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SWGEMU - lost a "developer", now running crazy polls, probably looking for jobs. I think these polls are proof that SWGEMU will never be realized...much too much backend to build, unlike other EMUs like UO or WoW. My opinion is they are now at a pint where they realize it just is not going to happen without some LA or SOE love...
SOESWG -The NGE is pathetic and sad, way more pathetic than CU was, but certainly is fun watching it fail. The day they started removing the original developers is the day SWG started to die. Period. SOE has always sucked, as soon as the Verant/SOE news was released was indeed a sad sad day...
We are never going to see a stable, populated, Pre-CU Star Wars MMORPG ever again. The best thing we can hope for is a new SW MMO from a NEW company who understands a true sandbox. Until then it is all pipe dreams and rumor mills. Don't believe it? Come back in 6 months, a year, two years, whatever and prove me wrong...
Comments
I agree with you completely.
SWG died years ago, we're just now smelling the decay.
Former SWG beta tester and player
I am not a fanboi of the emulation effort, so please don't confuse me with them. But you are wrong Shuckles.
The challenging part of the development is already over. Communicating with the client, and understanding how to instantiate objects on the client in response to server commands is what it is all about. And they have done that.
The skeleton is built. The bones just need some flesh in the form of data, and combat resolution coding. They need to populate the database with spawn information, and quest information. They also need to teach the server how to handle combat related messages and coordinate that combat. That's not easy, to be sure, but not rocket science either.
At this point, using the codebase that has been delivered, numerous talented people out there could flesh out the server. You may even see some bastard versions of SWG that are not pre-CU, CU, or NGE. It's all about the ability to make the client dance. Stable, maybe not. But we never really had that to begin with.
I realize I said I quit. I never said it was forever
Aw, Shuckles is just sore cause his rumor was officially debunked hours after he posted.
I'm just funnin ya.
I realize I said I quit. I never said it was forever
People are still crying for roll back servers on the UO forums with EMU servers running any version you can imagine. The fact is that an EMU server is just never the same.
You don't get the same kind of cross section of players.
You don't get enough players.
The servers are too unstable compared to the real thing.
Former SWG beta tester and player
No argument on these points at all. I just don't think the duck is dead. Open Source release has seen to that. It never ceases to amaze me how many illiterate teenagers who can't spell "cat" know how to write working code.
I may just run my own and use some of my AI programming skills to make the NPCs be my friends. LOL
I realize I said I quit. I never said it was forever
Think about it. Do the big companies blow 90% of their development budget on network library?
Think about it. Do the big companies blow 90% of their development budget on network library?
We'll agree to disagree again. I would not call reverse engineering somebody else's data packets "coding to spec".
Now if you are referring to the amount of work, yes, there is much more WORK remaining. But the bulk of it is specifying NPCs, Paths, Quests, Behavior Scripts, and the like. The server just does not have as much code as most people think. The client is where the fun is. And that has already been written.
All this being said, I DO have a history of underestimating my projects.
I realize I said I quit. I never said it was forever
We'll agree to disagree again. I would not call reverse engineering somebody else's data packets "coding to spec".
Depends on how much experience you have with protocols.
SWG's is almost to spec.
Remember: They built SWG on top of Oracle's DB.
We'll agree to disagree again. I would not call reverse engineering somebody else's data packets "coding to spec".
Depends on how much experience you have with protocols.
SWG's is almost to spec.
Remember: They built SWG on top of Oracle's DB.
Actually quite a bit. In the 80s I wrote a Y-Modem server to run on a Tandem Non-Stop II, and worked on several protocol emulators that allowed PCs to communicate with mainframes (3270,3780, etc...), as well as designing my own encryption/compression algorithms to safeguard credit card transactions.
And I stand corrected if you know SWG is almost to spec. I may have given them too much credit for doing something tricky.
I realize I said I quit. I never said it was forever
Aw, Shuckles is just sore cause his rumor was officially debunked hours after he posted.
I'm just funnin ya.
Umm, what rumor of mine? Never had a rumor. I received a press release that was dated the 20th, posted it the 13th, and then lo and behold they issued a VERY SIMILIAR press release on the 20th. Okay, if that is officially debunking... lol right back at ya... hehe
Cool. Hopefully we will all have a decent game to be playing by then...without SOE's name on it. See ya then.