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The luxuries of PvP

Good day to all. Here's a common question one could come up with:

Why does PvP gain so much popularity? Why PKing is so important (and vital for some) that almost every online game has to include such settings?

I'm only asking because I can't find a true reason that makes sense, other than the feel of superiority, reigning, and all-might.

n/a

Comments

  • GarrikGarrik Member UncommonPosts: 965

    Because simply it is fun to kill other people and have the competition of some kind to be the best (if the game allows it) it also adds things to do in the game in general and even gives it more realism. Back in the old fantasy days there where always murders and great battles happening, a game is just bland without having those elements in most cases.

    ________________________________

    "once upon a midnight dreary, while i porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, "give me back my free hardcore!"..... quoth the server, 404."

  • TorakTorak Member Posts: 4,905

    There is a difference between PvP and PKing (griefing)

    Do you mean PvP like DAoC and WoW in battlefields or open FFA PvP like in Lineage 2 and Shadowbane? (or any PvP server in just about any game)

    Games with consequenses for PKing like L2 or truely open ones like Shadowbane that have no penalties?

    You ran all the types together but they are completely different.

    As far as my opinion. I have no idea why people feel the need to PK or "grief" either, I guess just to be arses.

    PvP with purpose like Sieges, capture the flag style, battlegrounds is simply far more exciting and challenging then grinding on A.I. controlled, respawning, always the same, mobs.

  • SuitepeeSuitepee Member Posts: 921

    Some people PK people because they're bored and they want some kind of activity. They might even get equal-level/skilled opponents coming out in response to their 'griefing'.

    Some people PK people as part of roleplaying. They might only deliberately grief one race say,or people from one guild.

    But most of all,people PK people because they can. There's no rule against griefing someone. Unless it's verbally racist or otherwise.

    PvP provides us with competition. When the PvE runs a bit thin,it's nice to know we can go out and hunt people.

  • KhaelSUNKhaelSUN Member Posts: 394

    Why must a game have pvp? Well just like chess, monopoly, the olympic games, counterstrike... well just like any other game, a mmorpg (g = game) should have players competing, and as a result have winners and loosers. Why should mmorpgs be any different? Why do some braindead devs think they can call their pos treadmills for games?

    The best mmorpgs I've played in the past (UO + AC/DT) and the only kind I will play in the future (Darkfall) are built after the sandbox model, where devs create a world and a toolset, then let us players play the game any way we like. It's all about freedom, pvp combat, politics, world conquest, intrigues, or whatever we as players decide to do. And no instances ffs (it's not a frickin LAN game), it's supposed to be a living breathing thriving massive world,

    The alternative that has become the standard now a days is the linear mmorpg - dumbed down so any 5-year old can play. Devs have created a linear story line, and you follow the same line as the millions others playing the same game (in reality a singleplayer game with some extra options). And when you are done with your singleplayer game (hit level 60), then what? Thats the tricky part.. devs need you to keep playing and paying your monthly 15 dollars.

    I won't get into detail about how this is done, because then I'll get too pissed off, but if you played EQ, DAOC, or WOW you know how... basicly you are put in a treadmill where you can keep upgrading your equipment month after month, year after year doing the same boring fight vs the same boring monster, in your own little lan game instance where you are not disturbed by the rest of the world.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • SuitepeeSuitepee Member Posts: 921


    Originally posted by KhaelSan

    Because it's better to compete vs other players than vs computer bots. Counterstrike is not really that fun in the long run vs bots either.


    Especially since the bots have poor hitboxes.
  • Aison2Aison2 Member CommonPosts: 624


    Well i see  one thing as the main driving power:
    recognition

    they want to be payed tribute fot their "ubber skilz"

    i mean its all about recognition why do they want the bigass armor?
    couse they want the people to go whoaa about them
    they want glory!

    and pvp is a good way to get it
    ----------------------------------------------
     first you force the people who lose to you
    to see that you are better -at least as long as you do "fair fights"
    (mostly not really fear but appearing so)

    second they are rankings were the people can see how good you are

    and at least coming again to my  comment about the armor:
     its not in all games but in wow for example you get really good equipment for winning in pvp
    so when you are in the top ranks all people can envy you becouse of your shiny armor
    well at least the freak whos at the highet rank  gets
     with his golden shiny armor for sure a lot of  recognition

    and sometimes you even  can get real prizes for winning tournaments -something that should
    be able to get a broad mass of people excited



    also gotta aggre  with the comments above :
    the computer ai sucks
    so you look for a better enemy
    who can only be found in another player






    Pi*1337/100 = 42

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    i really perfer more pvp like how SWG (PRE-CU) was like ..... not the PKing "catch you when your killing a mob" or "kill someone 20 lvls lower then me" sort of thing, kinda cowardess and newbness if you ask me, just shows they cant kill people their own lvl.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by tvalentine
    i really perfer more pvp like how SWG (PRE-CU) was like ..... not the PKing "catch you when your killing a mob" or "kill someone 20 lvls lower then me" sort of thing, kinda cowardess and newbness if you ask me, just shows they cant kill people their own lvl.

    Well thats a mistake by the game developers, making a lvl 60 so much more powerful than say lvl 40 or a lvl 10. On AC/DT for examples a skilled lvl 100 mage can kill most people, even if they are lvl 200 or above. Mmorpg developers need to make level differences more subtle, letting lower lvl players have a good chance vs a higher lvl player. But games like wow and the other eq clones are made for PVE and PVP is an afterthought at best, therefore this stupid system where player skill means nothing. Upcoming Darkfall seems to be getting this right, here player skill will mean more than your equipment, level, etc.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

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