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Is WAR going to be an economy driven game?
The Kind of game where, how much cash you have is how much you play your char?
I personaly think having a Game revolve around "the economy" is rubish, I play MMO's to have Fun...not become a better business person. So If WAR is gonna stray away from what seems to be the norm these day...And somone's got a link to any statement made by the WAR guys, that would just make my day
So Anyway, What do you guys think about MMORPG economies? Do you like them, or hate them?
Comments
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
yes, the first thing ill do with my high elf lord, is open a casino with strippers, and make LOTS of money.
and sell bibels with my chaos marauder... >.<
i surly hope WAR doesnt have things like auction house. even though it was an easy way to get your items sold, while doing something else, wasnt something i loved.
it removes most of the "its hard to get reagents" part of a MMO..
Blood and Money for the ... um ... Blood God! Superior quality tweed shirts for the skull throne!
From what I understand the economy is going to be a cornerstone of this game, something I support.
If gold has no 'real' value, there's no incentive for the crafters to make anything. If the top-end stuff is all crafted and doesn't last forever (perma-decay) the crafters need a reason to keep making it. Alchemists need a reason to keep making potions. You get the idea.
An MMO without an economy is an MMO where you have to go 'find' all your gear in PvE encounters and you can't sell anything secondhand.
I'm in favour of having a good economy. I am a crafter at heart with a side of PvP so I enjoy to buy/sell within the game. I don't approve of uber items that get sold for billions of gold pumping a large sum of cash from one guy to another. Money should change hands frequently in smaller doses to keep the market fresh.
I'll also say I didn't like the Auction House in Warcraft (only AH I've experienced) because having a timer on my sales made me only put up items that were in demand. There was no reason to make something if I didn't know for sure that would sell.
Just my view
The important thing, just is: How you make the cash.
If the most effecient gold grinder is soloers, the prices will sky rocket.
I thought this game is all about waging war.. It is not about building a successful financial empire.... Are we going to see a chaos warrior wearing a business suit and trading stocks?
There is another form of currency... POWER!
Money makes the world go 'round. I'd suggest you play Civilization 4 for a while while we all wait on Warhammer to come out. Win a few domination victories on Monarch and you will understand that a mighty war machine needs an even mightier economy to keep it moving.
From an individual point of view I doubt you'll even really notice the economy if its managed well and you choose to devote your time to marauding. You kill little beared runts, you take their money, oh no my armor is damaged, you take it to a crafter, he fixes it. If it's too degraded, you to a crafter, he gives you a quote for new armor, if you don't like it or you like to comparasion shop, you get other quotes, go with what works best for you, you go back to marauding.
Crafters who CHOOSE to participate fully in the game economy are the ones who have to worry about supply issues, big demand for mats driving up prices, competition from others, inflationary pressure from gold farmers, and all the other crap that goes along with being a successful crafter. Pure merchant types could even specialize in these things, though the pure trader character is a rarity in any MMO I've seen thus far.
Money makes the world go 'round. I'd suggest you play Civilization 4 for a while while we all wait on Warhammer to come out. Win a few domination victories on Monarch and you will understand that a mighty war machine needs an even mightier economy to keep it moving.
From an individual point of view I doubt you'll even really notice the economy if its managed well and you choose to devote your time to marauding. You kill little beared runts, you take their money, oh no my armor is damaged, you take it to a crafter, he fixes it. If it's too degraded, you to a crafter, he gives you a quote for new armor, if you don't like it or you like to comparasion shop, you get other quotes, go with what works best for you, you go back to marauding.
Crafters who CHOOSE to participate fully in the game economy are the ones who have to worry about supply issues, big demand for mats driving up prices, competition from others, inflationary pressure from gold farmers, and all the other crap that goes along with being a successful crafter. Pure merchant types could even specialize in these things, though the pure trader character is a rarity in any MMO I've seen thus far.
Once again, his only works for certian races. That sounds niether Chaosy nor Orcy to me.
Heck, even orcs! There are lots of way to attain a decent economy. For one, you could be self supplying. You could also raid towns, and steal their valued goods(Such as weapons, food, and horses). You could also trade.
Yeah, but what are we trading for? As far as weapons go, Orcs pretty much find a pointy rock, attack to a stick and call it a choppa'. Chaos is a different matter. Sure, most of them make their weapons and seeing as it's a religious thing, they probably take great pride in their weapons BUT the maxim is 'Blood for the Blood God!' not 'Give me a shiny rock and you can go get blood for the blood god!'
The only way I can see for a Chaos Weaponsmith not giving his weapons to a Chaos warrior is if he's using it himself
Armor isn't much better either. Orcs hobble togther the remains of other races armor in order to protect themselves. Chaos Armor has even more to do with religion then Chaos Weapons. Armor is a sort of rite of passage if I'm not mistaken. Also it bonds to your skin once you dawn it. Muraders probably loot their protection, meaning there is no trade involved.
It looks like tribalism and communism to me for these ones because they make or share everything they own. They aren't exactly 'civilized' per sei, nor are they exactly a 'civilization'. They're tribal.
I can only really see a favor economy here. You want your weapon enchanted? Well the Shaman wants something too. You want your weapon blessed by Tzeenth? Well, consult the Oricle and he'll see want Tzeenth wants in return.
But still, without trade there is no economy. Even pirates trades their wares which allows for pirate economies but no such thing can be found in these groups.
Yeah, but what are we trading for? As far as weapons go, Orcs pretty much find a pointy rock, attack to a stick and call it a choppa'. Chaos is a different matter. Sure, most of them make their weapons and seeing as it's a religious thing, they probably take great pride in their weapons BUT the maxim is 'Blood for the Blood God!' not 'Give me a shiny rock and you can go get blood for the blood god!'
The only way I can see for a Chaos Weaponsmith not giving his weapons to a Chaos warrior is if he's using it himself
Armor isn't much better either. Orcs hobble togther the remains of other races armor in order to protect themselves. Chaos Armor has even more to do with religion then Chaos Weapons. Armor is a sort of rite of passage if I'm not mistaken. Also it bonds to your skin once you dawn it. Muraders probably loot their protection, meaning there is no trade involved.
It looks like tribalism and communism to me for these ones because they make or share everything they own. They aren't exactly 'civilized' per sei, nor are they exactly a 'civilization'. They're tribal.
I can only really see a favor economy here. You want your weapon enchanted? Well the Shaman wants something too. You want your weapon blessed by Tzeenth? Well, consult the Oricle and he'll see want Tzeenth wants in return.
But still, without trade there is no economy. Even pirates trades their wares which allows for pirate economies but no such thing can be found in these groups.
So.. What about trades between individual tribes? They wage war toward each other, but they also trades.
The same thing could be said about orcs. That big orc got a new shiny piece of plate, perfect fit for your stomach area? Offer him an gobbo to eat, or bash him in the head.
'Blood for the blood god' is not the maxim of chaos. It's the maxim of Khorne followers. Since, you guessed it, Khorne is the blood god. There are plenty of tribes that devote themself to one god, just like there is plenty of undivided tribes.
Did you know, that sometimes, you'll see tribesmen from the north, coming down to Kislev so they can trade? This is, ofcourse, during peace time.
"Religion is fundamentally opposed to everything I hold in veneration - courage, clear thinking, honesty, fairness, and, above all, love of the truth." - Henry Mencken
"With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion." - Steven Weinberg
"And what would you do with a brain if you had one?" - Wizard of Oz
Unless I'm gravely mistaken gear and crafting in general will work much like it did in DAOC way back in the day when I played it.
You don't loot anything better than mediocre gear. It's made by crafters, and it decays slowly over time and thus must be regularly replaced. Crafting is a real skill unto itself, with mat quality, crafter skill level, and the crafters real-life know-how all affecting how 'good' a particular item is.
I enchanted gear in DAOC and I was very good at it, but in order to do that I kept a notebook (full of notes, mind you), a crafting table I devised myself, and a calculator at my desk, and routinely advised people as to what they had to ask of their weapon/armor crafters so their armor could hold better enchants. I even managed *not* to blow myself up very often :P. None of this 'gather mats on this list, click a button, and wait 10 seconds' nonsense people have gotten far too used to from WoW.
With this kind of a system it doesn't matter what the units of trade are, be they gold, beared heads, I.O.U. points, whatever - everyone will be forced to participate in the economy, though for most it will be at a very basic level ("My chestpiece has an axe sticking out of it, may I have another?" "Sure, if you can give me a few stacks of arrows or some gold")
Don't blow the economy out of proportion - like I said earlier if you don't want to participate in it you'll likely barely notice it if it is set up well by the designers.
In my opinion the game revolves about PvP/RvR, and you have trading, crafting and currency of some sort to make a plausable world.
Of All The Things I've Lost I Miss My Mind The Most
I like the auction house in WoW. However I dont like that it charges you to put stuff up, and I dont like the time limit. For the most part its done right imo.
It would be nice if there was no time limit because then you could find items that werent in huge demand. For example...I had a leatherworker in wow that had a low level recipe that needed murloc scales. Now if I wanted to find murloc scales on the AH that was practically impossible since it was a item that no one could probably sell in a 3 day auction. BUT it would eventually sell if there was no time limit.
I can agree with this. I don't think an overt WoW-style auction house would fit the lore (from what I've read thus far) anyway. However, some elements for facilitating player-to-player transactions do need to exist, though they should be justified.
You can't just ignore the economy in a large-scale multiplayer game. Early internet-playable RPGs (ala Diablo/Diablo II) did this and the game as a whole suffered for it (impromtu trade units, duping of said units, official channels clogged with trade spam). The development of an economy is inevitable in any big group of people with a lot of valuable or semi-valuable tradable stuff, doubly true if players *need* to obtain items from other players in order to be successful, which is why it is important the game designers pay close attention to it.
I can understand that elements that people have gotten used to may not make sense in WAR's world. However, I have no doubt that there are other elements that could be implemented that would make sense within the scope of the game and get the job done.
In response to the original topic you forgot 1 category.
" I want so much money that I can use it as a missile weapon to throw at people "
Ragnarok Online had a merchant class that used money in one of it's attacks. Different levels of the ability cost different amounts of money. I guess you can say that's a valid joke/request
LoL!
If i had thought of it, i definitly woulda added it
Ohh Not at all. I Wanted to State my opinion on the subject and then get some Input about how other people following WAR felt about game economies.(i was also fishing for a Link to a Paul interview i havn't seen yet or somthing else on the topic ) I Very well understand that lots of people Love Big economies like the SWG Bazzar terminals and To some extent WoW's Auction halls.
Thinking about it, and after reading some of the responces, i would have to say that a small-medium sized economy would be good for the game...particularly the eventual degradation of gear and interdependancy with crafters for maintaining "healthy gear". Looking back on the orginal poll, i kindof want to change the First Option to; "Huh? I Going to Bash Faces in WAR, not Count my Gold!"...Woulda given a more realistic choice for WAR
Ohh Not at all. I Wanted to State my opinion on the subject and then get some Input about how other people following WAR felt about game economies.(i was also fishing for a Link to a Paul interview i havn't seen yet or somthing else on the topic ) I Very well understand that lots of people Love Big economies like the SWG Bazzar terminals and To some extent WoW's Auction halls.
Thinking about it, and after reading some of the responces, i would have to say that a small-medium sized economy would be good for the game...particularly the eventual degradation of gear and interdependancy with crafters for maintaining "healthy gear". Looking back on the orginal poll, i kindof want to change the First Option to; "Huh? I Going to Bash Faces in WAR, not Count my Gold!"...Woulda given a more realistic choice for WAR
This still doesn't really make sense for Chaos. Chaos Armor is attached, it's like if you were playing a dragon, you wouldn't need a crafter to mend your hide every month. I can understand that weapons generally fall apart but Chaos is mostly tribalist or a favor economy.
I don't mind that kind of system for Orcs but Orcs don't really have crafters. They collect armor from enemies and peice it together. Every once and while you might need someone to soughter but that's it. Maybe a favor economy where you have to raid a Dwarf village for your lieteniant to give you some good armor. Not much money involved, though.
It would be kind of funney to see an Orcan bizzare and barter economy though. "Gobbos for sale! Gobbos for sale!" "Oi, I give you dis shinny rock for that gobbo!" "We no take rocks 'ere"