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Why don't people want decay?

scaramooshscaramoosh Member Posts: 3,424

Oh noes you'll lose a item after awhile and have to spend a couple hours getting it back! Atleast it'll give us something more to do :S

Geez it's a game not life or death.

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Comments

  • SODAofBRIASODAofBRIA Member Posts: 351

    Because most people are cheap bastards...

    /truestory

    Love, Sodapop

  • scaramooshscaramoosh Member Posts: 3,424

    all i ever hear is "i dont wanna lose my hard worked item"

    Erm it's a game not work :S

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  • VoodudeVoodude Member Posts: 98
    decay should effect crafters as well. These new "Burrower" bots should decay after a while. Factories should decay. Stored components should have a shelf life and decay after a while.
  • SpathotanSpathotan Member Posts: 3,928
    The only people who dont want decay are the spawn campers and newbies. REAL experienced veteran pre-cu players such as myself and alot of the posters here DO want decay. Decay helps crafters. Decay keeps the economy going. Decay makes sure you can have to much of a good thing. Decay keeps balance.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • BissrokBissrok Member Posts: 1,002
    They don't want to be "forced" to interact with people in an MMO. Therefore, everyone else should be forced to play a single player game.

    I think they're looking for a long, mindless grind that they can do without talking/interacting with another player. Oh, and it's gotta have a built-in instant message system. Sort of like AIM, except it only works for the people subscribing to that specific game.


  • DistopiaDistopia Member EpicPosts: 21,183
    Because the average person prefers Rewards over risks . They have a hard time realizing that rewards only merit as a reward .When there is a risk involved in getting/keeping it . 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • UnagiUnagi Member Posts: 99
    I don't have any real philosophical problem with decay as long as it's slow and repairable.




  • VoodudeVoodude Member Posts: 98

    crafting is a cancer on MMORPGS. We would all be better off if crafting had never been included in a pve/p game. Crafters should have crafting MMOs where that is all there is and they can craft/gather to their hearts content. The 2 have never coexisted well together. One group always feels like they are getting the shaft.

    Evercraft

    World of Crafts

    SWG: crafting with the force!

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Malickiebloo
    Because the average person prefers Rewards over risks . They have a hard time realizing that rewards only merit as a reward .When there is a risk involved in getting/keeping it . 



    That didnt exist in Pre-cu. I had to work for my shit, and 2 +/- years of work/gameplay paid off for me finally. After JtL came out I could finally "live" rich in that game. Had about 40 million credits, 5 houses full of loot, full suit of RIS, 2 DE-10s, some of the highest damage Elite Carbines on the server, and a Firespray. Sure there were people who had more, but I accomplished all that without having a guild, without camping, and without taking handouts. The only person I ever played with was my wife, and we were proud and satisfied with what we had. We didnt need to grind FS Exp, or camp krayts to be "good", and I hated the people that did do that because they always looked down on me. Fuck those people.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • FignarFignar Member CommonPosts: 417
    Not really the whiners pre-cu were a minority and are the current target audience. 

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Voodude

    crafting is a cancer on MMORPGS. We would all be better off if crafting had never been included in a pve/p game. Crafters should have crafting MMOs where that is all there is and they can craft/gather to their hearts content. The 2 have never coexisted well together. One group always feels like they are getting the shaft.
    Evercraft
    World of Crafts
    SWG: crafting with the force!


    Play EQ2.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • anaicanaic Member Posts: 409
    Because they've been spoiled without having it for so long.
  • Wildcat84Wildcat84 Member Posts: 2,304
    Decay doesn't bother me so long as it's a lot slower than it was in the old system.  You die a lot more often in this iteration of the game.

    And there should be a way to undo it.



  • MrArchyMrArchy Member Posts: 643


    Originally posted by Wildcat84
    Decay doesn't bother me so long as it's a lot slower than it was in the old system.  You die a lot more often in this iteration of the game.

    And there should be a way to undo it.



    Really?  I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks.  Same with scythes.  The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips.  Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there.  What were you doing that made you feel the rate of decay was too high?  I thought it was rather reasonable.

    SWG Veteran and Refugee, Intrepid server
    NGE free as of Nov. 22, 2005
    Now Playing: World of Warcrack
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  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by MrArchy

    Originally posted by Wildcat84
    Decay doesn't bother me so long as it's a lot slower than it was in the old system.  You die a lot more often in this iteration of the game.

    And there should be a way to undo it.


    Really?  I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks.  Same with scythes.  The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips.  Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there.  What were you doing that made you feel the rate of decay was too high?  I thought it was rather reasonable.


    Playing on bloodfin :P

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MrArchyMrArchy Member Posts: 643


    Originally posted by Malickiebloo

    Originally posted by MrArchy

    Originally posted by Wildcat84
    Decay doesn't bother me so long as it's a lot slower than it was in the old system.  You die a lot more often in this iteration of the game.

    And there should be a way to undo it.


    Really?  I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks.  Same with scythes.  The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips.  Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there.  What were you doing that made you feel the rate of decay was too high?  I thought it was rather reasonable.


    Playing on bloodfin :P


    I found my home on Intrepid, never paid attention to other servers.  What does being on Bloodfin have to do with it?

    SWG Veteran and Refugee, Intrepid server
    NGE free as of Nov. 22, 2005
    Now Playing: World of Warcrack
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  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by MrArchy

    Originally posted by Malickiebloo

    Originally posted by MrArchy

    Originally posted by Wildcat84
    Decay doesn't bother me so long as it's a lot slower than it was in the old system.  You die a lot more often in this iteration of the game.

    And there should be a way to undo it.


    Really?  I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks.  Same with scythes.  The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips.  Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there.  What were you doing that made you feel the rate of decay was too high?  I thought it was rather reasonable.


    Playing on bloodfin :P


    I found my home on Intrepid, never paid attention to other servers.  What does being on Bloodfin have to do with it?


    Hes refering to PvP. Clone camping/zerging will destory a full suit of armor in no time. I knew people on SF that went through a suit or 2 a day if PvP was good.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • pirrgpirrg Member Posts: 1,443
    I hope they implement decay. Hell personally i think full looting rights would do wonders for the crafters and for the game at large but thats just me. 

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by pirrg
    I hope they implement decay. Hell personally i think full looting rights would do wonders for the crafters and for the game at large but thats just me. 



    I always wanted to see something like player looting , To Bad not a lot of people want such risk  .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ShaydeShayde Member Posts: 4,529
    Decay separates the men from the boys.

    The gamers from the complete morons.


    Shayde - SWG (dead)
    Proud member of the Cabal.
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  • KzinKillerKzinKiller Member Posts: 625
    Crafters really need to put this in terms that pure combat characters can understand:  removing decay is a massive nerf.  Do you like massive nerfs?  Then you shouldn't want decay removed.

    Money is a game in MMO's.  The Player Economy as it briefly existed in Galaxies was a great game within their MMO.  Exploits, credit dupes, and Holocrons nuked that Player Economy, but instead of dismantling it further, I'd rather see the SOE team spending a little effort on reconstruction.  Well, one can always dream ....

    I built my millions in Galaxies slowly.  Got some harvesters, figured out what architects, armorsmiths, and chefs wanted, and went for the good stuff.  Got a few regular clients, bought better harvesters, and cashed in during the Age of City Building.

    And that was part-time ... I was also going through master rifles & pistols & CH on the same character.  And PvP'ing with friends even though I was anything but a great PvP build ... just to have fun shooting those damn rebs.

    I enjoyed the money game.  I didnt' exploit, I didn't dupe, because then ... well hell, no more game.

    So I always had money for armor & weapons ... I never blew millions on an Uber weapon-o-the-day, because .... well, the game had this nasty habit of nerfing or changing class requirements for weapons.  Glad I wasn't one of those poor weaponsmiths stuck with crates of uber FWG's that became worthless in the Great FWG Nerf!

    I'm rambling all over here ... but decay was just part of the game to me.  I replaced stuff when I had to, and that was fun, but it was hardly a daily thing.  If I'd been grinding Krayts, maybe I went through stuff faster ... but y'know, I never wore my best armor or wore out my best weapon on a Krayt!  ffs, you've got plenty of inventory space to carry multiple weapons -- use it.

    Put decay back in, un-nerf the economy and the money game.  Put one of the M's back in MMO.


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  • TillerTiller Member LegendaryPosts: 11,489


    Originally posted by Voodude

    crafting is a cancer on MMORPGS. We would all be better off if crafting had never been included in a pve/p game. Crafters should have crafting MMOs where that is all there is and they can craft/gather to their hearts content. The 2 have never coexisted well together. One group always feels like they are getting the shaft.
    Evercraft
    World of Crafts
    SWG: crafting with the force!


    Voodude=
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  • ObraikObraik Member, Newbie CommonPosts: 7,261
    I think the main problem was that some people didn't like getting some quest reward and having it decay to nothing and then not being able to use it again.  This is mainly an issue with Kashyyyk (RoTW) though.  They did actually make ToOW decay friendly, as all the weapons are loot drops off various instances there, and you can make them in the Cube with the glowy loot, so as it begins to decay you just spend half a day on Mustafar and you'll have a replacement.

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  • LilTLilT Member Posts: 631


    Originally posted by Voodude

    crafting is a cancer on MMORPGS. We would all be better off if crafting had never been included in a pve/p game. Crafters should have crafting MMOs where that is all there is and they can craft/gather to their hearts content. The 2 have never coexisted well together. One group always feels like they are getting the shaft.
    Evercraft
    World of Crafts
    SWG: crafting with the force!


    lol you're being sarcastic, right?

    Here, lets make a game for crafters, where they make weapons, armor, food, clothing etc.. except there's no one to buy it...because all the players craft and have no need to buy anything...crap.

    World of warcrafts? are you kidding? That game has nothing for crafting, its a joke. It's like a little hobby to pass the time when you arent kilingl looting repeating lol. And then people complain that the game has no depth.. wonder why?

    Personally, I prefer games with strong crafting economies and communities. It attracts mature, dedicated players that help to balance out the crazy leet d00ds runnin around on their rogues.

    For the Horde!

  • VoodudeVoodude Member Posts: 98

    Here, lets make a game for crafters, where they make weapons, armor, food, clothing etc.. except there's no one to buy it...because all the players craft and have no need to buy anything...crap.

    Thats where NPC's come in. Instead of having mobs you kill they have mobs they craft for. NPC customers. The battle would be over the customer. Who offers the better quality, the better price, the quickest delivery.


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