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I have been looking at DnD online at the shops. and i can see on the back of the box, That it says "control every swing,move,block REAL TIME COMBAT!.
But does the combat work like in F. example Oblivion?.
I must admit that auto combat sickens me. I never experienxed something so enjoyment killing as autocombat.. i want to swing the sword when i want to, i want to block when i wish to.
Does the combat work/near the same as oblivion?
Win... or lose...
Comments
The DDO combat system gives you total control over your character. If
you play a wizard you won't notice much of a difference, but if you
play a warrior, you'll have to hit the mouse each time you want to
swing your sword. Or, if you don't want to swing a sword, you can block
or use a special attack.
The monster "AI" forces monsters to dance around like they are on
crack, so you'll have to learn to pivot your character as you click the
attack button. Spell-casting monsters will crack-dance away from you,
so you'll have to chase them.
I believe DDO still offers a free trial... you should look into that if you want to see the combat system for yourself.
i do like to try the trial. but as my internet connection is a sucky 512/256 one it takes forever to download that much ;-)..
It though wonders me why no one has yet said the combat system is good?. i been looking at ratings all over the internet, and none mention that it has a good combat system?...
i auctually though that most mmorpg gamers would LOVE some manuel combat?. am i wrong?
Win... or lose...
DDO is very hack n slashy. Cross between Diablo and WoW.
DDO lets itself down in the fact its entirely instance orientated. You have to group to do most instances and all groups try to get the isntance done as fast as they possibly can, made even faster with the introduction of voice chat.
The game has story but grinding 100's of quests repeatedly is not my idea of fun, especcially when you miss all the lore due to groups blitzing.
Roleplay is extremely rare, voice chat has made sure of that, if this is your area I advise you to avoid this game.
To be completely honest DDO is an incredible let down to the D&D Genre, they had a lot of cookie dough to work with and it seems they couldnt get the cookie right.
But some like it, you may, give it a try.
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Combat: It's real time with turn based mechanic, which basically mean you gonna have to expect irregular gameplay. Many of the mechanics from Pencil and Paper version like using the dicer roll are still apparent in the game while Attack of Opporunity does not exist so if you're enemy moves back or cast a spell in front you, you won't get a free attack.
However, the rolling is not really all that random. As I found out last night after rolling the same number several times with my ranger.
Melee Combat: The most effective method in killing monsters. A lot of the moves you don't need because how poorly implemented. For example, if you have Great Cleave then you won't need Whirlwind attack because Great Cleave work exactly like the move. There is no reason to get combat expertise because it works exactly like defensive fighting.
Other moves are just overpowered. Using Two Hand-Fighting is the DnD version of sweeping strikes and is overpowered as you can damage or kill up to 2 to 3 monsters in one blow.
Range: Not balance, it's really a bad option to use since close combat is more effect and you hit more enemies. Yeah a ranger can do nasty damage from a distance, but trust me on this, in this game with all the crap area, you'll find yourself in melee range with the enemy, quite often.
Magic: Like Melee effective, but like range, you won't be staying in long range for long so you might want to make frequent use of your charm abilities on your enemies or summon abilities.
Monsters: Monsters will move around, use range attack and magic whenever they can. Unfortunately, they aren't all that bright. Just yesterday, a gang kobold ran into a fire trap, killing themselves in effort to get to me. Again, monsters aren't all the tough especially if you know how to handle them.
1 word: Clunky
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I have said the combat is absolutely awesome! The problem is thats not really how DnD is supposed to be at least in PnP so you get a lot of complaints about it. Also all other MMO's have it setup up where you click once to attack then press your specials and basically stand there, so people are just used to standing around in combat.
DDO's combat is wild, sometimes the creatures run straight past you to the cleric or wizard, other times they come right at you while their friend tries to get behind you and hack at your back.
The game itself is awesome and very well done, except it really lacks a lot of content, ie: dungeons, crafting, these things, I think the game is worth the 1 month you get with the purchase of the game but beyond that I don't feel it is worth a monthly subscribtion.
Hopefully this review was mostly unbiased.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I have said the combat is absolutely awesome! The problem is thats not really how DnD is supposed to be at least in PnP so you get a lot of complaints about it. Also all other MMO's have it setup up where you click once to attack then press your specials and basically stand there, so people are just used to standing around in combat.
DDO's combat is wild, sometimes the creatures run straight past you to the cleric or wizard, other times they come right at you while their friend tries to get behind you and hack at your back.
The game itself is awesome and very well done, except it really lacks a lot of content, ie: dungeons, crafting, these things, I think the game is worth the 1 month you get with the purchase of the game but beyond that I don't feel it is worth a monthly subscribtion.
Hopefully this review was mostly unbiased.
It's pretty bias. Like I said, the monsters move around, but they aren't being tactical with they're fighting. I had a monster spin around me and do absolutely nothing at times. Monsters AI are random. Sometimes, they'll perform on queue while other times they'll just do stuff that's completely weird. Two days ago, we had a bunch of Kobolds jumps off the bridge in Water works to their apparent death when attempted to snipe them from afar.
As I said about the combat earlier, it's irregular. Yes, it's cool to move around during combat, but the problem is the system is STILL TURNED BASED and goes by DnD rules. The reason this is bad because it causes your characters to be off beat when a opponent moves out of range of your attacks. The turned based system of DnD does not adhere to real time so if a enemy moves out of range or out of view during your attack, they will miss or your character will stop attacking altogether. Without Attack of Opporunity for moving around, you'll find yourself getting frustrated a lot when a opponent moves out of your view or range.
Can we please STOP saying combat in MMORPG's is "turn based"? I can't think of any modern MMO where combat is "TURN" based (which means you pick your move, then your opponent picks his, then combat begins). Combat in modern MMO's is timer based. Each action takes X time to complete.... you cannot begin another action until that action completes. It's on a TIMER, not turns. Turn based is how combat in older strategy games was done and how combat is handled in PnP gmes. It is not how combat is handled in MMO's.
Sorry this is a huge pet peave of mine. Combat in games back in the 80's and 90's (online that is, MUDS, etc) it was determined to be too slow to use turn based so they went to "tic" based. Everyone would do actions within X seconds, Everyon's actions would be processed at the same time, regardless of when, within the "TIC" they started their action. Tic's were typically between 3-6 seconds.
Then the first generation of MMORPG's took the tic system and said "this isn't bad but it's too limiting" and went with a timer system. Where they gave every action it's own set 'timer' as to how long it takes to do it. Every person had their own individual clock as well. So if I start a 6 second action and you start a 6 second action 2 seconds later then mine will complete first. However if I start a 6 second action and you start a 3 second action 2 seconds later yours will go first. It's not 'turn based' it's "Asynchronous Timer Based". It's close to 'realtime' and makes sure things take place within set times without the game being a contest of who can click their buttons fastest.
Now the newest MMORPG's (DDO included) took that one step further and said, "we like the timer system but it's still a bit off". And actions were changed so that they took place immediately after being pressed and the timer ran Afterwards, as a 'cool down' before you could do another action. Some call it 'recovery time'. Thus you see your actions as soon as you do them, as long as you're not waiting on a cooldown timer. It's still asynchronous timer based but the action triggers THEN the delay, instead of the other way around. It's very close to being 'realtime' actions because you are only 'waiting' for the 'recovery time' which is different for each action in most cases and unique to each player.
DDO's combat is timer based, just like every other MMORPG on the market. The biggest difference is that the mobs do attempt to work logically. A caster will not run up to you to attack, typicaly, they'll stand back a bit, out of melee range, and nuke you from afar if they can. Melee mobs will often try to get to the casters first unless a tank gets to them and taunts them off. Similar to other MMORPG's but since taunting takes time the tanks need to be a bit more active than just standing in front mashing buttons.
Another nice thing about combat in DDO is full collision detection is enabled which means you can have your caster stand in a corner while the fighters form a shield wall in front to keep mobs away (this is actually a tactic used in one of the dungeons to kill the end mob. Thus forcing the monster to have to deal with the fighter line before they can reach the caster in the back. Or use ranged attacks (which they will if they have them) to hit their target despite the wall in front of them.
That said: Combat in DDO is hectic. It's a bit crazy. I can't decide whether I like it or not. Some days I like it, some days it drives me nuts because it's so frantic. It is one thing: Different. It's enough different from other MMORPG's that it's somewhat refreshing.
Currently Playing: Dungeons and Dragons Online.
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Alright
Lots of explenation. Thx for that !
Well the best "idea" of a great combat system to me would really be like in Elder scrolls Oblivion..
This meens "a hit is a hit". and no "time" on the attacks...
DnD online says "real time combat" on the back of the box which meens there should not be any time based system?, real time combat meens you hit with you hit, and you can slash as many times as you want.. but as you said there isa recovery time on the actions, and therefore still limits it. But if your good at clicking the fastest. and rolling around will that make a huge difference on win or lose at the end?
I really do not wish to spend 50$ to find a combat system which are auto oriented
i play Ryzom atm, and that is auto combat. and ZzzzZZzz. but it can survive it for now. untill someday there comes a mmorpg where you control all the moves urself. Not all this click and watch action . i want to be the brutal fighter who slash the monsters feet's off, and strikes the neck at the final slash!.
Win... or lose...
In America I have bad teeth. If I lived in England my teeth would be perfect.
Enemy mobs cannot run through you. The only collision detection that is "off" is player to player. Player to NPC and NPC to NPC collision detection IS on and thus you CAN use the human wall method.
As to mobs running "right by" the tanks that would be becaise you have an idiot tank that doesn't use intimidate to pull aggro. And your casters should be using diplomacy to lower their aggro.
All the mechanics are there, you need to learn to use them.
DDO aint worth buying but the mechanics of combat are solid... like I said, not sure I like them, but they do work. Just fine. They take a LOT more attention on the partie's part to use... but that is one of those "both good and bad" things.
Currently Playing: Dungeons and Dragons Online.
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