Doubt anyone is going to come accross this post. But is it just me, or does this game almost exactly copy the WoW engine, from healthbar layout, the quick bar layout, to character screen select, to login menu and even graphics style. It kinda looks like someone took the WoW engine and just changed the models and textures around...
When I first saw this game, I though "Whoah is blizzard releasing another MMO?" until I saw it was done by NCSoft... Is there any particular reason for the similarities i'm noticing? Or am I just tripping?
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Still, I think it looks cool. Not great though.
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
This game has a chance, I for one like PlayNC games.
It's free, I'm sure it won't cost $10 for a new class, prolly $5. I spend that much on Oblivion downloads.
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Really this game seems to be structured a lot like GW, but with a deliberate WoW look and feel. The game is instanced to keep network requirements low and make a monthly fee unnecessary. The graphics, UI, and even the combat seems to be pretty similiar to WoW, and the game seems to be based around PvE (leveling and even more so ITEM HUNTING). The whole idea of 'running a dungeon' is just so reminicent of Diablo that its rediculous. This is definitely a Diablo-ish game laid out in a WoW format, probably in hopes of attracting the Blizzard fan-base. And hey! I bet it'll work.
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Don't think people here are claiming that WoW was first. What they are doing is using WoW as a basis of comparison, since it is likely that most of the people reading this have played WoW. I'm not a fan of WoW myself, but this seems like a sad attempt to bash it (or its fans) for no particular reason.
The thing that has driven me crazy about this game is trying to find out something about it. Since it was demo'd in May, there has been no news or information available. I've looked and seen nothing. If this turns out to be Diablo style gameplay, with support for things like an auction house and guilds built in, I'd buy it in a heartbeat. I would agree that it wouldn't really be an MMORPG, but I don't much care about that label. I just want a game that I can have fun with without being "required" to group up with a bunch of people for hours at a time to get anywhere.
If anyone can point me to information about this game that is more recent than June, I'd be very appreciative. I suppose that I could wait for Helgate: London, but this game sounds a lot like Diablo 3, which would be great if they pull it off.
I'm not trying to flame you or anything, but why does this amaze you? The chances of being caught are nearly zero. Legal repercussions if you are caught are highly unlikely. It seems like simple human nature at work. I'd be amazed if it didn't happen.
I am amazed at the complete lack of publicity surrounding this title. They were releasing screenshots, doing interviews, etc., just like every other game does throughout the pre-release period. This site is dedicated to publishing that hype. NCSoft is not new to the business. It just strikes me as strange that they haven't released more information for a game that supposedly is very close to shipping.
I said that they were 'going for a WoW look and feel', because the game looks like like WoW graphically, with the whole cartoony look, along with low poly count, as to appeal to casual gamers (who have low system specs). Might have been thinking about the UI too, cant remember now, havent seen a screenie for a while.
After playing it some and just from the people I know, I get the feeling that a lot of WoW players would be much more interested in playing a game like Diablo. I'm pretty surprised blizzard hasnt come out with Diablo III yet, but Dungeon Runners sounds insanely like a Diablo clone.
Im not really talking bad on it either, Diablo II is one of the greatest games ever created!
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think a carebear version of diablo,NwN etc and yer getting there!
nothing like wow or ddo
i would say more like a cross between diablo and dungeon siege but with better graphics
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Maybe I'm going crazy then. Highly saturated vibrant colors, toony stylized characters? I definitely see a connection with the WoW graphics.
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It does have many similarities to the style of graphics associated with WoW. This is for a number of reasons - first the WoW fanbase is huge so tap into it by familiarity. Additionally the success of WoW is down to the fluidity of game play due to low spec graphics i.e. runs easy unlike DDO. further more the graphics lend to the atmosphere of fun (and cartoon) and are therefor more pleasing to the crack console generation.
I for one can take or leave good graphics as it is down to the core game structure that makes a great game. This has RANDOM DUNGEONS...I say it again RANDOM DUNGEONS....this is going to bring mmorg out of the stone age!
all mmorg so far are simply complex platform games...you jump through the hoops the game designers give you! Here we have the beginning of a game with a soul! Yes, the game designers will still set boundaries with rules to play in but the element of randomness will mean that no two adventures will ever be the same.
Simply put it is one of the fundementals of having fun...yes... the unexspected....
Dungeon Runners may not end up being a great game but it will be the first to make a leap forward for mmorg evolution in the same way DDO has pushed the borders forward for combat....if only these 2 games would marry and create a bastard child!
maybe Blizzard is threatening to sue and they're trying to keep it on the downlow?
from the screens here, i think it looks like a fusion of WoW and CoH/CoV. dungeon crawling may be the main element of Diablo, but it's a common aspects of tons of games - all the way back to the pen & paper D&D 1st edition. it looks like they're shooting for the WoW playerbase on this one, but...that's not so smart. why would someone leave WoW to play a WoW clone or even play two WoW style games with similar game worlds, etc?
i could understand if this was something like World of Starcraft. i guarantee you everyone playing WoW would play both in that case...
from the screens here, i think it looks like a fusion of WoW and CoH/CoV. dungeon crawling may be the main element of Diablo, but it's a common aspects of tons of games - all the way back to the pen & paper D&D 1st edition. it looks like they're shooting for the WoW playerbase on this one, but...that's not so smart. why would someone leave WoW to play a WoW clone or even play two WoW style games with similar game worlds, etc?
i could understand if this was something like World of Starcraft. i guarantee you everyone playing WoW would play both in that case...
Well I would never play WoW but I would play Dungeon Runners.
Why? Random dungeons and its free. As I mentioned earlier(and like Diablo 2) the fact is it has random dungeons meaning no two adventures would ever be the same.
The human desire for change/new experiences is satisfied, not through grinding up levels to find new skills/items/bigger bosses, but by what is round the next corner and thus you are piqued by the element of surprise - i know which i find more fun!
But I agree with you that must WoW players will stick to WoW because they know it, like it and never get bored of paying to grind on it!
Random Dungeons aren't that great, firstly you will see the same dungeons over and over once you've played through a few. Sure they won't be exactly the same but each has only a limited tile set to construct itself from and mobs to fill it and other rules apply like keeping things like themes together, thus limiting the pool even further. So they will get predictable, very predictable. Which is fine if the game is free to play and even then there are plenty of other games out there that charge for basically the same thing.
Dungeon Runners isn't the first MMO to use random "dungeons" and instancing etc, Anarchy Online used (may even have been first for MMOs) random "dungeons" years ago through their missions, all a seperate instance for the player or group. Admittedly given the technology the random "dungeons" were good (after alot of bugs were fixed) till a point when you had seen enought that you knew basically where things would be. Dungeon Runners will be the same, maybe more varied due to the increase in technology but ultimately it all boils down to limits on resources for which random dungeons can be generated from.
Well that is a shame...I was really hoping Dungeon Runners would operate much like the random generator in D&D. In other words the instance would be assembled from many random parts so no 2 places could ever be the same. Even random monster generators would be enough to keep you on your toes...lazy devs.
Guess the technology is not there yet for a true random dungeon but I only hope it is around the corner...then a player would genuinely never know what was round the next corner...
March 6, 2003
ExArch was announced, but I don't know when their art style changed from the original TradeWars to what it looks like now.
ExArch is what Dungeon Runners was in 2003. ExArch art was originally concepted by Joe Mad
DR or ExArch Skeleton
World of Warcraft was relased in 2004, but to be fair the in game artwork was being shown in 2002.
Samwise did a lot of the concepting for World of Warcraft.
Samwise Concepts
WoW Skeleton
I would argue that Joe Mad and Samwise have similar styles and both happened to be making an online game around the same time as each other. More of a conincidence than an attempt to capture a market familiar with an already established style.
Sir, you know your stuff. Glad to see my observation is based on factual...stuff!
What you also demonstrate is the very long time line mmorpg have before hitting the shelves...I continue to hope that some devs out there have a game with true random features and just require the technology...but even so we won't see it for many a year due to the long incubation and developement time...the revolution is coming