The last week we could participate in an event that the equipment of development of Dark & Light organized exclusively for the press. After our contact with the awaited MMORPG in the two last editions of the E3 of Los Angeles, this one became the first time that we could enjoy the game to the complete one - or therefore it at least makes intuit the fact that Dark & Light already it has been on sale for a pair of months.
Dark & Light (PC)
The problem is that, after to have dedicated a good number to him of hours to aforesaid final version, still we are incapable to appreciate the great progresses and the improvements that supposedly must have received the game since we played it for the first time now it does almost more of a year
Dark & Light (PC) As you already know, the original idea of Dark & Light was to offer an immense world to explore, and in which, thanks to his possibilities, the player could carry out a parallel life. Although in general terms that is the objective of most of MMORPG of the market, the certain thing is that Dark & Light tried to offer a vision of the deep and complex sort, moving away then of the patterns imposed nowadays by games like World of Warcraft or Everquest 2.
Dark & Light (PC) In fact, they were his own developers that they assured us that, if to some other game of roll online were going to look like Dark & Light, that was Star Wars Galaxies. The idea promised, yes, coverall for the experts of the sort. But nothing else far from the reality
First that hit us when playing Dark & Light it was the terrible optimization of the code, that derives frankly to a yield under even in the most powerful equipment. It costs to us to understand that in a P4 3000Mhz with 2 gigas of ram memory and one graphical card 6800GT, the the 30 game does not even happen of frames per second in the lower profiles of graphical configuration.
Dark & Light (PC)
We suppose that that is the price to pay to have the possibility of taking a walk by a world of more than 30,000 km totally opened, but although it is a decision that tends to displease the followers of the MMORPG, the partition of the world in zones with intermediate periods of load had been a good solution to said handicap, so and as they have demonstrated or to 2 Everquest or he himself World of Warcraft (although this last one to a lesser extent).
Dark & Light (PC) But at graphical level, there is something is more bleeding: the artistic design of the game. For long time that we did not see in sort some or design for the personages so unfortunate, nor a so empty, insipid world and really, I have been lacking of hook. Because although it is truth that the Ganareth is immense, also it is certain that as soon as some is incentive to explore its earth. The world of Dark & Light is a repetitive mountain succession - higher than others splashed by which another town (badly del that already suffered, to a lesser extent, Star Wars Galaxies). Nor so at least these offer much more that a group of small houses surrounded by a wall. Without doubt, a deception for which enjoys finding surprises and details while they take a walk by the game.
Dark & Light (PC) Although to occur returns with the dragoon is a true one happened - special mention to the landscapes that we can see from skies, clears hipo-, we have the sensation which NP Cube has forgotten that so that a world is amused not only coarse whereupon he is great, but that is necessary to dress it elements so that the player really feels in an alive world, and not in a simple virgin land extension.
Dark & Light (PC) But where really Dark & Light demonstrate to be an unfinished game, it is in the juiceable section of he himself. So and as it is right now the game, is difficult to amuse itself with him. So that? Because, so far, nor the combat is amused, nor either the alternatives to this one (crafteo, mainly), basic pillars on which any MMORPG is due to sustain.
What in the world are the devs doing showing off DnL to the press instead of working on the patch? Do they really think the game is so great that they have to show it off to the press? It might be why the development team doesn't communicate with the playerbase because in their warped reality, they think the game is great. So great that it demands a special press-only event.
Maybe I read it incorrectly, but running an event for the press with the game melting away isn't a good idea, assuming that you know the game is actually melting away.
I am really beginning to think the devs are literally on fantasy island where Mr. Rourke has put a spell on them into believing that their land simulation is actually a fun and great game.
Originally posted by SBE1 ink the devs are literally on fantasy island where Mr. Rourke has put a spell on them into believing that their land simulation is actually a fun and great game.
The similarities are certainly there... tiny tropical island, and we even have a candidate for Tatoo. I won't mention his name but it starts with "w"
In any case, whatever version they are showing the media is not impressing them.... surprise, surprise.
Comments
used systran translator
PAGE 1
The last week we could participate in an event that the equipment of development of Dark & Light organized exclusively for the press. After our contact with the awaited MMORPG in the two last editions of the E3 of Los Angeles, this one became the first time that we could enjoy the game to the complete one - or therefore it at least makes intuit the fact that Dark & Light already it has been on sale for a pair of months.
Dark & Light (PC)
The problem is that, after to have dedicated a good number to him of hours to aforesaid final version, still we are incapable to appreciate the great progresses and the improvements that supposedly must have received the game since we played it for the first time now it does almost more of a year
Dark & Light (PC)
As you already know, the original idea of Dark & Light was to offer an immense world to explore, and in which, thanks to his possibilities, the player could carry out a parallel life. Although in general terms that is the objective of most of MMORPG of the market, the certain thing is that Dark & Light tried to offer a vision of the deep and complex sort, moving away then of the patterns imposed nowadays by games like World of Warcraft or Everquest 2.
Dark & Light (PC)
In fact, they were his own developers that they assured us that, if to some other game of roll online were going to look like Dark & Light, that was Star Wars Galaxies. The idea promised, yes, coverall for the experts of the sort. But nothing else far from the reality
Head Joint SoundCloud Page
https://soundcloud.com/headjointambient1
PAGE 2
First that hit us when playing Dark & Light it was the terrible optimization of the code, that derives frankly to a yield under even in the most powerful equipment. It costs to us to understand that in a P4 3000Mhz with 2 gigas of ram memory and one graphical card 6800GT, the the 30 game does not even happen of frames per second in the lower profiles of graphical configuration.
Dark & Light (PC)
We suppose that that is the price to pay to have the possibility of taking a walk by a world of more than 30,000 km totally opened, but although it is a decision that tends to displease the followers of the MMORPG, the partition of the world in zones with intermediate periods of load had been a good solution to said handicap, so and as they have demonstrated or to 2 Everquest or he himself World of Warcraft (although this last one to a lesser extent).
Dark & Light (PC)
But at graphical level, there is something is more bleeding: the artistic design of the game. For long time that we did not see in sort some or design for the personages so unfortunate, nor a so empty, insipid world and really, I have been lacking of hook. Because although it is truth that the Ganareth is immense, also it is certain that as soon as some is incentive to explore its earth. The world of Dark & Light is a repetitive mountain succession - higher than others splashed by which another town (badly del that already suffered, to a lesser extent, Star Wars Galaxies). Nor so at least these offer much more that a group of small houses surrounded by a wall. Without doubt, a deception for which enjoys finding surprises and details while they take a walk by the game.
Dark & Light (PC)
Although to occur returns with the dragoon is a true one happened - special mention to the landscapes that we can see from skies, clears hipo-, we have the sensation which NP Cube has forgotten that so that a world is amused not only coarse whereupon he is great, but that is necessary to dress it elements so that the player really feels in an alive world, and not in a simple virgin land extension.
Dark & Light (PC)
But where really Dark & Light demonstrate to be an unfinished game, it is in the juiceable section of he himself. So and as it is right now the game, is difficult to amuse itself with him. So that? Because, so far, nor the combat is amused, nor either the alternatives to this one (crafteo, mainly), basic pillars on which any MMORPG is due to sustain.
Head Joint SoundCloud Page
https://soundcloud.com/headjointambient1
PAGE 3
And it is that when fighting in Dark & Light, we remembered that sensation of fragility and imprecisi
Head Joint SoundCloud Page
https://soundcloud.com/headjointambient1
Here I am trying to figure out the
" juiceable section of he himself "
Ok.. figured it out.. gotta go...
Okay, this takes the cake.
What in the world are the devs doing showing off DnL to the press instead of working on the patch? Do they really think the game is so great that they have to show it off to the press? It might be why the development team doesn't communicate with the playerbase because in their warped reality, they think the game is great. So great that it demands a special press-only event.
Maybe I read it incorrectly, but running an event for the press with the game melting away isn't a good idea, assuming that you know the game is actually melting away.
I am really beginning to think the devs are literally on fantasy island where Mr. Rourke has put a spell on them into believing that their land simulation is actually a fun and great game.
Just totally blows me away.
In any case, whatever version they are showing the media is not impressing them.... surprise, surprise.