I wonder if they do it like this so that you need to buy more sesterces to hire npcs to do these tasks or be board out of your skull?
Well this is another debate .
Now we know the classic mmorpg uses $15 a month charge.
Here there is no monthly fee.But you buy game money.
Now question is how much game money do you need.Again this based i suppose on your aim.
I imagine if you wish to rise to the "top scale" of the game you would require much more then the $15 a month.
As it is just from the start you can see that money is needed.Take the infamous building of piles which is more or less compulsory in this game from the start.You can cut some time off by buying the raws from the merchants rather then go to the forest and cut it yourself.
So it would seems that to be an important person in RV you will need time and ofc money just like in roman times compared to your standard mmorpg that needs just time and your fixed $15 a month.
It be intresting to see how this gets along but even then we will never get a full picture because human nature will come to play.
If Mr.X rises to the top he will want to be looked upon as a man who earned his way thru sweat alone .He will never confess to having paid $200 a month to maintain himself at that status.
Originally posted by hercules Well this is another debate . Now we know the classic mmorpg uses $15 a month charge. Here there is no monthly fee.But you buy game money. Now question is how much game money do you need.Again this based i suppose on your aim. I imagine if you wish to rise to the "top scale" of the game you would require much more then the $15 a month. As it is just from the start you can see that money is needed.Take the infamous building of piles which is more or less compulsory in this game from the start.You can cut some time off by buying the raws from the merchants rather then go to the forest and cut it yourself. So it would seems that to be an important person in RV you will need time and ofc money just like in roman times compared to your standard mmorpg that needs just time and your fixed $15 a month. It be intresting to see how this gets along but even then we will never get a full picture because human nature will come to play. If Mr.X rises to the top he will want to be looked upon as a man who earned his way thru sweat alone .He will never confess to having paid $200 a month to maintain himself at that status.
This system doesn't sound very enticing for me in my current situation then. Right now I have more time than money so I would prefer a game that I could play my way to success. In a year or so that is going to all change and I will have more money than time. This option might start appealing to me at that point. I guess for Roma Victor to be enjoyable it is gonna depended a lot more on your wallet than the time you can put into it if crafting is indeed this time consuming.
I am really on the fence on buying this or not. I really like the idea of Roma Victor and on paper it looked a lot like the Ultima Online style of MMO (which I like), but from what I am hearing here it sounds like it is pretty boring to play (we play games to have fun).
Well I still have a couple of weeks to decide I guess I hope the people that are playing keep posting on how it is going and thanks to those of you that have posted.
Well I still have a couple of weeks to decide I guess I hope the people that are playing keep posting on how it is going and thanks to those of you that have posted.
Yep totally agree with you .You got 2 weeks and i think they have to work overtime to overhaul the game to meet this time but lets see .One thing i will give this game is the chaps behind it seems to be willing to try and fix their game and might accomplish something within this 2 weeks.
Originally posted by siredmond Originally posted by Nerf09 Originally posted by siredmond It would take about 2 weeks by yourself. But huts were never ment to be built by a single player.
And these Guilds you talk of do not exist. Players come together to form Houses. a House is a mercantile unit which is like a corporation if you will, that not only makes one thing.
In game one of the jobs your master sends you on is to build a workbench. By yourself it would take about 2 hours. With my house we finished it in about 45 min.
this isn't going to fly. This is standard cookie cutter MMORPG game design. I have no intention of joining a leet guild run by leet kiddies. You could be an independent operator, but your not gonna be building anything big, unless you hire npc labours. You could run your own house which has a age requirment but thats a diffrent story. And remember there is no 1337 equipment, and cold steel will bring you down like anyother man.
Hire NPC labourers? I can deal with that, but not if it is insanely difficult in comparison to giving unfair advantages to a-historical guilds. A game geared towards guilds is cookie cutter mmorpg. Next they are going to code instanced guild housing.
if players want to cooperate, that is one thing, if guild's are hard-coded into the game, as an advantage, that is another thing. Like that retarded High Command thing in WWIIONLINE.
If there are NPC labourers you can hire (slaves or hirelings), then a long build-time would be actually be needed. I mean, why would you hire someone to build something that takes 30 seconds, and pay them X amount of (roman money). You wouldn't hire an NPC if it only took 30 seconds.
If you can't hire NPC labourers, this won't fly, period. There will also never be PvP, that option will always be off. (Like how the devs of wwiionline never built a single artillery piece in the game, less people shell fixed spawn points. The devs never addressed fixed spawn points, so therefore for the last 5 years, no artillery).
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wow, its all coming back to me now. My favorite game was wwiionline, it was a blast. In that game all deficiencies stemmed from one problem, FIXEd SPAWN POINTS! Players would sit, poke their heads up, and camp the spawn points, that was basically the goal if you ever wanted to accomplish something was to lock down the enemy spawn point.
-First the devs coded in AI (Artificial Intelligence) to guard the fixed spawn points. The AI was uber, so they toned it down.
-Then the AI was too weak, so they tweaked it up.
-then th AI was too uber, so they toned it down.
-Then the AI was too weak, so they toned it up.
-They never go it right.
-Then the devs made the spawn buildings invulnerable so you couldn't poke your head up into the infantry spawn and kill spawners.
-Then the devs tweaked the flag timer to get camped spawn'ees time to get to the flag.
-Then the devs didn't deliver on their promise to code snipers, artillery, and bombs that actually worked because all spawn points were within 100 feet of eachother, and one bomb could wipe anyone spawning out.
-then the dev's modelled the uber sniper rifle, WHILE WE STILL HAD FIXED SPAWN POINTS! Bad move.
-Then the devs removed tree climbing abilities because it was even easier to snipe fixed spawn points. (Not in chronological order)
-Then the devs created mobile spawning, but they screwed it up by putting way too many restrictions on when and where you could deploy one at a particular distance from, you guessed it, a fixed spawn point.
-Then the devs put an invulnerable timer on spawners so they wouldn't die immediately on spawning. (???)
-Then the dev's put despawn timers on player so they couldn't deny other stat whore players the kill, even when they were camped, bad move.
-then the devs tweaked spawn distance from fixed spawn point timers.
-Area of Operation's made camping by planes easier (unforseen side effect by devs, known side effect by most players who cried about it morning till dawn, but the devs did it anyways)
.
.
I forsee a problem with Roma Victor unless Employer'dom (NPC's employees) is available.
Comments
Well this is another debate .
Now we know the classic mmorpg uses $15 a month charge.
Here there is no monthly fee.But you buy game money.
Now question is how much game money do you need.Again this based i suppose on your aim.
I imagine if you wish to rise to the "top scale" of the game you would require much more then the $15 a month.
As it is just from the start you can see that money is needed.Take the infamous building of piles which is more or less compulsory in this game from the start.You can cut some time off by buying the raws from the merchants rather then go to the forest and cut it yourself.
So it would seems that to be an important person in RV you will need time and ofc money just like in roman times compared to your standard mmorpg that needs just time and your fixed $15 a month.
It be intresting to see how this gets along but even then we will never get a full picture because human nature will come to play.
If Mr.X rises to the top he will want to be looked upon as a man who earned his way thru sweat alone .He will never confess to having paid $200 a month to maintain himself at that status.
This system doesn't sound very enticing for me in my current situation then. Right now I have more time than money so I would prefer a game that I could play my way to success. In a year or so that is going to all change and I will have more money than time. This option might start appealing to me at that point. I guess for Roma Victor to be enjoyable it is gonna depended a lot more on your wallet than the time you can put into it if crafting is indeed this time consuming.
I am really on the fence on buying this or not. I really like the idea of Roma Victor and on paper it looked a lot like the Ultima Online style of MMO (which I like), but from what I am hearing here it sounds like it is pretty boring to play (we play games to have fun).
Well I still have a couple of weeks to decide I guess I hope the people that are playing keep posting on how it is going and thanks to those of you that have posted.
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<ahref="http://profile.xfire.com/aetiuslonginus"><img src="http://miniprofile.xfire.com/bg/sh/type/2/aetiuslonginus.png" width="450" height="34" /></a>
You could be an independent operator, but your not gonna be building anything big, unless you hire npc labours. You could run your own house which has a age requirment but thats a diffrent story. And remember there is no 1337 equipment, and cold steel will bring you down like anyother man.
Hire NPC labourers? I can deal with that, but not if it is insanely difficult in comparison to giving unfair advantages to a-historical guilds. A game geared towards guilds is cookie cutter mmorpg. Next they are going to code instanced guild housing.
if players want to cooperate, that is one thing, if guild's are hard-coded into the game, as an advantage, that is another thing. Like that retarded High Command thing in WWIIONLINE.
If there are NPC labourers you can hire (slaves or hirelings), then a long build-time would be actually be needed. I mean, why would you hire someone to build something that takes 30 seconds, and pay them X amount of (roman money). You wouldn't hire an NPC if it only took 30 seconds.
If you can't hire NPC labourers, this won't fly, period. There will also never be PvP, that option will always be off. (Like how the devs of wwiionline never built a single artillery piece in the game, less people shell fixed spawn points. The devs never addressed fixed spawn points, so therefore for the last 5 years, no artillery).
.
.
.
wow, its all coming back to me now. My favorite game was wwiionline, it was a blast. In that game all deficiencies stemmed from one problem, FIXEd SPAWN POINTS! Players would sit, poke their heads up, and camp the spawn points, that was basically the goal if you ever wanted to accomplish something was to lock down the enemy spawn point.
-First the devs coded in AI (Artificial Intelligence) to guard the fixed spawn points. The AI was uber, so they toned it down.
-Then the AI was too weak, so they tweaked it up.
-then th AI was too uber, so they toned it down.
-Then the AI was too weak, so they toned it up.
-They never go it right.
-Then the devs made the spawn buildings invulnerable so you couldn't poke your head up into the infantry spawn and kill spawners.
-Then the devs tweaked the flag timer to get camped spawn'ees time to get to the flag.
-Then the devs didn't deliver on their promise to code snipers, artillery, and bombs that actually worked because all spawn points were within 100 feet of eachother, and one bomb could wipe anyone spawning out.
-then the dev's modelled the uber sniper rifle, WHILE WE STILL HAD FIXED SPAWN POINTS! Bad move.
-Then the devs removed tree climbing abilities because it was even easier to snipe fixed spawn points. (Not in chronological order)
-Then the devs created mobile spawning, but they screwed it up by putting way too many restrictions on when and where you could deploy one at a particular distance from, you guessed it, a fixed spawn point.
-Then the devs put an invulnerable timer on spawners so they wouldn't die immediately on spawning. (???)
-Then the dev's put despawn timers on player so they couldn't deny other stat whore players the kill, even when they were camped, bad move.
-then the devs tweaked spawn distance from fixed spawn point timers.
-Area of Operation's made camping by planes easier (unforseen side effect by devs, known side effect by most players who cried about it morning till dawn, but the devs did it anyways)
.
.
I forsee a problem with Roma Victor unless Employer'dom (NPC's employees) is available.
NPC employees, merchants, laborerers, warriors, are available.
- Starcius