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If they hadn't added the CU and/or NGE, would you still be playing?

Darklighter1Darklighter1 Member UncommonPosts: 250
This one is easy for me.  HELL YES.  I loved Pre-CU and even adapted to CU.  But the NGE was just too much destruction of the game I loved.  If they had left it alone, I would have played SWG until they shut the servers down on me.  What about you?
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Comments

  • RabiaRabia Member Posts: 622
    The problem with this poll (and why I am boycotting) is that it overlooks SOE/LA investing in the preCU rather than redesiging to support some stupid survey,.

  • nthnaounnthnaoun Member Posts: 1,438

    I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks.

    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.

    Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.

  • RabiaRabia Member Posts: 622


    Originally posted by nthnaoun

    I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks.
    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.
    Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.


    Alas, you are wrong and overlook a great deal of other features.  But, then again, the NGE appeals to children.
  • ZaushZaush Member Posts: 371
    I had planned on living my Star Wars life for many years. I am approaching 40 and actually saw myself still ingame when I retired :(



  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Rabia

    Originally posted by nthnaoun

    I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks.
    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.
    Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.

    Alas, you are wrong and overlook a great deal of other features.  But, then again, the NGE appeals to children.


    Calling him a child dosent really support your opinion.

    Anyways, I might still be playing if they added more space content, such as systems, missions, ships, programs etc. By the time I quit, SWG didnt earn itself the privalge for me to fly my Firespray.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • chlaoschlaos Member Posts: 1,118
    Without a doubt, I would still be playing.  You would have to pry my cold dead hands from my mouse/keyboard.   My loyalty to the old game never wavered, in fact it grew stronger with time.  Not that I didnt acknowledge problems that needed to be fixed, it was just that the longer I played the more "invested" I was and the more addicted I became.   That is the reason that I would go running back now to a pre cu or even a cu game, even if it was run by soe (much to my everlasting shame).  

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • KzinKillerKzinKiller Member Posts: 625
    I would have re-subbed at least once since quitting if it was still pre-CU, but even if they'd kept it pre-CU, it's still the same management team, they'd be making equally inept pre-CU decisions (which they did back then anyway) and I would probably end up quitting again.

    But they'd be getting me for a couple months a year at least, instead of never, and I think that would describe a bigger renewal audience than they're getting now.


    image

  • nthnaounnthnaoun Member Posts: 1,438


    Originally posted by Rabia

    Originally posted by nthnaoun

    I didn't play Pre-CU so I didn't vote, but I already know that I wouldn't stay for too long without having to take breaks.
    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.
    Now if there was actual content, then I would probably stay longer, but I would still need breaks, because MMO's just get boring quickly. Too repetitive and unintuitive.

    Alas, you are wrong and overlook a great deal of other features.  But, then again, the NGE appeals to children.


    If the NGE appeals to children, then how come you are still here?
  • wolfmannwolfmann Member Posts: 1,159

    In the Pre-CU, I had a saying:

    "I'll live my saga till they turn the servers off".

    The CU changed that, because the CU wrecked the saga, and the NGE put a bullet in its head.

    so there's no reason for me to stay till the servers close.

    imageThe last of the Trackers

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114

    There is a bunch of if's in this....

    If the Pre-CU was improved on (some balancing with regard to armor + Buffs + mind damage, ect) and the game was added upon (a real smuggling system with new Underworld professions, Player cities being given more so that they are more then just outdoor guild halls and merchant malls, Capitol ships, interesting GCW content, ect...) Then I would have stayed forever...

    If they were to have kept it the same, I would have stayed until something better came out.

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • Darklighter1Darklighter1 Member UncommonPosts: 250
    Thanks for the responses!  I always love to see how other ex and current SWG players think about how things are going!  Keep it coming!  :)
  • HaukenHauken Member UncommonPosts: 649
    Pre-cu would have had a LOT of content if the dev time spent on the CU and the NGE was spent on the pre.CU game.

    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • jrscottjrscott Member Posts: 1,252


    Originally posted by nthnaoun

    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.


    No, Jedi was not the end all and be all of the game as much as the 1337 kiddies would lead you to believe.  I suppose it was if all you wanted to do was "pwn".  Otherwise, there were 32 professions worth of skills you could combine in a trillion or so combinations to see if you liked.

    NGE did nothing to enable the additional content.  They could have just as easily added it to the pre-CU and then you would have still had it.  In that case what would you do?

    Why does everybody want an "End Game" in a PERSISTENT world?  The single player games are located in the other aisle at Best Buy. (my rudeness is not directed at you nthnaoun, just people that insist on having an End Game)

    I realize I said I quit. I never said it was forever :)

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114


    Originally posted by jrscott

    Originally posted by nthnaoun

    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.

    No, Jedi was not the end all and be all of the game as much as the 1337 kiddies would lead you to believe.  I suppose it was if all you wanted to do was "pwn".  Otherwise, there were 32 professions worth of skills you could combine in a trillion or so combinations to see if you liked.

    NGE did nothing to enable the additional content.  They could have just as easily added it to the pre-CU and then you would have still had it.  In that case what would you do?

    Why does everybody want an "End Game" in a PERSISTENT world?  The single player games are located in the other aisle at Best Buy. (my rudeness is not directed at you nthnaoun, just people that insist on having an End Game)



    I think "End Game" just means, "is there something more to this game then grinding," that is atleast what it means to me.

    Like is there smuggling, bounty hunting... ok I went through this once before aint going to again...  But you get the point.  Games should have many things for you to do.  Worlds have many things for you to do.  I think that is what "End Game" is about, can you do something with your character and do you have many options?

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • jrscottjrscott Member Posts: 1,252

    I understand.  I just hate the term "End Game".  It implies an ending to something that is SUPPOSED to be ongoing.  Hint, hint SOE.  Build more stuff to do instead of rewriting the core every 6 months, ok?

    I realize I said I quit. I never said it was forever :)

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Maybe.  Until the CU was announced, I was on the verge of cancelling.  I had done everything I had wanted to in the game and regrinding my character into a new profession for the sake of grinding didn't appeal to me, nor did Jedi.  If they had done ROTW for Pre-cu?  Most likely, but there were still issues I had with the overall game (ie. God Mode from buffs, 90% resist armour and defense stacking.  This would have only got worse as better resources started to spawn)

    image

    image

  • NiksenNiksen Member Posts: 66

    As a craftsman and businesman as my main gameplay, i would have continued if some server consolidation was done.

    dvindling population and spaceflight hurt my busines hard.

    brgds

  • TrubadurenTrubaduren Member Posts: 575
    Well, Since i guess in Pre-CU there was only 2 jedi masters on Bria, as far as i know and then i know there was like 1 other on some server.

    I guess it came some more in CU, im not sure.

    Seriosley, you could go on for ever, without thinking "now i done everything, whats next". I meen you could switch proffesions when you got tierd, At least i thought it never get boring and that i always hade the howle game ahead of me.




    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  • nthnaounnthnaoun Member Posts: 1,438


    Originally posted by jrscott

    Originally posted by nthnaoun

    First, from the descriptions from other Vets, Jedi was the only thing to really do once you finished maxing out your profession. There is only so much RPing and PvPing you can do before you need a change of scenery.

    No, Jedi was not the end all and be all of the game as much as the 1337 kiddies would lead you to believe.  I suppose it was if all you wanted to do was "pwn".  Otherwise, there were 32 professions worth of skills you could combine in a trillion or so combinations to see if you liked. That's why I said "matered your profession." Rerolling into different profession combonations is not content and is not something I would have done. I would have chosen my template and mastered it. Once that is done, the exploring is done, and after I have RPed and PvPed until my eyes popped out and after I unlocked and grinded Jedi, what would there be left to do?

    NGE did nothing to enable the additional content.  They could have just as easily added it to the pre-CU and then you would have still had it.  In that case what would you do? Then I would have stayed longer, but only as long as it took to master all the content and remaster my professions with the new gear and weapons I would have. It wouldn't have added too much time though. Without the content, I would imagine staying for about 18mos to 2 yrs. With the content, maybe 20mos to 2 yrs.

    Why does everybody want an "End Game" in a PERSISTENT world?  The single player games are located in the other aisle at Best Buy. (my rudeness is not directed at you nthnaoun, just people that insist on having an End Game) I agree. I don't want an endgame either. When I log in, I want to be able to advance while living in the virtual world. But me leaving after 2 yrs would be because of boredom of doing the same thing over and over again. Any other linear game with an "end game" would only hold my interest for, at most, 6 months.



  • Deleted87766Deleted87766 Member Posts: 59
    Yes I would still be playing .
  • KzinKillerKzinKiller Member Posts: 625


    Originally posted by jrscott

    No, Jedi was not the end all and be all of the game as much as the 1337 kiddies would lead you to believe. I suppose it was if all you wanted to do was "pwn". Otherwise, there were 32 professions worth of skills you could combine in a trillion or so combinations to see if you liked.

    NGE did nothing to enable the additional content. They could have just as easily added it to the pre-CU and then you would have still had it. In that case what would you do?

    Why does everybody want an "End Game" in a PERSISTENT world? The single player games are located in the other aisle at Best Buy. (my rudeness is not directed at you nthnaoun, just people that insist on having an End Game)


    I guess I'd use a different label ... "content for max-level characters" instead of "End Game" ... and that was a failure of the dev team. Instead of expanding and refining the GCW content, they wasted time on marketing fluff expansions and left a huge list of bugs and profession deficiencies without resolution.

    As an MCH I went over six months being completely useless in combat because of the 'pre-nerf' they put on CH's in anticipation of a Combat Revamp that never came. Then instead of fixing the Specials they ignored for all that time, they said "Oh, here's an exciting new process for you to GRIND to get your Specials back ... isn't that fun?"

    Uh ... no, I already did my grind, getting to MCH and finding the EXACT pets with the EXACT Special attacks that I wanted ... and you just negated all that work and told me to do it AGAIN? Yeah, mama Kzin didn't raise anybody that gullible, thank you. Get back to me when you have your act together.

    They haven't gotten back to me. Never will.

    image

  • cumbomcumbom Member CommonPosts: 544
    Would I still be playing?  No.

    Truth is I quit before the CU and came back after it went live. 

    Did I think the CU was the best solution to the problems in SWG? No.  But it was better than it was.

    I would have preferred that they finished, balanced and improved the game as it was at launch, but they weren't doing that fast enough or well enough.

    PRE-CU SWG suffered from many problems that made the game less fun for me than the CU.

    Jedi, buffs, godlike armor, hologrinding, defense stacking, pvp, class balancing, and much more plagued the gameplay....

    Whats the point in having a sandbox type game with over 30 professions if only 3 or 4 were at all viable, or at least partially working?

    Thats the reason I left.  I came back to see if the CU improved any of that.  What I found was that the classes were somewhat more balanced, I appreciated the armor not needing buffs to simply wear, but I disliked very much the focus on combat levels rather than Skill Points.  I disliked the fact that Jedi were still abundant, but appreciated the fact that although they were still very powerfull they weren't the severely unbalancing class that they were before (although they still were).

    What they needed to do to improve the game we had at launch:

    1.  Fix the f*cking bugs already!
    2.  Lessen doc buffs.
    3.  Make grouping necessary.
    4.  Get rid of the hologrind.
    5.  If you are insisten of having that many Jedi, they should all be TEF'd all the time and removed from normal pvp and implement a system for good vs dark jedi pvp.
    6.  Revamp armor so that wearing it won't kill you.

    Remember the game at launch?  All of us running around together?  No armor, medic, doctor and ranger in the group?

    Remember how most people had at least novice entertainer so that they could heal your battle fatigue in the camps after the big fights?

    That was the most fun I had ever had in any game.  That should have been the focus, that was the direction they needed to go in.  Instead they ignored the problems and persisted with adding more broken features to sell the game to even more suckers.


    SWG RIP
    moctodumegws
    Can't WAIT!

  • iskareotiskareot Member Posts: 2,143

    I stuck it out in the CU as our loss was not as bad, sure we lost stuff but this was first time that a gaming company did this crap at this level.

    SO I thought it was ok... we stuck it out.

    The NGE?  Not even remotely the same game.

    We went from SIM to Arcade style.   Sorry, I have Battlefront II and it does not pretend to be somthing it's not.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • LilTLilT Member Posts: 631
    Logically, if the CU and NGE never happend, we'd be playing a game with the original CU and expansions, like was planned. So logically, all of those fixes for buffs and content would be there, because unless they planned to fire all the devs, they'd still be developing the game.







    No, Jedi was not the end all and be all of the game as much as
    the 1337 kiddies would lead you to believe.  I suppose it was if all
    you wanted to do was "pwn".  Otherwise, there were 32 professions worth
    of skills you could combine in a trillion or so combinations to see if
    you liked. That's why I said "matered your
    profession." Rerolling into different profession combonations is not
    content and is not something I would have done. I would have chosen my
    template and mastered it. Once that is done, the exploring is done, and
    after I have RPed and PvPed until my eyes popped out and after I
    unlocked and grinded Jedi, what would there be left to do?

    NGE did nothing to enable the additional content.  They could have
    just as easily added it to the pre-CU and then you would have still had
    it.  In that case what would you do? Then I
    would have stayed longer, but only as long as it took to master all the
    content and remaster my professions with the new gear and weapons I
    would have. It wouldn't have added too much time though. Without the
    content, I would imagine staying for about 18mos to 2 yrs. With the
    content, maybe 20mos to 2 yrs.







     I dont know how you can say what you'd have done or how long you would have played in a game you never experienced. Grinding new professions all the time is not something that sounds like fun to me, but I managed to do every single one except politician and bio-engineer, and i had a blast. I started out thinking i'd love to be MBH, but then I discovered I liked melee more. I loved pikeman and once i mastered it i said i'd never drop it, but then I decided to try tk and said the same thing, and then swords caught my eye, and i was like omg this game is fun. And ofc i had to try crafting and entertaining and i think i could have played until i died. Not to mention mastering a profession took maybe 2-3 days.


    For the Horde!

  • gladiatory2kgladiatory2k Member Posts: 79

    I still believe their biggest mistake was trying to bring the prequel time frame into a post episode IV timeline. Also, I still believe that they should have advanced the storyline and done a hoth expansion. That probably would have brought a lot more people into SWG. I always wanted to take on an AT-AT.

    Think about it, avance the storyline to post Episode 6, then you can bring in Jedi, and make a more robust GCW as we try to gain footing in an uncertain galaxy.
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