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RV client patch

herminyonherminyon Member Posts: 14

The patch repository will soon be updated with the following changes:

v1.3.6

  • More crops such as hemp, oats, rye, spelt & wheat
  • The highly requested walk/runlock feature. Press R while in movement mode and your character will auto-walk. As usual Caps-Lock will toggle your character's default behaviour between walk and run. Please note - you wouldn't put your car on cruise control and leave the driver's seat while on the highway. Walk/Runlock is equally dangerous.
  • Arrow keys - with apologies to left-handers for the wait, arrow keys can now be used in addition to the WSAD keys.
  • More key configurability* - the client now supports remapping of most movement and interaction keys.
  • Character collision
  • Female character sound effects.*
  • Urban lighting
  • Fix for teleport-related altitude bugs
  • Animal carcasses will now appear correctly
  • Many further additions including several shields, more clothing, daggers and pugios to name but a few.

* These changes require an update to the Patch Utility in order to be fully implemented. The updated Patch Utility is expected to be released within a week.

-KFR

  • More crops such as hemp, oats, rye, spelt & wheat
  • The highly requested walk/runlock feature. Press R while in movement mode and your character will auto-walk. As usual Caps-Lock will toggle your character's default behaviour between walk and run. Please note - you wouldn't put your car on cruise control and leave the driver's seat while on the highway. Walk/Runlock is equally dangerous.
  • Arrow keys - with apologies to left-handers for the wait, arrow keys can now be used in addition to the WSAD keys.
  • More key configurability* - the client now supports remapping of most movement and interaction keys.
  • Character collision
  • Female character sound effects.*
  • Urban lighting
  • Fix for teleport-related altitude bugs
  • Animal carcasses will now appear correctly
  • Many further additions including several shields, more clothing, daggers and pugios to name but a few.

* These changes require an update to the Patch Utility in order to be fully implemented. The updated Patch Utility is expected to be released within a week.

-KFR

Comments

  • herminyonherminyon Member Posts: 14
    Sorry won't let me edit it for some reason. Double posted within a post
  • elitwebbelitwebb Member Posts: 342


    Originally posted by herminyon

    The patch repository will soon be updated with the following changes:

    v1.3.6

    More crops such as hemp, oats, rye, spelt & wheat
    The highly requested walk/runlock feature. Press R while in movement mode and your character will auto-walk. As usual Caps-Lock will toggle your character's default behaviour between walk and run. Please note - you wouldn't put your car on cruise control and leave the driver's seat while on the highway. Walk/Runlock is equally dangerous.
    Arrow keys - with apologies to left-handers for the wait, arrow keys can now be used in addition to the WSAD keys.
    More key configurability* - the client now supports remapping of most movement and interaction keys.
    Character collision
    Female character sound effects.*
    Urban lighting
    Fix for teleport-related altitude bugs
    Animal carcasses will now appear correctly
    Many further additions including several shields, more clothing, daggers and pugios to name but a few.
    * These changes require an update to the Patch Utility in order to be fully implemented. The updated Patch Utility is expected to be released within a week.

    -KFR

    More crops such as hemp, oats, rye, spelt & wheat
    The highly requested walk/runlock feature. Press R while in movement mode and your character will auto-walk. As usual Caps-Lock will toggle your character's default behaviour between walk and run. Please note - you wouldn't put your car on cruise control and leave the driver's seat while on the highway. Walk/Runlock is equally dangerous.
    Arrow keys - with apologies to left-handers for the wait, arrow keys can now be used in addition to the WSAD keys.
    More key configurability* - the client now supports remapping of most movement and interaction keys.
    Character collision
    Female character sound effects.*
    Urban lighting
    Fix for teleport-related altitude bugs
    Animal carcasses will now appear correctly
    Many further additions including several shields, more clothing, daggers and pugios to name but a few.
    * These changes require an update to the Patch Utility in order to be fully implemented. The updated Patch Utility is expected to be released within a week.

    -KFR


    More crops such as hemp, oats, rye, spelt & wheat
    The highly requested walk/runlock feature. Press R while in movement mode and your character will auto-walk. As usual Caps-Lock will toggle your character's default behaviour between walk and run. Please note - you wouldn't put your car on cruise control and leave the driver's seat while on the highway. Walk/Runlock is equally dangerous.
    Arrow keys - with apologies to left-handers for the wait, arrow keys can now be used in addition to the WSAD keys.
    More key configurability* - the client now supports remapping of most movement and interaction keys.
    Character collision
    Female character sound effects.*
    Urban lighting
    Fix for teleport-related altitude bugs
    Animal carcasses will now appear correctly
    Many further additions including several shields, more clothing, daggers and pugios to name but a few.
    * These changes require an update to the Patch Utility in order to be fully implemented. The updated Patch Utility is expected to be released within a week.

    -KFR


    HEMP!!!!  YEAH BIIIEEEEOOOTTTCCCHHHH!!!!!  Just kidding.  Thanks for the update, it looks like they are trying to fix things.  Gives me hope, makes me want to play.
  • herculeshercules Member UncommonPosts: 4,925
    Well this one of the first mmorpg i played in a long time that did not have an auto run button .Happy to see our request for one finally got answered.
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