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NCSoft lay offs - why not tell us the real reason?

XenduliXenduli Member Posts: 654

Is it because CoH and CoV has not been doing so well or is it the reality that Auto Assult only has 11,000 subscribers?

Numbers for you.
AA 11,000
CoH, CoV 160,000
EQ2 175,000
EQ 200,000
WoW 6,600,000

News article -->http://www.eurogamer.net/article.php?article_id=65730

http://www.mmorpg.com/discussion2.cfm/thread/83108

Do we really believe that only 3 months since AA is released, that there are layoffs because of a much older game which is actually more sucessful?

Come on NCSoft, don't treat us as idiots!

No annoying animated GIF here!

Comments

  • ArtaiosArtaios Member UncommonPosts: 550
    Jeah, they should release some GOOD Games.


    They call their Games allways MMORPG Revolutions, but the People dont want Revolutions.


  • GreyfaceGreyface Member Posts: 390
    I don't know... maybe it's because they have 43 games in development.  I'm also very curious whether Guild Wars' business model ended up being profitable.
  • TeeBeeNZTeeBeeNZ Member Posts: 259
    Yes, earlier on NCSoft did indeed say GW was profitable.

  • GreyfaceGreyface Member Posts: 390
    Interesting.... then it must be Auto Assault.  11,000 subs out of the gate?  That's worse than a lot of games that were canceled.
  • GreyfaceGreyface Member Posts: 390

    Blegh.  Double post.

  • baffbaff Member Posts: 9,457
    Auto assault is my bet.
  • GameloadingGameloading Member UncommonPosts: 14,182
    well they basicly had too much staff. COH/COV used to have well in the 200k subscribers. so they had enough staff for 200k subscribers. now they lost about 40~50k subscribers, so they had to scrap some staff. I'm sure auto assault has something to do with the scrap as well, but not as much as COH/COV.

  • vendrisvendris Member Posts: 246

    Well, I don't know anything about the layoffs, and I'm sure there are a
    lot of reasons for them and they are complicated and we'll never be
    privy to all of the information.


    I am sure that Auto Assault's current performance is very disappointing
    for NCSoft.  Unfortunately, AA is, in my opinion, a terrible game.  I
    had a lot of hopes for that game, as I used to play Steve Jackson's
    "Car Wars" RPG all the time when I was younger, and I loved the idea of
    a car themed MMO.  Unfortunately the dev group basically just took a
    lot of standard MMO mechanics and stuck in cars in stead of people for
    character models, and the game just feels weird and wrong.


    As for City of Villains / City of Heroes, personally, I love them, and
    CoV is the only MMO I'm currently playing.  Whether or not it's doing
    well isn't all that important to me as long as they keep the game going
    and have enough people to keep at least one server up :)


  • SnaKeySnaKey Member Posts: 3,386

    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!


    Originally posted by vendris

    and the game just feels weird and wrong.

    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.

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  • KyorutoKyoruto Member Posts: 794
    If Auto assult was free... Then I think people would go and actually buy the game. It would be fun for a free to play game in all honesty.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • wjrasmussenwjrasmussen Member Posts: 1,493


    Originally posted by Greyface
    Interesting.... then it must be Auto Assault.  11,000 subs out of the gate?  That's worse than a lot of games that were canceled.

    Even D&DO has better numbers! lol.
  • CleffyCleffy Member RarePosts: 6,414
    It wasn't Auto Assault; NCSoft can do just fine after bombing a game or two.  There original reason is better.  They laid people off cause they suck.  They couldn't produce descent quality work.
  • SpathotanSpathotan Member Posts: 3,928
    This wouldnt have happened if they didnt let Lineage and Lineage 2 be overrun by the farmers and bots. They have too many games ran under anarchy.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • Malachi1975Malachi1975 Member Posts: 1,079
    I am sure the money from Lineage I and II is enough to keep the company floating as is, but I think the massive lawsuit they recently had in Korea may have effected the companies US offices. That was a pretty hefty chunk of chage they had to pay out. I think the final payout was $23,000,000 in that class action suit. That would have to hurt just about anyone.

    "What is it I have against Microsoft, you ask? Well, you know how you feel when you wait for an MMO to come out and when it does you feel like you've paid to play it's beta test for another 6-9 months before anything even thinks of working the way it should? Being a network engineer you feel that way about anything Microsoft puts out."

  • TorakTorak Member Posts: 4,905

    NCSoft is no danger of anything. Here is the most recent quarterly report

    http://www.ncsoft.com/eng/ncpress/list.asp page 2, item 55

    The U.S. MMO market is "soft" at best. No game really has had any success like the Asian games in terms of profits aside from WoW. And in the case of WoW only 1.5 to 2 million of those 6.6 million you all are cheering about are actually in the U.S. The rest are Asians or Europeans.  Also remember AA was developed by an American company, Net Devil, specifically for the American market. NC only published it.

    Its more likely to be what Cleffy said. They sucked so they dumped them. Downsizing is happening in just about every company at some point or another. Even if they are profittable.

  • RednamRednam Member Posts: 9


    Originally posted by SnaKey
    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!Originally posted by vendrisand the game just feels weird and wrong.
    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.


    you CAN change the vehicle you drive. just felt the need to have the truth here... dont want to be misleading....

    but otherwise.... yeah it just felt wrong as an MMO... it was fun at first, but then it just felt bleh(before it was time for the subscription thank god)

  • wjrasmussenwjrasmussen Member Posts: 1,493


    Originally posted by Rednam


    Originally posted by SnaKey
    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!

    Originally posted by vendris
    and the game just feels weird and wrong.

    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.


    you CAN change the vehicle you drive. just felt the need to have the truth here... dont want to be misleading....

    but otherwise.... yeah it just felt wrong as an MMO... it was fun at first, but then it just felt bleh(before it was time for the subscription thank god)


    So, I can get out of the car and walk around to adventure like inside buildings?
  • VhalnVhaln Member Posts: 3,159


    Originally posted by vendris


    I am sure that Auto Assault's current performance is very disappointing
    for NCSoft.  Unfortunately, AA is, in my opinion, a terrible game.  I
    had a lot of hopes for that game, as I used to play Steve Jackson's
    "Car Wars" RPG all the time when I was younger, and I loved the idea of
    a car themed MMO.  Unfortunately the dev group basically just took a
    lot of standard MMO mechanics and stuck in cars in stead of people for
    character models, and the game just feels weird and wrong.



    It's as if they borrowed too much from pedestrian MMOs, with some misguided idea that they were paying it safe, when they were really shooting themselves squarely in the foot.  "If it works for WoW, why not for a car game?"  Well, players who are attracted to the AA concept really wanted a car game, only to be disappointed that to find that the vehicular element is so superficial.  Players who don't care for a car game, don't even give AA a chance, for obvious reasons.  The few exceptions make up the so very pathetic playerbase.

    As for why NCSoft isn't directly pointing to AA, I'd theorize that it's because that makes them look bad.  To cancel their own game like that, it's a big black mark, in many of our minds.  Look what it's done for EA's reputation.  It's just a bad move, so instead they're probably just going to cut funding, and let the game starve to death.  That might look bad to AA players, but the general gaming public won't give it as much thought as they would to see NCSoft outright kill the game.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • InfinitieInfinitie Member Posts: 11


    Originally posted by wjrasmussen

    Originally posted by Rednam


    Originally posted by SnaKey
    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!

    Originally posted by vendris
    and the game just feels weird and wrong.

    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.


    you CAN change the vehicle you drive. just felt the need to have the truth here... dont want to be misleading....

    but otherwise.... yeah it just felt wrong as an MMO... it was fun at first, but then it just felt bleh(before it was time for the subscription thank god)


    So, I can get out of the car and walk around to adventure like inside buildings?



    I believe you can get out of your vehicle in towns on Auto-Assault...  I don't know how effective that was though.  Kudos to the maker of Auto-Assault for attempting something new though, It was worth a shot.  Personally I believe they had the wrong formula for a car game.

    The layoff from NCsoft has nothing to do with Auto Assault.  We probably will never know the real reason, but I believe it was simply a small change in operations at the base ;)  Less local, more broader?



  • Originally posted by SnaKey

    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!

    Originally posted by vendris

    and the game just feels weird and wrong.


    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.


    Uh what? There are tons of alternate chassis.  Easily 80 or more.  Did you even bother looking at a car vendor?


  • Originally posted by wjrasmussen

    Originally posted by Rednam


    Originally posted by SnaKey
    I just wanna know what they were thinking when they made a car mmo where YOU CAN'T EVEN CHANGE YOUR FREAKING CAR!


    Originally posted by vendris
    and the game just feels weird and wrong.

    And that sums up the rest of the game pretty well. When I played, it just didn't feel right. It's hard to explain, but it was just not a good experience.



    you CAN change the vehicle you drive. just felt the need to have the truth here... dont want to be misleading....

    but otherwise.... yeah it just felt wrong as an MMO... it was fun at first, but then it just felt bleh(before it was time for the subscription thank god)


    So, I can get out of the car and walk around to adventure like inside buildings?


    Not really.  The adventure part is outside while driving and fighting as motorzied infantry.  You can get out of the car in town and goto vendors and stuff.  You goto town to chnage your cars or some equipment on the car.  Unfortunately NetDevil purposely skimped on the in town graphics since they didn't seem to think it was a big deal.  The outside graphics are pretty good and some of the effect like weather and stuff are quite good but in town graphics are not real good.

    For the most part your avatar is really meant to be the car/motorcylce/tank you are currently driving.  And oustide adventuring is meant to be in open spaces.  You need space to drive and most buildings can be destoyed with gunfire. 


  • Originally posted by Vhaln

    Originally posted by vendris


    I am sure that Auto Assault's current performance is very disappointing
    for NCSoft.  Unfortunately, AA is, in my opinion, a terrible game.  I
    had a lot of hopes for that game, as I used to play Steve Jackson's
    "Car Wars" RPG all the time when I was younger, and I loved the idea of
    a car themed MMO.  Unfortunately the dev group basically just took a
    lot of standard MMO mechanics and stuck in cars in stead of people for
    character models, and the game just feels weird and wrong.


    It's as if they borrowed too much from pedestrian MMOs, with some misguided idea that they were paying it safe, when they were really shooting themselves squarely in the foot.  "If it works for WoW, why not for a car game?"  Well, players who are attracted to the AA concept really wanted a car game, only to be disappointed that to find that the vehicular element is so superficial.  Players who don't care for a car game, don't even give AA a chance, for obvious reasons.  The few exceptions make up the so very pathetic playerbase.

    As for why NCSoft isn't directly pointing to AA, I'd theorize that it's because that makes them look bad.  To cancel their own game like that, it's a big black mark, in many of our minds.  Look what it's done for EA's reputation.  It's just a bad move, so instead they're probably just going to cut funding, and let the game starve to death.  That might look bad to AA players, but the general gaming public won't give it as much thought as they would to see NCSoft outright kill the game.



    I don't really understand why you think the car part is superficial.  Yes the RPG class part is pretty standard.  Similar to Diablo 2 and DAoC factional classes combined.   The Pet classes struck me as kinda out of place in a car game, I dunno.


    But your chassis is pretty important and the effects that class can have on your driving is pretty imporant.  Also all the various physics stuff is pretty important.  A stealther type class can go much faster than most other classes etc.  Ramming is very much diving and chassis dependent.  A light motorcycle can climb hills way better than a tank.

    I dunno AA is the only MMO I have played so far that hit and run tactics and chasing mobs was actually interesting. And having a motorcycle come from out of sight at 100 mph and ramming you while you are kiting is defintely soemthing.   So I think the car part is  fairly substantial.

    Some people really wanted a more first person car experience though, which AA does not deliver on.   And in some ways I think people are right, it really the class part is really too similar to the old tank and spank options.  Its espeically kinda strange because you don't need a tank alot of times.  I was actually surprised when I first tried the game out.  It didn't bother me, but I was expecting something along a different model.
  • VhalnVhaln Member Posts: 3,159


    Originally posted by gestalt11
    I don't really understand why you think the car part is superficial.  Yes the RPG class part is pretty standard.  Similar to Diablo 2 and DAoC factional classes combined.   The Pet classes struck me as kinda out of place in a car game, I dunno.


    I've been over that too much already, but to further attempt to refine my disappointment in NetDevil... I think there are two main angles the vehicular element comes off as superficial-

    First, the action angle, touted by those who wanted driving to feel like driving.  More like an arcade/sim physics model, less like super-mario cart.  They tend to be the same players who want more action style combat that requires aim, coordination, timing, practice, etc, less holding the mouse button down while driving in circles, watching the "dice rolls" fly overhead.

    Secondly, the Car Wars fans, who seems to hope for a more strategic game, with all sorts of mechanics to juggle, parts to swap, trade-offs to make, considering various combat tactics, etc, designing thier ultimate death racers.  Probably a slower paced game, with lots of time spent socializing while tooling around with lots of options, before a big battle.

    Instead, AA's vehicular element is what I call superficial, because it's neither.  The car graphics could be replaced by anything else, and it wouldn't change the game all that much.  Could be people running around with guns, or on mutant horses, and the rest of the game could be exactly the same, without any loss of plausibility.  The car element is really minor as far as the gameplay goes. 

    It's really just your average MMO, with a different sort of graphics, and players who want average don't give it a second glance, while those who wanted something different were mostly disappointed, because it's not.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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