I've become a huge critic of this genre. That's because I see most of these games for what they are, and that's a capitalist trick. What that means is that the maker (it could be anything) created hype about how great their product is, and then sells you something that does not contain the value promised. So, you have given them cash, or even your valuable time, that is not in proportion to the value of the game (product).
In common terms it's called a rip-off, and it's done as a cynical way to make money. However, as we've seen, the company that makes crappy games does not get the long-term money that they would have if they had made something good or great.
Anyway, it certainly does not have to be this way. It's clear to many of us that MMORPG could be a lot better. For me, that means that the game has a story and that I (we) all have a purpose for being there. I believe that the critics "know" what a good MMORPG could be and just refuse to give up on the idea.
Originally posted by fizzle322 I hear people whining about level grind and complaining that PVP is always based around class/level balance.
So why are you playing an MMORPG?
The games you people want exist. They're just not MMORPG's.
Why do MMORPGs have to stick to some narrow set of rules? I'm sure there are clever people out there who are capable of creating an MMORPG very different from all the rest and still call it an MMORPG. I don't think most people are whining, either... they're simply expressing an opinion. The acronym doesn't say anything about class or level, does it? Maybe some people, such as yourself, just enjoy the sort of MMOs that are on the market, or have become used to them, and don't really see or care about other possibilities? That's fair enough. What different people enjoy is subjective.
I'd love to see something more skill based with the possibility of really customising my characters... even if I end up gimping myself like I did in SB. hehe. I don't understand why you would think all MMORPG PvP needs to even have levels or standard run of the mill classes. When people say "grind" they, mostly, refer to tedious leveling. If people think that the bit between levels or honing your skills is tedious, I shouldn't think they'd bother playing that particular game.
"Massively Multiplayer Online Roleplaying Game". Hmm, let me try again "Massively Multiplayer Online Roleplaying Game". No, that didn't work, "Massively Multiplayer Online Roleplaying Game"?
Nope, sorry, what I saw was a description of a kind of game that has a large number of players in an online game world, engaging in a roleplaying game. I just don't see the bit where it says 'must grind a lot' or 'PVP must be based off level imbalance'. Could you point that bit out to me? I just didn't see it.
Comments
I'm playing an MMORPG for roleplaying. So I don't need to complain about those things, anyway.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
erm if the games that people want dont exist then why do people play them? obiviously they believe that the game offers what they want.
Personally, i too play for the RPG factor of the game...the MMO just adds community
I've become a huge critic of this genre. That's because I see most of these games for what they are, and that's a capitalist trick. What that means is that the maker (it could be anything) created hype about how great their product is, and then sells you something that does not contain the value promised. So, you have given them cash, or even your valuable time, that is not in proportion to the value of the game (product).
In common terms it's called a rip-off, and it's done as a cynical way to make money. However, as we've seen, the company that makes crappy games does not get the long-term money that they would have if they had made something good or great.
Anyway, it certainly does not have to be this way. It's clear to many of us that MMORPG could be a lot better. For me, that means that the game has a story and that I (we) all have a purpose for being there. I believe that the critics "know" what a good MMORPG could be and just refuse to give up on the idea.
I'd love to see something more skill based with the possibility of really customising my characters... even if I end up gimping myself like I did in SB. hehe. I don't understand why you would think all MMORPG PvP needs to even have levels or standard run of the mill classes. When people say "grind" they, mostly, refer to tedious leveling. If people think that the bit between levels or honing your skills is tedious, I shouldn't think they'd bother playing that particular game.
You might as well ask why people complain about most things in life. A lot of people just like to gripe.
"Massively Multiplayer Online Roleplaying Game". Hmm, let me try again "Massively Multiplayer Online Roleplaying Game". No, that didn't work, "Massively Multiplayer Online Roleplaying Game"?
Nope, sorry, what I saw was a description of a kind of game that has a large number of players in an online game world, engaging in a roleplaying game. I just don't see the bit where it says 'must grind a lot' or 'PVP must be based off level imbalance'. Could you point that bit out to me? I just didn't see it.