Hi,
I dont know much about jobs or the game itself lol.
I have only justs started playing, i have chosen warrior as my main job, however i also like the look of being summoner, is it possible to make Summoner as my sub job? if so how do i get a sub job? im only level 6 so i assume i am a little new at the moment hehe
Comments
There's an NPC that you can talk to in Selbina that will give you the quest so that you can choose sub jobs. You have to reach level 18 and a guy near the shore gives you the quest.
OK, I get the feeling you don't understand the job system too well, so let me try to explain it.
Your character starts out able to become any of the basic six jobs: Warrior, Thief, Monk, White Mage, Black Mage or Red Mage. At any time, you can step into your Mog House and select "Change job" from the Mog House menu and then select "Change Main Job". You level each job separately; the first time you select a job, you will be level 1 with 0 exp. If you had the job active previously, you will pick up with what experience the job had when you left it.
Subjobs (or support jobs, as the rules actually call them). There are two quest givers, one in Selbina, one in Mhaura. You can only accept the subjob quest from *one* of them; each wants a different list of three items. These NPCs will only give you the subjob quest if your current job is at least level 18. Once you complete the quest and enter your Mog House, you will notice that the "Change Support Job" button which had been grayed out is now available. Selecting it activates your subjob.
The subjob gives you stat bonuses based on your sub job's level and type, and makes available the subjob's abilities (with certain limits), skills and spells. The equipment you may use is determined solely by your main job, however. It is capped at one half your main job. For example, if you had levelled WAR to 20, MNK to 10 and THF to 3, then if you selected WAR as your main and MNK as your sub, you would be WAR20/MNK10. If you selected MNK as your main and WAR as your sub, you would be MNK10/WAR5, because the subjob caps at half your main. This is a temporary cap; if the character levels MNK to 12 in an exp party, he'll automatically become MNK12/WAR6, because the cap increased to 6. But if you chose MNK as your main and THF as your sub, you'd be MNK10/THF3. Not keeping your subjob levelled up to the cap is very bad form, because experience for you and your party depends on the level of your main: a MNK10/WAR1 and MNK10/WAR5 earn the same experience for killing mobs, but the MNK10/WAR5 will be considerably more powerful at it (and will have Provoke, a *very* useful job ability, since WAR gets that at level 5). Only your main job get exp--if our hypothetical character with WAR at 20 and MNK at 10 wanted to get more levels as MNK, he can't do it as WAR20/MNK10. He has to make MNK his main job.
Finally, advanced (or "extra") jobs. There are 18 job classes in FFXI, but only six are available to you at the start. Each of the 12 others (Paladin, Dark Knight, Bard, Ranger, Beastmaster, Summoner, Samurai, Ninja, Dragoon, Blue Mage, Corsair and Puppeteer) must be earned by completing the "flag quest" for that job. Once you've completed that quest, you can select that job in the mog house as either your main or sub job (as with any other job, it will be level 1 and exp 0 the first time you use it). The NPCs that give out the flag quests won't give you their flag quest unless your current job is at least level 30.
So, you can be a Warrior and a Summoner. No problem with that. Theoretically, you could even be a Warrior and a Summoner at the same time by making one your subjob, but that is not such a good idea. Some jobs are better fits as main job and sub job, and Warrior and Summoner are, to be honest, a spectacularly bad fit. A Warrior with Summoner as subjob is getting almost no STR, no DEX, no HP, nothing a melee type would want from his subjob (Summoner being the worst in all these catagories). The Summoner's summons will be at the strength of the subjob--in other words, half-strength. They aren't going to be able to hurt the mob you're fighting at all. SInce Warrior has no MPs, your MP pool to use those summons is going to be pitifully small; the SMN subjob simply won't supply enough. The job provides no melee-centered abilites a WAR might find useful. Conversely, a SMN with a WAR subjob gets nothing out of his subjob either. The STR, DEX, AGI, and HP a WAR subjob provides are not enough to make the weak SMN a worthy meleer, a problem compounded by the fact that the SMN cannot use the WAR's impressive array of armor and weapons. The WAR's array of melee-centered job abilitties will go unused. The half-level WAR job's melee weapon skills, meanwhile, do not help out the SMN's own pitifully low weapon skills in the least. Meanwhile, the WAR subjob provides no MPs and no spells. Summoners get more MPs than any other job class, but summons eat MPs away at a frightening rate; every SMN can use more MPs. Also, a subjob that has spells is always great for a SMN since he has such a large pool of MPs to spend casting them. SMN by itself has no spells other than its summons. WAR, of course, provides no spells at all.
To sum it up, there's nothing wrong at all with pursuing the careers of a Warrior and a Summoner--as long as you do it separately. Trying to do both at the same time is not likely to turn out so well.
CHris Mattern
Thanks for the advice