Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Opinion on Ryzom

McHubertsMcHuberts Member Posts: 12

I played this game for the past 3 weeks and want to share my views on the game to see what I am seeing or doing wrong.

I played two weeks on the starter island. At the beginning I intended to be a forager, because I do not like the hunting a lot and like to be able to find special resources and perhaps craft special items. Soon it became clear that foraging alone is not possible on the starter island. To be able to complete missions it is necessary that you learn all the skills. Fine, at the start of the game that is OK, I think. I completed all the missions. Missions were good and the rewards were equally OK.

As I reached level 50 on a few skills, I registered and went for the mainland. I am a tryker and was dropped in a piece of land with a lot of water. Teleporting is hard in the beginning, because you have not enough fame with the karavan, so I am swimming a lot. Foraging is even harder in the beginning. There aren't good foraging spots. A lot of the spots where you find anything, you find mission items and the spots that give craftable items are often in the neigbourhood of aggros. So you still have to keep your fighting on a certain level.

Then after a week the game became very repetative. Always the same creatures, perhaps a level higher, but always the same. Always the same materials, perhaps a level higher, but always the same. They just grow with your level, so it doesn't matter if you are level 1 and struggling with a suckling yubo or you are level 50 and struggling with a baying clopper, the experience is exactly the same. There is no surprise in this game, no luck, no chance. Always a dull moment. Never the chance to find something special in the ground or on a creature. It is just bashing, spelling and digging around to reach that next level. 

I got also bored of the swimming of great distances. The missions are not interesting. You get only a few dappers and some fame. I guess you have to do them for the fame, but that iss a part of the game that I do not quite understand and I wonder how it becomes interesting, except for the fact that it gives you teleports, which makes travelling a bit easier.

Last point is that the land is empty. In tryker land, there are max 10-20 people online and I do not think it will get crowded if the game stays as it is.

Do I miss anything? This is the first time in many years that I started a MMORPG. I played Ultima Online for a long time and compared to that game, with all its possibilities, Ryzom is sooooo boring.

«1

Comments

  • GRIMACHUGRIMACHU Member Posts: 528
    The island is quest based, the mainland is not.  The story is forwarded
    through live events and roleplay for the most part with big,
    dev-created events perhaps once every six months to a year.  This is a
    sandbox game, you will not be lead around by the nose it is up to you
    to create your own goals and to live on Atys, not to expect a
    quest-line.


    Multirole characters will get more out of the game as it is a classless
    one.  There are no real rewards for specialising in one thing and
    having a great ability in one skill tree can interrelate with the
    others nicely.


    Despite the influx of new people from Silan I expect that the majority
    of people in your land are out foraging and hunting in higher level
    areas.  Part of it may be your timezone as, at present, most players
    are UK/Euro, though Silan is also shifting that balance.

    Join a guild and start RPing, follow the lore and the forums and start living Atys rather than trying to play it as a standard MMO and you'll get a lot more out of it.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • MaDSaMMaDSaM Member Posts: 627
    /sign Grim 

    Find nice people to group with. They may help you reach better Prospecting spots and protect you while you dig.
    Granted Tryker IS a lot of swimming, I don´t like it either, but once you reach a distand land like Matis, with the help of a nice guild perhaps, you´ll find new things to explore and so on. Like Grimsaid, just don´t make the mistake to expect Ryzom to work like any other Game.
    It simply isn´t.

    MaDSaM


    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • marctmarct Member Posts: 75

    The quests on the Starter Island are basically a tutorial.  They are intended to teach you how things work so that you come up to speed a bit quicker and enjoy it more. 

    As to the digging being the same, I don;t believe this is true.  You can go on aas you are alone finding everything out for yourself, this is a hard road, but well worth it.  In a few more levels you will begin to get into the wonders of Excellent grade materials and the many factors that affect their availability.  Beyond that is yet another grade of materials, Supreme.  These materials are yet even more elusive, and very much more treasured. 

    You would do well to particiapte with many other foragers learning little bits from each of them.  Some will show you digging spots, some will show you different ways to use your stanzas.  Some will show you how to avoid aggro.  You can find all of these things on your own, but as I said it will take longer to learn, however if that is what you prefer there is much yet to enjoy.

    As to imaginary quests,  and imaginary rewards, I think everything in any game is imaginary.  You decide what to do in ryzom, not someone else deciding for you.  That can be a challenge, and if you find a group of players to play with, you will find yourself doing all sorts of things that you would not have found with the others.

  • vqlyvqly Member UncommonPosts: 296

    reroll fyros ::::02::

    (or join a world trek group to move to another race capital :)) Swimming sucks.

  • katriellkatriell Member UncommonPosts: 977

    Stop grinding. Join a guild. Explore. Roleplay.

    If it feels like a boring grind, you're not playing it correctly, to be honest. :)

    I can't give you a concise walkthrough on how to play it correctly, as that varies from person to person. The ultimate truth, however, I think, is that focusing on your levels constantly gets you nowhere and is a certain way to make yourself bored.

    -----------
    image
    In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

  • McHubertsMcHuberts Member Posts: 12
    Thx for your input. I must admit that I am a loner and always try to find my own way in games. As you guys make clear, that is the hard way in Ryzom. I think I have to have a little more patience to be able to enjoy the game and to discover the values in it. I registered for three months, so I still have some time to make up my mind. I'll be back :-)
  • War_DancerWar_Dancer Member Posts: 941


    Originally posted by McHuberts
    Thx for your input. I must admit that I am a loner and always try to find my own way in games. As you guys make clear, that is the hard way in Ryzom. I think I have to have a little more patience to be able to enjoy the game and to discover the values in it. I registered for three months, so I still have some time to make up my mind. I'll be back :-)

    I tend to be a bit of a loner as well (although I have some very good friends that started at the same time as me so hunt or harvest with them when they are on too). While it does make things harder in Ryzom it isn't that bad in my experiance so far. The community is excellent and you'll meet lots of people that are more then happy to help you without needing to be in their guild. For example I ordered a suit of new armor off a crafter in advance of getting the skills I'd need to wear it. The crafter after hearing I still needed a few more skills to use the armor took me out hunting with her and another member of her guild. 
  • McHubertsMcHuberts Member Posts: 12

    Yes, I agree with you. There is nothing wrong with the community. The day I entered the mainland, I was immediately helped by someone, who made jewels for me and a sword. She also showed me around.

    I already noticed on the newbisland, that the community in some way seems more mature/older than in other games I played so far. That is certainly a plus.

  • ChessackChessack Member Posts: 978
    If you like exploring, searching, foraging... I believe there is a guild that does just that, basically a guild of diggers. You might want to look into joining them. I realize you said you were a "loner" sort, but I think that as a guild of diggers they probably will have no problem with that, as digging is often a solitary or very small-group activity. Can't remember the guild's name but it is listed in the big list of guilds on the Ryzom forum. You might want to check it out.

    C


  • NinixNinix Member Posts: 190

    mhmm... i didnt like this game at all ;S mhmm nope.. didnt like it :S dunno why... i just didnt like it lol..... maybe it gets better in higher lvl and when u understand the game ;)

    image

  • jackobajackoba Member Posts: 124


    Originally posted by Chessack
    If you like exploring, searching, foraging... I believe there is a guild that does just that, basically a guild of diggers. You might want to look into joining them. I realize you said you were a "loner" sort, but I think that as a guild of diggers they probably will have no problem with that, as digging is often a solitary or very small-group activity. Can't remember the guild's name but it is listed in the big list of guilds on the Ryzom forum. You might want to check it out.

    C



    Guardians of Jena and Evolution seem to do alot of digging,

    GoJ are naughty tho, they steal all MY supremes

  • DrenethDreneth Member Posts: 697
    The game is pretty easy to understand if you do the missions on the trial island.  It pretty much teaches you how to play.  I've been playing MMO's for about 6 years, and Ryzom is by far the most fun... has the best communuty... and incredible support.

    - - - -
    Support Independent Game Developers

  • kregorakregora Member UncommonPosts: 10


    Originally posted by War_Dancer
    I tend to be a bit of a loner as well (although I have some very good friends that started at the same time as me so hunt or harvest with them when they are on too). While it does make things harder in Ryzom it isn't that bad in my experiance so far. The community is excellent and you'll meet lots of people that are more then happy to help you without needing to be in their guild. For example I ordered a suit of new armor off a crafter in advance of getting the skills I'd need to wear it. The crafter after hearing I still needed a few more skills to use the armor took me out hunting with her and another member of her guild. 


    The Darkmoor Rangers are a very small Tryker guild, that consists of mostly solo players. We all dabble when we have some time, and because of odd playing times, there are most of the time rarely more that 1 or 2 people online on weekdays. And we have bad standing in our faction, too.
    You should look for a guild, that plays in your timezone. I think that is essential, because we lost a handfull of members, because of timezone issues.

    Feel free to contact me ingame, if you like.
    (oh, I assume you play on Arispotle)

    Trini
    Darkmoor Ranger


  • free2playfree2play Member UncommonPosts: 2,043

    Things do appear grim at first, I have to agree with you. I started Mainland 2 days ago and I can't go 100 meters in any direction of the town they dropped me in without getting ganked by aggros that own my ass in under 2 seconds. I don't have trouble finding High end materials, they are everywhere but getting them out of the ground is all but impossible solo. You need care planners, like fighters need a healer.

    I do feel a bit decieved right now. I was very clear, I hate missions and solo 99% of the time and this was what I was told I could do. Now it's 'Find a guild and group.' Bait and switch comes to mind. I have watched higher level toons prospect and it's a flick of the wrist for them, where I need to do the multiple 6 second ritual. I just know that by Level 200 I am not going to want to be at noob town getting 80 level Materials and based on what I see, it's going to rise in direct connection to my level.

    Right now I am not all that happy, I hope things change but I am looking at 20% of my time moving forward. 40% on my ass, 40% digging out of exper holes. On noob Island I knew the Island was safe. Get there, prospect untill you are bored or full. I hope I can scout the areas on ML that fit this. If it's all about massive AI goon squads that flood the whole map and force you to group, life in Ryzom might be short lived

  • War_DancerWar_Dancer Member Posts: 941


    Originally posted by free2play

     I don't have trouble finding High end materials, they are everywhere but getting them out of the ground is all but impossible solo. You need care planners, like fighters need a healer.


    What level harvest are you Free? Harvesting gets alot easier around 45 skill and I always solo harvest using gentle extration and I rarely have any explosions from the node and I can't remember the last time it actuely killed me.

    Those agros around the cities can cause alot of pain but if you can get your fight or magic skill up then soling does become viable if slower then you'd get from a team.

  • MaDSaMMaDSaM Member Posts: 627
    Okay, I solo a lot. I was almost never in a position to have a great Guild and loads of People to help me find my way. So please belive me if I tell you:
    There are save ways around every single aggro in Game and safe ways in every area and or land. You just have to find them. Took me month and I sure as hell don´t know them all, but for example I recently managed to get from Zora to Pyr, with a newly created Charakter. (Magic lvl 5)
    It took me 4 (four) attempts and about three hours, and a little help to get past ONE very tricky spot in the Prime Roots, but I managed with only 790 DP in the end. And those were shoved away by killing some Yobos at Pyr Gate.
    All you need is a bit of patience and a good eye for detail.
    Look at the patterns the predators and herbivores move. Most herbies act differently if predators are around. See the openings. Get used to the aggro ranges of predators, size the opportunity and run past them. It was the first thing I learned as I wasn´t getting anywhere too at first.
    But I saw it not as a hindrance, but as an opportunity to learn something new. And to be proud of my achivement.
    And back then I had no Idea how everything worked too. I was just as new to the game as everyone else.
    So don´t coem and tell me, "You´re a Veteran so it´s easy for you."
    I feel like my own grandfathter saying this, but "It takes time to learn something. Take your time and you will learn."

    MaDSaM


    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • rushinrushin Member Posts: 184

    thing that a lot of newbies seem to be having trouble with is getting eaten near to towns :)

    whats important to remember is that mobs arent static, they dont just sit there until you run up and hit them. the carnivoires will actively hunt the herbs, if the herb panics and runs it will drag the aggro mob out of its normal hunting ground.. if you happen to there then it might see you and attack. there are some mobs that will break off from their lunch and attack you.

    The lesson is you have to keep your wits about you, and be aware of your surroundings, there *are* 100% safe spots to forage and hunt but the vast majority have a little risk.

    and as to mats, it's not they arent there it's that your foraging actions arent finding them, just get some levels and it gets easier. I have an alt who is lv210 forage and lv1 fight, he has 100hp and has never teamed but has no trouble making a good living ;)

  • free2playfree2play Member UncommonPosts: 2,043


    Originally posted by War_Dancer

    Originally posted by free2play

     I don't have trouble finding High end materials, they are everywhere but getting them out of the ground is all but impossible solo. You need care planners, like fighters need a healer.

    What level harvest are you Free? Harvesting gets alot easier around 45 skill and I always solo harvest using gentle extration and I rarely have any explosions from the node and I can't remember the last time it actuely killed me.

    Those agros around the cities can cause alot of pain but if you can get your fight or magic skill up then soling does become viable if slower then you'd get from a team.


    I'm level 47 but I am in a 22 catch. I can track 50m and move a 2 seconds walk in any direction and do it again all over the place, get mats 1m. Everywhere, it's Mats 1M. I have 40 degree angle prospect and can spin on a spot if Action is in walk mode, take 6 to 8 prospects based on the compass and get 'no mats'.  If I 'cheat and run to a wall, get a 10 m or further tracking spot, I can run in 4 directions and never get closer, move to 1m, turn 180 and find them behind me. The geography of the tracking has no logic to it what so ever.

    This may be, all because there are alot of nodes outside the gates. The problem with that is every place I find nodes outside the gates region, I get Gingo ganked within 2 Mats. If I go to the flags in heavy armor and a sword, I can stand there for 20 minutes and never see a gingo, I have done it. Pull out a pick, Bam there they are. It's two choices, stay near the gate and be cramped in 6 yubo, 4 Izam, a few cyrini all gawking at you, not being ble to access source nodes, blatting Cyprini or leave gate and know you will spend most of your time moving from source to source to source trying to avoid Gingo's.

    To the other threads, one: I did the same. Took a noob out and explored. With 50 exper holes it's no big deal. Mine is at 12K though. There is no point in dropping a meat wagon toon in to ML and exploring. It doesn't tell me where the nodes are.

    I'm not giving up, just frustrated. All things point to one answer. Amber for 2 months, alot of Izam killing over and over and over and over. Exploration is death of the toon, grind is death of the fun. I'm pretty patient but I am also very observant and some of the things I observe are fishy.

  • War_DancerWar_Dancer Member Posts: 941


    Originally posted by free2play
    I'm level 47 but I am in a 22 catch. I can track 50m and move a 2 seconds walk in any direction and do it again all over the place, get mats 1m. Everywhere, it's Mats 1M.


    Ohhh yes that used to really annoy me too. All I can sujest is using the maps here that will help point you towards specific mats if you want or keep getting better range and angle for general prospecting and always landmark resources you will be harvesting alot.
  • ChessackChessack Member Posts: 978

    I'm going to confess I'm not 100% sure I understand exactly what you are saying but I will take some shots at it.


    Originally posted by free2play


    I'm level 47 but I am in a 22 catch.

    As far as I know the starter cities tend to have Q50 materials around them. This would be the max you can dig out with either Harmful 50 or Gentle 50 harvesting. If you don't have those, then you can only dig to the highest level harvest you have. So for example, you can be in a level 100 area, but if you only have harvest 30, you will only get Q30 materials. If you are in a level 50 area and have Harvest 100, you will only get Q50. It's the lower of the two values.I don't know if that addresses your issues though because I'm not sure what a "22 catch" is. Do you mean a catch-22, as in a paradox?

    I can track 50m and move a 2 seconds walk in any direction and do it again all over the place, get mats 1m. Everywhere, it's Mats 1M. I have 40 degree angle prospect and can spin on a spot if Action is in walk mode, take 6 to 8 prospects based on the compass and get 'no mats'.  If I 'cheat and run to a wall, get a 10 m or further tracking spot, I can run in 4 directions and never get closer, move to 1m, turn 180 and find them behind me. The geography of the tracking has no logic to it what so ever.
    It is based in part on your skill, so as your skill goes up your tracking will become more accurate. But yes, it can be frustrating, when you only have 50 m tracking and a narrow prospect angle (40 degrees is pretty narrow, though much better than what you start with of course). Also, in my experience some source nodes are just elusive. For example, in one spot in the forest, I can track both seeds and amber, Fine quality, to source concentrations. I can pop the seeds every time, in two spots near where the "1m" alert is. I have never, not once ever, popped the fine amber in that area. It's supposedly there... I can go hundreds of meters, track it, and it will lead me back to my map pin for Amber tracking every single time. And I can't get it to pop. I think sometimes the source node is there, but so tiny that unless you hit it exactly right, you end up coming up empty.
    Some of this is going to be affected by whether you have the specialization for prospecting. For example, Forest and Amber specialization might let you pop a source when without it, you find nothing.

    This may be, all because there are alot of nodes outside the gates. The problem with that is every place I find nodes outside the gates region, I get Gingo ganked within 2 Mats.

    What town is this?

    blatting Cyprini or leave gate and know you will spend most of your time moving from source to source to source trying to avoid Gingo's.
    Digging and avoiding hostiles is not easy. It's an acquired talent. Also, what many of us do -- including me -- is try to find spots that consistently pop sources, and are not in the middle of any aggro. In the desert, for instance, you have to pass through aggro to get to the Oasis Kami Welcomer (in Oflavak's Oasis) but right around him, and north of him along the ridge line (within about 120 m of the Kami himself) there are some very nice Q100 sources, and no aggro to speak of (just stay away from the water, where the cloppers are). But you aren't going to find that out instantly... It takes a lot of trial and error -- or someone who knows the lay of the land and can help you.In the forest, there is the Kami Circle, which is south of Yrkanis (by quite a bit). Again getting there requires by-passing some nasty hostiles and packs of gingos but once you get there, as with the Oasis in the desert, the area is pretty tame, and there are several great spots to dig choice and fine Q100 mats.

    In both places, the Kami should give you a teleport pact if you interact with his altar (12k charge each), and so if you can just make it alive there once (easiest is to ask a higher level to escort you), you can get TP tickets and then TP to them whenever you want. I do this regularly... TP from town, to the Kami Circle... dig in complete safety till my bag is full, then TP back to town and stuff my mats into my packer's pouches... then back to Kami Circle and dig some more. All without raising my sword once.

    There are also some spots just outside of Thesos, that have Q200 mats and in all but winter are relatively safe (in winter the Frahar packs move through the area and can really maul you, since they are very high level... but in the other seasons it's pretty safe). The key is, when you find a source area, to check all around it and see if there are hostiles are not. If there ARE hostiles, then even if you severely outrank them, it is often best to try and find an alternate spot... because of just the annoyance of having to keep stopping the dig to introduce them to the business end of your weapon.

    I'm not giving up, just frustrated. All things point to one answer. Amber for 2 months, alot of Izam killing over and over and over and over. Exploration is death of the toon, grind is death of the fun. I'm pretty patient but I am also very observant and some of the things I observe are fishy.
    There is no reason to grind Amber for 2 months. Dig up what you need to dig, to do whatever crafting you intend to do. I happen to dig up a lot of amber, because my character is a jeweler, and amber is good for making jewels. She also digs up as many seeds, because that's the other jewel component. But unless you need amber for something, there is no need to "grind amber." Instead, dig up what you need to make the items you wish to craft. If you craft from what you dig up, your digging and crafting skills will remain more-or-less on par with each other (not perfectly, but close enough), and you don't have to just dig for the XP, because you are digging to craft, and then (I presume) selling what you crafted. So the XP should just come naturally as you work on your crafting.
    Remember that crafting recipes can be fairly subtle. You might want to mix, say, Soo and Hash amber to get the right attributes. The only way to know what will happen is to try all the amber types, mix them all in different ratios, and keep track of the results. Just doing this (finding all the amber types, or whatever mat you are using, and mixing and testing them) will by its very nature cause you to gain lots of XP, again without really grinding.As for the idea that you can't explore without dying... I have not experienced that. You have to be cautious at lower levels, certainly... but it's not insta-death to explore. At a fairly low level my character made it from the Oasis Kami to Dyron, which is a higher level area (100+) with a great deal of hostiles... I was just careful. Also, getting the Invuln and Melee Prot Aura skills help a lot with escaping hostiles. You can trigger those if something too powerful for you jumps you.

    My character's name in-game is Sandaara. I would be happy to help you find some safe dig spots in the forest or desert, if you are in either area. (I can't help you in the lake or jungle area because I haven't spent enough time there to find good level 50-100 dig spots yet.)


    C
  • free2playfree2play Member UncommonPosts: 2,043

    The city is the desert capital.  I don't remember the name of the Amber but it comes in choice and it's everywhere. I make Amps so I use alot (10 per amp) as well as bark and fiber.

    The hard truth is, I can pull the amber very easy. My weap craft is only 30 so the 40 I pull is lots. I can get most of the Amber and alot of it. Go to 1.9 quantity and stabalize the source because I cant get 3 and I know it. Some times the source blows out and it's easy to tell when it's going to blow up. The Fiber and the Bark are not as easy. Often it will deplete after on shot and if it doesn't the gingos are there to remind me to leave. That isn't my gripe. I can pull enough Amber to do what I need and sell enough to get fiber and bark. That's just not very much fun that's all.

    By the sounds of things I am just very noob and I have never played a game that made it 'easy' to be noob. That's not a Ryzom flaw, it may even make gaiming in general better. Thinking back to SWG days, I hated those mangy rabbits on CNet too. I had a speeder in it though, right from the get go. Besides, if all I was doing was bitching and complaing, it would be wise to ignore me. Critics shouldn't be the masters of a games future. They hate the game. I'm neither hate ir like here. Just trying to understand

  • jackobajackoba Member Posts: 124

    hey mate, if your looking about pyr give me shout ingame and I can show you around a little. explain the digging skills a little better. Digging at a noob level is terribly frustrating as are most things, it does get alot easier and it gets a hell of alot better.

    i.g name Jackoba

    hope to hear from you

  • TorotoroTorotoro Member Posts: 84
    Free2play, every complain you have about Ryzom can be avoided with experience.
    Ryzom is pretty hard with the real newbie on the mainland because you simply have to learn how to survive !
    Ryzom is not easy and travels are dangerous, even if you are 250 in fight.

    Try to get real triks from veteran players and the life will be much simpler !
    Some very useful tricks :

     - the track only find a zone of mats. But there isn't mats everywhere in the zone. You still have to search inside the zone. Only purpose to tracks it's to find zones the first time you enter in a region. Afterthat, put a flag on your map to know where to search.

     - use your compass and verify each spot you have on it at less than 40m. Very very useful with "cute" because they are hard to see.

     - when you approach a dangerous mob, it only see you from a certain distance. For varinx, it's 25m. For Ocyx, it's lesser thant 5m. You have to know that to travel and survive. Use your compass a lot, target dangereous mobs and never enter in their sights. Easy for Ocyx, hard but possible for varinx and gingos.

    - don't rush when you travel. If there are mobs blocking the path, wait. Sometimes it takes minutes but you will finally find a way to go through.




  • free2playfree2play Member UncommonPosts: 2,043

    In fairness to the game, yes. The Desert Capital and I assume all, they start you at the respawn and that gate in desert has all Amber and nothing but Amber. At the south gate there are many more, many choice. Much like noob Island it's cheesy sources that blow up 95% of the time, seldom fatal but there are alot of mats.

    I did a 4 hr power grind tonight and went from 45-50. Put flags down for choice 50 mats on everything but resin and wood. There is a third gate and I am expecting to find the other 2 there. Also, there are 2 Ambers. The one at the gate and a hash out in the skirt. The gingo's are everywhere, they can be dodged but it's easier to level up and kill the little fraks. Well, not easier but if I can't kill them there isn't much point in moving out beyond the Gingo's.

    My Biggest downfall was leaving noob Island too early. I was only 32 fight when I went to ML and it just isn't high enough. Had I stayed to 50, even 40 the Gingo's wouldn't be a real threat. I have beaten 4 star Gingo's, even at my wimpy level. Can't handle 5's but in half a dozen level, they will be getting smacked around too.

    A mount is going to make a big diff too.

  • XoloXXoloX Member Posts: 83

    Just out of plain memory...
    Move away a little from the city gates, the best and safest harvesting spots around Pyr can be found a little walk away. And that's really only a little bit to walk. I remember finding lots of useful things on and around a small hill at a crossroads between 4Ways, South Gate, Karavan and the southern canyon bridges and another easily reachable spot is just walking past the stable at the main gate until you reach a single tree surrounded by Capryni and Yubo.
    The very best mats -there IS excellent Q50 Mat around Pyr...- are often within harder aggro spots, however. Exceptions to this rule apply, but to find these is the most fun and rewarding part of harvesting.

    If sources blow up on you often, or worse, if they die early often, review your harvesting actions. Put every gentle option there is in it and then adjust towards harmful as tolerated by the source and source mode. Have differently layed out harvesting actions ready, for different source modes. Experiment a little, you will see that it does make a difference. But I'm sure, you heard that enough already by now...

    At level 45+ harvesting and digging Q50+ you should also wander off into Oflovak's. Loads of safe Exc spots for mat you need for amps there... Just remember to explore the whole (safe?) area with the eyes of a harvester instead of staying in Four Ways or at the Kami with the rest of the wild ground hacking bunch.

    For leaving starter island too early... that's up to oneself alone. With the newly created island, I'd leave as soon as there's all tutorial missions done. Levelling itself is way easier on the main continents for many reasons.

    And the mount... beware. Gingos are one of the few aggro mobs that will eat your Meks and as a little extra they are as fast as a mount. Of course they'll bite you first. Being mounted you receive damage first and you can't fight back, leaving behind a defensless mount in the worst case.
    Taking a packer off to dig is a good idea, though. Safe parking assumed

    Oooops, I never meant to type that much... my apologies.


    ...activating morph from silent reader to active poster...
    ...pending...
    ...pending...
    ...pending...

Sign In or Register to comment.