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So I knew there was a Pirates of the Caribbean Online coming out, but I avoided it because I figured it'd be sort of a kiddy title and not worth the time.
Then I read up on it a little, and found out that it will have mulitplayer crewed ships, land combat, and a skill based, not level based system, a la old SWG (in other words, if you want to progress in your skill with, say, a dagger, you must use the dagger and gain dagger xp, etc. There's even a leadership/captaincy skill that you must have other players crewing your ship to earn, and gambling xp!).
Why, oh why, couldnt PotBS have incorporated these things into their game? I believe, if both of these games come to fruition as it currently appears they will, that we will have two half complete Pirate games, instead of one incredible game. What a waste!
~Diddy
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"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
That's why I said there are two half games, imho.
Theres a LOT i like about Potbs, dont get me wrong, but coming from a small, close knit guild, the idea of multplayer ships is very, very appealing to me, and land combat would not only create a huge addition to content but also seems like something that pirates should have to deal with, if you want to talk about "realism". According to Potbs, you are a dangerous criminal at sea, but as soon as you walk on land no one wants to hurt you? Sort of breaks the feeling of immersion. Anyway, i will be playing Potbs when it comes out, but I will be crossing my fingers that some of the features of Potc make it over here.
~Diddy
Your spanish naval captain may not be a dangerous criminal...but if he sees a well known pirate walking through a town in Spain, is it not his duty to arrest him?
Im not a huge fan of PVP, but it would be really cool if there were NPC guards to go after pirates, and NPC criminals that Officers can arrest. (The merchants, obviously, would require some creativity, but still...the more options you have, the better a game is).
~Diddy
well said popete
and for one they dont hav abf company who stuffs them with money and so.... i think potbs is going to be a great game.... one that is going to be innovative....
Pirates of the Caribbean may well be a fun game. However, I think you will find that Pirates of the Caribbean will be a really dumbed down game. Pirates of the Burning Sea will be much more enjoyable to someone who likes a challenge and much more true to the historical period than Pirates of the Caribbean.
Pirates of the Burning Sea will be a very interesting game where tactical skill will mean more than time spent mashing the buttons.
Captain John Matin
Royal Red
Your assuming that I want to be "stronger".
I want to have more fun with my guild...all of us being on the same ship, with our own responsibilities (and evreryone running around trying to fill multiple roles when the fighting starts) sounds like a lot more fun to me. As for d/c's, screwing around, etc, all those things can and will still be problems, regardless of whether or not there are multiplayer ships.
I think people may have misinterpreted the point of this thread. In no way am I saying I would rather play PotC, or that i think that game will be better than this one. Just that there are some concepts that will be included by the "Evil Empire's" version that PotBS could benefit from including.
Your assuming that I want to be "stronger".
I want to have more fun with my guild...all of us being on the same ship, with our own responsibilities (and evreryone running around trying to fill multiple roles when the fighting starts) sounds like a lot more fun to me. As for d/c's, screwing around, etc, all those things can and will still be problems, regardless of whether or not there are multiplayer ships.
I think people may have misinterpreted the point of this thread. In no way am I saying I would rather play PotC, or that i think that game will be better than this one. Just that there are some concepts that will be included by the "Evil Empire's" version that PotBS could benefit from including.
You will be bored to dead if you are all onboard, those are ships of sail which moves slowly. Against 8 players onboard of their own ship you won't have any chance.
I am still waiting (and i have been waiting from 2004) BECAUSE PoTC is not the same game (think Disney toontown) And will be never be PoBS.
You know when the Devs are announcing the Release date ? at the PAX 27-29 august. That is also the date when you know when OPEN BETA starts. I guess release November/December and just 2 weeks before that the open beta. But by then you gone .. waiitng for 2-3 years for the kid version of PotC.
ROFL!!!!
You're threatening to take away two continents just because the game isn't out yet?!? I was expecting the game I'm waiting for to come out over a year ago, and I was waiting a few years before that, but it still isn't out yet. These things take time, it'll be ready when it's ready and when you say stuff like that you just make a fool out of yourself. Patience, you'll get a better game
On the thread topic: We don't know what either game will be like in the end. The way to be most helpful to the developers and the game's creation is to tell the devs what features you want to see in the game and which ones you don't. You don't need to argue which game will be better before either of them enter beta.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
As for criminal at sea, well a ship is alot easier to recognize than a person.
I would like to clarify for you that PotBS combat is not a "level based system"
yes there are levels in the game, but combat is not based on your level as a player, levels(called ranks) give access to certain skills, these skills give you slightly more versatility in combat, but by no means make you the clear cut winner before a fight has even started, the game is 90% skill based and 10% level based...meaning a skilled player can overcome one that is quite a few levels above him if he knows what he is doing.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
the last thing I'd ever want to do is play a lowly crew membwer on a ship.
Having a multiplayer ship would be very similar to having a football(american) video game where each person plays one position...Who's going to want to play an offensive lineman? Won't everyone want to be quarterback?
The concept of a multiplayer ship just doesn't work.