Bluewolf - did they have a miracle fix to the lag & ati issues? My sub ran out on 3/19 (not even 10 days since I last played) & up until that time I was still getting lagged to death.
Here are my specs: Alienware P-4 2.8HT, 512 mb rdram, ati 9700 all-in-wonder pro 128 mb rdram, comcast cable internet, and my game setting were set to medium or a bit lower.
Like I said in my previous post - I like the game, but the performance was not there.
Peace
RaddMonz Hz: Sobuk il Radd-Dawn: Dwarf/Warrior/Mage/KNoC/Druid/Cleric/Blksmth/Wpsmth/Scholar AC2: Kaled il Radd-Frostfell: Tumerok Invoker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ...and all at once the chaos ceased...
CoH: Mr E-Man, Energy Arc, IG-2112MD, Slayer Faith, Master TimeLord Mr E-Being CoV: Mr E-Villain, Dark Willow, Cold Satisfaction, Mr E-Mech, Mr E-Lectric Freedom Server
Originally posted by RaddMonz Bluewolf - did they have a miracle fix to the lag & ati issues? My sub ran out on 3/19 (not even 10 days since I last played) & up until that time I was still getting lagged to death. Here are my specs: Alienware P-4 2.8HT, 512 mb rdram, ati 9700 all-in-wonder pro 128 mb rdram, comcast cable internet, and my game setting were set to medium or a bit lower. Like I said in my previous post - I like the game, but the performance was not there. Peace
RaddMonz Hz: Sobuk il Radd-Dawn: Dwarf/Warrior/Mage/KNoC/Druid/Cleric/Blksmth/Wpsmth/Scholar AC2: Kaled il Radd-Frostfell: Tumerok Invoker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ...and all at once the chaos ceased...
I have never had any lag issues, I think your problem is performance issues with you ATI card. There is no lag in Horizons or very rarely anyway and I have been playing for just over a month. Here is my machine specs...AMD Athlon XP 2200, 512MB Ram, and an ATI 7500 64MB card, a cable internet conection...and the in game graphics are set to 1280 x 1024 rez, and med - high for detail..I honestlty dont have any lag issues or performance issues at all. I did here about a bug with DirectX and the higher end ATI Cards so, considering your machine should outperform mine by the specs that you gave me, I would think that your video card is the problem.
I actually had one issued with performance when I first bought the game I was running with 256MB of RAM, it made the game look a little choppy unless I turned the graphics way down, adding another 256MB though took care of the problem and I have the graphics turned back up.
I would definitely have to agree with the posters above stating this is a bad game.
I played an Elemental Archer to 50, yes kiting like crazy, and expected them to get nerfed. Not only did they get nerfed but they were made completely useless. I also played a Spirit Disciple (monk) because they were always far underpowered and I figured there would be no fear of nerf. Boy was I wrong. For a class that was already struggling they completely ruined monks and reduced their one useful skill, foresight, into nothing more than a snide joke used to demonstrate their inability to do....anything. My monk was 37 Spirit Disciple / 35 Spiritist.
Yes, multiclassed which was an awesome idea of theirs. In this instance it actually helped this character to be better than any of his counterparts, still lacking, though. Most times multiclassing only ruins characters, though.
The devs lack foresight, intuition, understanding of their game, vision and any clue of how to balance. Weakening classes that clearly need help and only really addressing problems after they've infuriated their player base to the point of cancellation.
The original poster points out how there's no high-level content. In fact the game is so barren at the higher levels that you are literally restricted to one or two hunting grounds. The problem with games released lately is that everything is attainable to everyone fairly easily. No uber-rare drops or camping for days. Everyone complained about it in EQ, but having unique items in-game really is a status symbol. Down with Evercrafting.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
I played HZ from beta into retail and quit a week ago.
You need a high end pc to run the game or you have to drop all graphic goodies to a minimum.
With my PC with a AMD2400, 1 gig mem and Geforce4 graphics card I got 20 fps in open area and 10 fps when there are a few people arround.
With events 20+ people I get 1-2 fps.
This game has the worsed loading times one can imagine to start the game and to travel between areas.
The characters all look the same its a laugh to se a noob with lowest armor and to see a lvl 80 with high armor and the only differents is a slight color change.
Always the same boring quest....Kill X monsters and come back to get reward.
A few npc's give you quest to run across the country and collect things.
Most different skills you get until lvl 20 then they repeat every 20 levels with a powerful version.
If you got Skill I at lvl 13 for instance, you get Skill II at lvl 33 which I find extremely boring.
The crafting is done nicely but it makes many people very unsocial.
They retreit themselves from grouping and having fun just to get another skill in crafting again.
Monsters don't drop anything other then crafting stuff and I miss the excitement of haveing a great drop.
Haveing a plot is like haveing a first price in lotery.
At one time when people made a bridge to an isolated parts with plots they discovered that the plots where not enabled.
I think I would have quit right after that...but I wasnt one of the builders.
The next day when normal people got to work from 9 to 5 they enabled the plots in the morning and within 2 hours all good spots where taken.
Well I can go on for some more but I think this is enough.
These are my findings of the game as I experienced it.
I've played AC, AC 2, DAoC and SWG before, have participated in the Ryzom beta and I'm still active in AC for nearly 4 years now. I began playing HZ in the late beta stages and ended actively playing 3 weeks ago, although I still have an active account and log on now and then to keep up-to-date with developments in the game.
It had potential in the beginning, but one of the the things that are botheting me is that the whole gameplay is centered around crafting for one reason or the other. Monsters drop no loot besides crafting ressources and formulas. The quest system is in reality a task-system, telling you to repeatedly kill the same monsters over and over for a XP and (usually) a small amount of cash. After the 5th or 6th repetition of the quests rewards drop to encourage doing something other. But, for a level range of 10 levels (like, in case of my reaver/cleric character which is 51 at the moment this covers Lvl 50-59) there are usually 3 (three) different tasks to do.
There are no other useful rewards, no unique items, everything has to be playermade. That's the next problem... To improve you armor, weapons, jewelry and other stuff you'll need so called rare drops from certain monsters. For Tier III Armor improvements you'll usually need Granite Golem Fragments, for example. And on the whole game there are exactly 2 spawn points of these monsters, which also happen to be the target of one of the three quests(tasks) of a certain lavel range AND a ressource source for granite, which is needed to scribe spells. The word camping gets a whole new meaning there and the price for these ressources have already gone thru the roof.
The dynamic content is nice but - as everything in the game - is centered around crafting. You'll have to bulit bridges, generators, mines and whatnot, and usually you'll engage in the exciting task in bringing ressource A to Crafter XY for processing and carrying the processed ressource back to Crafter YZ for implementing. This process takes days and weeks and is the so called community effort. No way you can engage in fighting if your character is not near maximum level, because the attacking armies are too powerful for anything under 80 (100 is the max atm)
Balance between character classes has not been found yet, so you usually have the class of the month which can solo almost anything and the nerf of the month in which this class is reduced to ashes a month later (so done with archers, reavers, berserkers for example in the past)
I don't expect HZ to last for longer than a year. Since december, I have been member to 3 guilds, each consisting of at least 50 people. All of them have been disbanded because 90 % og the members quit and left for other games again. Server population is thinning out rapidy, even in peek times (weekends) you'll hardly see a soul anywhere besides the above described "hot-spots" which are crowded most of the time.
Speaking of emptiness ... that's another problem... you can run around the countryside for 15 minutes and not see a single mob to fight against Vast amount of the lands are empty, because monster spawn in static areas which are not connected to each other.
Housing... while it seemed to be a nice aspect at the beginning, it seems highly overrated in this game for me. If you managed to get one of the now sold_out plots you can build something. Besides a shop (which can only be built on commercial plots) or a crafting engine like smithy or essence channeler no buliding can be used for anything. If you bulit a house,n it sits on the landscape but you can't store things in it, there is no furniture, it doesn't have doors, you can't recall to it or anything. No chests, no additional storage and that after a considerable effort to either bulit it self or - if you prefer not to craft - a hideous amount of money to have someone built it.
There are improvements made in some small areas, but nothing which effects the game's basics. Dragons can fly now... armor can actually be dyed, so that there is some kind of individuality at least. But still, leveling is boring and tedious, rewards in the game are sparse at best and hunting is mostly running around seeking out mobs or fighting with others over a spawn point.
If you like a crafting simulation where you can play a tradesman, this game might be what you have been looking for. If you want to make a difference in a world by fighting evil (or good, whatever you prefer ) look somewhere else.
I'm back to AC meanwhile and with the upcoming changes I think I'll stay there for another long time. HZ will - in my opinion not survive the launch of WoW, MEO and others later this year but with the free trial you maybe should look for yourself.
AC: Gowenna, Ralia, Tomahawk Proud members of the Isparian Protectorate SWG: Gowenna, Yora Both retired HZ: Sretpirk, Gowenna, Lithran Proud members of The Silver Horde (all semi-retired)
Comments
Bluewolf - did they have a miracle fix to the lag & ati issues? My sub ran out on 3/19 (not even 10 days since I last played) & up until that time I was still getting lagged to death.
Here are my specs: Alienware P-4 2.8HT, 512 mb rdram, ati 9700 all-in-wonder pro 128 mb rdram, comcast cable internet, and my game setting were set to medium or a bit lower.
Like I said in my previous post - I like the game, but the performance was not there.
Peace
RaddMonz
Hz: Sobuk il Radd-Dawn: Dwarf/Warrior/Mage/KNoC/Druid/Cleric/Blksmth/Wpsmth/Scholar
AC2: Kaled il Radd-Frostfell: Tumerok Invoker
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...and all at once the chaos ceased...
CoH: Mr E-Man, Energy Arc, IG-2112MD, Slayer Faith, Master TimeLord Mr E-Being
CoV: Mr E-Villain, Dark Willow, Cold Satisfaction, Mr E-Mech, Mr E-Lectric
Freedom Server
bluewolf@warcry.com
Horizons Warcry
Saga Of Ryzom Warcry
Public Relations - http://www.boardsmd.com
I would definitely have to agree with the posters above stating this is a bad game.
I played an Elemental Archer to 50, yes kiting like crazy, and expected them to get nerfed. Not only did they get nerfed but they were made completely useless. I also played a Spirit Disciple (monk) because they were always far underpowered and I figured there would be no fear of nerf. Boy was I wrong. For a class that was already struggling they completely ruined monks and reduced their one useful skill, foresight, into nothing more than a snide joke used to demonstrate their inability to do....anything. My monk was 37 Spirit Disciple / 35 Spiritist.
Yes, multiclassed which was an awesome idea of theirs. In this instance it actually helped this character to be better than any of his counterparts, still lacking, though. Most times multiclassing only ruins characters, though.
The devs lack foresight, intuition, understanding of their game, vision and any clue of how to balance. Weakening classes that clearly need help and only really addressing problems after they've infuriated their player base to the point of cancellation.
The original poster points out how there's no high-level content. In fact the game is so barren at the higher levels that you are literally restricted to one or two hunting grounds. The problem with games released lately is that everything is attainable to everyone fairly easily. No uber-rare drops or camping for days. Everyone complained about it in EQ, but having unique items in-game really is a status symbol. Down with Evercrafting.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
Yeah
Everybody now is EXPERT on MMORPG...JIHA
I have been playing with my AMIGA 500 btw 1988 , a game called ELITE , and my first PC from 1989 i played Kings quest and Transport Tycoon ,lol
and i connectet fist time on internet 1992 in Sweden...
and now i have the worst pc that you can think of ,lol
So dont come here and talk about MMORPG ,You Newbee's
Yeah and Horizons is good, Great , and i still waiting for WOW
Zchronox Ranger lvl 82
HZ ,Wind Char
I played HZ from beta into retail and quit a week ago.
You need a high end pc to run the game or you have to drop all graphic goodies to a minimum.
With my PC with a AMD2400, 1 gig mem and Geforce4 graphics card I got 20 fps in open area and 10 fps when there are a few people arround.
With events 20+ people I get 1-2 fps.
This game has the worsed loading times one can imagine to start the game and to travel between areas.
The characters all look the same its a laugh to se a noob with lowest armor and to see a lvl 80 with high armor and the only differents is a slight color change.
Always the same boring quest....Kill X monsters and come back to get reward.
A few npc's give you quest to run across the country and collect things.
Most different skills you get until lvl 20 then they repeat every 20 levels with a powerful version.
If you got Skill I at lvl 13 for instance, you get Skill II at lvl 33 which I find extremely boring.
The crafting is done nicely but it makes many people very unsocial.
They retreit themselves from grouping and having fun just to get another skill in crafting again.
Monsters don't drop anything other then crafting stuff and I miss the excitement of haveing a great drop.
Haveing a plot is like haveing a first price in lotery.
At one time when people made a bridge to an isolated parts with plots they discovered that the plots where not enabled.
I think I would have quit right after that...but I wasnt one of the builders.
The next day when normal people got to work from 9 to 5 they enabled the plots in the morning and within 2 hours all good spots where taken.
Well I can go on for some more but I think this is enough.
These are my findings of the game as I experienced it.
I never ever consider do play it again !
Here just my 2 cents worth on HZ:
I've played AC, AC 2, DAoC and SWG before, have participated in the Ryzom beta and I'm still active in AC for nearly 4 years now. I began playing HZ in the late beta stages and ended actively playing 3 weeks ago, although I still have an active account and log on now and then to keep up-to-date with developments in the game.
It had potential in the beginning, but one of the the things that are botheting me is that the whole gameplay is centered around crafting for one reason or the other. Monsters drop no loot besides crafting ressources and formulas. The quest system is in reality a task-system, telling you to repeatedly kill the same monsters over and over for a XP and (usually) a small amount of cash. After the 5th or 6th repetition of the quests rewards drop to encourage doing something other. But, for a level range of 10 levels (like, in case of my reaver/cleric character which is 51 at the moment this covers Lvl 50-59) there are usually 3 (three) different tasks to do.
There are no other useful rewards, no unique items, everything has to be playermade. That's the next problem... To improve you armor, weapons, jewelry and other stuff you'll need so called rare drops from certain monsters. For Tier III Armor improvements you'll usually need Granite Golem Fragments, for example. And on the whole game there are exactly 2 spawn points of these monsters, which also happen to be the target of one of the three quests(tasks) of a certain lavel range AND a ressource source for granite, which is needed to scribe spells. The word camping gets a whole new meaning there and the price for these ressources have already gone thru the roof.
The dynamic content is nice but - as everything in the game - is centered around crafting. You'll have to bulit bridges, generators, mines and whatnot, and usually you'll engage in the exciting task in bringing ressource A to Crafter XY for processing and carrying the processed ressource back to Crafter YZ for implementing. This process takes days and weeks and is the so called community effort. No way you can engage in fighting if your character is not near maximum level, because the attacking armies are too powerful for anything under 80 (100 is the max atm)
Balance between character classes has not been found yet, so you usually have the class of the month which can solo almost anything and the nerf of the month in which this class is reduced to ashes a month later (so done with archers, reavers, berserkers for example in the past)
I don't expect HZ to last for longer than a year. Since december, I have been member to 3 guilds, each consisting of at least 50 people. All of them have been disbanded because 90 % og the members quit and left for other games again. Server population is thinning out rapidy, even in peek times (weekends) you'll hardly see a soul anywhere besides the above described "hot-spots" which are crowded most of the time.
Speaking of emptiness ... that's another problem... you can run around the countryside for 15 minutes and not see a single mob to fight against Vast amount of the lands are empty, because monster spawn in static areas which are not connected to each other.
Housing... while it seemed to be a nice aspect at the beginning, it seems highly overrated in this game for me. If you managed to get one of the now sold_out plots you can build something. Besides a shop (which can only be built on commercial plots) or a crafting engine like smithy or essence channeler no buliding can be used for anything. If you bulit a house,n it sits on the landscape but you can't store things in it, there is no furniture, it doesn't have doors, you can't recall to it or anything. No chests, no additional storage and that after a considerable effort to either bulit it self or - if you prefer not to craft - a hideous amount of money to have someone built it.
There are improvements made in some small areas, but nothing which effects the game's basics. Dragons can fly now... armor can actually be dyed, so that there is some kind of individuality at least. But still, leveling is boring and tedious, rewards in the game are sparse at best and hunting is mostly running around seeking out mobs or fighting with others over a spawn point.
If you like a crafting simulation where you can play a tradesman, this game might be what you have been looking for. If you want to make a difference in a world by fighting evil (or good, whatever you prefer ) look somewhere else.
I'm back to AC meanwhile and with the upcoming changes I think I'll stay there for another long time. HZ will - in my opinion not survive the launch of WoW, MEO and others later this year but with the free trial you maybe should look for yourself.
AC: Gowenna, Ralia, Tomahawk
Proud members of the
Isparian Protectorate
SWG: Gowenna, Yora
Both retired
HZ: Sretpirk, Gowenna, Lithran
Proud members of
The Silver Horde (all semi-retired)