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Imagine you want to buy a brand new car, and you go directly to the local Ford representative. There, you explain to the salesman you need a family car, big enough for you to feel free. He agrees and shows you the last Ford SWG 2006, a 2 seats car. You look at the car, you look at the vendor, then tell him: "But this is a 2 seats car, a sport car". "No, he answers, that's just an illusion. Please take a tour in our station's courtyard station, you'll see it's a family car".
But after the tour your opinions are even worse. You notice the breakes are not functioning well, the direction is not reliable, and, anyway, the car moves like a sport car. So you'll go back to the car salesman and tell him: "I'm sorry. This IS a sport car". The vendor answers: "Well you definitely should try it OUTSIDE our courtyard, but there is a small problem: you should buy it first". You tell him: "I don't think so: the car has also some technical issues". The vendor looks at you offended: "Of course we are aware of these issues, mister. That's why we have the best service on the market. We are upgrading our car on monthly basis. For instance, next month we we'll launch Pub 29, which will change it's appearance completely: instead of this long, sharp and low profile, you'll have a car looking like a Jeep Cherokee, perfectly suited for your entire family. The month after that we'll come with Pub 30, that will make it look like a Hammer. And AFTER that...sssshhh....we'll make it look like a Volkswagen Beatle. But nobody is allowed to know that yet".
You look at the vendor trying to establish which one of you is out of his mind. Then carefully, keeping a big smile on your face, you slowly moves towards the exit and close the door carefully behind you.
Now my question is: why should I allow SOE something I would never accept from a car producer: messing with my mind and with my money? Is there ANYONE who thinks SOE will be able to combine the Role Playing rules with the FPS simplicity? Do you think there is ANY chance to make a game able to attract ALL types of players?
Comments
FPS and RPGs can be combined nicely. I've played some that were alot of fun but they both still felt and played like good FPS while being effected by RPG skills and special abilities ..... that is something the game engine for the NGE won't ever be able to do and slowing combat down is only going to make the FPS side of it worse.
Pub 29 will do alot to add more of the RPG stuff back into the game.
1. Moving to keep the target in range (especially bad in melee).
2. Keeping your crosshair on the target, which has a hitbox smaller than your cursor.
Horrible, bad UI. This is why no other MMO uses this sort of combat system. Bring back a real target lock now that the hits and misses are going to be determined largely by stats again, there is no more need for this mouse aiming BS.
The target safety thing has nothing to do with the idiocy of not having true target lock. They are basically going back to turn based with this change, they should go all the way rather than half ass it.
Id doubt it, thats one of the things that bothers me about the NGE, we had the choice to switch from fpv to 3pv, and still do it seems yet...they screwed that up somehow, its not the same, and that stupid little targeting reticle that seems to lead your character sucks. I much preferred the targetlock thing and the ability to maneuver your character in different and even circular directions as a pose to running strait back while shooting.
I dont see how that aspect of it would attract anyone, hell its one of the things that ran me off.
I think the problem is that, because they keep trying to do something to get their subscription numbers up, they keep trying to make the game appeal to all gamers.
The problem is, that means it's a hybrid of a bunch of different gaming styles all rolled into one -- it does everything a little bit, but none of it really well. And that mostly means that instead of appealing to everyone, it appeals to almost no one.
C
Also, all SOE games have the unilateral content dearth that makes the games feel the same. For example, in EQ2, MxO, and even SWG, you're dropped off without so much as a clue as what to do. There's no ideal path(s) in mind other than "here you are, do your own thing, and have fun." Not that such a stance is bad, but if the player is limited in ability to do whatever, it's going to have a seriously negative impact on the user experience.
From my own experience, one of the stumbling blocks I ran into with MxO is that once I got the hang of cell phone based missions, the game got boring really fast. I couldn't envision myself doing that same thing over and over every day for a month. Yet, players on the forums are more than happy to inform you of other types of missions out there. For the Joe Blow searching on his own, they're not at all obvious. Searching for them wouldn't be a daunting prospect either (it could in fact be really fun) but for the repetition in the combat system and
The point there is that the small subtle stuff adds to the loss of immersive quality. SOE hasn't quite figured out how to make immersion work, although, ironically, they about hit the nail on the head with the original design of SWG, with the possible exception of combat (which, IMO, makes the whole CU/NGE stuff all the more hilarious as they undo social immersion in favor of better combat).
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW