Originally posted by anaic Originally posted by Xcathdra Helios explains the difference.. Apparently Test Center is not really a Test Center... Cant imagine why stuff doesnt work properly..
Helios_SOE wrote:
The QA departments at SOE and Lucas Arts have been testing this event for weeks. This weekend is more intended to give you guys a try at it before it rolls out on live servers; it's not what we rely on for testing.
Sad... simply sad..
Xcathdra
I'd like to hear almagill's take on Helios' quote, he's a TC regular.
I made a few pointed remarks about Helios in my blog, but I've removed them as they were very probably actionable and even if they weren't they reflected badly on me as a person.
Helios is, in my personal opinion, the original di'kut.
The devs, certainly since NGE, have been treating TC as a preview centre and not as a functional test centre.
I have zero faith in the 'internal testing' that SOE and LA do largely because what we see on TC has already been through that process and is frequently so bugged as to be dangerous. We've had graphics incompatability issues that cause either, or both, server and client crashes, memory leaks, seriously screwed up AI, missing portions of quests etc. All of which are reported via the /bug function and, until recently when the forums became a total mess, on the boards.
We've then had devs turn round and pull the 'oh we didn't know there was an issue with that.... we didn't get any feedback'. As a result the majority of regular testers have pretty much abandoned TC and either shipped out of game or gone off to play on Live servers. By testers I specifically mean the people who take a toon from lvl1 to 90 by questing and grinding, who ran crafting businesses, towns, malls, etc and who actually 'played' the game as that is the only way to spot the faults that occur in the general day to day game as a result of a publish.
Both Helios and TH have made it abundantly clear in recent months that they see TC as a big playground where the devs can trot out the new toys, get a bit of a buzz going ove the new content and have been bloody patronizing towards the 'regulars' with comments like "it's a test centre, nobody actually plays there". (TH)
When we raised concerns about placing the character builder terminals directly onto TC-Prime (with no plans for a rollback to a pre-frog state as that's 'too time consuming and they have other priorities') we were told 'not to worry about the froggers they'll go away when the frogs do'. We were less worried about the folk coming over to try out the new kit, heck, if that's how the devs want to use TC let them go for it, than we were concerned about flooding the server with non-standard weapons, non-standard armor and with players who were all CL90.
Why? Because anyone on the dev side looking at combat logs generated with that set up is going to think that combat needs adjusting, damage needs adjusting, resists need adjusting. SO they tweak. Then we have low level players on Live whenthe publish hits who find they can't progress because an XP cap is wrong, or they can't fight because the creatures/MoBs are overpowerful, or that the XP gained isn't in balance withthe effort expended so progression slows to a crawl and eventually stops...
It also badly affected the trader/crafter community on the server. But that just reflects the dev attitude to 'non-combat' professions as a whole.
For those who think 'but it's a TC, it's just for testing to see what the cool stuff is' well, tat's one opinion. Unfortunately it's an approach that has resulted in professions finding skills seriously bugged if not just broken because everyone rushed off to play with the new toys for prefession A but the devs also tweaked a little bit of profession b and profession c and didn't mention to anyone in the notes that they had done so.
I'm really pleased to see so many folk on TC again. Even if 'everyone' is charging about and PvPing and there is a pretty high proportion of di'kuts. At least the server is alive. Exploits are being found, they are being reported, they are being acted on. Some of the folk who have 'flooded' in will stay and will develop toons, help build towns, need crafted armour, weapons, ship parts etc. And that will be good.
Unfortunately, I can almost guarantee that, at some point, a dev will drop another bombshell on the newly restrored community and we'll all be back to square one. Folk will leave, bugs will go unreported, stuff will go untested. And that will be bad for everyone who plays, Live or Test.
(Sorry, that turned into a bit of a rant, but hey, at least I didn't swear)
********************* So, you all sat in camps and that was fun? *********************
Originally posted by ebenholt Well I've allways thought about TC as a "test the patch server" to make sure they don't need to rollback the patching if it fails. Have they ever fixed any bugs reported on TC before going to live servers? Not that I know of.
In the past, yes. Rather a lot. Some pretty nasty ones at that.
Typically a publish comes onto TC, we try to break it one way or another, we find, identify and report bugs, look for workarounds, report those, and check to see that anything 'new' that's been introduced doesn't conflict with any of the 'old' stuff.
There are pretty regular updates to the TC code and *some* of the bugs reported are fixed before the publish goes Live. When that happens there's usually a hotfix patch in the pipleine for any bugs that were 'nearly' fixed and when Live gets the publish we get the hotfix. We try to break that.
It's inevitable that some bugs will make it to Live. There might not have been enough time to identify the cause and make a fix, they might not be seen as important enough or serious enough to warrant taking time to fix at the cost of other more serious issues or, simply, there were too many and they fixed what they could.
The hotfix/hotfixes all get a shakedown on TC but again, things are prioritised.
********************* So, you all sat in camps and that was fun? *********************
Originally posted by almagill Originally posted by ebenholt Well I've allways thought about TC as a "test the patch server" to make sure they don't need to rollback the patching if it fails. Have they ever fixed any bugs reported on TC before going to live servers? Not that I know of.
In the past, yes. Rather a lot. Some pretty nasty ones at that.
Typically a publish comes onto TC, we try to break it one way or another, we find, identify and report bugs, look for workarounds, report those, and check to see that anything 'new' that's been introduced doesn't conflict with any of the 'old' stuff.
There are pretty regular updates to the TC code and *some* of the bugs reported are fixed before the publish goes Live. When that happens there's usually a hotfix patch in the pipleine for any bugs that were 'nearly' fixed and when Live gets the publish we get the hotfix. We try to break that.
It's inevitable that some bugs will make it to Live. There might not have been enough time to identify the cause and make a fix, they might not be seen as important enough or serious enough to warrant taking time to fix at the cost of other more serious issues or, simply, there were too many and they fixed what they could.
The hotfix/hotfixes all get a shakedown on TC but again, things are prioritised.
aha, nice to hear that the TC-communitys work isn't all in vain
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Pub 29 with the respec npcs they did delay that pub granted some big lose levels bug made it live but they got on it and at least corrected that.
They seem to correct some fast exping and leveling bugs/xploits as well. Yesterday from what i was reading some of the restuss npcs were mia l due to exploiting of the medalins....
I am rather confused by the idea people had of what Test Centre is. I had always understood that it was a place to try out features that maybe added into the game and get feed back on those features from players who are trying them out. I was unaware that people did not realize this, you just have to try Test Centre out and you would know understand that. To each there own. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by BlazinBlades I am rather confused by the idea people had of what Test Centre is. I had always understood that it was a place to try out features that maybe added into the game and get feed back on those features from players who are trying them out. I was unaware that people did not realize this, you just have to try Test Centre out and you would know understand that. To each there own. Thank you for your time.
Sorry, we're the players, not SOE shills. We do not have inside information, nor are we given proper PR. Players are given inconsistent fradulent statements, all with more than one meaning, and are on more than one ocasion directly lied to.
Originally posted by zoey121 Pub 29 with the respec npcs they did delay that pub granted some big lose levels bug made it live but they got on it and at least corrected that. They seem to correct some fast exping and leveling bugs/xploits as well. Yesterday from what i was reading some of the restuss npcs were mia l due to exploiting of the medalins....
Also the quest xp as well; that will probably get nerfed down to 1k xp-I don't know how they're going to handle the medallion situation.
Originally posted by almagill Originally posted by anaic Originally posted by Xcathdra Helios explains the difference.. Apparently Test Center is not really a Test Center... Cant imagine why stuff doesnt work properly..
Helios_SOE wrote:
The QA departments at SOE and Lucas Arts have been testing this event for weeks. This weekend is more intended to give you guys a try at it before it rolls out on live servers; it's not what we rely on for testing.
Sad... simply sad..
Xcathdra
I'd like to hear almagill's take on Helios' quote, he's a TC regular.
I made a few pointed remarks about Helios in my blog, but I've removed them as they were very probably actionable and even if they weren't they reflected badly on me as a person.
Helios is, in my personal opinion, the original di'kut.
The devs, certainly since NGE, have been treating TC as a preview centre and not as a functional test centre.
I have zero faith in the 'internal testing' that SOE and LA do largely because what we see on TC has already been through that process and is frequently so bugged as to be dangerous. We've had graphics incompatability issues that cause either, or both, server and client crashes, memory leaks, seriously screwed up AI, missing portions of quests etc. All of which are reported via the /bug function and, until recently when the forums became a total mess, on the boards.
We've then had devs turn round and pull the 'oh we didn't know there was an issue with that.... we didn't get any feedback'. As a result the majority of regular testers have pretty much abandoned TC and either shipped out of game or gone off to play on Live servers. By testers I specifically mean the people who take a toon from lvl1 to 90 by questing and grinding, who ran crafting businesses, towns, malls, etc and who actually 'played' the game as that is the only way to spot the faults that occur in the general day to day game as a result of a publish.
Both Helios and TH have made it abundantly clear in recent months that they see TC as a big playground where the devs can trot out the new toys, get a bit of a buzz going ove the new content and have been bloody patronizing towards the 'regulars' with comments like "it's a test centre, nobody actually plays there". (TH)
When we raised concerns about placing the character builder terminals directly onto TC-Prime (with no plans for a rollback to a pre-frog state as that's 'too time consuming and they have other priorities') we were told 'not to worry about the froggers they'll go away when the frogs do'. We were less worried about the folk coming over to try out the new kit, heck, if that's how the devs want to use TC let them go for it, than we were concerned about flooding the server with non-standard weapons, non-standard armor and with players who were all CL90.
Why? Because anyone on the dev side looking at combat logs generated with that set up is going to think that combat needs adjusting, damage needs adjusting, resists need adjusting. SO they tweak. Then we have low level players on Live whenthe publish hits who find they can't progress because an XP cap is wrong, or they can't fight because the creatures/MoBs are overpowerful, or that the XP gained isn't in balance withthe effort expended so progression slows to a crawl and eventually stops...
It also badly affected the trader/crafter community on the server. But that just reflects the dev attitude to 'non-combat' professions as a whole.
For those who think 'but it's a TC, it's just for testing to see what the cool stuff is' well, tat's one opinion. Unfortunately it's an approach that has resulted in professions finding skills seriously bugged if not just broken because everyone rushed off to play with the new toys for prefession A but the devs also tweaked a little bit of profession b and profession c and didn't mention to anyone in the notes that they had done so.
I'm really pleased to see so many folk on TC again. Even if 'everyone' is charging about and PvPing and there is a pretty high proportion of di'kuts. At least the server is alive. Exploits are being found, they are being reported, they are being acted on. Some of the folk who have 'flooded' in will stay and will develop toons, help build towns, need crafted armour, weapons, ship parts etc. And that will be good.
Unfortunately, I can almost guarantee that, at some point, a dev will drop another bombshell on the newly restrored community and we'll all be back to square one. Folk will leave, bugs will go unreported, stuff will go untested. And that will be bad for everyone who plays, Live or Test.
(Sorry, that turned into a bit of a rant, but hey, at least I didn't swear)
Originally posted by BlazinBlades I am rather confused by the idea people had of what Test Centre is. I had always understood that it was a place to try out features that maybe added into the game and get feed back on those features from players who are trying them out. I was unaware that people did not realize this, you just have to try Test Centre out and you would know understand that. To each there own. Thank you for your time.
Test Center has always been a place to test Non-Expansion content, gameplay & technical changes, and give them feedback. If you actually read the Dev's guide to TC play, they actually say this. TH has said many times that it's a TC players duty to report all bugs for the Dev team to address.
The comments by Helios have probably got him in even hotter water, and I doubt it's what the SOE team stands by.
I'll start my own SWG... with Black Jack... and Hookers!!!
Exactly it is a place to test new content and receive player feed back. I personally think Helios may have misunderstood what the question was; it would not be the first time for him to have a misunderstanding such as this. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by BlazinBlades Exactly it is a place to test new content and receive player feed back. I personally think Helios may have misunderstood what the question was; it would not be the first time for him to have a misunderstanding such as this. Thank you for your time.
He didnt misunderstand what the question was... It was a lenghty thread about the topic... People were encouraged to use test center to report the bugs in the game... We always complained about reporting them but nothing ever happening to fix them before they pushed it live.. People dont neeed to log onto test center to test out the new content, being they can do that when they push it live... Instead of calling it test center, whcih it is certainly not, they need to call it the preview center.. It would fall more in line with what they use it for anyways...
Xcathdra
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
We all know that bugs that are "reported" always make it to Live anyway. Now we have confirmation that they don't test for crap! So who's surprised around here?
SOE knows what you like... You don't! And don't forget... I am forcing you to read this!
I have taken part in Test Centre and have reported a few minor problems and for the most part I found that they were taken cared of by the developer, which is why sometimes I take part in the Test Centre. However I have had a couple if situations were what I reported on as being a problem was not look after by the developers, but for the most part what I have reported on has been looked after by the developers. I hope you have nice day Xcathdra. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by BlazinBlades I have taken part in Test Centre and have reported a few minor problems and for the most part I found that they were taken cared of by the developer, which is why sometimes I take part in the Test Centre. However I have had a couple if situations were what I reported on as being a problem was not look after by the developers, but for the most part what I have reported on has been looked after by the developers. I hope you have nice day Xcathdra. Thank you for your time.
Being the Devs dont have anything to do with Test Center this is an intresting revelation... They have stated that its the QA people who deal with bugs and what not... I guess its possible for the Devs to be involved in the fixes at tsome point.
The whole point is they dont use the TC as a TC.. They use it as a preview of whats coming. Helios stated himself as much.
Xcathdra
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
Comments
Sad... simply sad..
Xcathdra
I'd like to hear almagill's take on Helios' quote, he's a TC regular.
I made a few pointed remarks about Helios in my blog, but I've removed them as they were very probably actionable and even if they weren't they reflected badly on me as a person.
Helios is, in my personal opinion, the original di'kut.
The devs, certainly since NGE, have been treating TC as a preview centre and not as a functional test centre.
I have zero faith in the 'internal testing' that SOE and LA do largely because what we see on TC has already been through that process and is frequently so bugged as to be dangerous. We've had graphics incompatability issues that cause either, or both, server and client crashes, memory leaks, seriously screwed up AI, missing portions of quests etc. All of which are reported via the /bug function and, until recently when the forums became a total mess, on the boards.
We've then had devs turn round and pull the 'oh we didn't know there was an issue with that.... we didn't get any feedback'. As a result the majority of regular testers have pretty much abandoned TC and either shipped out of game or gone off to play on Live servers. By testers I specifically mean the people who take a toon from lvl1 to 90 by questing and grinding, who ran crafting businesses, towns, malls, etc and who actually 'played' the game as that is the only way to spot the faults that occur in the general day to day game as a result of a publish.
Both Helios and TH have made it abundantly clear in recent months that they see TC as a big playground where the devs can trot out the new toys, get a bit of a buzz going ove the new content and have been bloody patronizing towards the 'regulars' with comments like "it's a test centre, nobody actually plays there". (TH)
When we raised concerns about placing the character builder terminals directly onto TC-Prime (with no plans for a rollback to a pre-frog state as that's 'too time consuming and they have other priorities') we were told 'not to worry about the froggers they'll go away when the frogs do'. We were less worried about the folk coming over to try out the new kit, heck, if that's how the devs want to use TC let them go for it, than we were concerned about flooding the server with non-standard weapons, non-standard armor and with players who were all CL90.
Why? Because anyone on the dev side looking at combat logs generated with that set up is going to think that combat needs adjusting, damage needs adjusting, resists need adjusting. SO they tweak. Then we have low level players on Live whenthe publish hits who find they can't progress because an XP cap is wrong, or they can't fight because the creatures/MoBs are overpowerful, or that the XP gained isn't in balance withthe effort expended so progression slows to a crawl and eventually stops...
It also badly affected the trader/crafter community on the server. But that just reflects the dev attitude to 'non-combat' professions as a whole.
For those who think 'but it's a TC, it's just for testing to see what the cool stuff is' well, tat's one opinion. Unfortunately it's an approach that has resulted in professions finding skills seriously bugged if not just broken because everyone rushed off to play with the new toys for prefession A but the devs also tweaked a little bit of profession b and profession c and didn't mention to anyone in the notes that they had done so.
I'm really pleased to see so many folk on TC again. Even if 'everyone' is charging about and PvPing and there is a pretty high proportion of di'kuts. At least the server is alive. Exploits are being found, they are being reported, they are being acted on. Some of the folk who have 'flooded' in will stay and will develop toons, help build towns, need crafted armour, weapons, ship parts etc. And that will be good.
Unfortunately, I can almost guarantee that, at some point, a dev will drop another bombshell on the newly restrored community and we'll all be back to square one. Folk will leave, bugs will go unreported, stuff will go untested. And that will be bad for everyone who plays, Live or Test.
(Sorry, that turned into a bit of a rant, but hey, at least I didn't swear)
*********************
So, you all sat in camps and that was fun?
*********************
Typically a publish comes onto TC, we try to break it one way or another, we find, identify and report bugs, look for workarounds, report those, and check to see that anything 'new' that's been introduced doesn't conflict with any of the 'old' stuff.
There are pretty regular updates to the TC code and *some* of the bugs reported are fixed before the publish goes Live. When that happens there's usually a hotfix patch in the pipleine for any bugs that were 'nearly' fixed and when Live gets the publish we get the hotfix. We try to break that.
It's inevitable that some bugs will make it to Live. There might not have been enough time to identify the cause and make a fix, they might not be seen as important enough or serious enough to warrant taking time to fix at the cost of other more serious issues or, simply, there were too many and they fixed what they could.
The hotfix/hotfixes all get a shakedown on TC but again, things are prioritised.
*********************
So, you all sat in camps and that was fun?
*********************
Typically a publish comes onto TC, we try to break it one way or another, we find, identify and report bugs, look for workarounds, report those, and check to see that anything 'new' that's been introduced doesn't conflict with any of the 'old' stuff.
There are pretty regular updates to the TC code and *some* of the bugs reported are fixed before the publish goes Live. When that happens there's usually a hotfix patch in the pipleine for any bugs that were 'nearly' fixed and when Live gets the publish we get the hotfix. We try to break that.
It's inevitable that some bugs will make it to Live. There might not have been enough time to identify the cause and make a fix, they might not be seen as important enough or serious enough to warrant taking time to fix at the cost of other more serious issues or, simply, there were too many and they fixed what they could.
The hotfix/hotfixes all get a shakedown on TC but again, things are prioritised.
aha, nice to hear that the TC-communitys work isn't all in vain
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Pub 29 with the respec npcs they did delay that pub granted some big lose levels bug made it live but they got on it and at least corrected that.
They seem to correct some fast exping and leveling bugs/xploits as well. Yesterday from what i was reading some of the restuss npcs were mia l due to exploiting of the medalins....
I am rather confused by the idea people had of what Test Centre is. I had always understood that it was a place to try out features that maybe added into the game and get feed back on those features from players who are trying them out. I was unaware that people did not realize this, you just have to try Test Centre out and you would know understand that. To each there own. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Have a nice day.
Sad... simply sad..
Xcathdra
I'd like to hear almagill's take on Helios' quote, he's a TC regular.
I made a few pointed remarks about Helios in my blog, but I've removed them as they were very probably actionable and even if they weren't they reflected badly on me as a person.
Helios is, in my personal opinion, the original di'kut.
The devs, certainly since NGE, have been treating TC as a preview centre and not as a functional test centre.
I have zero faith in the 'internal testing' that SOE and LA do largely because what we see on TC has already been through that process and is frequently so bugged as to be dangerous. We've had graphics incompatability issues that cause either, or both, server and client crashes, memory leaks, seriously screwed up AI, missing portions of quests etc. All of which are reported via the /bug function and, until recently when the forums became a total mess, on the boards.
We've then had devs turn round and pull the 'oh we didn't know there was an issue with that.... we didn't get any feedback'. As a result the majority of regular testers have pretty much abandoned TC and either shipped out of game or gone off to play on Live servers. By testers I specifically mean the people who take a toon from lvl1 to 90 by questing and grinding, who ran crafting businesses, towns, malls, etc and who actually 'played' the game as that is the only way to spot the faults that occur in the general day to day game as a result of a publish.
Both Helios and TH have made it abundantly clear in recent months that they see TC as a big playground where the devs can trot out the new toys, get a bit of a buzz going ove the new content and have been bloody patronizing towards the 'regulars' with comments like "it's a test centre, nobody actually plays there". (TH)
When we raised concerns about placing the character builder terminals directly onto TC-Prime (with no plans for a rollback to a pre-frog state as that's 'too time consuming and they have other priorities') we were told 'not to worry about the froggers they'll go away when the frogs do'. We were less worried about the folk coming over to try out the new kit, heck, if that's how the devs want to use TC let them go for it, than we were concerned about flooding the server with non-standard weapons, non-standard armor and with players who were all CL90.
Why? Because anyone on the dev side looking at combat logs generated with that set up is going to think that combat needs adjusting, damage needs adjusting, resists need adjusting. SO they tweak. Then we have low level players on Live whenthe publish hits who find they can't progress because an XP cap is wrong, or they can't fight because the creatures/MoBs are overpowerful, or that the XP gained isn't in balance withthe effort expended so progression slows to a crawl and eventually stops...
It also badly affected the trader/crafter community on the server. But that just reflects the dev attitude to 'non-combat' professions as a whole.
For those who think 'but it's a TC, it's just for testing to see what the cool stuff is' well, tat's one opinion. Unfortunately it's an approach that has resulted in professions finding skills seriously bugged if not just broken because everyone rushed off to play with the new toys for prefession A but the devs also tweaked a little bit of profession b and profession c and didn't mention to anyone in the notes that they had done so.
I'm really pleased to see so many folk on TC again. Even if 'everyone' is charging about and PvPing and there is a pretty high proportion of di'kuts. At least the server is alive. Exploits are being found, they are being reported, they are being acted on. Some of the folk who have 'flooded' in will stay and will develop toons, help build towns, need crafted armour, weapons, ship parts etc. And that will be good.
Unfortunately, I can almost guarantee that, at some point, a dev will drop another bombshell on the newly restrored community and we'll all be back to square one. Folk will leave, bugs will go unreported, stuff will go untested. And that will be bad for everyone who plays, Live or Test.
(Sorry, that turned into a bit of a rant, but hey, at least I didn't swear)
Thank you for answering me.
Test Center has always been a place to test Non-Expansion content, gameplay & technical changes, and give them feedback. If you actually read the Dev's guide to TC play, they actually say this. TH has said many times that it's a TC players duty to report all bugs for the Dev team to address.
The comments by Helios have probably got him in even hotter water, and I doubt it's what the SOE team stands by.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Exactly it is a place to test new content and receive player feed back. I personally think Helios may have misunderstood what the question was; it would not be the first time for him to have a misunderstanding such as this. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
He didnt misunderstand what the question was... It was a lenghty thread about the topic... People were encouraged to use test center to report the bugs in the game... We always complained about reporting them but nothing ever happening to fix them before they pushed it live.. People dont neeed to log onto test center to test out the new content, being they can do that when they push it live... Instead of calling it test center, whcih it is certainly not, they need to call it the preview center.. It would fall more in line with what they use it for anyways...
Xcathdra
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
Maybe you didn't swear, or maybe you did. If you didn't swear then you won't mind answering this question.
What is a di'kut?
Maybe you didn't swear, or maybe you did. If you didn't swear then you won't mind answering this question.
What is a di'kut?
LOL I had to look it up here.
An idiot, according to that article.
For the Horde!
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
Maybe you didn't swear, or maybe you did. If you didn't swear then you won't mind answering this question.
What is a di'kut?
LOL I had to look it up here.
An idiot, according to that article.
Hmm, I like the other terms under the "context dependent" part (ok, so Helios really didn't make a good impression on me...)
I have taken part in Test Centre and have reported a few minor problems and for the most part I found that they were taken cared of by the developer, which is why sometimes I take part in the Test Centre. However I have had a couple if situations were what I reported on as being a problem was not look after by the developers, but for the most part what I have reported on has been looked after by the developers. I hope you have nice day Xcathdra. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Being the Devs dont have anything to do with Test Center this is an intresting revelation... They have stated that its the QA people who deal with bugs and what not... I guess its possible for the Devs to be involved in the fixes at tsome point.
The whole point is they dont use the TC as a TC.. They use it as a preview of whats coming. Helios stated himself as much.
Xcathdra
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.