I think when it comes down to DDO, if you have a desire to play it its better for you to go buy Guild Wars (original) or the Factions version or even both but both isn't needed and can be used as a standalone game. In the end, DDO really is simply a less polished version of Guild Wars with actual less features. In Guild Wars you can still play with hundreds of people at any given time. It has a higher population. Outside of the box prices and prices for expansions (which are optional) you pay no monthly fee. You can solo quite easily because you can use NPC group members called henchmen that you can get for free in nearly every outpost or city in the game. There is an storyline that will take you from place to place in the world and the story isn't to bad. You travel between areas is really good as well and quick. You also have the option of making an RPG character to go through the storyline and world like normal or make a PvP character at the max level and you pick your skills but only can be used in the PvP areas. As you PvP and even advneture with an RPG character you can unlock skills, weapons, etc for the pvp only characters as well.
WoW is worth the money I feel and a great game. Especailly if you don't worry yourself to much with the "endgame" so much but dungeons can be interesting (never did any raids since I don't like raiding at all). DDO outside of being a Dungeons and Dragons game (it's main appeal for me anyway which is why I gave it a try) isn't that good, especailly when you consider that it's designed the same way as Guild Wars and isn't as good. That's what makes DDO so bad I feel because it could have been a LOT more and it really does not justify it's price with it's design since Guild Wars was out before it and is going strong and is generally a better game in all areas.
If you want a Dungeons and Dragons game pick up Neverwinter Nights (the Platium version should have all the big expansions) and there are extra adventures that can be bought and downloaded or purchased in stores as well but they might come with the latest version of the game anyway save the last one to be released and the Pirates of the Coast adventure which I hear is great. Or wait until Neverwinter Nights 2 is released. With NWN you can play solo offline or with a group of people in player created or official adventures or on worlds players create an host with other people.
Originally posted by Effect I think when it comes down to DDO, if you have a desire to play it its better for you to go buy Guild Wars (original) or the Factions version or even both but both isn't needed and can be used as a standalone game. In the end, DDO really is simply a less polished version of Guild Wars with actual less features. In Guild Wars you can still play with hundreds of people at any given time. It has a higher population. Outside of the box prices and prices for expansions (which are optional) you pay no monthly fee. You can solo quite easily because you can use NPC group members called henchmen that you can get for free in nearly every outpost or city in the game. There is an storyline that will take you from place to place in the world and the story isn't to bad. You travel between areas is really good as well and quick. You also have the option of making an RPG character to go through the storyline and world like normal or make a PvP character at the max level and you pick your skills but only can be used in the PvP areas. As you PvP and even advneture with an RPG character you can unlock skills, weapons, etc for the pvp only characters as well. WoW is worth the money I feel and a great game. Especailly if you don't worry yourself to much with the "endgame" so much but dungeons can be interesting (never did any raids since I don't like raiding at all). DDO outside of being a Dungeons and Dragons game (it's main appeal for me anyway which is why I gave it a try) isn't that good, especailly when you consider that it's designed the same way as Guild Wars and isn't as good. That's what makes DDO so bad I feel because it could have been a LOT more and it really does not justify it's price with it's design since Guild Wars was out before it and is going strong and is generally a better game in all areas. If you want a Dungeons and Dragons game pick up Neverwinter Nights (the Platium version should have all the big expansions) and there are extra adventures that can be bought and downloaded or purchased in stores as well but they might come with the latest version of the game anyway save the last one to be released and the Pirates of the Coast adventure which I hear is great. Or wait until Neverwinter Nights 2 is released. With NWN you can play solo offline or with a group of people in player created or official adventures or on worlds players create an host with other people.
Did you play DDO? It doesn't sound like you played it. DDO and GW are nothing alike aside from the instances. DDO offers much more complex quests and a well designed character creation and custimization system (straight from 3.5 rulebook), with the exception of a few spells and abilities. The missions offered are very DnD like with the traps, loot, monsters and etc.
DDO just isn't enjoyable if you rush through it, which you can once you've done the mission a couple times. The game is meant for casual players, because it doesn't take you long to get into the game and get to the mission and to have it completed with the exception of a few missions. The key is finding a like minded group of people. I'm not discounting that a lot of you had a bad experience in DDO, but a lot of the complaints are about things that were made known before the game released, so it's your own fault for trying a game that you knew you wouldn't like from reading the overview and reviews.
People are mad because DDO is a niche game that only appeals to a small group and people have been waiting for a large explorable persistent world type DnD MMO. People were disappointed with one city and all the instance content, therefore blinding them from truly judging the game on its own merits, instead they compared it to every other MMO and to the past DnD games. You can't expect game developers to make every game just like that one over there and that is the mentality that a lot of DDO "tryers" have and had. They think that because WoW, EQ and etc are large persistent explorable worlds, that every game has to be that way. Well DDO is a niche game and people have to deal with it. Complaining about a game and making fals accusations towards it, just because you don't like it isn't fair.
I'm not too keen of DDO myself, but I'm objective enough about things to judge the game on its own merits, not the merits of other games. I went in with an open mind, played it, judged it on it's own merits and then thought about it this game is the right game for me. The answer was, "not at this time," so I moved on. Now I am playing EQ2 and SWG, while also playing Oblivion.
Yes I have played DDO. I didn't stay past my free month and still feel I wasted my money. Yes it has instances but there are other things that are similar. You still meet in areas with other players and get into groups the same way. Like Guild Wars you run through missions or quest. You do so in order to unlock other areas or simply to get rewards.
In GW it's items, experience, and money. In DDO it's the same but things are in chest mostly. You get experience from doing the actual quest. Yes DDO has more character creation options but that really is meaningless in the end since you try to get the most effective build anyway and after a while certain builds become the norm over others. GW allows you to multi-class as well. You are limited to two in GW while three in DDO. Like DDO in GW you have to decide which skills you put points into and which skills and attacks you want to use and focus on. The presentation is different but you are doing the same thing in the end I feel.
I haven't noticed traps in GW but things aren't so different from DDO. You still fight enemies, run into ambushes, have to fight boss type enemies in the missions you take part in.
As for rushing through it. You end up rushing no matter what. The combat is fast and you end up spamming your moves. YOu can't do so much with spells since mana is limited but the goal is to do as much damage as fast as you can and not get hit since you might not have the health or there might be limited healing locations.
Oh yeah DDO has voice chat which I think wasn't really a good thing since it split the players into two. Ones that wanted to voice chat which caused them to ignore what was typed in and that screwed up the group dynamic. Then there are those that didn't like voice chat for whatever reason and they have a right not to want others to hear them. So maybe they turned that option off to reduce lag or simply because they didn't didn't want to hear the voices for any reason. They didnt' hear what was going on and the voicers didn't type what they were saying. Voice chat also sped things up I feel since the actions of typing to chat slows down things, without that you just kept on going and didn't have to stop.
I read what DDO was going to be like. I might not have known everything since I didn't beta the game but I do know what could make for an enjoyable DnD experience and tried my best to imagine what a MMORPG version would be like. I didn't expect it to be like other MMORPGs because it shouldn't have been because this is DnD and they were suppose to be trying for a real experience. I like DnD and enjoy the Eberron setting. It's my favorite setting out of the Dungeons and Dragons settings that have been put out over the years. I know well what classes and combat should be like. What I didn't like was DDO presentation and how it did things.
DDO did not have to be niche game, it became one due to how it was made in the end. DDO had a built in playerbase to draw from. The same way Star Trek Online does, the way World of Warcraft did, and the way Star Wars Galaxies did but it didnt' reach (well hold mainly) it due to design and decisions in the end. A design in the case of Guild Wars (which is not hard to see at all I feel) that is very similar to Guild Wars but simply not as good on a number of levels.
Originally posted by dreadman Now im more confused than ever. I did like some parts of DDO very much. But it didnt seem to be finished yet, half completed somehow? Wow has a nice look to it and its easy to get into. But all this raiding cant be done with my working hours. So ill play a char to level 60 and then its over? Maybee... Guild wars seems very intressting, looks nice and promising but the world in the game seems very limited.
I guess i will roll the old dice and just go with one game
Well you don't really have to raid. You could just get into PvP if you're interested in that and it won't -always- take long periods of time. Plus a lot of people find it interesting playing up different characters (most decidedly on different factions). And then there's the expansion to look foward to, and from what the reviews say, you'll spend a great deal of time between level 60 and 70.
DDO is not casual friendly unless you have a group of friends who all login at the same time and play together. If you do not have a group of friends such as this you will spend most of your time looking for a group. Even being in a guild doesnt matter much if when you login everyone is running quests. In which case you will spend a lot of time trying to get a guild group together and then searching to fill the holes.
No DDO is not casual friendly at all. Levels 7 to 10 are strictly for hardcore types.
And im regretting it. Sure its fun and all, but not when you must leave in the middle of quest because your girlfriend nags at you or its only 5 hours till morning and work
Well, ill try if for a month and then ill see if Neverwinter 2 might do it for me.
Originally posted by Sycondaman Originally posted by dreadman
Now im more confused than ever. I did like some parts of DDO very much. But it didnt seem to be finished yet, half completed somehow? Wow has a nice look to it and its easy to get into. But all this raiding cant be done with my working hours. So ill play a char to level 60 and then its over? Maybee... Guild wars seems very intressting, looks nice and promising but the world in the game seems very limited.
I guess i will roll the old dice and just go with one game
Well you don't really have to raid. You could just get into PvP if you're interested in that and it won't -always- take long periods of time. Plus a lot of people find it interesting playing up different characters (most decidedly on different factions). And then there's the expansion to look foward to, and from what the reviews say, you'll spend a great deal of time between level 60 and 70.
PvP is the biggest grind in WoW more so then raiding. I doubt this man has the endless hours to maintain his honor ranking. 1 or 2 weeks of not PvP'ing and he could drop in several ranks. Oh and forget about him killing anyone who has raid gear. If he wants to be able to compete as 60 he'll need to grind out raids for gear period. You can't escape the grind at 60 in WoW because there is nothing left to do but to grind PvP or Raids. He'd be better off playing EQ2, EvE-Online, or waiting for Warhammer Online.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Comments
I think when it comes down to DDO, if you have a desire to play it its better for you to go buy Guild Wars (original) or the Factions version or even both but both isn't needed and can be used as a standalone game. In the end, DDO really is simply a less polished version of Guild Wars with actual less features. In Guild Wars you can still play with hundreds of people at any given time. It has a higher population. Outside of the box prices and prices for expansions (which are optional) you pay no monthly fee. You can solo quite easily because you can use NPC group members called henchmen that you can get for free in nearly every outpost or city in the game. There is an storyline that will take you from place to place in the world and the story isn't to bad. You travel between areas is really good as well and quick. You also have the option of making an RPG character to go through the storyline and world like normal or make a PvP character at the max level and you pick your skills but only can be used in the PvP areas. As you PvP and even advneture with an RPG character you can unlock skills, weapons, etc for the pvp only characters as well.
WoW is worth the money I feel and a great game. Especailly if you don't worry yourself to much with the "endgame" so much but dungeons can be interesting (never did any raids since I don't like raiding at all). DDO outside of being a Dungeons and Dragons game (it's main appeal for me anyway which is why I gave it a try) isn't that good, especailly when you consider that it's designed the same way as Guild Wars and isn't as good. That's what makes DDO so bad I feel because it could have been a LOT more and it really does not justify it's price with it's design since Guild Wars was out before it and is going strong and is generally a better game in all areas.
If you want a Dungeons and Dragons game pick up Neverwinter Nights (the Platium version should have all the big expansions) and there are extra adventures that can be bought and downloaded or purchased in stores as well but they might come with the latest version of the game anyway save the last one to be released and the Pirates of the Coast adventure which I hear is great. Or wait until Neverwinter Nights 2 is released. With NWN you can play solo offline or with a group of people in player created or official adventures or on worlds players create an host with other people.
Did you play DDO? It doesn't sound like you played it. DDO and GW are nothing alike aside from the instances. DDO offers much more complex quests and a well designed character creation and custimization system (straight from 3.5 rulebook), with the exception of a few spells and abilities. The missions offered are very DnD like with the traps, loot, monsters and etc.
DDO just isn't enjoyable if you rush through it, which you can once you've done the mission a couple times. The game is meant for casual players, because it doesn't take you long to get into the game and get to the mission and to have it completed with the exception of a few missions. The key is finding a like minded group of people. I'm not discounting that a lot of you had a bad experience in DDO, but a lot of the complaints are about things that were made known before the game released, so it's your own fault for trying a game that you knew you wouldn't like from reading the overview and reviews.
People are mad because DDO is a niche game that only appeals to a small group and people have been waiting for a large explorable persistent world type DnD MMO. People were disappointed with one city and all the instance content, therefore blinding them from truly judging the game on its own merits, instead they compared it to every other MMO and to the past DnD games. You can't expect game developers to make every game just like that one over there and that is the mentality that a lot of DDO "tryers" have and had. They think that because WoW, EQ and etc are large persistent explorable worlds, that every game has to be that way. Well DDO is a niche game and people have to deal with it. Complaining about a game and making fals accusations towards it, just because you don't like it isn't fair.
I'm not too keen of DDO myself, but I'm objective enough about things to judge the game on its own merits, not the merits of other games. I went in with an open mind, played it, judged it on it's own merits and then thought about it this game is the right game for me. The answer was, "not at this time," so I moved on. Now I am playing EQ2 and SWG, while also playing Oblivion.
Yes I have played DDO. I didn't stay past my free month and still feel I wasted my money. Yes it has instances but there are other things that are similar. You still meet in areas with other players and get into groups the same way. Like Guild Wars you run through missions or quest. You do so in order to unlock other areas or simply to get rewards.
In GW it's items, experience, and money. In DDO it's the same but things are in chest mostly. You get experience from doing the actual quest. Yes DDO has more character creation options but that really is meaningless in the end since you try to get the most effective build anyway and after a while certain builds become the norm over others. GW allows you to multi-class as well. You are limited to two in GW while three in DDO. Like DDO in GW you have to decide which skills you put points into and which skills and attacks you want to use and focus on. The presentation is different but you are doing the same thing in the end I feel.
I haven't noticed traps in GW but things aren't so different from DDO. You still fight enemies, run into ambushes, have to fight boss type enemies in the missions you take part in.
As for rushing through it. You end up rushing no matter what. The combat is fast and you end up spamming your moves. YOu can't do so much with spells since mana is limited but the goal is to do as much damage as fast as you can and not get hit since you might not have the health or there might be limited healing locations.
Oh yeah DDO has voice chat which I think wasn't really a good thing since it split the players into two. Ones that wanted to voice chat which caused them to ignore what was typed in and that screwed up the group dynamic. Then there are those that didn't like voice chat for whatever reason and they have a right not to want others to hear them. So maybe they turned that option off to reduce lag or simply because they didn't didn't want to hear the voices for any reason. They didnt' hear what was going on and the voicers didn't type what they were saying. Voice chat also sped things up I feel since the actions of typing to chat slows down things, without that you just kept on going and didn't have to stop.
I read what DDO was going to be like. I might not have known everything since I didn't beta the game but I do know what could make for an enjoyable DnD experience and tried my best to imagine what a MMORPG version would be like. I didn't expect it to be like other MMORPGs because it shouldn't have been because this is DnD and they were suppose to be trying for a real experience. I like DnD and enjoy the Eberron setting. It's my favorite setting out of the Dungeons and Dragons settings that have been put out over the years. I know well what classes and combat should be like. What I didn't like was DDO presentation and how it did things.
DDO did not have to be niche game, it became one due to how it was made in the end. DDO had a built in playerbase to draw from. The same way Star Trek Online does, the way World of Warcraft did, and the way Star Wars Galaxies did but it didnt' reach (well hold mainly) it due to design and decisions in the end. A design in the case of Guild Wars (which is not hard to see at all I feel) that is very similar to Guild Wars but simply not as good on a number of levels.
No DDO is not casual friendly at all. Levels 7 to 10 are strictly for hardcore types.
Its done, I started WOW.
And im regretting it. Sure its fun and all, but not when you must leave in the middle of quest because your girlfriend nags at you or its only 5 hours till morning and work
Well, ill try if for a month and then ill see if Neverwinter 2 might do it for me.
PvP is the biggest grind in WoW more so then raiding. I doubt this man has the endless hours to maintain his honor ranking. 1 or 2 weeks of not PvP'ing and he could drop in several ranks. Oh and forget about him killing anyone who has raid gear. If he wants to be able to compete as 60 he'll need to grind out raids for gear period. You can't escape the grind at 60 in WoW because there is nothing left to do but to grind PvP or Raids. He'd be better off playing EQ2, EvE-Online, or waiting for Warhammer Online.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)