It looks like you're new here. If you want to get involved, click one of these buttons!
I hadn't seen the article in GameSpy that's quoted by the OP of this thread:
http://www.ddo.com/forums/showthread.php?t=35911
It definitely sounds like Turbine is thrashing.
Edit: Here's the link to the GameSpy article:
http://pc.gamespy.com/pc/dungeons-dragons-online/708701p1.html
Comments
PvP isn't what the game is missing. Poll after Poll after Poll shows that what is missing is:
1) An explorable world
2) More quests... LOTS more quests
3) Solo Content
4) Crafting
5) PvP - and not even really missing, just a 'it'd be nice' from most people who voted for it in the polls I saw.
The top 3 are far more important than PvP... Even Crafting is more important than PvP to most players. But no, they're going to throw in #3 and #5? Crazy... the current game layout, class skills, etc, won't allow for balanced PVP of any sort unless it's group PvP... even then.... still not good.... AD&D doesn't cater well to PvP. Adding it before the other areas is a mistake... especially if it means you're going to monkey with the PVE balance.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Yeah, I don't get what they're doing. I mean, I'm looking forward to WAR, maybe Darkfall, liked EVE's open PVP, but I don't see any real reason for PVP in a game trying to simulate P&P D&D. Give me a world I can wonder around in, adventures where I actually make choices, and enough questlines that I don't need to just repeat the same quest over and over for a character.
They key reason why I have no interest in DDO is that the gameplay from what I hear is just 'go in, follow this quest script, then repeat a bunch until you level'. I can't imagine if I went to play a live D&D game, sat down, ran a module, then next week the GM says "OK, we're going to run that same module over again in exactly the same way until you hit level three".
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
That's exactly the same thing that happened to me.
Agree 100%
They're "Adding" solo play... with a wink and a nod to indicate that they're not REALLY adding it... just enough to get you to subscribe for at least 1 month I bet..... There's no way, short of re-working every single class so that they can solo at higher levels, that they can implement solo play throughout the game. AD&D classes, asside from some very specific ones, are NOT condusive to solo play. And even the ones that CAN solo suck at it. There's no way they're REALLY adding solo play.
And the same thing that will make solo play impossible to implement without a major overhaul of the classes, which will remove ANY semblance to AD&D whatsoever, will make PvP impossible to implement properly as well.
AD&D does not cater well to Solo or PvP play. It just doesn't. Turbine should have just said 'we're adding an explorable world, and a bunch of new quests that will be spread out among 3 or 4 new cities that will house the new races. We may move some starting races to more appropriate cities as well.
THAT would have perked a lot more interest than a buggy solo content and an even worse PvP content.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
It was an interesting article. I'd say Turbine is making a good start at improving the game, but the problem is, the proposed changes should have been implemented long ago... like during alpha!! I think this just goes to show that the game was rushed into production before it was truly ready.
Turbine probably thought they could push a beta version of the game into production, and that rabid D&D fans would throw money at them while they finished production. I guess Turbine learned otherwise. Or at least, I hope they did.
Sure, games like COH and GW have gone through major changes, but after 1+ years not a few months. It just seems like they're racing to get the product into the form it should've been in long before it launched.
But again maybe that's just me.
C
I don't think to say it was rushed is correct. That implies that the devs didn't have time to make their vision into the game. What we got was the Dev's vision which is not the same thing as the players vision.
I was in the first alpha through beta and was on the ddo site day 2 or 3 (can't recall at this moment). Gave lots of emails to devs on ideas, but they often said such and such couldn't be done. LIke scalable instances.
Lack of content is a major problem for them. If you want to have a dairy farm, you need more than a handful of cows. This is true of their vision: They want XP only from quests, so they better have a large amount of quests (they don't have that).
Are there other issues which might be a lot more important to players? Yes, I am talking about the dev's philosophy and their own inconsistancy (IMO).