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Boy, lots of speculation about what will happen next with SWG but regardless of what happens with the game, I think everyone can agree that NGE or pre-CU, two aspects of the game that need a revamp are smuggling, and the GCW. Ive had a thought about what Id do, if I were running things, and wanted to see what the community thinks:
The very definition of Smuggling implies moving goods or services in and out of restricted areas. So, to me, the biggest barrier to Smuggling in SWG is the open travel system. So heres my proposal: Control of a given planet, is assigned to a particular faction, based on GCW battle results, either like the old system of # of bases on a planet, or by a daily battle event or something to that effect. Only characters with no factional alignment or with a factional standing that is positive with of the current controlling faction may travel freely to and from the planet via the shuttle system, or the public space port. In addition, the space immediately surrounding a controlled planet is patrolled by faction aligned space craft that will attack those with negative faction alignment on sight. Instantly, you have a REASON to support your side in the GCW and at the same time, create a need for Smugglers! Under this system, you could create a couple of special abilities for Smugglers:
1) Secondary space ports i.e. planetary landings that can only be accessed by smugglers, which they may have to fight/fly past hostile patrols to land in (or get out of).
2) The ability to craft and sell fake ids that would enable characters to access restricted planets via the normal channels.
Suddenly, you have an active, relevant GCW that puts factions in competition for access to resources, and possibly even the ability to get in and out of their own home. You also have a relevant demand for smugglers and a way for non-combatant professions to get involved in some of the action. Ive heard youve got a fast ship. I need to get to Corellia and Id prefer to avoid Imperial involvement, if you know what I mean. How much more Star Warsy, and Iconic does it get?
*edited for syntax*
Comments
The next time someone tries to make a SW MMO I bet they completely bypass trying to make a smuggling system and instead build the game around playing as a jedi or bounty hunter, ONLY.
NGE SWG seems to be headed in that very direction itself.
Former SWG beta tester and player
At any rate, nice ideas, choco. Hope they find a way to get implemented. If the Duck ever takes flight, you may have the opportunity to implement them yourself! I know if it does, I'll be doing something exactly like it on my project.
There's a sucker born every minute. - P.T. Barnum