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"Generally, when someone sits down to play a game, they expect to have some fun. They expect to be introduced to a new world where the rules and laws of everyday life don’t apply. Basically, they expect to be entertained. After five hours of continuous playing, you know what I achieved? I was able to do some mining. Wait, that’s misleading. I was able to tell a terminal to do some mining for me. During five hours of game play, not a damn thing happened. There were no missions for me to run, there were no intuitive aspects of the game for new players to work with.
Other players run everything in the game. Missions are set up by other players, all purchasable items are made by other players, the economy is run by other players. What this means to starting gamers is that, unless there’s someone online to custom tailor a mission for that player, there’s very little for a first time gamer to do. With nothing to do comes a sense of boredom and the game turns into nothing other than a “running simulator” as players go from one place to another with no point or purpose."
-Tyron
Listen buddy, as I have stated before, and is very obvious, ASK PLAYERS FOR HELP!!!! Don't ruin the fucken game for the rest of us. Ask players for help, ONLY players in your faction. Look on their badge for the stripes or w/e they use. If they have one stripe or more, ask them about TRAINING. They will most likely tell you the trainers name. And also ask if they have a Ventrillo or Teamspeak, and if they do, ask them for the IP.
So guys, don't make the game sound fucken retarted, and this has been going on for awhile. Tyron, I doubt that you tested out all thos games, because if you did, you would know to ask PLAYERS FOR HELP.
Wakka wakka wakka - Pac-Man
Comments
This is Intriguing, so far many of the games main complaints is the fact that it is entirely player driven??? (I've read this in a few different spots ) So........since there are no NPC's to hold your hand (or pull you along by the noise like a robot) people don't like it? Players basically create everything including the content, right?
This is pretty much what MMOers have been asking for isn't it??? (Aside from the WoW kids)
Is the games population effecting this maybe? As in not high enough?
I don't see the problem, what am I missing here????
The game had potential in its concept phases....but the implementation sucked.
Planetside is a far better game than FoM will ever hope to be. FoM is slow and boring to the point of suicidal thoughts. If you log in and can't get into some form of action within 2 minutes....the game is a failure.
Sounds like such a warm and fuzzy community, it's almost no wonder why people aren't flocking to Face of Mankind to play with people like you. Being that this game is touted on how everything is player dependant as well as community driven one would hope that "representatives" of said community would extend some sort of respect and politeness towards possible future players. A personal message would have been far better in this situation if you wanted to attempt to squelch an objectors opinion in this language; however, in the electronic medium muscle means practically nothing.
As for Face of Mankind, well TomBlaze summed it up rather well with points listed...
So let me play a little bit of devils advocate and ask you Pasi11 what does Face of Mankind have to offer that is truly groundbreaking in the MMO industry? What elements make Face of Mankind something that people should try? Additionally, if the game is so unique, ingenious, and filled with action why aren't more people playing and why is it so common to hear in faction chat "I'm bored" and same faction kills because nobody else is around to attack?
Second people are selfish, if they don't get to do everything they want and not care about the faction they are in and want to be uber leet person then they will hate the game as no new person gains in society that fast, but it is what people want.
Third most higher position players are happy with the game saying two things, 1) they have something to do as they have more organization work with less worry on starting off meeting new people, 2) they have played and know what they are doing not wondering around going "wtf what is this game?"
Listen buddy, as I have stated before, and is very obvious, ASK PLAYERS FOR HELP!!!! Don't ruin the fucken game for the rest of us. Ask players for help, ONLY players in your faction. Look on their badge for the stripes or w/e they use. If they have one stripe or more, ask them about TRAINING. They will most likely tell you the trainers name. And also ask if they have a Ventrillo or Teamspeak, and if they do, ask them for the IP.
So guys, don't make the game sound fucken retarted, and this has been going on for awhile. Tyron, I doubt that you tested out all thos games, because if you did, you would know to ask PLAYERS FOR HELP.
Sounds like such a warm and fuzzy community, it's almost no wonder why people aren't flocking to Face of Mankind to play with people like you. Being that this game is touted on how everything is player dependant as well as community driven one would hope that "representatives" of said community would extend some sort of respect and politeness towards possible future players. A personal message would have been far better in this situation if you wanted to attempt to squelch an objectors opinion in this language; however, in the electronic medium muscle means practically nothing.
As for Face of Mankind, well TomBlaze summed it up rather well with points listed...
So let me play a little bit of devils advocate and ask you Pasi11 what does Face of Mankind have to offer that is truly groundbreaking in the MMO industry? What elements make Face of Mankind something that people should try? Additionally, if the game is so unique, ingenious, and filled with action why aren't more people playing and why is it so common to hear in faction chat "I'm bored" and same faction kills because nobody else is around to attack?
Wakka wakka wakka - Pac-Man
And they report things like oh this game sucks so bad, gameplay sucks, or the economy sucks.
After playing the game for three weeks I found myself asking if paying for Half Life (not Half Life 2 but the original Half Life with no expansions) was worth $10 US a month or not.
in beta I never stopped a promotion for hatin someone or given a promotion cause I liked someone. We had dpi which basically meant they would to me and my instructors’ classes and if they pass they get promoted. no speed promotion for anyone just all same class and regardless of my like of the person they were treated the sane in class and evaluation.
finally an opinion is invalid if someone doesn't understand entire subject. 25% of game doesn't let you see all factors to make an accurate opinion.
If you have ever been an inter affairs worker you know that you need as much info on events that occurred to insure your decision on if someone should be fined or not is correct, as even one little scrap of info can tip the scales.
I dont understand what you are saying...
so i'll just explain how money is passed around :P
Factions start with 500 million credits each.
When you create a new character, 20,000 Credits are taken from faction funds for you.
When You buy anything, that money goes into the owning factions' funds (so when you mine, all the money goes to the colonies owning faction except 20% which goes to LED and FDC for taxes,same for mining producting ect)
Also, When you do missions, the money is taken from your factions funds, what you do with the money isyour own choice....so basically what im trying to say is, FoM has a closed economy, the amount of money in the game stays at the same number, and that is intended...so like you say, there is no drain, but to me i dont see why there would need to be :P
It all about what you want and patience. I know the first time I came into the
game. An inpatient, I want to grind my way to lvl60, person. I quit the
game in about 2 hours. A few month later, being sick and tired of
constantly doing the same. I decided to give the game an other change and
this time I actually attempted to become part of the faction. Well,
after two weeks I switch and then joined an faction with suited me. I
actually started to spend time in the game and more imported the social
aspect and got some leadership positions in the game itself and even
start to make an name in the game itself.
I never "sucked" my way up to the top. I'm simple dedicated to my
faction and though hard work I got the rank I do have now. I even
started to do some role playing in the game itself. However you can not
expect to become part of the core of role players. You be surprised how
fast you start to role play your charater.
However let me get to the topic name. It is more or less the poeple you
have met, who are bad in playing it. Maybe an ganker or someone who did
not had time or simple did not felt like investing time in an new
player. I often do not have the time nor I feel like helping an new
player, becouse I'm in the middle of fights or role play. (Hey, if there
is an ship about to blow up and your the one who can stop it, you do
not wait and help and new person to the army now do you ). Most of the time however I do spend time helping them if there is not playing on line who is in the training division.
Also if you do not like one faction try an other one. Duo to the lack
of players it is posible and faction is empty in sertain timezones.
Originally posted by GoldenKiller
I dont understand what you are saying...
so i'll just explain how money is passed around :P
Factions start with 500 million credits each.
When you create a new character, 20,000 Credits are taken from faction funds for you.
When You buy anything, that money goes into
the owning factions' funds (so when you mine, all the money goes to the
colonies owning faction except 20% which goes to LED and FDC for
taxes,same for mining producting ect)
Also, When you do missions, the money is taken
from your factions funds, what you do with the money isyour own
choice....so basically what im trying to say is, FoM has a closed
economy, the amount of money in the game stays at the same number, and
that is intended...so like you say, there is no drain, but to me i dont
see why there would need to be :P
I can not agree more. It is indeed closed. The best of the economic of this game is, that is can make and break an war, if you factions player run our of supplies and money, they will lose the war.
I have tryed a couple of mmos and i have to say that FoM is hard in the begining, but if you join a faction with loads of nice people (Brotherhood of the Shadows) you will get help, and this is a social game so WoW and CS kiddies don't try this game.
Lord Malak
fomportal.com
You cant teach people how to have fun, they either have fun or they dont. Fom is a snooze cruise.
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
Yes, I agree, FoM is boring due solely to the low populations of players. Now, based on most peoples reviews of the game, it is boring because there is nothing to do. That is because there are different peak hours for players in different factions, now, lets say there were always players online. There would be constant missions, and constant help for players.
The big problem is, DPS and Ojom haven't begun their advertising campaign. Once that begins, I believe FoM will see much larger populations, and reviews will be much more positive.
Yakuza fo life....Jack T Katsumoto/James Ace