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Yeah thats right !
If you kill a beast and skin it you would have a hide to sell this is the eqevalent of "carebearing"
But killing someone taking all there items with no repercussion ????? Yeah right only if there's TOTAL ANARCHY which has been a very rare thing troughout history. and TOTAL ANARCHY combined with normal city's is bull.
Fact is MMORPG's are Roleplaying games which general means there should be some degree of realisme. This is ofcourse the reason that hard-core PvPing is really disappearing, there are more realistic models out there that have PvP but nor in the ridiculus setting most so called hard-core PvPers want it. Just look at DAoC, EvE shadowbane al lot more releastic approach then the free for all PvP games
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PvP hardcore is not on a decline, it's reduced to a 1 server per game basis like a freakshow. "Hey look mommy what's that freak doin? He's ganking a newb and pissing on his corpse, while spitting out obscenities you n00b"
Carebearing is the majority of gamers, hence why the games are made with them in mind not some tiny minority of hardcore pvpers.
Enough with these stupid bait posts anyways.
It's better be hated for who you are, than loved for who you aren't.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
A) In some PvP games killing people turns you into a 'red tagged' person which means you're more vulnerable to being killed ANYWHERE (even safe zones) and suffering higher penalty. This would be a 'gameplay' mechanic as a reprecussion.
In some PvP games if you kill the wrong person,and they happen to be in a respected guild,and you're in another guild; needless to say you might find your guild being beseiged before long. This would be a 'player-based' repercussion.
I was joking about the lack of decline, thought it was obvious. Not that it was huge to begin with.
It's better be hated for who you are, than loved for who you aren't.
As long as it's free i think SB is a good game. To little population and still to buggy to have a normal mmorpg monthly fee on it. Still think the clan based PvP is a good concept and character development is one off the best i have seen in an mmorpg. Most mmorpg these days make it immposible to screw up your char which is actaully pretty easy in SB if you don't inform yourself
L2: You can attack anyone but if you do you will become a criminal, killed on sight by most players. And unable to enter cities or interact with NPC's (Like UO)
EVE: If you kill in empire .5+ space the authorities WILL destroy you. If you kill in .1 to .4 you will become a criminal and everyone will KOS you. Only in 0.0 are you free to kill whoever you want, whenever you want... but... if you do... other players will eventually hunt you down and kill you.
UO: Similar to L2 (or, rather, L2 is similar to UO). There were entire guild's who's only purpose was to hunt down PK's.
ShadowBane: A really really crappy game. Please never mention it again. Great intentions... piss poor execution.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
It's only free because they couldn't get people to pay for it. They tried. It's not your typical "Free" MMORPG. It's free specifically because nobody was willing to pay for it. At one point they were trying to get people to pay $30 for the game and $12 a month. And, just because it is free doesn't make it worth talking about. It's got some GREAT concepts. Their implementation is poor, however.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
If a faction(Call it guild or corporation) can take over some landmass, and claim it as their own - Then they are the leader of the land. This is not anarchy. You see, FFA PvP just have to be implented right.
One major fact you forgot: The player base. The player base is an society in it's own rights, and they can set some laws. Therefor, some people will enforce these rules, and take the job of protecting the weaklings. Furthermore, the guy who you just killed got friends.
In real life, i can take a gun and shoot whoever i want. Ofcourse, the police can catch me and lock me up. In a carebear game, i'd have to either put on PvP mode, or go to a special zone. You call THIS realism? I call it lazy developers.
A. Some of the newer games are heading in a more real life direction
B. When the game itself is unrealistic in function, you use the game's lore as a reference for realism
C. The OP wanted something to bait "hardcore" PVPers with
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Personally after playing the game i think it's not the implementation of the concepts is the problem in SB. The learning Curve is just WAY to steep you first lvl to lvl22 in no time and then at lvl22 you get killed by everthing you try, this tend to give fanatics to much advantages over the more casaul player. If you make a game thats only suited for fanatical players and no room for the more casaul players you kill your own player base and withouth a solid player base no concept will work.
Although i read the getting started guide twice and spend hours reading forum post and player guides i still screwed up my first 3 chars. The concept could actaully be proven to be implemented right but because this game needs way to much time investement in the beginning with it scares off 95% of the peeps. This game needs a good tuturial, decent guides not writen by people that already have played it so much the can't even related to a newbie. And most off all they difficulty of the lvl20-25 monsters must be toned down A LOT because most peeps does go by the "now im lvl22 and i can't kill anything anymore syndrome"
guess thats why theres about a million to 1 PvP'ers playing video games than there are people playing PvE games.
quake , unreal tournmant , doom , battlefield.. yes all these games are PvP , whether they are mmorpg or not mkaes no difference. I know plenty of people who play Lineage 2 for PvP and play Quake 3 for PvP.
PvP owns PvE ANYDAY. PvE gets mind numbingly boring , PVP is never boring because it's 100% DYNAMIC always.
Anyone who thinks hardcore PvP mmorpg's would be "niche" games need to get their heads checked. Shadowbane sold like 200,000 copies straight away. It only failed because it was outdated and buggy by the time it launched.
I followed SB almost from the beginning, started in january 2000. The game was supposed to be a paradise of PvP, was supposed to be violent, well balanced, and a ton of other stuff that came into Warden's head(head dev)
Well 6 years later you can see what became of the , as we all hyped it, the greatest pvp game ever made. Hell most of us loyal followers left during beta, or right after release.
PvP does get boring in an mmorpg game because , unlike fps games, there isn't instant action. You have to find action, and in games like SB it may be harder than you may think considering the game world is pretty big and action pretty small. SB sieges might be one of the most boring implmentation possible.
I have no idea why SB didn't have you start out with all the skill points to begin with , without the PvE aspect. You can get powerleveled to high level in a day or 2. The mobs are there for farming gold basically. Fun city.
Can you spell imbalance, cause the devs obviously couldn't. The game had uber classes like you couldn't dream of.
Think of DaoC Bonedancer when they came out x10
It's better be hated for who you are, than loved for who you aren't.