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The Pirate Game PotBS should be...

So I knew there was a Pirates of the Caribbean Online coming out, but I avoided it because I figured it'd be sort of a kiddy title and not worth the time.

Then I read up on it a little, and found out that it will have mulitplayer crewed ships, land combat, and a skill based, not level based system, a la old SWG (in other words, if you want to progress in your skill with, say, a dagger, you must use the dagger and gain dagger xp, etc.  There's even a leadership/captaincy skill that you must have other players crewing your ship to earn, and gambling xp!). 

Why, oh why, couldnt PotBS have incorporated these things into their game?  I believe, if both of these games come to fruition as it currently appears they will, that we will have two half complete Pirate games, instead of one incredible game.  What a waste!

~Diddy

Comments

  • questionheadquestionhead Member Posts: 18
    Yeah POTC is the pirate game POTBS should be alright, I don't like wind anyway, especially in a game based on sailing ships. Although why sail when you can just TELLEPORT anywhere you want to go? Seriously though, I'm actually kind of glad that POTC is coming out too, it'll probably keep alot of the less tolerable players away from PotBS. What I think attracts most of potbs's fans to the game is the realism and accuracy, something lacking in a game based on a movie about hollywood pirates battling a crew of quirky undead skeletons. If you'd rather fire a cannon on another players ship than be immersed in something more than Jack Sparrow vs. the quirky undead I say potc is for you. 

  • JorevJorev Member Posts: 1,500
    PoTBS is looking good to me. I don't want multiplayer controlled shipping.

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  • ghettochildeghettochilde Member Posts: 50

    That's why I said there are two half games, imho.

    Theres a LOT i like about Potbs, dont get me wrong, but coming from a small, close knit guild, the idea of multplayer ships is very, very appealing to me, and land combat would not only create a huge addition to content but also seems like something that pirates should have to deal with, if you want to talk about "realism".  According to Potbs, you are a dangerous criminal at sea, but as soon as you walk on land no one wants to hurt you?  Sort of breaks the feeling of immersion.  Anyway, i will be playing Potbs when it comes out, but I will be crossing my fingers that some of the features of Potc make it over here.

    ~Diddy

  • questionheadquestionhead Member Posts: 18
    Avatar combat will eventually be a part of the game, theres no question of that. The issue is do they include it in release thus delaying it for a very long time or do they just focus on getting the game out now? The sense I've gotten is that the majority of people would rather just see the game released and wait for avatar combat, but it's anybody's guess what they decide to do.  And what exactly makes my British merchant character a dangerous criminal? Or a Spannish naval captain? They're not criminals either. POtBS isn't just about being a pirate, theres alot more to it than that. 

  • ghettochildeghettochilde Member Posts: 50

    Your spanish naval captain may not be a dangerous criminal...but if he sees a well known pirate walking through a town in Spain, is it not his duty to arrest him?

    Im not a huge fan of PVP, but it would be really cool if there were NPC guards to go after pirates, and NPC criminals that Officers can arrest.  (The merchants, obviously, would require some creativity, but still...the more options you have, the better a game is).

    ~Diddy

  • PopetePopete Member Posts: 8
    Well for one a pirate wont be walking through a spanish town because each nation has seperate ports so sorry no spanish navil captain will be arresting people in port. Also everyone talks about multi player ships but so much can go wrong with that. What if someone disconnects? Or feels like screwing around, and wouldnt a guild with 8 ship be stronger than a guild all on 1 ship??? Seems to me that making ships multiplayer is sort of pointless opens up all sorts of problems.
  • SargsaftSargsaft Member Posts: 29

    well said popete

    and for one they dont hav abf company who stuffs them with money and so.... i think potbs is going to be a great game.... one that is going to be innovative....

  • Matin61Matin61 Member Posts: 63

    Pirates of the Caribbean may well be a fun game.  However, I think you will find that Pirates of the Caribbean will be a really dumbed down game.  Pirates of the Burning Sea will be much more enjoyable to someone who likes a challenge and much more true to the historical period than Pirates of the Caribbean.

    Pirates of the Burning Sea will be a very interesting game where tactical skill will mean more than time spent mashing the buttons.

    Captain John Matin
    Royal Red

  • ghettochildeghettochilde Member Posts: 50


    Originally posted by Popete
    Well for one a pirate wont be walking through a spanish town because each nation has seperate ports so sorry no spanish navil captain will be arresting people in port. Also everyone talks about multi player ships but so much can go wrong with that. What if someone disconnects? Or feels like screwing around, and wouldnt a guild with 8 ship be stronger than a guild all on 1 ship??? Seems to me that making ships multiplayer is sort of pointless opens up all sorts of problems.


    Your assuming that I want to be "stronger".

    I want to have more fun with my guild...all of us being on the same ship, with our own responsibilities (and evreryone running around trying to fill multiple roles when the fighting starts) sounds like a lot more fun to me.  As for d/c's, screwing around, etc, all those things can and will still be problems, regardless of whether or not there are multiplayer ships.

    I think people may have misinterpreted the point of this thread.  In no way am I saying I would rather play PotC, or that i think that game will be better than this one.  Just that there are some concepts that will be included by the "Evil Empire's" version that PotBS could benefit from including.

  • JJ Member Posts: 11
    I love the idea of being a captain of your own ship, but it just isnt as real without real playing poeple maning your ship. PotCs graphics arnt as good, ship and land fights dont look as real, not enough violince (for me any way). What im trying to say here is that PotBS is just gonna be a kick ass game, it will be more real than real gets.
  • RogierRogier Member Posts: 23


    Originally posted by ghettochilde

    Originally posted by Popete
    Well for one a pirate wont be walking through a spanish town because each nation has seperate ports so sorry no spanish navil captain will be arresting people in port. Also everyone talks about multi player ships but so much can go wrong with that. What if someone disconnects? Or feels like screwing around, and wouldnt a guild with 8 ship be stronger than a guild all on 1 ship??? Seems to me that making ships multiplayer is sort of pointless opens up all sorts of problems.


    Your assuming that I want to be "stronger".

    I want to have more fun with my guild...all of us being on the same ship, with our own responsibilities (and evreryone running around trying to fill multiple roles when the fighting starts) sounds like a lot more fun to me.  As for d/c's, screwing around, etc, all those things can and will still be problems, regardless of whether or not there are multiplayer ships.

    I think people may have misinterpreted the point of this thread.  In no way am I saying I would rather play PotC, or that i think that game will be better than this one.  Just that there are some concepts that will be included by the "Evil Empire's" version that PotBS could benefit from including.


    You will be bored to dead if you are all onboard, those are ships of sail which moves slowly. Against 8 players onboard of their own ship you won't have any chance.
  • aznhkpdaznhkpd Member Posts: 12
    I have been waiting for POTBS for what a year?!?!?!I'm about feed up. If the beta doesn't come out by September I'm done. I don't care if it's coming out in beta the next month I'm not even bothering buying it. I would have paid a maximum of 60 canadian dollars. This is a warning for the developers that if they don't get their product out their going to lose the North American and European markets. Currently I'm looking for alternitives if POTBS doesn't deliver. Pirates of the Carribean is a good one.
  • RogierRogier Member Posts: 23

    I am still waiting (and i have been waiting from 2004) BECAUSE  PoTC is not the same game (think Disney toontown) And will be never be PoBS.

    You know when the  Devs are announcing the Release date ? at the PAX 27-29 august. That is also the date when you know when OPEN BETA starts. I guess release November/December and just 2 weeks before that the open beta. But by then you gone .. waiitng for 2-3 years for the kid version of PotC.

  • ThraninThranin Member Posts: 23


    Originally posted by aznhkpd
    I have been waiting for POTBS for what a year?!?!?!I'm about feed up. If the beta doesn't come out by September I'm done. I don't care if it's coming out in beta the next month I'm not even bothering buying it. I would have paid a maximum of 60 canadian dollars. This is a warning for the developers that if they don't get their product out their going to lose the North American and European markets. Currently I'm looking for alternitives if POTBS doesn't deliver. Pirates of the Carribean is a good one.

    ROFL!!!!

    You're threatening to take away two continents just because the game isn't out yet?!? I was expecting the game I'm waiting for to come out over a year ago, and I was waiting a few years before that, but it still isn't out yet. These things take time, it'll be ready when it's ready and when you say stuff like that you just make a fool out of yourself. Patience, you'll get a better game

    On the thread topic: We don't know what either game will be like in the end. The way to be most helpful to the developers and the game's creation is to tell the devs what features you want to see in the game and which ones you don't. You don't need to argue which game will be better before either of them enter beta.

  • DraenorDraenor Member UncommonPosts: 7,918
    they are two completely different games doing completely different things gameplay wise...if you want more of a fantasy feel to your game, go with Pirates of the Carribean, if you want a real, working player driven economy, where players can craft meaningful goods, as well as ships...and realistic, FUN naval combat, go with PotBS

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • Trouble187Trouble187 Member Posts: 3
    I agree with post a few above... Im all about realism. This game looks very good in my opinion, or at least it will be. But we all know most games end up being good because of the community that plays them. If you get the L33ts who all they want to do is PVP and grief then it ruins the game. This is true for ALL games played.
  • MoiraeMoirae Member RarePosts: 3,318
    Just a curious question but how would people know who you are when you walk on land? By that I mean, alot of people look like pirates. People that are simply regular traders and sailors. You wouldn't know who is who. So it's not that no one wants to hurt you, it's that they don't have a clue who you are.

    As for criminal at sea, well a ship is alot easier to recognize than a person.


  • DraenorDraenor Member UncommonPosts: 7,918

    I would like to clarify for you that PotBS combat is not a "level based system"

    yes there are levels in the game, but combat is not based on your level as a player, levels(called ranks) give access to certain skills, these skills give you slightly more versatility in combat, but by no means make you the clear cut winner before a fight has even started, the game is 90% skill based and 10% level based...meaning a skilled player can overcome one that is quite a few levels above him if he knows what he is doing.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • QaxlorQaxlor Member Posts: 17
    I am very interested to see how multi-player ships work out or whether that gets dropped by PotC before they release. It seems like a very cool idea on paper, but when you start to think about it, it quickly becomes less appealing. Will your ship be a floating house where everyone can run around and man cannon or hoist sail? If so, will piloting of that ship DEPEND on having a player on board work a certain control? If not, what are all those people going to do while you're sailing? Sit there at a gun watching the sea go past? The idea of having 8 people on board YOUR ship sounds cool, but how cool does it sound to be one of eight people on board someone else's ship, especially if you don't have a meaningful job to perform? Again, if you make the additional player's jobs meaningful, you're talking about a very complex routine just to move the vehicle or fight. I think PotBS has already made a lot of the painful choices in developing their game, PotC has still to make some of these choices and when they do finally realize that they have to fish or cut bait on some key features, I expect some of those ideas to go away.


  • DraenorDraenor Member UncommonPosts: 7,918


    Originally posted by Qaxlor
    I am very interested to see how multi-player ships work out or whether that gets dropped by PotC before they release. It seems like a very cool idea on paper, but when you start to think about it, it quickly becomes less appealing.

    exactly, it's not as though the developers of PotBS hadn't considered the concept, but when you get right down to it, what aspect of being a crew member on a ship is compelling gameplay??  How would you make it immersive to tie knots in rigging and hoist cargo?  It's not something that makes for a fun gameplay experience.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • omomeomome Member Posts: 203

    the last thing I'd ever want to do is play a lowly crew membwer on a ship.

    Having a multiplayer ship would be very similar to having a football(american) video game where each person plays one position...Who's going to want to play an offensive lineman? Won't everyone want to be quarterback?

    The concept of a multiplayer ship just doesn't work.

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