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Lol, SWG website is filled with info about Other NGE

webvirwebvir Member Posts: 18


1) Maybe someone will remember this post: http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=299582
If you dig TREs you can check its true by looking into tables inside datatables/roadmap and datatables/skill directories.

2) Remember new SWG website (that one with Flash and stuff) went live same week as NGE dropped on our heads. Check the profession descriptions at this site and press Skills button for each.
You'll see that skill descriptions are exactly from that original version of NGE. Funny, eh?

Resume: That website was built for lets call it Original NGE and then someone (Mr. Freeman?) invented that FPS gameplay and devs reworked all stuff in last few weeks before launch and never reworked texts and PR materials. This is SOE :)




Comments

  • HaukenHauken Member UncommonPosts: 649

    If this is true then its CURB changed to the CU all over again?
    Is there no end to their stupidity?



    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by webvir
    1) Maybe someone will remember this post: http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=299582If you dig TREs you can check its true by looking into tables inside datatables/roadmap and datatables/skill directories.2) Remember new SWG website (that one with Flash and stuff) went live same week as NGE dropped on our heads. Check the profession descriptions at this site and press Skills button for each.You'll see that skill descriptions are exactly from that original version of NGE. Funny, eh?Resume: That website was built for lets call it Original NGE and then someone (Mr. Freeman?) invented that FPS gameplay and devs reworked all stuff in last few weeks before launch and never reworked texts and PR materials. This is SOE :)

    It wouldn't make much sense to change it considering they honestly have no idea what the game will be like in a few months...

    They were just trying to be cost effective!

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • RekrulRekrul Member Posts: 2,961
    It doesn't say when.

    With CU (pub 15? I think) they changed the TRE file encoding. Rather than each individual (i.e. "publish9.tre") file having it's own index, describing new contents, they changed it into single index (.tos). This index is not tre file specific, so just loading it, it's impossible to tell when a certain file was introduced or changed.

    Now, changes were obviously put in, NGE did not happen in 1 week. According to the designer's blog, NGE prototype was shown around the time CU went live. So given their typical pipeline length, 6 months before would make decent sense regarding implementation, and during this time it could have been put to the client-side.

    SWG is just such a horrible mess. Layer upon layer of legacy crap, not a single completed part, everything changed before it even goes live.


  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Rekrul
    It doesn't say when.With CU (pub 15? I think) they changed the TRE file encoding. Rather than each individual (i.e. "publish9.tre") file having it's own index, describing new contents, they changed it into single index (.tos). This index is not tre file specific, so just loading it, it's impossible to tell when a certain file was introduced or changed.Now, changes were obviously put in, NGE did not happen in 1 week. According to the designer's blog, NGE prototype was shown around the time CU went live. So given their typical pipeline length, 6 months before would make decent sense regarding implementation, and during this time it could have been put to the client-side.SWG is just such a horrible mess. Layer upon layer of legacy crap, not a single completed part, everything changed before it even goes live.

    I don't buy into the NGE being developed that early on. I would say about a month and a half before launch MAX with them doing pizza delivery late nights to get it ready for Julios's deadline.

    I think it was total off the cuff development and done at the last minute with a "get it in and we will sort it out after so we can make the deadline" kinda release.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • mindspatmindspat Member Posts: 1,367

    Just an observation:

    Around June-August of 2005 while hunting NS on Dathomir with a few guildies I noticed the new "hit boxes".  It was quite obvious and very annoying to say the least.  A player with a polearm had such a huge "hit box" when this was first implemented it created quite a few problems when everyone was in a close proximity. 

    I believe the NGE was being planned imediately after the CU showed it was a failure.  While it was a decent attempt as establishing a more tactile gaming experiance it was a poor direction from the previous state of the game.  When a fair share of the players left due to the CU they instantly had to make it "more star warsy!!"

    The NGE was a total scam.  It's undeniablly the grossest act of consumer fraud committed by an online line mmo service provider; Hurry and prepay for new abilities to command stronger pets!!

    The CU lasted what, 6 months?  The NGE has lasted 8 and it's still in a VERY bad posistion in relation to online gaming.

    Smedley allegded there were no plans for an expansion in 2006 and they were going to have the game polished within "6 months".  Then someone linked a resume' by one of the SOE developers who credted working on the newest SWG expansion slated for release in 2006.  There were never attempts to port SWG to the PS3 although it was the primary focus of the build for the enhancements; sorry, no source.

    "Restuss" was a phallacy to instill a presence of the GCW.  The next expansion was, is, actually for the GCW.  It was to have a HUGE space presence in added content while turning a few other cities into dynamic environments like Restuss.  The Restuss was an effort to give the existing player base something to feed on in a sense of "what's to come".

    The complete kit for SWG "is" intended to be "it".  I find it hard to believe that SOE would not attempt to through everything out there with this next title.  It is legit.  It is slated for November. 

    The game is over.

    The only thing I miss is the diverse community and challenging game play which rewarded those who assumed the roll of their characters.  Entertainers were an awesome thing to have in this game.  Dynamic crafting was a huge success.  The combat was always mediocre and has only gotten worse...

  • webvirwebvir Member Posts: 18


    Originally posted by Rekrul
    It doesn't say when.

    With CU (pub 15? I think) they changed the TRE file encoding. Rather than each individual (i.e. "publish9.tre") file having it's own index, describing new contents, they changed it into single index (.tos). This index is not tre file specific, so just loading it, it's impossible to tell when a certain file was introduced or changed.

    Now, changes were obviously put in, NGE did not happen in 1 week. According to the designer's blog, NGE prototype was shown around the time CU went live. So given their typical pipeline length, 6 months before would make decent sense regarding implementation, and during this time it could have been put to the client-side.

    SWG is just such a horrible mess. Layer upon layer of legacy crap, not a single completed part, everything changed before it even goes live.




    This
    stuff appeared in tre files after pub25. And some peeps remembered it appeared
    in ToOW beta files too but devs called it "mistake". I digged all related tables
    and found that that PR text are more about never released templates-based system then about
    real state of game. So things changed so fast that new NGE went live so fresh
    and unfinished.


    Around
    afterCU summer they created that 9 templates prototype described in linked post.
    Doods from LEC approved it, marketing created materials, remade website but in
    last month or two somebody popped with FPS gameplay and they decided to leave 9
    classes but to write abilities from scratch to match twitch system.

    This
    is how things can be reconstructed from facts i know.

    History
    repeating and this is really looking like orig. CU concept and CU we got live.
    They always do one work then kick it and rewrite stuff in last month. :|

  • iskareotiskareot Member Posts: 2,143

    What spat said.

    And yes alot of us saw those hit boxes on BRIA, but we thought it was somthing being fixed at the time.

    On another note: there was some emails floating around inviting people to test things in Texas, it was the NGE and there is a few people that should be known for the great input they gave.

    There was a few CORRs that went, but it was so obscene at how it ended up.

    No doubt the NGE is the biggest flop I have ever seen in my 25 years plus of gaming, next to the ATARI 2600 version of the game E.T. -- (which was sooo bad and set up to be a good game that they actually changed the price in the first week)...

    But like spat said, I miss the people, diversity ,complexity, choice, risk vs reward game.   At least I see I am far from being alone in that statement.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • RekrulRekrul Member Posts: 2,961
    I think this has something to do with expertise.

    For all combat classes there is basic class, the linear progression as it's in game now, and two separate branches which are a set of progressive abilities, but each specialized, for example a melee BH and a pistol BH.

    I'm guessing this is the original expertise design, which foresaw each profession spliting into two, just like traders do.

    But probably the changed the expertise before even pushing it to live (or at least making it public), and redesigned it again to copy the WoW system.

    As a matter of fact, comparing the trader vs. combat professions, I'm guessing that this expertise was supposed to go live some time much earlier, but for whichever reason it was delayed. Comparing this data to other, it perfectly matches the current "specialization", or at least what the traders get.

    In typical SOE fashion, this specialization was probably gated, and after the NGE fiasco, they decided they need something different. First, the diversity as provided by two static branches per profession were not enough, and second, they couldn't afford another revamp after NGE. So they simply let everything rot.

    But judging from complete data, and reconstruction of abilities, this is actual live data, it's just not enabled on the server. I'm just not in the mood to mess with it anymore right now.

    The new expertise seems to be completely new design. It's kinda like the original CU and pub 15 CU. SOE seems to spend extreme ammounts of implementation time on stuff that's scrapped before it's even launched. No wonder they don't get anything done.


  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278


    Originally posted by iskareot

    , next to the ATARI 2600 version of the game E.T. -- (which was sooo bad and set up to be a good game that they actually changed the price in the first week)...


    I only wish they could take the NGE out into the desert and bury it.
  • wolfmannwolfmann Member Posts: 1,159


    Originally posted by iskareot

    What spat said.

    And yes alot of us saw those hit boxes on BRIA, but we thought it was somthing being fixed at the time.
    On another note: there was some emails floating around inviting people to test things in Texas, it was the NGE and there is a few people that should be known for the great input they gave.
    There was a few CORRs that went, but it was so obscene at how it ended up.
    No doubt the NGE is the biggest flop I have ever seen in my 25 years plus of gaming, next to the ATARI 2600 version of the game E.T. -- (which was sooo bad and set up to be a good game that they actually changed the price in the first week)...
    But like spat said, I miss the people, diversity ,complexity, choice, risk vs reward game.   At least I see I am far from being alone in that statement.



    Actually, I was one of those invited to Austin. Not sure if I got the email still...

    Only reason I didn't go was that SOE kinda forgot I was european, and that their "budget people" only allowed national flight costs covered.

    Ofcourse, I later heard from other attendees that it was the NGE being showcased, and only the noobie station.

    and ofcourse, most of those people were "yes" people, who didn't dare to say anything bad..They had a free weekend afterall...

    I later told Tiggs(right before her deleted post that made her clear her desk and be escorted out of the building), that if they had gotten me there, I would have when the group meet Smedley and Helios, made a number of cancelling my account right in their faces, and walked out.

    Most of those attendees are senators now....

    I'll see if I can dig up that email, hopefully, I didn't delete it when I first saw the NGE.

    imageThe last of the Trackers

  • suskesuske Member Posts: 714


    Originally posted by Bob_Blawblaw

    Originally posted by iskareot

    , next to the ATARI 2600 version of the game E.T. -- (which was sooo bad and set up to be a good game that they actually changed the price in the first week)...

    I only wish they could take the NGE out into the desert and bury it.


    my  cat wouldn't bury the nge in his litterbox
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