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WoW servers seem to hold about 3000 people.

kahnzkahnz Member Posts: 244

Am I right with this guess?  That is the same as the DAoC servers that came out 5-6 years ago.  Has the hardware not progressed enough for us to be a little more "massive" with our massive multiplayer online RPG?

AC's servers used to hold 15k, but lag during PK fights was really bad.

Does anyone know how much the best current servers can hold with today's graphics?

Comments

  • mozismozis Member Posts: 436
    Although the hardware may progress so does the software, the 6 year old games that had 3,000 player capacity would be able to hold about 10,000 players with todays hardware. The thing is that the games have become more demanding of the hardware and although both hardware and software progress they sort of have a love-hate relationship. I'm not really making myself clear, I have a hard time typing out my thoughts, but do you get what I mean?

    image

  • ianubisiianubisi Member Posts: 4,201

    I've always been completely disappointed by the relatively low numbers WoW servers seem to be able to deal with.

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by ianubisi

    I've always been completely disappointed by the relatively low numbers WoW servers seem to be able to deal with.


    Oh, well then you should be in tears when I tell you the servers have been down for about 20 hours in the past 2 days.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • ValiumSummerValiumSummer Member Posts: 1,008

    I have a master's degree in English Literature let me attempt to communicate mozis's thoughts:

    WoW server hardware big, make big space for mozis.

    WoW software also big take more server.

  • shadoozoshadoozo Member Posts: 64
    Psh my server on WoW alone has over 10k people on each side. Thats more then some mmorpgs servers combined. mmm yea pushin up mah buttons.

  • HotcellHotcell Member UncommonPosts: 279


    Originally posted by shadoozo
    Psh my server on WoW alone has over 10k people on each side. Thats more then some mmorpgs servers combined. mmm yea pushin up mah buttons.


    Do you have actual proofs?

    My server is one of the oldest servers around and naturally, on the more populated side. But even at peak hours, I doubt there are 10k people online combined, let alone 10k each faction. I have no proof either other than personal experience.

  • BuZZKilgoreBuZZKilgore Member Posts: 525


    Originally posted by Hotcell

    Originally posted by shadoozo
    Psh my server on WoW alone has over 10k people on each side. Thats more then some mmorpgs servers combined. mmm yea pushin up mah buttons.


    Do you have actual proofs?

    My server is one of the oldest servers around and naturally, on the more populated side. But even at peak hours, I doubt there are 10k people online combined, let alone 10k each faction. I have no proof either other than personal experience.


    Then why start a thread saying that WoW "seems" to only have 3k people per server? You have no way of knowing one way or the other, so don't bash the other guy for saying they have 10 each side.
  • mozismozis Member Posts: 436


    Originally posted by ValiumSummer

    I have a master's degree in English Literature let me attempt to communicate mozis's thoughts:
    WoW server hardware big, make big space for mozis.
    WoW software also big take more server.


    Yeah pretty much, I don't play WoW though.

    image

  • DiatribeDiatribe Member Posts: 55
    www.warcraftrealms.com

    Has a mod that let's you keep track of all the different folks who're online every day for each individual side (Horde vs. Alliance).  Now, what it doesn't do and can be misleading, is that it will not keep track of those folks who're playing Alts.  So one might see 14,000 Alliance members....but in reality it's 14,000 folks on 4000 accounts.  Same goes on Horde side too.  Still, it can give a fairly good idea at the very least.

    D.


    So many games, so little time!

  • xpowderxxpowderx Member UncommonPosts: 2,078


    Originally posted by kahnz

    Am I right with this guess?  That is the same as the DAoC servers that came out 5-6 years ago.  Has the hardware not progressed enough for us to be a little more "massive" with our massive multiplayer online RPG?
    AC's servers used to hold 15k, but lag during PK fights was really bad.
    Does anyone know how much the best current servers can hold with today's graphics?


    lol WOW servers dont have to go past 3000, after 3 months on the same server people are ready for a new one and the population drops from 3k to 1k as PGers and the farm guilds take over whatever is left on that server! How do I know such.. Have experienced both from each side!
  • Ranma13Ranma13 Member Posts: 747

    Server technology is not based on how complex the game world is, but rather the amount of data it has to juggle around. If you took a look at the server output, it doesn't hold a completely rendered world that has your character running around inside it. All it is is a really big database. The server maximum is decided by 1. how much bandwidth the server can get/handle, and 2. how fast it can retrieve and modify data in the database without getting bottlenecked. The reason why newer games seem to need more powerful servers is because it needs to handle a bigger world and a bigger database and more players.

  • giddgidd Member Posts: 89
    yeah they number they seem to hold doesnt realy stand up to the "massivley" in that genre for WOW
  • KrmaKrma Member Posts: 31

    Hello

    They have about 1.000.000 subscribers in Europe on about 150 servers, so probably close to 7.000 accounts on one server (not concurent users).

    US servers are a bit better (according to rumors) so maybe 8.000 - 10.000 accounts.

    Of course those are only my own calculations.

    Ex

  • JhughesyJhughesy Member Posts: 419

    WoW isnt'r really a true MMORPG.

    1. It's not massive (check out Eve online at 28,000 concurrent users)

    2. It has no economy

    3. You cannot build community/markets/towns

    4. You are pretty much forced into one 'role' and that is combat.

  • PhoenixsPhoenixs Member Posts: 2,646
    It's not all about hardware. Hardware has become better, clearly, and games can hold more people per server (Eve.)
    But you also have concerns like gameplay, the world etc. The world in World of Warcraft isn't big. It's quite small so 3000-4000 per server fit's it well. Imagine 28k on a Wow server. Ironforge and grindspots would be so terrible overpopulated. If Blizzard wanted they could have made servers like Eve has, the hardware is there.


  • IllisonIllison Member Posts: 40


    Originally posted by Jhughesy

    WoW isnt'r really a true MMORPG.
    1. It's not massive (check out Eve online at 28,000 concurrent users)
    2. It has no economy
    3. You cannot build community/markets/towns
    4. You are pretty much forced into one 'role' and that is combat.


        
    Rofl (it has no economy). Guess you slept your way through your economic class.
  • Stumpy26Stumpy26 Member Posts: 189

    On Sunday the 20th August 2006 at aprox 7 pm gmt EVE was close on 30 000 users now thats what i call "massive"

  • DamonVileDamonVile Member UncommonPosts: 4,818


    Originally posted by Phoenixs
    It's not all about hardware. Hardware has become better, clearly, and games can hold more people per server (Eve.)
    But you also have concerns like gameplay, the world etc. The world in World of Warcraft isn't big. It's quite small so 3000-4000 per server fit's it well. Imagine 28k on a Wow server. Ironforge and grindspots would be so terrible overpopulated. If Blizzard wanted they could have made servers like Eve has, the hardware is there.




    Take all 28k people in Eve and put them in the same zone and it will crash just like every other MMO. The only reason EvE can have that many people in game on "one" server is because of the layout of the game.  It works for EvE it wouldn't for all games.

    Most game companies follow the rule that no more then 1/3 of the accounts will be on line at any one time. So if a server can handle 3000 people they'll let anywhere from 7-9k people make toons there before they lock it. Those laggy weekends people have become used to are when the "rule" gets broken and more then 1/3 want to log on. ( there's other forctors in lag of course but the server wide kind is normaly due to volume of people )

    If you want to read how eve does the everyone on one server thing, check out stackless python.
  • stickmstickm Member Posts: 219

    EvE uses some kind of separation theme... thats why its broken up into so many systems. Instead of sending my location and actions to like 1000 other people in my area it only sends it to the 1 or 2 other people who happen to be in your system. So EvE could probably support 100,000 people on their servers at one time but probably would lag uncontrollably if more then 500 people were in the same area at the same time.

    Imagine if WoW was turned into a big grid of very small areas... and once you pass into another cell on that grid you load the new area. Now instead of of pretending the cells are right beside eachother pretend they are soo far apart that it would take ages to walk from cell to cell. Now say WoW being the nice company they are provide you with rapid tansit turtle that can take you from cell to cell instantly (how nice). This is essentially how I think EvE was done.

    This is why you always have to warp from system to system... Its just soo far away that you have to use warp gates right? It may be far away in the story but its not why you have to use this warping system. They were smart and build the game and story around disguising how the underworkings of the server worked basically.

  • PhoenixsPhoenixs Member Posts: 2,646


    Originally posted by DamonVile

    Originally posted by Phoenixs
    It's not all about hardware. Hardware has become better, clearly, and games can hold more people per server (Eve.)
    But you also have concerns like gameplay, the world etc. The world in World of Warcraft isn't big. It's quite small so 3000-4000 per server fit's it well. Imagine 28k on a Wow server. Ironforge and grindspots would be so terrible overpopulated. If Blizzard wanted they could have made servers like Eve has, the hardware is there.



    Take all 28k people in Eve and put them in the same zone and it will crash just like every other MMO. The only reason EvE can have that many people in game on "one" server is because of the layout of the game.  It works for EvE it wouldn't for all games.

    Most game companies follow the rule that no more then 1/3 of the accounts will be on line at any one time. So if a server can handle 3000 people they'll let anywhere from 7-9k people make toons there before they lock it. Those laggy weekends people have become used to are when the "rule" gets broken and more then 1/3 want to log on. ( there's other forctors in lag of course but the server wide kind is normaly due to volume of people )

    If you want to read how eve does the everyone on one server thing, check out stackless python.


    I know how it works in Eve I just used it as a example that the number of people on a server in a game isn't just decided by software/hardware limitations. Design/gameplay are the once that mostly decide.
  • Delavega86Delavega86 Member Posts: 112
    there server i had my main, sunstrider had 14-15k some even have 16k O.o but i guess thats why everybody calls it lagstrider....

    image
  • wjrasmussenwjrasmussen Member Posts: 1,493


    Originally posted by Phoenixs

    Originally posted by DamonVile

    Originally posted by Phoenixs
    It's not all about hardware. Hardware has become better, clearly, and games can hold more people per server (Eve.)
    But you also have concerns like gameplay, the world etc. The world in World of Warcraft isn't big. It's quite small so 3000-4000 per server fit's it well. Imagine 28k on a Wow server. Ironforge and grindspots would be so terrible overpopulated. If Blizzard wanted they could have made servers like Eve has, the hardware is there.

    Take all 28k people in Eve and put them in the same zone and it will crash just like every other MMO. The only reason EvE can have that many people in game on "one" server is because of the layout of the game.  It works for EvE it wouldn't for all games.

    Most game companies follow the rule that no more then 1/3 of the accounts will be on line at any one time. So if a server can handle 3000 people they'll let anywhere from 7-9k people make toons there before they lock it. Those laggy weekends people have become used to are when the "rule" gets broken and more then 1/3 want to log on. ( there's other forctors in lag of course but the server wide kind is normaly due to volume of people )

    If you want to read how eve does the everyone on one server thing, check out stackless python.


    I know how it works in Eve I just used it as a example that the number of people on a server in a game isn't just decided by software/hardware limitations. Design/gameplay are the once that mostly decide.


    But to the point, people want to say that wow is bad due to this limit and praise eve for it's higher limit, yet if the players were in the same tight area eve would have the same problems as wow.
  • kahnzkahnz Member Posts: 244


    Originally posted by Phoenixs
    It's not all about hardware. Hardware has become better, clearly, and games can hold more people per server (Eve.)
    But you also have concerns like gameplay, the world etc. The world in World of Warcraft isn't big. It's quite small so 3000-4000 per server fit's it well. Imagine 28k on a Wow server. Ironforge and grindspots would be so terrible overpopulated. If Blizzard wanted they could have made servers like Eve has, the hardware is there.


    yeah it totally makes sense, but for some reason I just assumed that WoW created the world to accomidate it's server instead of the other way around.  I guess my next question is why the hell didn't they make the worlds bigger?!  (i have my own opinions to answer that one)
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