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I was googling warhammeronline and stumbled across a trailer from the old warhamemronline,before climax was cut from the project
http://video.google.com/videoplay?docid=50338336617368938&q=warhammeronline&hl=en
Comments
Somehow, i like Climax' way of handling the franchis, over Mythic. Creating a game centered around the empire only, gives tremendous roleplaying tools at your hands. Just like the Warhammer Fantasy Roleplaying Game 1st/2nd edition.
But you weren't able to play the evil side, and the video is so dark it's hard to see. I would enjoy playing the game for a week probably, but after that I'd be wondering where the sun went.
I definitely like the idea of being able to play both sides, good and evil, over just good. And I like having daylight in a game I want to immerse myself in.
I think it would've made a great single player game similar to vampire: the masquerade, but it looked like a horrible MMO.
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I live to fight, and fight to live.
Climax did a great job on the visuals there, they're very stunning. However! I'm definately glad that they handed things over to Mythic, specifically regarding the graphics styles.
If you look at the old game, and compare it to the visuals of the miniatures or the artwork from Warhammer, they just don't compare. Sure the old game had skaven and squigs and orcs, but the world just didn't look like it was the Warhammer world. Compare the new game to the artwork and miniatures and it's spot on.
Kudos to Games Workshop for having the integrity to make sure this game is done right.
"Because it's easier to nitpick something than to be constructive." -roach5000
But there is two sides in the Warhammer franchise.. First, we got the(most popular) tabletop version. It's really not as dark, and treacherous as the other side - The RPG, their PnP version. The PnP side focuses more on the citizen scale, or how it feels like to be dragged down in the sewers, by some skaven. The tabletop is more of an romantic view on war - Big battles, shiny armor, and great heroes.
The empire wasnt the only race playable in this old version. The graphics are nice but i prefer the gamestyle, looks much more like warhammer than the old version.
The funny thing about WoW, was.. The villages never felt like villages at all. Instead, they felt like quest hubs with some service avaible(Fligth paths, inns, an store). DAoC, on the other hand, had a much more 'breathing' world. Entering an village make me feel like i was in a village, even though the houses was merely filled with standard NPC's(Again, shops and quest givers). But the whole design, made it special.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
a MMorpg following more strictly the RPG would have been fine, but i do not feel we have lost anything with Mythic iteration, that put the actual conflict more under the spotlight than the individual characters.
Both can very well be classified as Warhammer and if you wish, the conflict is the bigger part of the warhammer world
That being said, climax's game, at least on the technical aspect. was worse than awful. Their model makes EQ2 worst plastic model looks like real people and the landscape looks quite sparse and desolate. Their animations were really primitive and the whole project had the look of being severely underbudget in the art department.
Maybe they were gonna revolution their graphic engine and deliver something good out of it, but i guess we will never known and if i have to judge new and old from the screenies and movies, the new one wins hands down.
As of features, i honestly do not remember what the old warhammer system was gonna be but i can honestly say we are not getting a bad deal out of the new one either. lateral advancement and a carrer like progression screams "Warhammer Role playing game" pretty loudly and i dig that.
Have a nice day
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..
-exo
www.roxstudiodesigns.com
Sorry but those graphics are ugly, bad textures and bad light. It looks exactly like DnL or EQ. And imo it doesn't look very much like warhammer.
1. Just by their name alone(Mythic, and more recently EA) they automatically generate more interest, many people have played DAOC and know Mythic can make an awesome RvR/PvP game.
2. Being able to only play as the Empire was a retarded idea, thank the mmorpg gods Game Workshop pulled the plug on them.
But as a nation, the empire is simply so rich and diverse, that it would be like an game centered around europe.
And the faction.. Great lore, with great possibilities within the PvP aspect of an game. Huge battles are kind of cheesy imo, i've always enjoyed the battles on the personal level.. Which, mostly, only takes place amongst the heroes of Warhammer-tabletop.
I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..
-exo
This may explain a few things
I was looking around Games Workshop's site a bit more with some side lore on the side around the game. I agree, Dwarves and High Elves understandably don't like each other. The game's lore isn't saying otherwise, however at least on the forces of order side, things are VERY desperate. Desperate people do desperate things in desperate situations. The "alliances" are very losely based on the destruction side. Mythic recently said that even say if a Dwarf player goes and fights on the High Elven front, the NPCs won't look at the Dwarf as another High Elf.
After all, especially in such a situation, the High Elves and Dwarfs should know its better to only fight their common enemies, not fight each other.
The concern lore-wise is understadable. I know people who are upset over the fact the Storms of Choas are not even in this game's lore. This is the model Mythic saw as the best way to both honor the IP and make it fit into an MMO medium. Could be worse, could be the changes that will probably be made in the Star Trek MMO , I feel sorry for those poor saps.
I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..
-exo
This may explain a few things
I was looking around Games Workshop's site a bit more with some side lore on the side around the game. I agree, Dwarves and High Elves understandably don't like each other. The game's lore isn't saying otherwise, however at least on the forces of order side, things are VERY desperate. Desperate people do desperate things in desperate situations. The "alliances" are very losely based on the destruction side. Mythic recently said that even say if a Dwarf player goes and fights on the High Elven front, the NPCs won't look at the Dwarf as another High Elf.
After all, especially in such a situation, the High Elves and Dwarfs should know its better to only fight their common enemies, not fight each other.
The concern lore-wise is understadable. I know people who are upset over the fact the Storms of Choas are not even in this game's lore. This is the model Mythic saw as the best way to both honor the IP and make it fit into an MMO medium. Could be worse, could be the changes that will probably be made in the Star Trek MMO , I feel sorry for those poor saps.
Now see that atleast makes more sense to me. thanks for the research
www.roxstudiodesigns.com
Another thing i didn't like about the video was the orcs, although they are primitive, they looked like cave men. they had spears with stone spear heads. Not choppas.
Actually... DWARFS do not like elves. Elves have no problem in general with dwarves as they, as a rule, do not keep grudges as dwarves do.
But despite their grudge-keeping, or for it, dwarves very well known who are the real threat to this world. the elves can be some arrogant elitists (and they are) but they do NOT want to reduce the world to a swirling mass of colors nor they want to conquer and enslave every living thing around.
To the other poster: Yes, the Empire is a very diverse land.... to a point. it is Germany pure and simple. it has forests, some forests, a few mountains, more forests, couple rivers and oh yes, more forests.
You can't really compare it to the richness of the WHOLE warhammer world, no matter how much you try. The Empire is the biggest human kingdom, but what about the enchanted spires of Ulthuan? no comparison. The underdeep forges of Kharak-a-Kharak? nothing like that in the empire...
Savagery of the Greenskins? the perverse Black Arks? nope. the madness of chaos? well.. empire have its share of cultists but you do not see Lords of Change walking in the streets of Altdorf every day.
So, no. i do not think that by ADDING 5 DIVERSE AND DIFFERENT REALMS, we are actually losing in content or variety.
The Warhammer RPG is a very valid product, i myself have bought and used the 2nd edition extensivly, but Warhammer is not only that. Warhammer is actually more represented by the Tabletop game than the RPG (far more popular). And the Tabletop game includes the whole world (or almost, still no trace of araby or nippon ) last time i checked.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"