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Wednesday June 21, 2006 by Grimwell
According to information at MMOGChart,
there are over 12 million MMORPG players in the world. To put that
number in perspective, games that sell a million or more copies are few
and far between these days -- so 12 million players is more than a few
peanuts. MMORPG's tend to retain players longer than a traditional game
as people will often play a single MMORPG obsessively for months, or
years in some cases! If you are the company benefitting from the
monthly subscription for the game, this is a very big draw -- to the
point that many MMORPG's have built in time sinks to ensure that
players have reason to play for months on end.
What if you
aren't the MMOG company, though? What impact is there on the bottom
line of other companies in the gaming industry? Do MMORPG's benefit the
industry by bringing in more actively involved gamers? Or do they bleed
money away from other companies in the industry as MMORPG players spend
their money on subscriptions and skip out on trying other games that
hit the shelf because they already have something to go home to?
Could MMORPG's be bad for the industry?
"...and with that cryptic comment, I'm off to bed!"
Comments
If more people like MMORPG's there's really nothing anyone can do except make them
When I'm deeply involved in a fun MMOG, I buy far fewer games. When I'm not deeply involved in a MMOG I tend to buy a game almost every week.
By and large, MMOGs have saved me a lot of money over the years.
More like the quality and depth of content in MMORPG's makes it pointless for you to buy any but the very best games released. I don't buy as many games as I used to because I am far more finicky about what I will play. If it's not as good as, or better than, the MMO I am playing then I have no real interest in purchasing a game.
The list of Non MMORPG games I've actually purchased in the past 6 years (not counting ones I got as gifts) is:
Vampire: Bloodlines
MechWarrior III & IV (and expansions)
KOTOR
KOTOR II
Star Wars Battlefront II (Got BF 1 as a present)
Vampire: Redemption
Far Cry (PC)
Diablo II (And regretted it)
NeverWinter Nights Series of releases.
Freelancer
Galactic Civilizations II
That's it.
Prior to UO (which was actually 9 years ago) I used to buy a new video game almost once a month. A LOT of them would suick and wind up in the trash fairly quickly. Since I started playing MMORPG's I do a lot more research on games before I buy them and if they don't look interesting enough to me I just avoid them, or wait for them to drop into the bargain bin. EQ1 and UO had the most drastic affect... I didn't buy a single video game while I was playing UO regularly. Same with EQ1.... it wasn't till I was playing DAOC that I started buying the occasional video game again. And for the year I played SWG religiously (June 2004-Aug 2005) I didn't buy any either.
To be honest it's not just because of MMORPG's either. Since Origin and Kesmai and a few other huge names in the single player market went under (or rather, were destroyed) there haven't been too many quality games on the market.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
The MMO genre may be claiming the market, but it is due primarily to the rapid growth in online tech. The fact that in so few years (10ish for instance), so many people have come to explore the internet, has led to a push on the gaming industry to support it. I think that although MMOs are mainstream now, other games will still be able to compete down the road, by offering more enticing and innovative ideas, and support for online play.
While MMOs have claimed my wallet for the time... I still purchase non-MMO games, very selectively.
I apologize for the second post but it appears that there was a glitch and I ended up having 2 of the same post.
Mmorpg's haven't changed my shopping habits, I finish them pretty quickly and move on to the next game.
I play a variety of computer games from many genres not just MMO's. I haven't bought an MMO for about a year and I'm not expecting to for another 6-9 months.
Pc games are a big growth market. I doubt 12 million subs is going to especially slow it.
At a guess, I would say 8 out of the current top 20 best selling PC games in the U.K. have all sold over a million each.
I know I have personally stop buying console games altogether and pc games far and few between (as oppose to quite a lot) after I started playing mmorpgs.
So yeah, there's some truth to that article.
I have a vision that in the future, there won't be such thing as a "stand-alone" game. ALL games will be mmorpgs/networked games in one form or another
-Navsterz
SWG RIP
moctodumegws
Can't WAIT!
KOTOR
KOTOR II
Guild Wars
World of Warcraft
Half-life 2
Elder Scrolls: Oblivion
Before that, I bought console games like candy. Since starting MMOs, I've actually SAVED money.