You could still summon with /sub Summoner, but avatars are linked to summoner level so they'd only be half as powerful than if they were your main job. This includes abilities that are gained at a certain level (i.e. you wouldnt have avatars capable of casting 2nd tier magic until your main was level 20, at which points your summons would be the required level 10). Summoner isnt really a sub-friendly job.
Dragoon as a sub is also...pretty much useless. You wouldn't be able to equip a polearm unless your main job could use it, and you wouldnt be able to call a dragon pet. Again, this is another job more suited only for your main.
Drg/Sam is a good combo, at first you might not see a difference but later u will. Sam willhelp get tp up faster so u can use multi-hit combos such as penta thrust and double thrust. Dont use smn as a sub though...bad idea.
Originally posted by xflkid Drg/Sam is a good combo, at first you might not see a difference but later u will. Sam willhelp get tp up faster so u can use multi-hit combos such as penta thrust and double thrust. Dont use smn as a sub though...bad idea.
/WHM can actually be rather interesting, though. Your dragon's special abilities are determined by your subjob; when you sub WHM, he heals.
Dragoon is best served by a War sub for most exp situations, though the Taru Drg I static with has done some impressive things with /whm, using it nicely in BCNM, Missions, and even exp a few nights when we couldn't find a healer.
It helps to have a Thf and Sam sub raised too, as those can be useful for farming, brenner, and some HMN encounters, though they aren't as important for Drg. Ninja isn't as necessary a sub as it is to other jobs to raise either for soloing for a dragoon, as they can heal themselves very nicely with a whm sub.
oh man this is going to take some explaining ~.~ No subjob can make you attack faster, at least Not with any 2 handed weapons. The only ways to attack faster are, Getting a weapon with a shorter delay, Having a 40+ Whm, or Rdm cast Haste on you, Having a Bard Sing march, Or Collect the +Haste % equipment (Aisde from a few Mnk only blets, its mostly pretty high lvl stuff)
Your subjob is 1/2 the Lvl of your main job, At most 1/2 the Level, You have to take the time to Lvl your sub jobs. You do this by going to your mog house and talking to your moogle you Select a Main job, Then a sub job. The main job is the only job that gets experiance. I know that was confusing o.O I'll try to give an example, The subjob quest is Lvl 18, So Say you lvl War to 18, you're a WAR18. You do the subjob quest, and go pick subjob, Common early war subjob is mnk, And unless you're previously lvled mnk, you're a WAR18/MNK1 More or less an unleveld subjob is usless, You might get 2-5 HP from it... no other stats. Now this is where you would lvl a sub, Go to your mog house and Click main job, then Click Monk, then click secondary job, and click War, now you're a MNK1/WAR1 You're War which is lvl 18, has been temperarly Lowered to 1/2 of yoru main job (Since you can't get any lower than 1 Its 1) As you level It'll look like this MNK2/WAR1, MNK3/war1, MNK4/WAR2 (See here, half of 4 is 2) And so on.
Now about Subbing Mage jobs, Yes you can do it, Howerver the spells you learn are equal to the sub jobs level, and unless your main job is also a mage (Example: RDM/BLM) You're going to be very limited on MP and spell power. The stats you recive from a subjob are minimal (Example: Stats like Str, Dex, Vit, Agi, Chr, Int, MND, HP, or MP) If your main job is 30, and you sub somthign that is lvl 15 or geather (You'll be Job30/job15) The stats you recive from the subjob would equal to juse 2-3 of each stat or even less.
The main reason for subjobs are Job Abilities, Job Traits, and Of course Spells. Some examples of Common Job Abilities are Provoke, Beserk, Defender, Sneak attack, Trick attack, Divine Seal, Elemental Seal, Charm, etc. Job traits are abilities that are always in effect such Multipul Resit's, Clear mind (Increases your MP while resting) Fast cast, Dual wield (Can dual wield 1 handed weapons) Treasure Hunter, etc. And then Spells is pretty self explanitory, People sub whm for Cure spells, raise, and some statis removal spells, blm for enfeelbes, elementals, warp, escape, tractor, People sub Dark Knight for Stun, umm just a bunch of diffrent reasons.
Anyway, You really need to do some reasearch, I'm sure you may have your ideas, but research anyway, the game has been out for 4 years, And by now most all combinations have been tried, Don't get too upset if somone shoots down your PLD/DRK Idea (Yeah that was mine back when I was a noob >.>)
WAR - For DoT and faster TP gain, to the poster who said no sub makes a 2handerr attack faster thats kinda ... wrong. /war sub gives you double attack trait so yeah, using war sub will = more hits with 2hander.
THF - Used allot on HNMs to open and close SC's and to do spike damage in general... Spiral Hell ETC
NIN - a Sub i use to hate now love, i use it allot for burn pts, and since the tp fix we can use our scythe instead of gimp axes (Thank You SE).
Those are the big 3, anything else is not needed but anything that changes your playstyle imo is fun and at 75... if you give a hoot about the community (like if you actually help others) there will be plenty of opertunity to "fool around".
I would also like to say to all DRGS both new and old, plz stop the /sam B.S. Its the worst sub ive ever seen, it gives you nothing. Be a REAL GOON. Use /war sub and thats it. why on earth would you not choose /war... you get great dmg increase, great DoT and get this, you can actually shed hate with your jumps... but nah, lets sub /sam cause it was great.... like 2 years ago lol.
Comments
You could still summon with /sub Summoner, but avatars are linked to summoner level so they'd only be half as powerful than if they were your main job. This includes abilities that are gained at a certain level (i.e. you wouldnt have avatars capable of casting 2nd tier magic until your main was level 20, at which points your summons would be the required level 10). Summoner isnt really a sub-friendly job.
Dragoon as a sub is also...pretty much useless. You wouldn't be able to equip a polearm unless your main job could use it, and you wouldnt be able to call a dragon pet. Again, this is another job more suited only for your main.
At least, not if you're looking to summon stuff. Some WHMs like it for a sub becuase of the massive MP gain and the Auto-Refresh.
Also note that you can't have two pets out at once. DRG/SMN can't summon while his dragon is out.
Chris Mattern
Drg/Sam is a good combo, at first you might not see a difference but later u will. Sam willhelp get tp up faster so u can use multi-hit combos such as penta thrust and double thrust. Dont use smn as a sub though...bad idea.
/WHM can actually be rather interesting, though. Your dragon's special abilities are determined by your subjob; when you sub WHM, he heals.
Chris Mattern
It helps to have a Thf and Sam sub raised too, as those can be useful for farming, brenner, and some HMN encounters, though they aren't as important for Drg. Ninja isn't as necessary a sub as it is to other jobs to raise either for soloing for a dragoon, as they can heal themselves very nicely with a whm sub.
I think you would do best to go here, and read up a bit.
http://ffxi.allakhazam.com/db/jobs.html?fjob=14
oh man this is going to take some explaining ~.~ No subjob can make you attack faster, at least Not with any 2 handed weapons. The only ways to attack faster are, Getting a weapon with a shorter delay, Having a 40+ Whm, or Rdm cast Haste on you, Having a Bard Sing march, Or Collect the +Haste % equipment (Aisde from a few Mnk only blets, its mostly pretty high lvl stuff)
Your subjob is 1/2 the Lvl of your main job, At most 1/2 the Level, You have to take the time to Lvl your sub jobs. You do this by going to your mog house and talking to your moogle you Select a Main job, Then a sub job. The main job is the only job that gets experiance. I know that was confusing o.O I'll try to give an example, The subjob quest is Lvl 18, So Say you lvl War to 18, you're a WAR18. You do the subjob quest, and go pick subjob, Common early war subjob is mnk, And unless you're previously lvled mnk, you're a WAR18/MNK1 More or less an unleveld subjob is usless, You might get 2-5 HP from it... no other stats. Now this is where you would lvl a sub, Go to your mog house and Click main job, then Click Monk, then click secondary job, and click War, now you're a MNK1/WAR1 You're War which is lvl 18, has been temperarly Lowered to 1/2 of yoru main job (Since you can't get any lower than 1 Its 1) As you level It'll look like this MNK2/WAR1, MNK3/war1, MNK4/WAR2 (See here, half of 4 is 2) And so on.
Now about Subbing Mage jobs, Yes you can do it, Howerver the spells you learn are equal to the sub jobs level, and unless your main job is also a mage (Example: RDM/BLM) You're going to be very limited on MP and spell power. The stats you recive from a subjob are minimal (Example: Stats like Str, Dex, Vit, Agi, Chr, Int, MND, HP, or MP) If your main job is 30, and you sub somthign that is lvl 15 or geather (You'll be Job30/job15) The stats you recive from the subjob would equal to juse 2-3 of each stat or even less.
The main reason for subjobs are Job Abilities, Job Traits, and Of course Spells. Some examples of Common Job Abilities are Provoke, Beserk, Defender, Sneak attack, Trick attack, Divine Seal, Elemental Seal, Charm, etc. Job traits are abilities that are always in effect such Multipul Resit's, Clear mind (Increases your MP while resting) Fast cast, Dual wield (Can dual wield 1 handed weapons) Treasure Hunter, etc. And then Spells is pretty self explanitory, People sub whm for Cure spells, raise, and some statis removal spells, blm for enfeelbes, elementals, warp, escape, tractor, People sub Dark Knight for Stun, umm just a bunch of diffrent reasons.
Anyway, You really need to do some reasearch, I'm sure you may have your ideas, but research anyway, the game has been out for 4 years, And by now most all combinations have been tried, Don't get too upset if somone shoots down your PLD/DRK Idea (Yeah that was mine back when I was a noob >.>)
People dont like change..
..or dragoons.
as a 75 DRK I only use the following subs
WAR - For DoT and faster TP gain, to the poster who said no sub makes a 2handerr attack faster thats kinda ... wrong. /war sub gives you double attack trait so yeah, using war sub will = more hits with 2hander.
THF - Used allot on HNMs to open and close SC's and to do spike damage in general... Spiral Hell ETC
NIN - a Sub i use to hate now love, i use it allot for burn pts, and since the tp fix we can use our scythe instead of gimp axes (Thank You SE).
Those are the big 3, anything else is not needed but anything that changes your playstyle imo is fun and at 75... if you give a hoot about the community (like if you actually help others) there will be plenty of opertunity to "fool around".
I would also like to say to all DRGS both new and old, plz stop the /sam B.S. Its the worst sub ive ever seen, it gives you nothing. Be a REAL GOON. Use /war sub and thats it. why on earth would you not choose /war... you get great dmg increase, great DoT and get this, you can actually shed hate with your jumps... but nah, lets sub /sam cause it was great.... like 2 years ago lol.
Rites of the Four Horsemen
http://www.rotfh.com