DDO is based on a lot of good principles..... however sadly, the lack in execution.
i m still subscribed to DDO and i guess i still have hopes for it. it certainly was good for quite a few unique and very intense dungeon crawl experiences that were unrivaled to anything i ve seen before. The build in voicechat gives it all a new dimension and teamplay comes so much easier. The community also is the most mature that i ve seen in an MMO yet, not sure if that s because of the build in voicechat or because it s a niche game with a small community.
the problem with it is, that while the Dungeon crawls are a lot of fun, there isn t very many of them. you are actually supposed to repeat quests up to 3 times (with different difficulty) to reach max lvl. well ... i guess that s to be expected from an "MMO" but still, i had hoped for more from a DnD MMO! LOL
there are also a lot of recent very unpopular decisions to make high lvl dungeons harder, wich means by now it s more efficient to "recall and rest at the inn" halfway trough than to do the dungeon in one sitting as intended. indeed with recalling out you can go so much faster and reliable that it s so much more effective than doing it without "recalling" and most likely wiping at the boss due to no mana........ but it certainly ruins the gaming experience.
and the person who decided to put the "dragon loot" system in should be shot. DDO started off different and as such had a future as a niche game for players that liked the difference, but it looks like they are trying to cater to the mainstreem "EQ/WoW" crowd.
a final verdict at the time is difficult because there are supposedly lots of changes coming , with single player content and even PvP...... well, it will remain to be seen if that can save the game or if it will just screw it up totally.
that being said, DDO isnt too good really, but WoW wich you included in your poll? ::cough:: WoW is worse! LOL. i m still subscribed to DDO because i have a faint shimmer of hope for it. i long canceled my WoW subscription however since they decided to cater to the "Everquest" crowd at the endgame and made raiding pretty much mandatory to progress in the game after 60.
as i said, DDO isn t very good, but it is certainly more innovative than that "EQ Lite Clone" called WoW, even when WoW has more content
that being said, neither DDO nor WoW were a satisfying experience. (WoW at the core is now a raid game, after the "casual friendly levelup to 60 game",..... but, even Everquest raiding was more fun than WoW raiding back in the day, and at least they were upfront with their focus of the game, as opposed to WoW were supposedly PvP, 5mans and raids are "equal".... but your gear suck hard if you don t wanna raid lol!)
[quote] You can't even quest on the surface... nope, if you wanna quest you gotta go dungeon crawling. Which is OK but damn.... it gets BORING fast. [/quote]
there is quite a few outdoor quests, one even in newbie harbor, guess you didn t play past the starter zones?;) and yes while the majority is dungeon crawls, these dungeon crawls are extremely well done. i would have to say the best dungeon crawls in MMO history so far. but then again, as i said above,... yeh not very many of them and you can only run every dungeon ever so often, even if it s fantastic, before you get tired of it.
P.S. as a suggestion maybe........ i would recommend to buy and try it. to have fun for a month or two if you want to experience something unique. but don t expect that it will keep you occupied for a year or longer like most other MMOs would. (to the hardcore DDO fans... yes i know they are planning regular content updates every couple of months...... but when you look at the first "socalled" content update then it was pretty disappointing.... not really that much new content but a whole lot of new problems introduced. so i wouldn t count on these "content updates" to keep the game alive....... if i were to make a guess one of these updates will propably kill the game with some sweeping changes that everyone will hate lol. it does seem that the devs are quite inconsiderate to their fanbase right now and half the stuff that they do add and change just drives more people away than it makes happy.)
Ddo fanboys are getting funnier as more leave lol. Now they are holding onto "It is genious that you can party with voice chat". Seriously nothing great about it at all. Teamspeak and Ventrillo worked great for that. Not really a feature to keep me playing that sorry excuse for a mmo. If i wanted to pay that much money a month just to hear a bunch of people talk about their quests. quests that were done 10083838 times already, I might add, I would just dial 1-900-get-laid to get a better bang for my buck.
Originally posted by Mikes123 DDO is based on a lot of good principles..... however sadly, the lack in execution.
i m still subscribed to DDO and i guess i still have hopes for it. it certainly was good for quite a few unique and very intense dungeon crawl experiences that were unrivaled to anything i ve seen before. The build in voicechat gives it all a new dimension and teamplay comes so much easier. The community also is the most mature that i ve seen in an MMO yet, not sure if that s because of the build in voicechat or because it s a niche game with a small community.
Here we go again... The DDO community is not more mature. If it is so, why are there still people complaining about being dumped from a group because they are Warforged, or because they do not use VoIP? Why are the official DDO forums overrunning with less than mature replies to peoples posts?
Voice chat has been around for quite a while, tho not built in, it has still been available. And DDO is not supposed to be a niche game. According to Turbine, it was targeted at 20-25 year olds. And is not a niche game.
the problem with it is, that while the Dungeon crawls are a lot of fun, there isn t very many of them. you are actually supposed to repeat quests up to 3 times (with different difficulty) to reach max lvl. well ... i guess that s to be expected from an "MMO" but still, i had hoped for more from a DnD MMO! LOL
The problem I see, besides the lack of content and no solo play and no crafting, and no world to explore, etc... is this... The dungeon crawls are to short at the begining of the game. If we compare it to PnP version, which is actually hard to do... How many PnP sessions have you played that you could actually finish a dungeon crawl in a couple of minutes? Even at 1st and 2nd level in the PnP game it usually took more than one session to complete a dungeon. DDO goes from a couple of minutes to a few hours to complete a crawl.
there are also a lot of recent very unpopular decisions to make high lvl dungeons harder, wich means by now it s more efficient to "recall and rest at the inn" halfway trough than to do the dungeon in one sitting as intended. indeed with recalling out you can go so much faster and reliable that it s so much more effective than doing it without "recalling" and most likely wiping at the boss due to no mana........ but it certainly ruins the gaming experience.
and the person who decided to put the "dragon loot" system in should be shot. DDO started off different and as such had a future as a niche game for players that liked the difference, but it looks like they are trying to cater to the mainstreem "EQ/WoW" crowd.
a final verdict at the time is difficult because there are supposedly lots of changes coming , with single player content and even PvP...... well, it will remain to be seen if that can save the game or if it will just screw it up totally.
They, Turbine, stated that the solo play was only going to be in the starter area to get players used to grouping. So take solo play off your list of what is to come in the near future.
that being said, DDO isnt too good really, but WoW wich you included in your poll? ::cough:: WoW is worse! LOL. i m still subscribed to DDO because i have a faint shimmer of hope for it. i long canceled my WoW subscription however since they decided to cater to the "Everquest" crowd at the endgame and made raiding pretty much mandatory to progress in the game after 60.
What kind of progression after 60 are you talking about in WoW? And they are coming out with an expansion to raise the cap from 60 to 70. This is where we are very different here... I bought the game DDO and unsubed before the first month was up. The game just doesn't appeal to me as it is. And I love WoW. They give me lots of different things to do besides dungeon crawl.
as i said, DDO isn t very good, but it is certainly more innovative than that "EQ Lite Clone" called WoW, even when WoW has more content
Could you list how DDO is more innovative? Please? And I take it you have played WoW to the end game?
that being said, neither DDO nor WoW were a satisfying experience. (WoW at the core is now a raid game, after the "casual friendly levelup to 60 game",..... but, even Everquest raiding was more fun than WoW raiding back in the day, and at least they were upfront with their focus of the game, as opposed to WoW were supposedly PvP, 5mans and raids are "equal".... but your gear suck hard if you don t wanna raid lol!)
I thought you were supposed to be talking about how DDO is a "good" game. Not how bad WoW is...
[quote] You can't even quest on the surface... nope, if you wanna quest you gotta go dungeon crawling. Which is OK but damn.... it gets BORING fast. [/quote]
there is quite a few outdoor quests, one even in newbie harbor, guess you didn t play past the starter zones?;) and yes while the majority is dungeon crawls, these dungeon crawls are extremely well done. i would have to say the best dungeon crawls in MMO history so far. but then again, as i said above,... yeh not very many of them and you can only run every dungeon ever so often, even if it s fantastic, before you get tired of it.
How many is quite a few? 1, or 2, or 3?
P.S. as a suggestion maybe........ i would recommend to buy and try it. to have fun for a month or two if you want to experience something unique. but don t expect that it will keep you occupied for a year or longer like most other MMOs would. (to the hardcore DDO fans... yes i know they are planning regular content updates every couple of months...... but when you look at the first "socalled" content update then it was pretty disappointing.... not really that much new content but a whole lot of new problems introduced. so i wouldn t count on these "content updates" to keep the game alive....... if i were to make a guess one of these updates will propably kill the game with some sweeping changes that everyone will hate lol. it does seem that the devs are quite inconsiderate to their fanbase right now and half the stuff that they do add and change just drives more people away than it makes happy.)
You must be advertising for DDO... Why buy the game when you can try it for free for 7 days. If you cannot decide wether or not you like it in that time...
The game has good graphics and sound and other than that it just loses it's fun factor after a month. People have to realize that the D&D logo on a game is kind of like a Star Wars logo on a game. It will carry the name but that dosen't mean the developers will actually make a good game. I guess I'll have to stick with PnP D&D. Hey, maybe this is the MMO that BioWare is secretly working on. Maybe they are working on a good version of a D&D mmorpg. But some people like it. So, it is hard to say what someone else would think of the game. If you like PvP or seeing more than 30 zones than this game is not for you.
True Neutral Half-Elf Ranger Mage Follower Of Silvanus
no exploration,no content,no solo,no crafting,no pvp...the only adjustments they made in the first few months,when ppl were already leaving in droves,was to nerf the things ppl were actually enjoying..straight to the $2 bin for this one.
First one thing: "DDO has a more mature community". I would say this is defnitely true now that those who try every MMO going have left. I have never been in a game where less insulting language is used and players are more forgiving of mistakes. I have also met more first time MMOs in their thirties in this game than first time gamers in any other game (inc WoW).
"Quests are grinding by another name". Not really true. I grind in Eve endlessly and don't mind doing it, it is my choice after all. There is something different in the satisfaction of completing a quest in DDO with a team that has not had a single casualty. I suppose the equivalent is completing an instance in WoW doing the same, however, as the whole game is made up of instances you have to find satisfaction from that. I would also say that redoing an instance a few times is not a problem as you nearly always missed something the first couple of times.
"DDO has limited shelf life". Too bloody true. The game is smaller than Neverwinter Nights or Baldurs Gate and miniscule compared to most MMOs. All I can compare it to is the playstation "Baldurs Gate" which was D&D on amusement park rails and way too short.
I feel cheated by DDO. I love the game and feel that Turbine have done a decent job of putting the rules into a game, but the simple mechanics of an MMO aren't there; for example you can't send a tell from the friends list (just how stupid is that). This game needed double the content before it was released and pales into insignificance compared to rivals that have better marketing behind them (and teeny weeny EvE, which of course is the best game ever).
Originally posted by thursday First one thing: "DDO has a more mature community". I would say this is defnitely true now that those who try every MMO going have left. I have never been in a game where less insulting language is used and players are more forgiving of mistakes. I have also met more first time MMOs in their thirties in this game than first time gamers in any other game (inc WoW). And I could say the same thing about WoW... You have to remember one thing. If you are playing a game with a small community, you are less likely to run into immature players. If you read some of the forums and the DDO forum, you will see that there are still a lot of immature players in DDO. Players that drop you from a group... because you are Warforged... or because you do not/will not use VoIP. The list goes on... The DDO community is no better or no worse than any other MMO out there. And you do realize thet the target audience for DDO is the 20-25 year old group. Guess they missed thier target, huh? "Quests are grinding by another name". Not really true. I grind in Eve endlessly and don't mind doing it, it is my choice after all. There is something different in the satisfaction of completing a quest in DDO with a team that has not had a single casualty. I suppose the equivalent is completing an instance in WoW doing the same, however, as the whole game is made up of instances you have to find satisfaction from that. I would also say that redoing an instance a few times is not a problem as you nearly always missed something the first couple of times. Grinding is grinding... It is not the fact wether or not you enjoy it... It is still grinding. The tell-tale statement here is... "as the whole game is made up of instances you have to find satisfaction from that." The fact that you "have" to find satisfaction, rather than just enjoying it is a problem. And as for redoing instances... The big problem as I understand it, is trying to find a group that will actually take the time to find these things... Read the MMORPG review of DDO. That was a problem for the reviewer. "DDO has limited shelf life". Too bloody true. The game is smaller than Neverwinter Nights or Baldurs Gate and miniscule compared to most MMOs. All I can compare it to is the playstation "Baldurs Gate" which was D&D on amusement park rails and way too short. I feel cheated by DDO. I love the game and feel that Turbine have done a decent job of putting the rules into a game, but the simple mechanics of an MMO aren't there; for example you can't send a tell from the friends list (just how stupid is that). This game needed double the content before it was released and pales into insignificance compared to rivals that have better marketing behind them (and teeny weeny EvE, which of course is the best game ever). You should feel cheated... we all should... DDO was released way too soon...
I agreed with Scintilla's post on page 1 that this game does ask more focus in its character makeup than just speccing and armoring for max damage and max healing possible. Also I believe Turbine did an excellent job of keeping the flavor of the pen and paper DnD alive in thise game. The graphics as well are top shelf.
These 3 points and the integrated voice chat however are about the only good things I can say about DnD online.
Having played MMORPGs for many years, the things that impress me most about this genre is the uniqueness of characters (visably), enviroments to explore, and the open ended gameplay that no other genre can offer. DnD is woefully lacking in all these areas.
Every lvl 2.2 warrior you meet is going to look exactly like you. (Their new class, warforged, have virtually no customization) There is no outside enviroment to explore at all, and the dungeons while challenging and well designed are still confined. There are no free roaming zones here other than the very limited cityscapes.
Also, the are no soloable quests other than the first 2-3 intro quests. I know Turbine did this on purpose because the pen and paper DnD experience is a group experience and that is fine. But when alot of MMORPGers such as myself tend to play solo or rogue, this format virtually guarentees that we cannot progress in the game. This is a point that Turbine has never seemed to understand. It, in my opinion, was the bane of Asheron's Call 2, that they were almost no soloable quests.
Most people going in probably realize that the game is going to work that way, and I did my resaerch and knew it aswell. Even though, -smirk, the inside cover says "Great for beginners, veterans, loners, and groups alike, -gamespot" This is not a game for beginners (in MMORPGs or DnD), and definitley not a game for loners and rogues. I say this because of what scilla said on page one, you do have to seriously consider how to map out your characters skill customization and have a commanding grasp of how to play.
If you have an established guild of dungeon crawlers who dont pvp, this game is for you, and you will definitely love it. But due to the lack of open ended content, unique characterization, and pvp, I really dont consider this game an MMORPG.
Anyone reading this, please take this post with a grain of salt, as Im still simering over the fiasco with Turbine and the AC2 cancellation. I just cant understand how a company can make games that have so much potential for greatness, and then totally disregaurd customer feedback, have a total lack of customer service, and in the end just go for a cheap buck. Heres to looking forward to Lord Of The Rings Online!
Originally posted by thursday First one thing: "DDO has a more mature community". I would say this is defnitely true now that those who try every MMO going have left. I have never been in a game where less insulting language is used and players are more forgiving of mistakes. I have also met more first time MMOs in their thirties in this game than first time gamers in any other game (inc WoW). "Quests are grinding by another name". Not really true. I grind in Eve endlessly and don't mind doing it, it is my choice after all. There is something different in the satisfaction of completing a quest in DDO with a team that has not had a single casualty. I suppose the equivalent is completing an instance in WoW doing the same, however, as the whole game is made up of instances you have to find satisfaction from that. I would also say that redoing an instance a few times is not a problem as you nearly always missed something the first couple of times. "DDO has limited shelf life". Too bloody true. The game is smaller than Neverwinter Nights or Baldurs Gate and miniscule compared to most MMOs. All I can compare it to is the playstation "Baldurs Gate" which was D&D on amusement park rails and way too short. I feel cheated by DDO. I love the game and feel that Turbine have done a decent job of putting the rules into a game, but the simple mechanics of an MMO aren't there; for example you can't send a tell from the friends list (just how stupid is that). This game needed double the content before it was released and pales into insignificance compared to rivals that have better marketing behind them (and teeny weeny EvE, which of course is the best game ever).
Sorry no Fee based MMO has any more or less mature community than any other fee based MMO with the possible exception of WoW due to it's sheer size and the fact that the average player age in WoW is a bit lower than other MMORPG's according to Blizzard. Other than that they're all pretty much the same. It's not exactly a gigantic community. And most people who play DDO probably play at least 1 other MMO as well. So, no, I'm sorry, I don't buy that it's a "more mature community" unless you're comparing it to Guild Wars or, possibly, WoW which both have fairly young communities, by comparison with other MMORPG's. But if you stack it up against EVE, DAOC, EQ2, Ryzom and others? Nah, it's definitely not any more, or any less, mature.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Elnator Sorry no Fee based MMO has any more or less mature community than any other fee based MMO with the possible exception of WoW due to it's sheer size and the fact that the average player age in WoW is a bit lower than other MMORPG's according to Blizzard. Other than that they're all pretty much the same. It's not exactly a gigantic community. And most people who play DDO probably play at least 1 other MMO as well. So, no, I'm sorry, I don't buy that it's a "more mature community" unless you're comparing it to Guild Wars or, possibly, WoW which both have fairly young communities, by comparison with other MMORPG's. But if you stack it up against EVE, DAOC, EQ2, Ryzom and others? Nah, it's definitely not any more, or any less, mature.
Actually with WoW I have only ever been begged for gold once since I started. In EQ 1 it was multiple times daily for me and I have been hit up quite a few times in EQ 2.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Originally posted by Scintilla Quests are tough. It take some thinking, to survive the dungeons. Many players a bit too used to other MMRPGs formats did not realize this. They just think they need to be more powerful, and so they do what they are used to: they grind, repeating easy quest they've already done to try again the difficult quest when they're more powerful.But it's their choice. It's not the game who forces them to do so, it's just that they find it easier to grind rather than to acknoweledge their mistakes and find a way to do it.Moreover, they're used to games like NWN or Baldur's Gate where you can rest after each encounter, and engage the next one at full strength. So, they make characters shifted on dealing out as much dmg as possible, with no endurance. Is it really needed a dual-wielding fighter with low CA and STR 18 to take out a cobold? Wouldn't it be better a solid STR 14 tank with tower shield proficiency (damage resistance 4, +3 AC)? Cobolds would hardly scratch him when he's in defence mode, allowing other party members to kill them easily.The key in D&D online is not to kill the enemies quickly (before they kill you as in other games). The key is to survive the dungeons with limited resources. A good warrior is not one who kill foes quickly, but one who kill them without loosing too many hps. This takes a careful approach, planning, teamplay. Just what I like in a PvE game.Yes, there is a bonus if you kill most of the monsters in the level. But there is another equivalent one if you dodge all of them out using your stealthy skills...I really think that the PvE experience is solid indeed, much better than anything else i've seen around so far. The problem is, it might be a bit short. Probabily this game would have been perfect if marketeed in the same way Guild Wars was: you pay it once, you play all the content, and when new content comes out you pay again the expansion. However, we still have to see what the game will become with PvP, and how will it be handled.We'll see, but... I don't think that buying this game means wasting money. You can always stop paying the account when you've finished it, and resume it when something new comes around. Always better than grinding again, again, again and again in a traditional MMRPG to get to the next level...
So when I was playing my cleric in beta and I would get invites and they would ask if we could burn through the dungeon fast and then when we did just that we were thinking to survive? It was kill everything, destroy everything.
I can think of a time I grouped with 2 warriors and we cooked throguh it in under 10 minutes on medium setting, and it was a quest within our level if I recall.
And then other times I would go into a dungeon and have to destroy a rediclous number of tombs each one randomly spawning a mob over and over and over. That was just oh so fun and made me want to stop and think about what I was doing.
DDO plain and simply SHOULD have been Oblivion Online with how it plays. Anything less then that doesn't deserve the D&D name on it.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Well I got massochistic and tried it AGAIN (it's fun having 7 different unique email addresses on 7 separate networks LOL)....
The graphics are still decent though everyone looks like everyone else... bleh The sound is still good though repetitive... the sound track seriously needs more variety. The gameplay is OK but I still hate the "sorta kinda FPS" crap they used. It ruins the entire experience of a role playing game when you're constantly having to manually chase mobs around and try to keep your cursor over them when they decide it'll be fun to run in circles back and forth, etc..
But what I STILL hate most: 1) No explorable world 2) No crafting of any kind 3) People do 1 or 2 quests over and over and over and over again. Unless you have a group of friends to play with and only ever play with them and go through all the quests you'll only ever get the solo missions done and maybe 2 or 3 other dungeons.
Within 5 minutes of logging in I typically have 5 invites for "WW" or "Brothers"... There are dozens of other lower end quests but these are the ONLY ones that the kiddies want to play.
Game just isn't fun. Nothing to do when your friends aren't on and PUG's are an utter disgrace.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
D&D isnt that good if u want a game get guild wars, or WoW
Whenever i step outside, somebody claims to see the light It seems to me that all of us have lost our patience. 'cause everyone thinks they're right, And nobody thinks that there just might Be more than one road to our final destination--
Comments
Waste, where is my WoW
DDO is based on a lot of good principles..... however sadly, the lack in execution.
i m still subscribed to DDO and i guess i still have hopes for it. it certainly was good for quite a few unique and very intense dungeon crawl experiences that were unrivaled to anything i ve seen before. The build in voicechat gives it all a new dimension and teamplay comes so much easier. The community also is the most mature that i ve seen in an MMO yet, not sure if that s because of the build in voicechat or because it s a niche game with a small community.
the problem with it is, that while the Dungeon crawls are a lot of fun, there isn t very many of them. you are actually supposed to repeat quests up to 3 times (with different difficulty) to reach max lvl. well ... i guess that s to be expected from an "MMO" but still, i had hoped for more from a DnD MMO! LOL
there are also a lot of recent very unpopular decisions to make high lvl dungeons harder, wich means by now it s more efficient to "recall and rest at the inn" halfway trough than to do the dungeon in one sitting as intended. indeed with recalling out you can go so much faster and reliable that it s so much more effective than doing it without "recalling" and most likely wiping at the boss due to no mana........ but it certainly ruins the gaming experience.
and the person who decided to put the "dragon loot" system in should be shot. DDO started off different and as such had a future as a niche game for players that liked the difference, but it looks like they are trying to cater to the mainstreem "EQ/WoW" crowd.
a final verdict at the time is difficult because there are supposedly lots of changes coming , with single player content and even PvP...... well, it will remain to be seen if that can save the game or if it will just screw it up totally.
that being said, DDO isnt too good really, but WoW wich you included in your poll? ::cough:: WoW is worse! LOL. i m still subscribed to DDO because i have a faint shimmer of hope for it. i long canceled my WoW subscription however since they decided to cater to the "Everquest" crowd at the endgame and made raiding pretty much mandatory to progress in the game after 60.
as i said, DDO isn t very good, but it is certainly more innovative than that "EQ Lite Clone" called WoW, even when WoW has more content
that being said, neither DDO nor WoW were a satisfying experience. (WoW at the core is now a raid game, after the "casual friendly levelup to 60 game",..... but, even Everquest raiding was more fun than WoW raiding back in the day, and at least they were upfront with their focus of the game, as opposed to WoW were supposedly PvP, 5mans and raids are "equal".... but your gear suck hard if you don t wanna raid lol!)
[quote] You can't even quest on the surface... nope, if you wanna quest you
gotta go dungeon crawling. Which is OK but damn.... it gets BORING
fast. [/quote]
there is quite a few outdoor quests, one even in newbie harbor, guess you didn t play past the starter zones?;) and yes while the majority is dungeon crawls, these dungeon crawls are extremely well done. i would have to say the best dungeon crawls in MMO history so far. but then again, as i said above,... yeh not very many of them and you can only run every dungeon ever so often, even if it s fantastic, before you get tired of it.
P.S. as a suggestion maybe........ i would recommend to buy and try it. to have fun for a month or two if you want to experience something unique. but don t expect that it will keep you occupied for a year or longer like most other MMOs would. (to the hardcore DDO fans... yes i know they are planning regular content updates every couple of months...... but when you look at the first "socalled" content update then it was pretty disappointing.... not really that much new content but a whole lot of new problems introduced. so i wouldn t count on these "content updates" to keep the game alive....... if i were to make a guess one of these updates will propably kill the game with some sweeping changes that everyone will hate lol. it does seem that the devs are quite inconsiderate to their fanbase right now and half the stuff that they do add and change just drives more people away than it makes happy.)
Ddo fanboys are getting funnier as more leave lol. Now they are holding onto "It is genious that you can party with voice chat". Seriously nothing great about it at all. Teamspeak and Ventrillo worked great for that. Not really a feature to keep me playing that sorry excuse for a mmo. If i wanted to pay that much money a month just to hear a bunch of people talk about their quests. quests that were done 10083838 times already, I might add, I would just dial 1-900-get-laid to get a better bang for my buck.
Head Joint SoundCloud Page
https://soundcloud.com/headjointambient1
The game has good graphics and sound and other than that it just loses it's fun factor after a month. People have to realize that the D&D logo on a game is kind of like a Star Wars logo on a game. It will carry the name but that dosen't mean the developers will actually make a good game. I guess I'll have to stick with PnP D&D. Hey, maybe this is the MMO that BioWare is secretly working on. Maybe they are working on a good version of a D&D mmorpg. But some people like it. So, it is hard to say what someone else would think of the game. If you like PvP or seeing more than 30 zones than this game is not for you.
True Neutral Half-Elf Ranger Mage
Follower Of Silvanus
Kings of Chaos! Free to play! Great PvP!
First one thing: "DDO has a more mature community". I would say this is defnitely true now that those who try every MMO going have left. I have never been in a game where less insulting language is used and players are more forgiving of mistakes. I have also met more first time MMOs in their thirties in this game than first time gamers in any other game (inc WoW).
"Quests are grinding by another name". Not really true. I grind in Eve endlessly and don't mind doing it, it is my choice after all. There is something different in the satisfaction of completing a quest in DDO with a team that has not had a single casualty. I suppose the equivalent is completing an instance in WoW doing the same, however, as the whole game is made up of instances you have to find satisfaction from that. I would also say that redoing an instance a few times is not a problem as you nearly always missed something the first couple of times.
"DDO has limited shelf life". Too bloody true. The game is smaller than Neverwinter Nights or Baldurs Gate and miniscule compared to most MMOs. All I can compare it to is the playstation "Baldurs Gate" which was D&D on amusement park rails and way too short.
I feel cheated by DDO. I love the game and feel that Turbine have done a decent job of putting the rules into a game, but the simple mechanics of an MMO aren't there; for example you can't send a tell from the friends list (just how stupid is that). This game needed double the content before it was released and pales into insignificance compared to rivals that have better marketing behind them (and teeny weeny EvE, which of course is the best game ever).
I agreed with Scintilla's post on page 1 that this game does ask more focus in its character makeup than just speccing and armoring for max damage and max healing possible. Also I believe Turbine did an excellent job of keeping the flavor of the pen and paper DnD alive in thise game. The graphics as well are top shelf.
These 3 points and the integrated voice chat however are about the only good things I can say about DnD online.
Having played MMORPGs for many years, the things that impress me most about this genre is the uniqueness of characters (visably), enviroments to explore, and the open ended gameplay that no other genre can offer. DnD is woefully lacking in all these areas.
Every lvl 2.2 warrior you meet is going to look exactly like you. (Their new class, warforged, have virtually no customization) There is no outside enviroment to explore at all, and the dungeons while challenging and well designed are still confined. There are no free roaming zones here other than the very limited cityscapes.
Also, the are no soloable quests other than the first 2-3 intro quests. I know Turbine did this on purpose because the pen and paper DnD experience is a group experience and that is fine. But when alot of MMORPGers such as myself tend to play solo or rogue, this format virtually guarentees that we cannot progress in the game. This is a point that Turbine has never seemed to understand. It, in my opinion, was the bane of Asheron's Call 2, that they were almost no soloable quests.
Most people going in probably realize that the game is going to work that way, and I did my resaerch and knew it aswell. Even though, -smirk, the inside cover says "Great for beginners, veterans, loners, and groups alike, -gamespot" This is not a game for beginners (in MMORPGs or DnD), and definitley not a game for loners and rogues. I say this because of what scilla said on page one, you do have to seriously consider how to map out your characters skill customization and have a commanding grasp of how to play.
If you have an established guild of dungeon crawlers who dont pvp, this game is for you, and you will definitely love it. But due to the lack of open ended content, unique characterization, and pvp, I really dont consider this game an MMORPG.
Anyone reading this, please take this post with a grain of salt, as Im still simering over the fiasco with Turbine and the AC2 cancellation. I just cant understand how a company can make games that have so much potential for greatness, and then totally disregaurd customer feedback, have a total lack of customer service, and in the end just go for a cheap buck. Heres to looking forward to Lord Of The Rings Online!
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Actually with WoW I have only ever been begged for gold once since I started. In EQ 1 it was multiple times daily for me and I have been hit up quite a few times in EQ 2.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
So when I was playing my cleric in beta and I would get invites and they would ask if we could burn through the dungeon fast and then when we did just that we were thinking to survive? It was kill everything, destroy everything.
I can think of a time I grouped with 2 warriors and we cooked throguh it in under 10 minutes on medium setting, and it was a quest within our level if I recall.
And then other times I would go into a dungeon and have to destroy a rediclous number of tombs each one randomly spawning a mob over and over and over. That was just oh so fun and made me want to stop and think about what I was doing.
DDO plain and simply SHOULD have been Oblivion Online with how it plays. Anything less then that doesn't deserve the D&D name on it.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
The graphics are still decent though everyone looks like everyone else... bleh
The sound is still good though repetitive... the sound track seriously needs more variety.
The gameplay is OK but I still hate the "sorta kinda FPS" crap they used. It ruins the entire experience of a role playing game when you're constantly having to manually chase mobs around and try to keep your cursor over them when they decide it'll be fun to run in circles back and forth, etc..
But what I STILL hate most:
1) No explorable world
2) No crafting of any kind
3) People do 1 or 2 quests over and over and over and over again. Unless you have a group of friends to play with and only ever play with them and go through all the quests you'll only ever get the solo missions done and maybe 2 or 3 other dungeons.
Within 5 minutes of logging in I typically have 5 invites for "WW" or "Brothers"... There are dozens of other lower end quests but these are the ONLY ones that the kiddies want to play.
Game just isn't fun. Nothing to do when your friends aren't on and PUG's are an utter disgrace.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--