1. I love point and click movement. Keyboard controls give my hands cramps because I have abnormally long fingers and I have to scrunch them way up for WASD movement. The only keyboard control I can stand is using the number pad. Point and click movement eliminates this problem.
2. Player shops. Don't give me this auction house shit, my computer is a piece of crap and it takes ages to search through these things, not to mention figuring out how to operate them in the first place. Player shops are much more straightforward. You click the little box, you go shopping. I think it also helps the immersion, and makes the cities seem more alive.
3. PvP. Come on guys, you KNOW the PvP in Korean games is WAY better than in Western games. There's more of it and it's generally better done, hands down.
4. Community. Because of the terrible grind (a downside), people get to know each other a lot more on Korean games. Isn't that what MMOs are about, after all? Sharing the world with other players?
5. Anime style. Cute graphics makes for lighthearted, fun play. Anarchy Online, for example, depressed the hell out of me; I couldn't take the gloom. Something like R.O.S.E. Online, however, I play just for the graphics -- it's not a great game but I love the environment and aesthetics more than in any other game.
6. Class customization. Here's the real appeal to Korean games: no race restrictions, no class restrictions, and most of the time you can build your stats/skills however the hell you want to, meaning there's usually several different ways to play the same class. Ragnarok Online excels at this.
7. An event. Like Lineage II's castle sieges or Ragnarok Online's War of Emperium, most of these games have some kind of huge event. I love stuff like that. I love getting together with my guild and engaging in some kind of all-out, chaotic fight. It's just damn fun to do something like that online with hundreds of people in a game.
People who rag on Korean MMOs just don't get it.
Comments
To each his own I suppose.
1. I love point and click movement. Keyboard controls give my hands
cramps because I have abnormally long fingers and I have to scrunch
them way up for WASD movement. The only keyboard control I can stand is
using the number pad. Point and click movement eliminates this problem.
IMO point and click is extremely clunky in the majority of games I have played and also annoying during combat. When I use wasd, I normally just hit auto-run when traveling long distances. Other than that, I can't see what's not to like about using keys over mouse.
2.
Player shops. Don't give me this auction house shit, my computer is a
piece of crap and it takes ages to search through these things, not to
mention figuring out how to operate them in the first place. Player
shops are much more straightforward. You click the little box, you go
shopping. I think it also helps the immersion, and makes the cities
seem more alive.
I have to agree with you on this one. Player shops are actually a nice feature included in korean games.
3. PvP. Come on guys, you KNOW the PvP in
Korean games is WAY better than in Western games. There's more of it
and it's generally better done, hands down.
Personally, while the bounty and guild vs. guild systems in these games are decent, I just don't think it's necessarily better. In WoW for example, I like how their are certain objectives that have to be accomplished while in the battlegrounds.
4. Community.
Because of the terrible grind (a downside), people get to know each
other a lot more on Korean games. Isn't that what MMOs are about, after
all? Sharing the world with other players?
I can't say too much about this one because I never spent much time on korean games, I did spend some time on ffxi (which did have a nice community). Most of the korean mmos I've tried, have a lot of elitist kids that feel the need to "threaten" lowbies.
5. Anime style. Cute
graphics makes for lighthearted, fun play. Anarchy Online, for example,
depressed the hell out of me; I couldn't take the gloom. Something like
R.O.S.E. Online, however, I play just for the graphics -- it's not a
great game but I love the environment and aesthetics more than in any
other game.
I agree on this aswell. While I enjoy both realistic/cartoony graphics, as an anime fan I love anime graphics.
6. Class customization. Here's the real appeal to
Korean games: no race restrictions, no class restrictions, and most of
the time you can build your stats/skills however the hell you want to,
meaning there's usually several different ways to play the same class.
Ragnarok Online excels at this.
Some games do have their race restrictions, however they do have plenty of custimization on their classes. The thing that annoys me with this though, is the constant switching of classes every couple of lvls.
7. An event. Like Lineage II's castle sieges or Ragnarok Online's War of Emperium, most of these games have some kind of huge event. I love stuff like that. I love getting together with my guild and engaging in some kind of all-out, chaotic fight. It's just damn fun to do something like that online with hundreds of people in a game.
These games do have a lot of nice games, but don't forget that other games have monthly events too.
People who rag on Korean MMOs just don't get it.
I think the main problem westerners (including myself) have with eastern mmos, is the grind. If they included more quests and made the lvling feel less tedious, more of use would be glad to come on over.
I especially agree with the pvp one, open pvp and a harsh penalty is what i like, not that
carebear restricted crap.
I like korean games myself
actually I enjoy games that have a grind to them if the mobs and combat are challenging. IE grinding in EQ2 is horrible because the combat animations and the mobs are a complete bore. And yes, EQ2 has an insane grind. Dont let the fact that some asshole wearing a suit of armor that looks 10x better then yours (and which you will never see on another PC) demands of you to go out and slay X rats.. its a grind. Whats worse, you kill rats and armadillos and spiders for eternity just with a different name.
I also love the superior PvP. The only western game (if you can call it that) that has come close to the PvP enjoyment in korean games is DAoC. Most western games give you PvP but the only thing it effects is your character (what is "extending your e-peen", Alex). Korean games (and DAoC) have PvP that effects the world. Take Lineage 2's weekly seals events and castle seiges for instance. (right.. most of you dont bother to research games you just like to tag the "grind" tag to everything for its only downfall)
anyway, put on your asbestos suite..you'll need it.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
agree with original poster 100%
let's hope NCsoft Korea keeps it real for Lineage 3 and doesn't go the WoW route!!
^.^
www.ggnewb.com
Westerners like to be illusioned and bombed with "quests" that require you to kill x amount of mobs over and over again, just with a different "story", instead of straight out killing 500 mobs to get to the next level.
I myself hate the fact that in a lot of foreign mmos, I have to hit lvl 15 or lvl 20 to actually play something that I enjoy. Playing an adventurer or w/e name it is on the particular game, for 15-20 lvls of grinding isn't my idea of enjoyment. If more foreign games had an easier xp system, I wouldn't mind it a bit.
I played the original Lineage for about a year and if I hadn't deleveled so many times in PvP, I probably would have reached the level cap. As it was, I got to almost 50, but left the game at 48 because I died so often. hehe.
Personally, I would love to love Asian games. Unfortunately, they're so grindy it makes it difficult. I just don't have the inclination to put that much time and effort into games, anymore. Still, I have to admit that one of my defining moments in my gaming life was finding ogre blood in Lineage.
I see this all the time with people I know, that are still playing WoW. They don't even try the f2p korean mmos or any korean mmo for that matter, because they complain of their grind. I always bring out the point that WoW's quests require just as much grinding. The difference being an ex player myself, is that while most quests give you a nice chunk of xp which helps your lvling, most of these games have no bonus to your grind.
I myself hate the fact that in a lot of foreign mmos, I have to hit lvl 15 or lvl 20 to actually play something that I enjoy. Playing an adventurer or w/e name it is on the particular game, for 15-20 lvls of grinding isn't my idea of enjoyment. If more foreign games had an easier xp system, I wouldn't mind it a bit.
I think in the future we'll see MMO's that do both. If people want to straight grind on mobs I think they should have that option. If people want to have story driven quest to progress I think they should have that option as well. In all honesty if Lineage 2 had WoW's instanced dungeons (just a greater number of them) along with their own non-instanced dungeon. I would probably label Lineage 2 as the best MMO on the market.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.