Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

will the comparison ever end?

i play wow on a regulare basis(unfortunatly), and i am quite tired of hearing the same old "WAR is like WoW!".

first of all, Blizzard have many times been accused for stealing ideas from warhammer, like Orcs, and much lore(even warhammer 40K = starcraft).
while WAR actual took many ideas from LotR(tolkien).

there is no reason why to compare these two games!
Warhammer Online is being expected to bring "new" ideas to the PvP, such as cool PvP quests, while WoW have been cooking on the same soup for about a year now. WoW is also very PvE specialised game(that gets boring, eventually).

the only reason i can find in my little brain is: WoW has orcs, WAR has orcs, and so on.
some of the races are the same, but so what?!
races is probaly one of the smallest and most irrelevance reasons to two games, being the same.

the whole concept of WAR is "the everlasting war" between every race, while WoW has the "noone is evil" concept hanging on their foreheads.
i truely love both gameworlds, but i really do not like the thought of comparing them.
if it should be anything else, it should be "WoW is like WAR".. -_-

«1

Comments

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Yeah, this will be a never ending battle. But I totally agree with you, WoW does have a huge amount of Warhammer ideas. It is a shame that WoW came out 1st. But I dont want to sound like a hypocrite, but I enjoyed WoW for almost 2 years, then I burned out and couldnt tolerate the faction/gear grind for the BG Ques and Game Ques itself.

    I think Warhammer is going to bring something new to the table and will be successful as well.

  • noblotnoblot Member Posts: 287

    GW complaining about other companies nicking thier ideas and look is a bit rich, any fantasy reader can identify dozens of things that GW have "rebranded". Not that is necessarily a bad thing, DAoC has been much improved after the Mythic programmers played WoW a bit.Ultimately, I don't think it is the ideas or backstory having thing in common with other MMO that will provoke either the fanbase of GW or DAoC. However the look and graphics are already causing major mayhem.Graphically, there is the DAoC camp - with there more realistic toons, and WoW with their far more colourful stylised (cartoony) look. To anyone who want to wade in on the arguement, lets consider the cup size of the female toons. Both my wife and a female friend are big longtime DAoC players, and they have played WoW too. They both had a pretty negative reaction the "buxom" Wow toons, and preferred the more natural shaped DAoC toons (Elves & Avalons). Of course male player are bound to have a different perspective. The final test is that both of them dropped WoW and went back to DAoC, pretty much exclusively due to the look; I didn't mind the look but could see PvP was not a focused as DAoC and therefore returned to Mythic's New Frontier.So far, the screenshot appear to be steering the middle course between DAoC and WoW. This of course is unlikely to please DAoC players who are looking at WAR as being DAoC2. Personally, I feel if they get their visual look to be similary to their concept art they are going to be in on a winner.But are the comparison going to end? No way, let loose the dogs of war and cry havok :)

  • logangregorlogangregor Member Posts: 1,524


    I am sick to death of wow. Yeah I played it and yeah it was fun for a while but it offends me to hear Warhammer being compared to wow as Im a huge Mythic/DAOC fan. Compare warhammer to DAOC. I know thats what all PvP fans are hoping for. They dont want a WoW clone...its not going to be a wow clone....its a game all its own. I know people see the graphics as being similiar and thats where the similiarities stop. And lets get something straight, Blizard ripped off warhammers graphics originally.....not the other way around.


    Warhammer is a mmo
    WoW is a mmo
    and thats all they share.

    Much like my ferrari has four wheels
    and my pinto I had when I was 16 had four wheels

    To the wow crowd of Bloobs that likes pve and likes raiding--stay the hell away from warhammer.

    image

  • GreyfaceGreyface Member Posts: 390

    It really depends on how WAR feels and plays once it's released.  It's easy to compare the two games right now because all we've really seen of WAR is a page and a half of screenshots.  In action, it might be (and probably will be) totally different.  Who knows....

    The way I see it, the comparison is only helpful to Mythic's bottom line.

  • VyavaVyava Member Posts: 893

    They are marketing to the same fan base, so the compariusons will be there for a long time.

    Also on the Warcraft stole from Warhammer thing....not quite it. Warcraft was going to be the computer release of Warhammer as a RTS, but like many deals fell apart before release. Somehow an agreement was made and it was released a little later as Warcraft. So ya, that is why the graphics look similar, the races have a lot of similarities, but enough of the game lore and such was changed to seperate them.

    Now-a-days Warcraft has gone off on stuff that is entirely their own of course and the lore has changed to go down that path. And Warhammer has stayed mostly with their long lasting lore.

  • VrashkVrashk Member Posts: 56
    It will not.


    As long as a product in a certain genre looks similar to a very successful product in the same genre, they will always be compared.
    Regardless of who did what first outside of the genre.

    Just accept it. W.A.R Wasn't the first with this look on the MMORPG market, and the fact that the game it looks similar is the most successful in the genre doesn't help.


  • logangregorlogangregor Member Posts: 1,524

    Originally posted by Vyava
    They are marketing to the same fan base, so the compariusons will be there for a long time.
    Also on the Warcraft stole from Warhammer thing....not quite it. Warcraft was going to be the computer release of Warhammer as a RTS, but like many deals fell apart before release. Somehow an agreement was made and it was released a little later as Warcraft. So ya, that is why the graphics look similar, the races have a lot of similarities, but enough of the game lore and such was changed to seperate them.
    Now-a-days Warcraft has gone off on stuff that is entirely their own of course and the lore has changed to go down that path. And Warhammer has stayed mostly with their long lasting lore.


    Ok a couple things.... "marketing it to the same crowd"--- Yeah thats the MMORPG CROWD, not the WoW crowd.


    Dont tell me Blizard hasnt ripped off graphics from warhammer. Blizzard has ripped off ideas from everyone.......every game...movies etc etc THE LIST GOES ON FOREVER.


    For you NUBS-- WoW the most succesful mmo? Yeah maybe to date. But wow was not the first mmo---Got it? WOW not first MMO. There were many games like eq, ultima, Asherons call that layed the groundwork. Without those games, theres no wow.


    image

  • KyorutoKyoruto Member Posts: 794
    In some regaurds (With the orc comment) if you look back at mythology. There isn't that much to chose from for actual races. So Medevil fantasy games are bound to cross over the same race. (I know Warhammer was one of the first and all, but you know what I'm getting at here.) Just cause something is called the same doesn't mean it will be the same. People that go and judge a game based on the idea that the races are named the same (And you really can't get past the whole orcs have greenskin. Thats been in the mythology since it was made.) really need to brush up on the facts that looks/names don't make a game good.

    Just wondering, what is the the same about Starcraft and Warhammer 40k? (I really don't know. Is it cause of the eldar?)


    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    W40K = Starcraft?

    Protoss = Eldar

    Zergling = Tyranid

    Humans = Space Marines

  • KyorutoKyoruto Member Posts: 794
    Well I don't really know how 40k started out, but I assume they came out with the gaurd, space mariens, eldar, dark eldar, choas, and orcs... When it was first implamented. If someone with an extensive knowlage would like to come out and correct me that would be grand.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • ColdmeatColdmeat Member UncommonPosts: 3,409
    WH40k originaly started out in the early 80s as Rogue Trader, if I remember correctlly.  I picked up the game around '85 or '86.  At that time, you had orks/gobbos, sqauts(dwarves), space marines, the IG and friends, Sisters of Battle and the like, Harlequins(the early version of the Eldar), chaos and related demonic types.  I don't recall if the Slann were in 40k, at that point, or not.  the eldar didn't show up til late 80's/early 90's followed by the tyranid, tao, and lastly dark eldar.  There were also some other models available, like various rebel fighter types and stuff. 

    I haven't played WH40K in a long, long time now.  I much prefer the sqaud based spin offs Necromunda, and Mordheim. 
  • PantasticPantastic Member Posts: 1,204

    When 40k originally came out, it was very different from now. You had the Imperial Guard and Space Marines, but they were pretty different - marines were more of just guys in powered armor than the souped-up killing machines they are now, and the fluff mentioned them doing police work and other non/semi-combat stuff. Sisters of battle didn't really exist, there were references to them and a picture or two but no army list or minis. Eldar were around only as pirates, and there weren't any dark Eldar (or maybe you could call the pirates dark eldar). The tyrannids didn't really exist, there was some stuff about them but they were just some different-looking opponents from this galaxy. Slann, orks, squats were all in too, pretty much pulled directly from fantasy.

    Most of the rules to really make it into a solid game came out in White Dwarf and were collected into the compendium and compilation (red and orange books), with those you had real army lists and had Marines (though no chapter-specific stuff), Imperial Guard, Eldar, Harelquins, Genestealers, and Squats. Chaos army lists were in the two chaos hardback books combined with all of the rules for fantasy chaos. Orks had their own book, may have been two books. Slann and probably some other straight fantasy stuff just faded away. They made some side games that developed the tyrannids from some random semi-monsters into their modern form as invaders from another galaxy in gigantic living ships.

    Dark Eldar, Necrons, and Tau didn't come around until late 2nd or 3rd edition, I remember when they came out with Tau.

  • Fenrir767Fenrir767 Member Posts: 595
    I doubt the comparisons will ever end but hey that's the way life is.

  • CadivaCadiva Member Posts: 5


    Originally posted by Vyava

    They are marketing to the same fan base, so the compariusons will be there for a long time.
    Also on the Warcraft stole from Warhammer thing....not quite it. Warcraft was going to be the computer release of Warhammer as a RTS, but like many deals fell apart before release. Somehow an agreement was made and it was released a little later as Warcraft. So ya, that is why the graphics look similar, the races have a lot of similarities, but enough of the game lore and such was changed to seperate them.
    Now-a-days Warcraft has gone off on stuff that is entirely their own of course and the lore has changed to go down that path. And Warhammer has stayed mostly with their long lasting lore.


    Can I ask where you got this information from?

    There was another company working with Games Workshop for an online version of Warhammer but it wasn't Blizzard it was Climax and Games Workshop eventually cancelled their licence when they felt the game wasn't progressing in the way they wanted it to.
    As far as I know, Climax were originally intending to carry on and make an alternative Warhammer RTS with the stuff they'd already worked on for the MMORPG.

    I can't remember reading anything at any time that Blizzard were working with Games Workshop for a MMORPG version of Warhammer.
    BLizzard announced quite a long time ago they were working on an online version of their own Warcraft RTS games and World of Warcraft is that product.
    Or do you mean way back in the mists of time about the original Warcraft RTS game Orcs v Humans and the subsequent development of that franchise by Blizzard?
    That could make sense as they are incredibly similar in looks/feel etc but I can't see that Games Workshop would have been happy about a big games company like Blizzard going off and making RTS games that referenced so closely their own intellectual product, specially not as GW worked with other companies to make the Warhammer RTS series of games like Dark Omen, Dawn of War etc.


    As for the two being similar, sadly a lot of people will thing WAR is copying WoW purely because of the look of the game. Anyone with any long term history of playing Pen and Paper RPGs and table top RPGs will know that GW's Warhammer came first, some 20-odd years ago and at the end of the day, that's all that matters.

    Warhammer is a huge gaming franchise and it will generate its own crowd of interested people who might never have played a MMORPG at all but who are intimate with the table top and game versions of it.

    At the end of the day, anything which introduces new people to the MMORPG genre can only be good for the gaming world.

    *I am not a smurf*

  • VyavaVyava Member Posts: 893


    Originally posted by Cadiva

    Can I ask where you got this information from?

    There was another company working with Games Workshop for an online version of Warhammer but it wasn't Blizzard it was Climax and Games Workshop eventually cancelled their licence when they felt the game wasn't progressing in the way they wanted it to.
    As far as I know, Climax were originally intending to carry on and make an alternative Warhammer RTS with the stuff they'd already worked on for the MMORPG.

    I can't remember reading anything at any time that Blizzard were working with Games Workshop for a MMORPG version of Warhammer.
    BLizzard announced quite a long time ago they were working on an online version of their own Warcraft RTS games and World of Warcraft is that product.






    First of all, talking Warcraft 1, not WoW. Warcraft 1 was the old cancelled Warhammer game.

    The game wasn't being developed by what is Blizzard now, but the foundign members were on the project previously (who left when they sold the company name off and are not affiliated with WoW). They were part of the programming team that created "The Art of War" for the Mac Lisa. There is an interview in an old White Dwarf about it. The Warhammer project was cancelled, but since I have a HD disc with a demo of Warcraft 1 with "White Dwarf Demo Edition" on it you can sure as hell bet Games Workshop approved the release after axing the project.

    I realize fanbois have trouble comprehending, so I shall explain "advertising to the same group". WoW was advertised pre release to the world PvP'r as a game focused on battle and not PvE. Guess waht WAR is being advertised to. Thats right, not the generic MMO market, but the world PvP market, do you understand now?

  • CadivaCadiva Member Posts: 5


    Originally posted by Vyava








    First of all, talking Warcraft 1, not WoW. Warcraft 1 was the old cancelled Warhammer game.
    The game wasn't being developed by what is Blizzard now, but the foundign members were on the project previously (who left when they sold the company name off and are not affiliated with WoW). They were part of the programming team that created "The Art of War" for the Mac Lisa. There is an interview in an old White Dwarf about it. The Warhammer project was cancelled, but since I have a HD disc with a demo of Warcraft 1 with "White Dwarf Demo Edition" on it you can sure as hell bet Games Workshop approved the release after axing the project.
    I realize fanbois have trouble comprehending, so I shall explain "advertising to the same group". WoW was advertised pre release to the world PvP'r as a game focused on battle and not PvE. Guess waht WAR is being advertised to. Thats right, not the generic MMO market, but the world PvP market, do you understand now?



    I see you've chosen to selectively quote me as I did ask you if you were refering to the original Warcraft Orcs v Humans and I was simply asking you for information as I'd never come across the idea that some of the Blizzard development crew had ever worked with Games Workshop on a Warhammer RTS or online game for that matter.

    WoW was advertised as providing the player with the chance to live and experience the world of Azeroth and to meet Thrall and the other legendary names from Warcraft III and the wider Warcraft world, while at the same time engaging in both epic PvE and PvP, I don't see how that differs at all from what WAR is being advertised as, a game in which there will be massive conflict and the player can experience the magic of the wider Warhammer world.

    Bloody hell, sounds like they're both being marketed to the same group of people to me - those people who like to play online multi-player games. I don't think DAoC came with an - only for people who like to PvP tag - on it, neither did Star Wars Galaxies, and yet funnily enough,  those games attracted people who like to both PvE and PvP.

    Far as I've seen any advertisements, both WoW and now WAR are being advertised in the same games mediums and to the same people who play all sorts of MMORPGs, not sure really how you're getting the idea there's a little specialist PvP market.

    *I am not a smurf*

  • Distortion0Distortion0 Member Posts: 668


    Originally posted by Cadiva

    Originally posted by Vyava








    First of all, talking Warcraft 1, not WoW. Warcraft 1 was the old cancelled Warhammer game.
    The game wasn't being developed by what is Blizzard now, but the foundign members were on the project previously (who left when they sold the company name off and are not affiliated with WoW). They were part of the programming team that created "The Art of War" for the Mac Lisa. There is an interview in an old White Dwarf about it. The Warhammer project was cancelled, but since I have a HD disc with a demo of Warcraft 1 with "White Dwarf Demo Edition" on it you can sure as hell bet Games Workshop approved the release after axing the project.
    I realize fanbois have trouble comprehending, so I shall explain "advertising to the same group". WoW was advertised pre release to the world PvP'r as a game focused on battle and not PvE. Guess waht WAR is being advertised to. Thats right, not the generic MMO market, but the world PvP market, do you understand now?


    I see you've chosen to selectively quote me as I did ask you if you were refering to the original Warcraft Orcs v Humans and I was simply asking you for information as I'd never come across the idea that some of the Blizzard development crew had ever worked with Games Workshop on a Warhammer RTS or online game for that matter.

    WoW was advertised as providing the player with the chance to live and experience the world of Azeroth and to meet Thrall and the other legendary names from Warcraft III and the wider Warcraft world, while at the same time engaging in both epic PvE and PvP, I don't see how that differs at all from what WAR is being advertised as, a game in which there will be massive conflict and the player can experience the magic of the wider Warhammer world.

    Bloody hell, sounds like they're both being marketed to the same group of people to me - those people who like to play online multi-player games. I don't think DAoC came with an - only for people who like to PvP tag - on it, neither did Star Wars Galaxies, and yet funnily enough,  those games attracted people who like to both PvE and PvP.

    Far as I've seen any advertisements, both WoW and now WAR are being advertised in the same games mediums and to the same people who play all sorts of MMORPGs, not sure really how you're getting the idea there's a little specialist PvP market.




    I see you've chosen to selectively quote me as I did ask you if you were refering to the original Warcraft Orcs v Humans and I was simply asking you for information as I'd never come across the idea that some of the Blizzard development crew had ever worked with Games Workshop on a Warhammer RTS or online game for that matter.

    WoW was advertised as providing the player with the chance to live and experience the world of Azeroth and to meet Thrall and the other legendary names from Warcraft III and the wider Warcraft world, while at the same time engaging in both epic PvE and PvP, I don't see how that differs at all from what WAR is being advertised as, a game in which there will be massive conflict and the player can experience the magic of the wider Warhammer world.

    Bloody hell, sounds like they're both being marketed to the same group of people to me - those people who like to play online multi-player games. I don't think DAoC came with an - only for people who like to PvP tag - on it, neither did Star Wars Galaxies, and yet funnily enough,  those games attracted people who like to both PvE and PvP.

    Far as I've seen any advertisements, both WoW and now WAR are being advertised in the same games mediums and to the same people who play all sorts of MMORPGs, not sure really how you're getting the idea there's a little specialist PvP market.




    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?

    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.



    I see you've chosen to selectively quote me as I did ask you if you were refering to the original Warcraft Orcs v Humans and I was simply asking you for information as I'd never come across the idea that some of the Blizzard development crew had ever worked with Games Workshop on a Warhammer RTS or online game for that matter.

    WoW was advertised as providing the player with the chance to live and experience the world of Azeroth and to meet Thrall and the other legendary names from Warcraft III and the wider Warcraft world, while at the same time engaging in both epic PvE and PvP, I don't see how that differs at all from what WAR is being advertised as, a game in which there will be massive conflict and the player can experience the magic of the wider Warhammer world.

    Bloody hell, sounds like they're both being marketed to the same group of people to me - those people who like to play online multi-player games. I don't think DAoC came with an - only for people who like to PvP tag - on it, neither did Star Wars Galaxies, and yet funnily enough,  those games attracted people who like to both PvE and PvP.

    Far as I've seen any advertisements, both WoW and now WAR are being advertised in the same games mediums and to the same people who play all sorts of MMORPGs, not sure really how you're getting the idea there's a little specialist PvP market.




    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?

    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.


    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?

    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.

  • xxGodofWarxxxxGodofWarxx Member Posts: 20

    Okay I believe.. that WAR is nothing like WoW,

      I don't think people should be saying that until the game has its final realease. Cause you dont kno if it is or not cause all you people have seen are the screenshots to it.

    Mess wit the best,
    Die like the rest

  • CadivaCadiva Member Posts: 5


    Originally posted by Distortion0



    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?

    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.



    Of course they're in different universes, that's not being debated. However, the fact remains, they're both high fantasy MMORPGs with elements of player versus environment and player versus player.

    *I am not a smurf*

  • MrqdesadeMrqdesade Member Posts: 9
    I LIKE PIE!
  • EindrachenEindrachen Member Posts: 211

    I think it's really a lot of things here.

    One factor may be that a lot of WOW fans don't want to talk about: that they don't really like WOW, but they've invested so much time and resources in supporting and playing the game, that they can't stand the thought of anything ever making that effort wasted on a game that wasn't really ever that good to begin with.  This is in no way confined to the WOW populace; I have seen it happen with just about every MMO to date.  Hell, I've seen it happen to lots of genres of games, for that matter.

    But there are of course those who honestly think WOW isn't itself a copy of other ideas and such.  Their comparison of WAR precludes the fact that WOW itself is a fairly good copy of EQ, or that much of it's own imagery and ideas came straight out of the likes of Warhammer Fantasy and other sources.  I don't know what possesses people to act this way, but there are plenty of ignorant gamers out there who really don't know their gaming history or background enough to know better, so I just grin and bear it, myself.

    In a way, WAR being compared to the most successful MMORPG to date is actually a good thing.  If WAR wasn't even remotely capable of contending with WOW, there'd be no talk at all about it, and nobody would care.  Every time some WOW fanatic compares WAR to the game they prefer, it means they've been thinking about another game.  Why think about other games if WOW is so perfect?

    So rest easy.  Let them compare all they want.  It's not like it even matters, since the game isn't out yet.

    Let them speculate all they want.  It only gets the word out better.

  • BlurrBlurr Member UncommonPosts: 2,155

    The truth is, alot of gamers like to make snap decisions without actually looking into any of the stuff.

    They see an early screenshot of WAR that looks a little similar to the graphic style of WoW, so they immediately fixate on the whole 'WAR = WoW' thing.

    I could go on about the whole thing but everyone else has already said enough.

    What I would say though is let them compare.

    It certainly isn't a bad thing to be compared to the most successful MMO to date. WoW has over 6 million players. Eventually they're going to get bored of WoW (I know I have) and then they will be looking for the next thing, which will be WAR.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • borkksborkks Member Posts: 15


    Originally posted by Blurr

    The truth is, alot of gamers like to make snap decisions without actually looking into any of the stuff.
    They see an early screenshot of WAR that looks a little similar to the graphic style of WoW, so they immediately fixate on the whole 'WAR = WoW' thing.



    I think its fairly safe to say that WoW and the early War screenshots resemble each other. I HOPE that's where the resemblence ends.

    image

    Orky Name Generator, only at www.bigchoppaz.com

  • KyorutoKyoruto Member Posts: 794


    Originally posted by Distortion0


    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?
    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.


    OK.. Well fifth element and alien had more incomman then just that. There was the space travel and the fact there was aliens in both. The reconstructive engeneering they did on the fifth element could be very similure to the cloning they did in aliens 4. They both had furturistic weapons. Though I really haven't seen any of the alien movies through or at all, but I can tell you if I did then I'd have more simularities between the 2 then just that.

    BTW. Did you play closed beta of WoW or even release of WoW? It wasn't and still isn't casual in any sense of the word except the leveling. When you can reach max level in 2 weeks of playtime thats easy not casual.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • Distortion0Distortion0 Member Posts: 668


    Originally posted by Cadiva

    Originally posted by Distortion0



    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?

    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.



    Of course they're in different universes, that's not being debated. However, the fact remains, they're both high fantasy MMORPGs with elements of player versus environment and player versus player.


    And your point is? So is the other 90% of the MMO market?



    Originally posted by Kyoruto

    Originally posted by Distortion0


    That's odd because I thought WoW was being marketed as a CASUAL MMO set in the WARCRAFT universe while WAR was being marketed as a PVP MMO set in the WARHAMMER universe. Sounds pretty different to me, aside from the fact they're both set in fantasy. Oh but "The Fifth Element" and "Alien" are pretty much the same movies because they are both Sci-Fi movies right?
    Also, in the origional post, he made it sound as if Mythic was trying to steal WoW's customers.

    OK.. Well fifth element and alien had more incomman then just that. There was the space travel and the fact there was aliens in both. The reconstructive engeneering they did on the fifth element could be very similure to the cloning they did in aliens 4. They both had furturistic weapons. Though I really haven't seen any of the alien movies through or at all, but I can tell you if I did then I'd have more simularities between the 2 then just that.

    BTW. Did you play closed beta of WoW or even release of WoW? It wasn't and still isn't casual in any sense of the word except the leveling. When you can reach max level in 2 weeks of playtime thats easy not casual.


    Thanks, that reinforces my point that Fifth Element/=Alien and WAR/=WoW(Not that Fifth Element=WAR or anything like that)

    I played WoW to level twelve, a human warrior. At that point I couldn't get into Deadmines and refused to go kill spiders to blow my time and quit. It may not be a Casual MMO but it's sure advertised as one, all the reviews ever talk about are how there's no death penilty and that it's 'easy to get into.'

Sign In or Register to comment.