.