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SWG's new "Autoaim" feature is crap.

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  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Elnator

    Originally posted by Obraik

    What profession did you pick for your new character, El?
    I know it's not the same as what was there pre-nge, but if you pick BH or Jedi you'll get expertise points every 5 levels (I think, might be 10) that allow you to spend on a bunch of various things to improve on your skills and abilities.

    Well I'm playing my CL80 BH on Lowca... I haven't found the expertise points yet... gonna have to check the keymappings to see how to bring them up.


    Look under the UI tab to assign a key to it.  Or you can open the menu thing (Esc) and it's an option in the list there.

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  • scaramooshscaramoosh Member Posts: 3,424

    Expertise are great but very flawed already, specially jedi ones.

    Jedi are still forced to wear their cloaks and robes for armor and everyone is basically the same cookie cutter temp :( I know pre nge Jedi all seemed to be the same too but i was hoping for change.

    I don't like how you can go down both dark and light sides of the expertise, makes no sense to me. I wish they did the paths seperate and you had to chose one or the other.
    I really wish'd too that there would be a master light and master dark boxes (different names ofcoruse).

    I also hate how your forced to chose 10k heals to survive, specially against BH and their sheild/armor.

    i really wish'd they'd place the Jedi armor in expertise instead of the robes/cloaks.

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    Also i was hoping they'd bring back the old UI, seeing as they brought bk the old group panels and it looks sooo off with the nge silver. They could also bring the old auto aim, the new one isnt any good. I prefer the NGe controls to it.

    Also TH confirmed u get more crits by having auto aim off, which is bad.

    I was also hoping for Ranger/CH and melee/tkm classes to come bk :( guess they wont!

    ^ If SOe/LA did the above i'd like the game ALOT more and i wouldn't be asking for pre cu back but to improve the game by making entertainer and Crafter expertise mean sumthing BIG :)

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    Don't click here...no2

  • ZaushZaush Member Posts: 371


    Originally posted by Seloth

    I have to honestly ask,
    And this combat system is better from cu or pre-cu how?
    seriously, here you all are discussing how to use a feature that was sound before all of this silliness. now you have to resort to remappig your mouse/keyboards to "enjoy" this new replacement for what NGE was supposed to NOT need.


    No it is not better then either Pre or CU, but is light years better than the FPS/Twitch combat system.
  • ZaushZaush Member Posts: 371


    Originally posted by Elnator

    Ok I monkeyed with this last night and got it back to working (for me) exactly how it did before NGE.  Thanks for the tips to those who took the time.  They helped me figure out how to fix this.

    Pre-setup:  Un Map all mouse buttons on the "target" tab.
    1) Mapped cycle target out to TAB
    2) Mappeed cycle target in to Shift-Tab
    3) Mapped select target and summon radial to left mouse button  (This was the one I couldn't find till Obraik mentioned he maps it to Mouse2)
    4) Turned off the 'secondary fire' option completely (normally mapped to mouse 2, all it seems to do is fire specials)
    5) Turned on 'fire specials from toolbar'
    6) Mapped "Toggle Autoattack" to the Z key (Where I had it pre-NGE)

    It's not mapped to the mouse but it is almost exactly how things were pre-NGE

    I select my target with the Tab key (or with left mouse button)
    I toggle my attack mode "on" with Z
    I fire specials with the keyboard


    It is truely ridiculous that I had to re-map 6 things to get it right though but it does work.

    Didn't get to play long this way but it seemed ok.


    Still not real happy with the whole '9 professions' mess but the "fanboi's" are correct... you can get combat back to the way it was pre-NGE if you can figure out what you want mapped where.   I wasn't looking for 1 handed combat I just wanted pre-NGE combat back... which I seem to have accomplished...

    I'll let ya know if I find the gameplay decent or not.  Not really expecting much.  But, so far, if you can get past the 'skill system is gone' it looks like the game has actually been moved a long way back towards Pre-NGE. 

    I do think SOE needs to add a 'custom setup' that automaps everything so that your interface is the same as it was in "classic SWG".  Maybe.... hmmm... name the autoconfig setting... "Classic"  or something massively original like that.





    Yeah, I am know fan of the NGE, and a lack of professions is what will stear me toward the DUCK, but for now the game is actually playable, no where near waht it used to be, but not cumbersome either.
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