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Not another one BAH!!

MMORPGs are springing up like never before. The problem I see is that they are all starting to have the same feel to them.  Just a quick time line of some of the BIG names UO EQ DAOC. As we saw in UO it will full on PvP and this made for a very interesting game. The way it was handled was great you kill someone you have a consequence for it. But like real life you kill someone you can take what they have. Then came EQ the graphics were improved and game play was much better. The problem was long hours needed to be spent to go no place. Also was camping problems. Lets say you wanted an fbss which is junk in the game now but back in the day was a very good item. You have been camping the spawn spot for around 28 hours now along comes Joe who wants to take the spawn and he is more powerful than you so he will just KS it. Now aggravated the only thing you can do is call a GM and wait for hours to get some help. It would be nice to get a group of your buddies to help you just kill him and run him off but no such luck in EQ. Then DAOC at last another game that pulls PVP back into the picture. This method worked well realm vs realm to only problem with that was spies. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

 

Ok to the point now all the games that are being put out now are almost clones. On top of that they are putting in dueling styles of PvP that is a joke. Do you think consent would have worked in games like WarCraft III? Hell no you fight you die or you win that is the point of the game. Even most of the custom games made by players have some way to kill others. So when are we going to get a full on PvP like UO but updated to our standards of play today. Something if you feel like turning around and killing the person next to you, you can. With consequences of course.

Comments

  • LrdHadesLrdHades Member UncommonPosts: 164

    Actually the games that are moving to dynamic instancing, which moves a lotta stuff around randomly, are probably the next big thing.

    The problem is that character development isn't likely to get any better, and will still be a boring timesink. If games move to a level-by-questing system, or allow the increasing of skills via offline macroing then that might make some of the tedium go away.

    Guildmaster
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    Supreme Leader Hades
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  • FinweFinwe Member CommonPosts: 3,106
    Ya, PvP is needed. All this linear crap really gets annoying. After the first 3 carebear 100% games....It just got boring....And now the easterners are spitting out those carebear games left and right, with a few exclusions like lineage. But the west just keeps on spitting out the boring, linear, go kill big bad orc games left and right at a slower pace.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • AdrealAdreal Member Posts: 2,087

    "MMORPGs are springing up like never before..."

     

    Right on. I was recording on a notepad on my computer each mmorpg out there. Due to boredom, I even had more MMORPGs listed than mmorpg.com. It was well over 100 anyway...but then I just stopped recording them because they were coming out too fast.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

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