I'm tired of these games with set duels and battle arena's. Whats needed is a game where anything goes, full scale war, item drops when you die (similar to runescape). This would create a more dynamic game, a chance to make a guild or clan of theives and bandits, the fear of bandits when your travelling on your own, and so on. I would suggest a system such as having cities and outposts as non-PK area, or have a large-scale area available for PKing, like the wilderness in runescape.
Please post your own views on this below
Comments
The only positive thing that would come from this would be that all the immature kiddies will play this instead of other games (at least hopefully).
Especially if there is no Monthy Fee
sadly, not enough people are interested in a full PK game.
People get offended by the smack talk and griefing that ultimately come with that type of system.
No game company large enough to attract a large group of players is going to take a chance on that kind of niche market.
Most people don't like to suffer "consequences" in a "game", bottom line.
The 25 billion players on WoW are gonna have to get bored and quit before we see any edgy games from large companies. I'd say that is gonna take at least a few years.
Which FF Character Are You?
Which FF Character Are You?
Or do you mean free-for-all, doom/quake deathmatch style, no factions, just players to kill?
-virtual tourist
want your game back?
Runescape did PKing perfect, all you would need to do is add a wilderness, just pick it up from runescape and set in down into another game. problem solved.
edit:
ps...i dont like runescape ( just incase someone says something )
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
I totally agree, we need some PKing.
Which is why i'm waiting for NeverWinter Nights 2, I know a server coming out that's gonna let you loot the players you've killed.
(NWN1 Video)
http://www.youtube.com/watch?v=3p7zrPge6Rs
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Do not hate it, but instead embrace the diversity.
my reply to the original post....
its called Shadowbane
which is free now?
check it out if you like the PK'ing and thieving
It's maybe got a bit more safe space than you're thinking of (you can live your life and do lots of things in police-protected areas) but you are never _truly_ safe from someone determined enough. (And if you declare war, no police protection for either side, no matter where you are.)
Makes life more exciting, and is better balanced than wow-type of pvp. (A bunch of relative noobs can take out a veteran or two, which is utterly impossible in wow.) Definitely not for everyone, but sounds like it might be for you.
what he said
Sure you set aside as much time as you can., but for me its not like when I was a kid with no job or family to take care of. Oh wait you probably dont have a life so how could you possibly understand anything about time management.
To the OP:
Full scale PvP is the way to go, but sadly people are too afraid of losing to really see that it isnt boring and actually fun. Its unfortunate - youre not going to win every time you play an MMO, yet these people WANT TO WIN every time.
Sad.
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Steelarm, Doctor of MMO gaming, ethics, and ideas.
there's games I feel are prone to that type of gameplay, namely FPS. Deathmatch all the way, yeah.
But in a game with a huge explorable environment.... I want to explore, discover, and progress. I really don't care about killing the next player.
Don't get me wrong, I have done pvping is massive SWG battles, but that was such a minor part of the experience.
A game where you could get killed anytime and have all your stuff looted sounds like a game where you'd constantly be on the lookout, if not stressed out, and not a very relaxing experience, which in my case, is what I'm looking for in these games (I got plenty of stress at work)
-virtual tourist
want your game back?
Sure you set aside as much time as you can., but for me its not like when I was a kid with no job or family to take care of. Oh wait you probably dont have a life so how could you possibly understand anything about time management.
I have a life outside of PKing, its boring and dull.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
PK means when you kill another player, it doesn't matter if he drops a thousand items or nothing at all. what,you thought that when a player gets killed and he doesn't drop anything isn't called "pk" but a "pvp"? "there! lets pvp that bastard!"
People like what they like....
There are quite a few options if you're looking for FFA PvP. There's Shadowbane, Asheron's Call (Darktide server), Eve Online, Lineage 2, Runescape, and more MUDs than I could possibly list here. Just go to Mud Connector and look for "Player Killing Muds" and "Pure Player Killing Muds" under the Listings->Listings by catagory.
Most of the reason that people can't stand FFA PvP has to do with history. Way back in the early days of UO, there were aparently a lot of really bored Diablo and Quake players that wanted to try the "next big thing." They brought their philosophy of constant, non-stop, combat into a world that was made more as a simulation of a fantasy world rather than a 2500+ player deathmatch arena. The result was a split between people that logged on to live a second life in a fantasy kingdom and asshats that talked shit while killing everything that moved. For a good perspective of what this was like, read "Killers Have More Fun" (Wired, May 1998). I was there and this is exactly what it was like. One half of the community was trying to stay in character and "live" in Britania while the other half attacked anything that came on their screen yelling "ZOMG!!! PWN'D U BIATCH!!!" Even after the bounty system was introduced, the community just couldn't shake the retards out of the system.
TBH, I don't think anyone had any problems with the FFA PvP aspect of the game. It was the people that used it as an excuse to just be dumbf%@ks that were the real problem.
I always thought of PvP in MMORPGs as a meaningless comparison of stats. We're starting to see the devs working on more complex combat systems with some real depth and balance, so that is changing. But we've still got a long way to go.
Friend.
EVE is your thing then...massive battles...and your targets get destroyed, they loose their ships and all the stuff on them, which some of appears as your loot.
You can form your own corp, and declare on other corps in empire space (safespace) or you can go to 0.0 space, where anything goes.
Eve is the ONLY really epic playerkilling game out there with a deathpenatly...a HARSH one at that.
Its a bit of a shame at times tbh, as 99 % of all pvp mmorpg today basically have no real incentives, other than being a contest of ...sizes.
Janster
oh, addendum..EVE Is also a tad complex...or to be honest, its seriously complex at times..nothing comes even close. PVP there is not a contest of levels or strenght at all, as a 1 month rookie can beat a 2 year vet easy if he knows his stuff.
As for griefing, yes, there be dragons, beware, however not all of ye are sissies I presume.
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