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Tired of PvP... We want PK

I'm tired of these games with set duels and battle arena's. Whats needed is a game where anything goes, full scale war, item drops when you die (similar to runescape). This would create a more dynamic game, a chance to make a guild or clan of theives and bandits, the fear of bandits when your travelling on your own, and so on. I would suggest a system such as having cities and outposts as non-PK area, or have a large-scale area available for PKing, like the wilderness in runescape.

Please post your own views on this below


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Comments

  • SlntasnSlntasn Member Posts: 711

    The only positive thing that would come from this would be that all the immature kiddies will play this instead of other games (at least hopefully).

    Especially if there is no Monthy Fee ::::20::

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  • GameloadingGameloading Member UncommonPosts: 14,182
    umm, PK = player kill, which is a result of pvp, its not something diffrent then pvp. what you mean is pvp with player looting.

  • kahnzkahnz Member Posts: 244

    sadly, not enough people are interested in a full PK game. 

    People get offended by the smack talk and griefing that ultimately come with that type of system. 

    No game company large enough to attract a large group of players is going to take a chance on that kind of niche market.

     Most people don't like to suffer "consequences" in a "game", bottom line.

    The 25 billion players on WoW are gonna have to get bored and quit before we see any edgy games from large companies.  I'd say that is gonna take at least a few years.

  • Slayers77Slayers77 Member Posts: 12


    Originally posted by Gameloading
    umm, PK = player kill, which is a result of pvp, its not something diffrent then pvp. what you mean is pvp with player looting.



    Player Killing is when you kill other players. Player Vs Player is when there are guidelines for the battle or duel, and most games nowadays use the term PvP, whereas on runescape, one of the only PKing games I know of, there is a large scale area of wilderness in which to pk, instead of having a small arena on games such as Guildwars and Knight Online.
  • Slayers77Slayers77 Member Posts: 12


    Originally posted by kahnz

    sadly, not enough people are interested in a full PK game. 
    People get offended by the smack talk and griefing that ultimately come with that type of system. 
    No game company large enough to attract a large group of players is going to take a chance on that kind of niche market.
     Most people don't like to suffer "consequences" in a "game", bottom line.
    The 25 billion players on WoW are gonna have to get bored and quit before we see any edgy games from large companies.  I'd say that is gonna take at least a few years.


    Good point, but I think that this type of game could attract a large amount of players. Runescape (I know I refer to this game a lot) has a vast amount of active players, and other games with better gameplay or graphics could appeal to this market, in my opinion.
  • kahnzkahnz Member Posts: 244
    umm lets not argue about this. PK and PvP mean different things depending on what games you have played. They are new terms that are growing inside a new culture.  Nothing is set in stone.
  • Slayers77Slayers77 Member Posts: 12
    Ill check this post again tomorrow, come on people, lets get a discussion going...

  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by kahnz
    umm lets not argue about this. PK and PvP mean different things depending on what games you have played. They are new terms that are growing inside a new culture.  Nothing is set in stone.

    Well actually they are old terms and they are not growing anywhere they were set in stone back in the days of UO and EQ. PvP describes player level of interaction and PK describes a type of  game style chosen by some gamers there is nothing else to it.
  • britocabritoca Member Posts: 1,484


    Originally posted by Slayers77
    I'm tired of these games with set duels and battle arena's. Whats needed is a game where anything goes, full scale war, item drops when you die (similar to runescape). This would create a more dynamic game, a chance to make a guild or clan of theives and bandits, the fear of bandits when your travelling on your own, and so on. I would suggest a system such as having cities and outposts as non-PK area, or have a large-scale area available for PKing, like the wilderness in runescape.

    Please post your own views on this below




    I'm sorry, but isn't that what pvp servers are for?  Correct me if I'm wrong. but you can do plenty of pk in wow's pvp servers.

    Or do you mean free-for-all, doom/quake deathmatch style, no factions, just players to kill?

    -virtual tourist
    want your game back?
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  • DravendoreDravendore Member UncommonPosts: 83
    There's only one problem with this type of gameplay.  Those of us that have very little time to play would be at an unfair disadvantage.  Its a cool idea but not ideal for everyone.  Thus the need for separate segregated servers.  

  • patheospatheos Member Posts: 1,148

    Runescape did PKing perfect, all you would need to do is add a wilderness, just pick it up from runescape and set in down into another game. problem solved.


    edit:

    ps...i dont like runescape ( just incase someone says something )

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  • BrianshoBriansho Member UncommonPosts: 3,586


    Originally posted by stragee
    There's only one problem with this type of gameplay.  Those of us that have very little time to play would be at an unfair disadvantage.  Its a cool idea but not ideal for everyone.  Thus the need for separate segregated servers.  

    If you go out, buy a game, and pay a monthly fee to sit down and play it why would you have very little time to play? If you payed money for something wouldn't you set time aside to do it? If I goto a movie and pay $8.00 for a ticket I'm not going to get up halfway through the movie and leave.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • GrimReapezGrimReapez Member Posts: 463

    I totally agree, we need some PKing.

    Which is why i'm waiting for NeverWinter Nights 2, I know a server coming out that's gonna let you loot the players you've killed.

    (NWN1 Video)
     http://www.youtube.com/watch?v=3p7zrPge6Rs

    -
    Do not hate it, but instead embrace the diversity.

  • pwncoreypwncorey Member Posts: 56

    my reply to the original post....

    its called Shadowbane

    which is free now?

    check it out if you like the PK'ing and thieving

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  • aafiskeaafiske Member Posts: 12
    Isn't that mostly eve? A secure area (_not_ non-pk, just that you get killed if you attack someone... although if you can still get off a volley and kill them before you die), insecure borders areas with no police presence. And a vast wilderness of no police, player controlled space. Corps of pirates, pirate hunters, alliances of manufacturers, miners, and fighters fighting for space and resources.

    It's maybe got a bit more safe space than you're thinking of (you can live your life and do lots of things in police-protected areas) but you are never _truly_ safe from someone determined enough. (And if you declare war, no police protection for either side, no matter where you are.)

    Makes life more exciting, and is better balanced than wow-type of pvp. (A bunch of relative noobs can take out a veteran or two, which is utterly impossible in wow.) Definitely not for everyone, but sounds like it might be for you.




  • ghoul31ghoul31 Member Posts: 1,955


    Originally posted by pwncorey

    my reply to the original post....
    its called Shadowbane
    which is free now?
    check it out if you like the PK'ing and thieving



    what he said

  • DravendoreDravendore Member UncommonPosts: 83


    Originally posted by Briansho

    Originally posted by stragee
    There's only one problem with this type of gameplay.  Those of us that have very little time to play would be at an unfair disadvantage.  Its a cool idea but not ideal for everyone.  Thus the need for separate segregated servers.  
    If you go out, buy a game, and pay a monthly fee to sit down and play it why would you have very little time to play? If you payed money for something wouldn't you set time aside to do it? If I goto a movie and pay $8.00 for a ticket I'm not going to get up halfway through the movie and leave.

    Sure you set aside as much time as you can., but for me its not like when I was a kid with no job or family to take care of.  Oh wait you probably dont have a life so how could you possibly understand anything about time management.


  • Steelarm011Steelarm011 Member Posts: 187

    To the OP:

    Full scale PvP is the way to go, but sadly people are too afraid of losing to really see that it isnt boring and actually fun. Its unfortunate - youre not going to win every time you play an MMO, yet these people WANT TO WIN every time.

    Sad.

    -------------------------------------------
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    Steelarm, Doctor of MMO gaming, ethics, and ideas.

  • britocabritoca Member Posts: 1,484


    Originally posted by Steelarm011

    To the OP:
    Full scale PvP is the way to go, but sadly people are too afraid of losing to really see that it isnt boring and actually fun. Its unfortunate - youre not going to win every time you play an MMO, yet these people WANT TO WIN every time.
    Sad.


    no, I don't want to win everytime.  I just don't want to compete/fight other people everytime.  That's all.

    there's games I feel are prone to that type of gameplay, namely FPS.  Deathmatch all the way, yeah.

    But in a game with a huge explorable environment....  I want to explore, discover, and progress.  I really don't care about killing the next player.

    Don't get me wrong, I have done pvping is massive SWG battles, but that was such a minor part of the experience.

    A game where you could get killed anytime and have all your stuff looted sounds like a game where you'd constantly be on the lookout, if not stressed out, and not a very relaxing experience, which in my case, is what I'm looking for in these games (I got plenty of stress at work)

    -virtual tourist
    want your game back?
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  • BrianshoBriansho Member UncommonPosts: 3,586


    Originally posted by stragee

    Originally posted by Briansho

    Originally posted by stragee
    There's only one problem with this type of gameplay.  Those of us that have very little time to play would be at an unfair disadvantage.  Its a cool idea but not ideal for everyone.  Thus the need for separate segregated servers.  
    If you go out, buy a game, and pay a monthly fee to sit down and play it why would you have very little time to play? If you payed money for something wouldn't you set time aside to do it? If I goto a movie and pay $8.00 for a ticket I'm not going to get up halfway through the movie and leave.

    Sure you set aside as much time as you can., but for me its not like when I was a kid with no job or family to take care of.  Oh wait you probably dont have a life so how could you possibly understand anything about time management.




    I have a life outside of PKing, its boring and dull.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • GameloadingGameloading Member UncommonPosts: 14,182

    PK means when you kill another player, it doesn't matter if he drops a thousand items or nothing at all. what,you thought that when a player gets killed and he doesn't drop anything isn't called "pk" but  a "pvp"? "there! lets pvp that bastard!"


  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    People like what they like....

    There are quite a few options if you're looking for FFA PvP. There's Shadowbane, Asheron's Call (Darktide server), Eve Online, Lineage 2, Runescape, and more MUDs than I could possibly list here. Just go to Mud Connector and look for "Player Killing Muds" and "Pure Player Killing Muds" under the Listings->Listings by catagory.

    Most of the reason that people can't stand FFA PvP has to do with history. Way back in the early days of UO, there were aparently a lot of really bored Diablo and Quake players that wanted to try the "next big thing." They brought their philosophy of constant, non-stop, combat into a world that was made more as a simulation of a fantasy world rather than a 2500+ player deathmatch arena. The result was a split between people that logged on to live a second life in a fantasy kingdom and asshats that talked shit while killing everything that moved. For a good perspective of what this was like, read "Killers Have More Fun" (Wired, May 1998). I was there and this is exactly what it was like. One half of the community was trying to stay in character and "live" in Britania while the other half attacked anything that came on their screen yelling "ZOMG!!! PWN'D U BIATCH!!!" Even after the bounty system was introduced, the community just couldn't shake the retards out of the system.

    TBH, I don't think anyone had any problems with the FFA PvP aspect of the game. It was the people that used it as an excuse to just be dumbf%@ks that were the real problem.

    I always thought of PvP in MMORPGs as a meaningless comparison of stats. We're starting to see the devs working on more complex combat systems with some real depth and balance, so that is changing. But we've still got a long way to go.

  • JansterJanster Member Posts: 4

    Friend.

    EVE is your thing then...massive battles...and your targets get destroyed, they loose their ships and all the stuff on them, which some of appears as your loot.

    You can form your own corp, and declare on other corps in empire space (safespace) or you can go to 0.0 space, where anything goes.

    Eve is the ONLY really epic playerkilling game out there with a deathpenatly...a HARSH one at that.

    Its a bit of a shame at times tbh, as 99 % of all pvp mmorpg today basically have no real incentives, other than being a contest of ...sizes.

    Janster

    oh, addendum..EVE Is also a tad complex...or to be honest, its seriously complex at times..nothing comes even close. PVP there is not a contest of levels or strenght at all, as a 1 month rookie can beat a 2 year vet easy if he knows his stuff.

    As for griefing, yes, there be dragons, beware, however not all of ye are sissies I presume.

  • ZaminZamin Member Posts: 36
    SilkRaod online has PKing the only problem is that you have to get to lvl 20 to do so.
  • RazorbackRazorback Member, Newbie CommonPosts: 5,253


    Originally posted by Slayers77
    I'm tired of these games with set duels and battle arena's. Whats needed is a game where anything goes, full scale war, item drops when you die (similar to runescape). This would create a more dynamic game, a chance to make a guild or clan of theives and bandits, the fear of bandits when your travelling on your own, and so on. I would suggest a system such as having cities and outposts as non-PK area, or have a large-scale area available for PKing, like the wilderness in runescape.

    Please post your own views on this below


    Should have been here 8 years ago man... there was this little game called UO.........

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