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Lineage II vs DDO

jarocajaroca Member Posts: 40

Whats better, lineage II or dungeons and dragons online?


Comments

  • GameloadingGameloading Member UncommonPosts: 14,182
    apples. oranges are just ugly.

  • AnagethAnageth Member Posts: 2,217


    Originally posted by jaroca
    Whats better, lineage II or dungeons and dragons online?

    They are impossible to compare. Have you actually played DDO?

    No longer visiting MMORPG.com.

  • jarocajaroca Member Posts: 40
    No, I haven't played either, I am finished playing WOW and am looking for something else to play

  • RanddRandd Member Posts: 409
    DDo has a free trial right now i think, 7 days will give you a good idea of it.
  • ElnatorElnator Member Posts: 6,077

    Hmmm this is a tough one :)  Neither game is worth a monthly fee, imo... but if I had to choose between the two?  DDO by a mile. 

    However to compare features:
    • Crafting:  Neither game really has crafting though Lineage II has some crafting-like aspects.
    • Player Housing:  Neither game has player housing.
    • Non-Instanced content:  Lineage II has scads of non-instanced content.  DDO's non-instanced content is limited to the city of stormreach.  All the adventure areas are instanced, much like Guild Wars.
    • Quests:  DDO wins here, by a mile.  The quests in L2 are a joke.  DDO's quests are easily the best in any MMORPG on the market.  In and of themselves they aren't enough to justify a monthly fee (because there aren't enough of them yet) but they are, hands down, some of the most innovative and inventive quests I've seen in MMOs to date.
    • Story:  Neither game has any real 'story'.  DDO takes a wag at it but falls flat, as does L2.
    • Player Economy:  Both games are loot based.  L2 does allow for players to turn themselves into 'vendors' of a sort so at least in L2 you can buy things cheaper from players than from vendors.  In DDO the only way to 'buy' from another player is to arrange a trade in person.  Otherwise you'll buy items from vendors that other players have sold to them.  (Which is a lose-lose situation.  They get paid 10% or less of the value of the item and you wind up paying the vendor up to 300% of the value of the item.
    • PVP:  DDO is going to take a wag at adding PVP but I don't foresee it being very good because D&D just isn't balanced for PvP at all.  L2, on the other hand, has a decent END GAME ONLY PvP system.  It's fully open PVP throughout but the criminal system tends to keep pk's to a minimum.  It'll be a long long trek to the end game in L2, though... 75 levels last time I played, with a grind twice as bad as original EQ's.
    Personally if I had to choose between the two I'd go with DDO but above is a fairly accurate read of what the two have to offer.

    Currently I'm playing a free copy of DDO and having fun but I won't be subscribing.  In the 30 days I've already done more than half the content.  I'm not willing to pay a monthly fee for a game I'm going to 'finish' before the next expansion comes out.  Most people I know who are  playing are waiting for NWN2 to come out.  Which is what I'm doing as well....

    Frankly, there's not an MMO on the market right now that I consider worth paying $15 a month ($180 a year) to play.  Not when there are alternatives that are just as good (if not better) that are free.




    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • hadzhadz Member Posts: 712

    Personally, if I had to choose between Lineage II and DDO...

    I'd choose GUILD WARS!

    (Better use of instancing than DDO and better quests/missions. Better storyline than either of them, actually 2 full storylines now, if you count Factions. Deeper gameplay than ANY mmo out there, over 600 different skills that can be combined in a massive number of combinations for an extremely different feel with every unique "build". And NO MONTHLY FEE!)

  • jarocajaroca Member Posts: 40
    Any idea when NWN2 is coming out?

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by hadz

    Personally, if I had to choose between Lineage II and DDO...
    I'd choose GUILD WARS!
    (Better use of instancing than DDO and better quests/missions. Better storyline than either of them, actually 2 full storylines now, if you count Factions. Deeper gameplay than ANY mmo out there, over 600 different skills that can be combined in a massive number of combinations for an extremely different feel with every unique "build". And NO MONTHLY FEE!)


    Deeper gameplay then any mmo out there? er no...sorry.

    but anyway, the op wasn't asking for guild wars.

  • hadzhadz Member Posts: 712


    Originally posted by Gameloading

    Originally posted by hadz
    Personally, if I had to choose between Lineage II and DDO...
    I'd choose GUILD WARS!
    (Better use of instancing than DDO and better quests/missions. Better storyline than either of them, actually 2 full storylines now, if you count Factions. Deeper gameplay than ANY mmo out there, over 600 different skills that can be combined in a massive number of combinations for an extremely different feel with every unique "build". And NO MONTHLY FEE!)Deeper gameplay then any mmo out there? er no...sorry.
    but anyway, the op wasn't asking for guild wars.

    So you don't think skills and counterskills, interupts, team-dynamics, 1000s of different builds (just for one primary class with its 7 possible secondarys), Elite skill-choice, energy management, etc. doesn't make the combat (ie. gameplay) as deep or deeper than the other MMOs on the market...where everyone gets the same skills in each class in the same order (1 per new level in many cases, where most are just upgrades of old skills like Fireballs 1 through 7, and that's not to mention "skill-based" games where you generally don't even get that many skills) and where every class x character you come across is the same as every other class x character. And where everyone plays their char almost identically. Or if you want to talk "skill-based" games...where everyone finds out uber-build x and plays it. (Never happens in GW as there are counters to everything)

    Er...yes, sorry...I've played nearly every MMO out there and Guild Wars gameplay/combat and especially fun (and different-ness) is far more (and deeper) than any other (and after this weekend I think it also gets the mark for best developers and interesting in-game events of any I've played as well). It doesn't feel like a contiguous world (like most other MMOs try to be) but who cares.

    I return you to your regularly scheduled thread...but my advice to the OP is don't limit yourself to the 2 games you mentioned (unless you really don't have a choice).

  • Rayth3onRayth3on Member UncommonPosts: 146

    I own Gw, the game is a well done mmo, but the problem is thers only 20 lvls and after you finish the game GWs gets borring after a point, it requires thinking in GWs, no skills required, for me GW lasted me a month of enjoyment, but anyways back to the subject.

    L2 is kinda old now, I palyed the trial for DDO and I played L2 somewere (forgot were), I like DDO better.

    image

  • vendrisvendris Member Posts: 246
    So.. what you're saying is that you haven't actually played any other MMOs on the market? Because your statement below is simply not true, there are other MMOs that have very deep character customization.

    I'm not knocking Guildwars; I think it's a good game and does what it sets out to do well.  I am however saying that your statement below is (a), completely untrue and (b) has nothing to do with what the original poster asked.

    As far as DDO and Lineage 2... they are two entirely different games and it's very hard to recommend one without more information about what you are looking for. 


    Originally posted by hadz

    So you don't think skills and counterskills, interupts, team-dynamics, 1000s of different builds (just for one primary class with its 7 possible secondarys), Elite skill-choice, energy management, etc. doesn't make the combat (ie. gameplay) as deep or deeper than the other MMOs on the market...where everyone gets the same skills in each class in the same order (1 per new level in many cases, where most are just upgrades of old skills like Fireballs 1 through 7, and that's not to mention "skill-based" games where you generally don't even get that many skills) and where every class x character you come across is the same as every other class x character.
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