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Oh noes you'll lose a item after awhile and have to spend a couple hours getting it back! Atleast it'll give us something more to do :S
Geez it's a game not life or death.
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Don't click here...no2
Comments
Because most people are cheap bastards...
/truestory
Love, Sodapop
all i ever hear is "i dont wanna lose my hard worked item"
Erm it's a game not work :S
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Don't click here...no2
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
I think they're looking for a long, mindless grind that they can do without talking/interacting with another player. Oh, and it's gotta have a built-in instant message system. Sort of like AIM, except it only works for the people subscribing to that specific game.
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For every minute you are angry , you lose 60 seconds of happiness."-Emerson
crafting is a cancer on MMORPGS. We would all be better off if crafting had never been included in a pve/p game. Crafters should have crafting MMOs where that is all there is and they can craft/gather to their hearts content. The 2 have never coexisted well together. One group always feels like they are getting the shaft.
Evercraft
World of Crafts
SWG: crafting with the force!
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
And there should be a way to undo it.
Really? I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks. Same with scythes. The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips. Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there. What were you doing that made you feel the rate of decay was too high? I thought it was rather reasonable.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
Really? I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks. Same with scythes. The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips. Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there. What were you doing that made you feel the rate of decay was too high? I thought it was rather reasonable.
Playing on bloodfin :P
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Really? I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks. Same with scythes. The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips. Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there. What were you doing that made you feel the rate of decay was too high? I thought it was rather reasonable.
Playing on bloodfin :P
I found my home on Intrepid, never paid attention to other servers. What does being on Bloodfin have to do with it?
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
Really? I was mainly PvE, but I'd spend literally every waking moment on a weekend grinding spacebucks and Dath Leathery Hide out of the rancor population and each suit of composite would last 2 weeks. Same with scythes. The mission payout money I was making by itself greatly exceeded the money I spend on armor, weapons, buffs, heals, and tips. Every few weeks I'd give out a million or so units of Dath Leathery for free (unless it was uber), so I wasn't making much in the way of spacebucks there. What were you doing that made you feel the rate of decay was too high? I thought it was rather reasonable.
Playing on bloodfin :P
I found my home on Intrepid, never paid attention to other servers. What does being on Bloodfin have to do with it?
Hes refering to PvP. Clone camping/zerging will destory a full suit of armor in no time. I knew people on SF that went through a suit or 2 a day if PvP was good.
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The gamers from the complete morons.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Money is a game in MMO's. The Player Economy as it briefly existed in Galaxies was a great game within their MMO. Exploits, credit dupes, and Holocrons nuked that Player Economy, but instead of dismantling it further, I'd rather see the SOE team spending a little effort on reconstruction. Well, one can always dream ....
I built my millions in Galaxies slowly. Got some harvesters, figured out what architects, armorsmiths, and chefs wanted, and went for the good stuff. Got a few regular clients, bought better harvesters, and cashed in during the Age of City Building.
And that was part-time ... I was also going through master rifles & pistols & CH on the same character. And PvP'ing with friends even though I was anything but a great PvP build ... just to have fun shooting those damn rebs.
I enjoyed the money game. I didnt' exploit, I didn't dupe, because then ... well hell, no more game.
So I always had money for armor & weapons ... I never blew millions on an Uber weapon-o-the-day, because .... well, the game had this nasty habit of nerfing or changing class requirements for weapons. Glad I wasn't one of those poor weaponsmiths stuck with crates of uber FWG's that became worthless in the Great FWG Nerf!
I'm rambling all over here ... but decay was just part of the game to me. I replaced stuff when I had to, and that was fun, but it was hardly a daily thing. If I'd been grinding Krayts, maybe I went through stuff faster ... but y'know, I never wore my best armor or wore out my best weapon on a Krayt! ffs, you've got plenty of inventory space to carry multiple weapons -- use it.
Put decay back in, un-nerf the economy and the money game. Put one of the M's back in MMO.
Here, lets make a game for crafters, where they make weapons, armor, food, clothing etc.. except there's no one to buy it...because all the players craft and have no need to buy anything...crap.
World of warcrafts? are you kidding? That game has nothing for crafting, its a joke. It's like a little hobby to pass the time when you arent kilingl looting repeating lol. And then people complain that the game has no depth.. wonder why?
Personally, I prefer games with strong crafting economies and communities. It attracts mature, dedicated players that help to balance out the crazy leet d00ds runnin around on their rogues.
For the Horde!
Here, lets make a game for crafters, where they make weapons, armor, food, clothing etc.. except there's no one to buy it...because all the players craft and have no need to buy anything...crap.
Thats where NPC's come in. Instead of having mobs you kill they have mobs they craft for. NPC customers. The battle would be over the customer. Who offers the better quality, the better price, the quickest delivery.