Hey id like to buy EQ2 'cause it looks very fun, but i dont know if it will suit my purpose, i have a few question about the game however. -First how much level there are? and is it touph(or long)to get on the next level?
-Second what about the community, i like the medium-sized friendly guild that makes feel bored when im not joking with them, will i like the people, i mean i dont want those fuckers that talk like "HeY FCKING N00b get o-ff", and act like two-legged asses. And what about the housing system i dunno how it work and i would like to know a lot more about it.
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Hope this helped.
Life can be tapped
All you need to buy is the retail box for the KoS expansion. It’s bundled with the full game and allows you to go all the way to level 70. The DoF expansions gives some content to help bridge the gap between levels 50 and 55, but isn’t required, nor are any of the adventure packs required.
I've only been playing a short while, but the people, in general, seem nice and helpful (at least on Najena, where I play). There are buttmonkeys in every game, but I really haven't run into too many in EQ2.
The housing is instanced, so you share the same door with other people. You get your first one room apartment free, and you pay a pretty small fee for upkeep weekly. You can get a bigger place in a more central neighborhood as you get more money. You can get or make stuff to decorate your house, keep stuff in your house vault (sort of like bank space) and sell things from your house (even while you're offline). You can set the access levels for the general public and for individuals. For example, my husband and I have set each other as "trustees" of each other's houses, so we can go in and move things around, etc. My house is set to let the general public visit if they want, while my husband's house is private.
Some furniture craftsmen use their houses as a showroom to let people see what they can make. I thought that was a cool idea.
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This is where I draw the line: __________________.
Save your money. There are better games coming out and you can pass the time with some free games until then.
EQ2 was a huge letdown, it didn't live up to the expectations. They keep changing fundamental aspects of the game to try and fix it but nothing they do helps improve it.
i tell u buy it!! is an nice game i buy it to!!! i tell u buy it
really! only the begin sucks (only in my game) my friend have it and he begin nice!
i think it only happend to me
I completely disagree with that. With the exception of the role crafting plays in the game EQ2 is nearly exactly what we have been told all along it would be. Almost every class has precisely the role we were told it was supposed to have, gameplay is the balance between hardcore and casual we were told it was supposed to have and it even has the Everquest flavor and lore without being Everquest just like we were always told it would be. (Something some people dislike, but the devs have said from the beginning that they wanted EQ2 to appeal to many of the people that didn't like Everquest and indeed didn't need or want to bring everyone form Everquest into EQ2) All that has changes is that the game has focused in on its original goals. If you are finding the game significantly different it’s because you were playing a class that was overpowered and doing things it was never supposed to do in the first place. Some examples:
A pre LU13 guardian that could essentially made immune to damage making all the other tank classes irrelevant as tanks. A pre LU13 templar that was so much better then every other healer class that there was no point in playing most of the priest classes. A pre LU 10(?) berserker that could kill entire epic encounters with a single click of a button. A pre LU13 Bruiser that did sp much damage *all* the classes designed as DPS classes were totally irrelevant. A LU13-LU21 ranger that had such extreme DPS that they could kill a ^^^heroic mob before it even reached them. A mid tier DPS hybrid summoner who could do 50% - 100% more damage then classes designed to provide nothing else but damage. Etc, etc, etc.
If you played one of these classes at these times then yes I can see you thinking the game has changed and not liking it. It’s fun to be way more powerful then everyone else, but you are kidding yourself if you think this was the way things were “supposed” to be or that they could possibly stay this way. They break the fundamental mechanics that make the game fun for everyone and reduce the variety within the game to near zero. With these huge balance issues out of the way the road was opened to developing good new content and fine tuning existing content so it was more fun for everyone.
Today, there is no one single way of doing things. You don’t start every group by getting a guardian to tank, a templar to heal and a Bruiser or Warlock for DPS then grabbing a couple more people to act as a cheering section. Every class brings something different to the table and gives your group different strengths weaknesses and ways of accomplishing your goal. Sure you still need a tank, but there are at least 6 options, and 4 more classes capable of filling the role well enough to get by. Sure you still need a healer but again you have 6 legitimate options. Crowd control works and is desirable but you can get by without a CC specialist. More DPS is always fun, but again the gap between High/mid/low DPS classes is small enough that you can do just fine without a DPS specialist. (The only real trouble spot seems to be the bard classes, whose buffs don’t quite cut it at the moment. )
As a crafter I’m not overly fond of the downgrade to the role of crafting in the game, but given the equipment system in place I perfectly understand it. It used to be that the best non raid equipment was all crafted, and even slightly older fables gear wasn’t quite as good as the best crafted. This led to a situation where pretty much everyone ended up wearing exactly the same equipment, which removed variety from the game. With the upgraded loot in group dungeons and the downgraded crafted gear this is no longer the case and there is a genuine incentive and excitement to get together and move through the various dungeons in search of rare mobs because it gave you distinctive and desirable equipment. Again, a big improvement game wide even if it worked against me personally.
Yes there have been a lot of changes but almost all of them have been successful in making the game into what they have told us it was supposed to be, and nearly all of them have succeeded in making the game more fun for everyone even if a few selfish people no longer got to have fun by being so overpowered they trivialized content and made whole classes redundant. Overall the EQ2 dev team has done one of the best job I have ever seen at focusing in on the original goals of the game while downplaying the things that may have sounded like a good idea but worked against the overall vision of the game and indeed the fun most people were having.
If your willing to wast your money on a game it might as well be this one