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The MMO Situation

Over the last 5 years, the game market has been flooded with MMOs. I say enough. The compaines are pushing out imcomplete and mediocer games before they are ready. They are also publishing games that just don;t have any business being out here and wasting my time.

I purchased oblivion today and I gotta say WOW!!!. If their is a MMo that matches this quality of gameplay and enjoyment I would be a happy customer.

I think besidea should consider moving out of the single player market and dev up a MMO. That company know what the modern gamer wants in an RPG.

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Comments

  • ranulfranulf Member Posts: 10
    I think that nowaday, big studios don't have a very clear view on the mmo market. Then they create big mmo, which are good but not very interesting. Only somme little studios try to make some very interesting mmo but it's hard for them and graphics, gameplay and network stats aren't very good. Then the mmo doesn t work.

    I like Oblivion a lot too. However i'm not sure that it will be a good mmmo. Bethesda worlds are too small, graphism are very goods and gameplay is one of the best. But i can't imagine this system in a mmo. Don't know why.


  • TheelyTheely Member UncommonPosts: 430

    They stated themselves that they will never do it. They would rather develop highly detailed-open ended worlds for the single player market. I myself for some reason couldn't see a Bethesda MMO being very good either and just like Ranulf I'm not sure why that is it.

    What I can see if they did it though is Beth. would lose some of their more faithful followering from a MMO that couldn't provide as much as their single player game can.

    On top of that, one of the greatest things about the Beth. games is the ability to mod them. Without these feature Morrowind would be dead right not and its far from not. The community is still strong and the players are still producing mods that just wonderful.

  • SBC3SBC3 Member, Newbie CommonPosts: 372

    The reason why MMORPG's can not look/be as great as oblivian is due to how much memory and ect. it takes to host a world with more than one player in it...

  • saydursaydur Member UncommonPosts: 185
    The trouble is, Oblivion is designed specifically as a single-player world.  Note how many ways there are to adjust the game mechanics in your favor unfairly as compared to the CPU.  Now try to integrate a level of balance between character types when all sorts interact with each other constantly.  Add in all manner of anti-exploitation and anti-cheat measures.  Reduce rewards to a level that results in more to be seen, done, and earned, by your first character, after at least three months of regular gameplay. 

    Reduce graphics somewhat to allow for increased strain for network programming, client-side scalability for future upgrades, and change the system in such a manner to be more tolerant of TCP/IP packets rather than running based on the system CPU clock speed.  Oblivion can afford to cater to the gamer with more machine, because that's their target market.  MMOs reach out to social players with machines that aren't top-end, because monthly fees are what pay the bills.  You can require a certain level of graphical capability, but there's a much lower cutoff line for MMOs than for most PC gamers.

    What you have may remain a decent game, until you throw in a typical MMO community and are forced to balance and rebalance gameplay mechanics in such a fashion as to leave as few gaping differences as possible, or create a system where the less powerful classes retain at least some level of utility in the game at large.  Oh, and the quests just won't seem as long, deep, or intriguing after a few months of gameplay.  Especially when if the rewards are worthwhile, they'll be all but necessary to continue the game at any decent level.  If the rewards aren't worthwhile, most people won't bother with the quests, rendering them useless.

    That's just part of the issues at stake here.  Oblivion is awesome as a single player game, and it'd be a horrible trainwreck as an MMO.  Nice sentiments though.


  • NecranNecran Member Posts: 309


    Originally posted by Terridol

    Over the last 5 years, the game market has been flooded with MMOs. I say enough. The compaines are pushing out imcomplete and mediocer games before they are ready. They are also publishing games that just don;t have any business being out here and wasting my time.

    I purchased oblivion today and I gotta say WOW!!!. If their is a MMo that matches this quality of gameplay and enjoyment I would be a happy customer.
    I think besidea should consider moving out of the single player market and dev up a MMO. That company know what the modern gamer wants in an RPG.


    The MMO industry is really still young, so of course alot of the games coming out are ill-concieved, like when single player games started becoming popular.

    Oblivion is a good game, but its much easier to make a single player experience than an online game, what it does is stand as proof the future is going to be full of online games of that caliber, thing is they're all in development because some companies have already learned not to rush things to market.
  • HauntHaunt Member Posts: 86

    I am currently playing Oblivion as well.  I am really enjoying it.  I admit that I did have a few thoughts about it as an MMO and quickly pushed those thoughts from my mind, for most of the reasons already stated...

    I do wish, however, that I could play over a LAN with a partner or 2... I think that would be fun...

    To toss out a concept that has been mentioned in other threads, I think a really good game engine, well designed game in an alternative format might do well... but it would have to be done well.  COH has a folllowing, because ... in my opinion... it's different...  The last time I played it, the quests were so repititive and redundant that I finally just stopped playing it...  but I still really like the fact that they tried something different than the usual fantasy and sci-fi stuff. 

    There are a couple of dark, undead-type game worlds being talked about right now, vampires, zombies, etc... Just humans trying to beat the undead menace... at least that's a little different...

    How about an old-time Western theme?  some spaghetti western action a la Clint Eastwood? .. or even Deadwood?  If done well, that could be a real hoot to play...

    How about a pulp adventure type theme with safari, old time airplanes, Tarzan, mummies, pyramids, Abominable snowmen, lost treasures... set in like the 1920's era?  That could be something fun and different...

    How about a Victorian Cthulu theme? 

    I see a lot of people on these forums that would just fall over themselves to try out a DIFFERENT game world than the usual gaggle of gnomes, dwarves and trolls...

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  • TerridolTerridol Member Posts: 123

    I have read all of your responsies and I have an idea of what our tring to say.

    I belive that you misunderstood my meaining.

    True that the system requirements for an online game of oblivion quality would be astounding but thats not what i mean.

    The quaility of the game and the polish is what I would like to see in an MMO.

    the Elder scrolls games are good for moding true that but why can't we take whats good about ES and try to incorp those ideas, not the technology into the MMO world?

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  • The two primary reasons we're not gonna see really cool MMOGs any time soon are a) Gamers and b) a total lack of high speed internet connections in the US.

    In order to make a really slick, feature-rich MMOG with stunningly beautiful graphics, soaring musical scores, etc., it would require an investment of $200 million, a team of at least 300 people, and about 6-7 years to complete! A MMOG like that would cost $50. a month to play (most gamers whine and cry about having to pay $10. a month), not to mention another $70-80 a month for a VDSL-2 internet connection.

    Don't get me wrong, it's totally doable right now but...

     

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