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Imo, the topped ranked mmorpgs have great group plays in common. Groupings in these games are great, not like the other games like Horizons, asian games, even Lineage2.
FFXI has good groupings, but hard to group when most of the players cant speak the same language. Stupid FFXI shld have openned english-speaking servers, and remove the restriction of "cant choose your server".
Btw, Ragnarok Online is an awesome game, but failed in the grouping aspect, so I got bored easily.
SWG has the best interface I have seen, but lame groupings.
Comments
... well in the new wave of MMO's coming i can tell u one thing they all have in common... BIG NAME DEVELOPER's...
seriously... WoW = Blizzard... maker's of starcraft/diablo...
Lineage 2 = NCSoft... makes of Lineage, the biggest MMORPG in the world...
EQ2 = SoE... makes of... EQ... >=P...
not many small names tho... almost everything coming out has a company with a good track record behind them
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what games are consideret the top ranked mmorpg's, or what games do you consider the top ranked mmorpg's
cant really give you a answord untill i know exatly what games we are considering.
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So i am a addict. i can live with it
can you ?
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So i am a addict. i can live with it
can you ?
I am just as guilty as anyone else when looking at ratings and other peoples opinions about MMORPGs, but ultimately, it comes down to what YOU like and how you rate a game. The top ranked MMORPGs may have alot in common, but they may also have defining features. I am convinced that the only way to choose the right MMORPG is to try them out and compare and see which one you enjoy the most. It is working out for me, it just takes some time . . .
Back to the topic - Having played all of the top 5, among some others down further on the list, in my opinion the top ranking MMORPGs have these main qualities in common:
1. Graphics - some games have much better graphics than others, but the top ones usually have some pretty nice visuals. Dynamic visuals are also important, I think. Things that move catch the eye and it's pretty cool.
2. Gameppay - It has to be fun to keep players interested, doesn't it? And it has to all work correctly, and make sense in how it plays.
3. Content - The top ranked games have a lot of content, and the newer MMORPGs coming may have added content on a regular basis.
4. Customization/variety - This could probably be mixed into Content, but I think a MMORPG that offers a wide range of things to do, along with things being different, make for a more fun and interesting experience. Even in the look of things such as characters, if they all look similar, this could take away from the experience (for me, at least). The higher ranking MMORPGs also allow the player to customize in one way or another, whether it be their character appearance and equipment, a home or vehicle/mode of transport, etc.
5. Community - This probably is one of the most important reasons why a game is ranked among the top. The more people in the games community, obviously the more popular and widely played it is. When I see a huge number of subscriptions to a particular MMORPG, you get bet I will check it out to see what it's all about.
These are just my opinions and comments, by no means do I suggest this is how the top MMORPGs are ranked, or should be ranked, but how I would rank them.
Hmm I agree with Tymora on all but #5. Its correct to a point, but if theres too many people then "camping" becomes a problem and its hard to find somewhere that people arent, thereby destroying the adventurer aspect. Prime example EQ, nearly everything is (or was) camped 24/7.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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∙name: EViLD0G
∙clan: [EXE]
∙playing: EQ, SIMS, AC, AC2, DAoC, FFXI, AW, RS
∙planning: SoR
People dont Camp things for exp. The word "camp" refers to sitting idly, waiting for a mob to spawn. That makes the exp factor nil. Fact is if you needed an item, then you needed it regardless of exp. But back when the servers were maxed with people, nearly everything was camped all the time, at least at peak hours when I was able to log on.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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What do the top ranked mmorpgs have in common?
They all have more, higher votes than the ones below them.
The reason I started this thread is to find out if you guys agree with me that most mmorpg's have worst "fun in grouping" than the top 5 games in this site.
I actually love EQ and DAoC camping, since we play as a team. We use grouping strategies, pulling strategies, and so on.
Just like a healer complements a warrior, adding a crowd controller even makes the group better, and so on. For short, I love group synergy.
Seems like newber games have improved the soloing aspect, but made grouping aspect worst.
I like camping to an extent too, not when everything is camped and you cant get a camp though.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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Try Final Fantasy XI. After level 15, you'll find a whole new meaning to the word "group".
I have been playing for a few days and already I can see the importance of grouping, and how much fun it can be. The classes (jobs) all compliment each other without overstepping one another, there is no unbalanced job, and the strategy of Chain-attacks I think is nice.
Everquest grouping was also alot of fun and necessary alot of the time, but if you played a certain type of character like a necro or Ranger, (both of which I played), it is not necessary to group very often. In some games I played there is no benfit to grouping except to have Group chat and just hang with your friends, which is fine, but overall I think EQ and FFXI have the best grouping system that ties into the gameplay.
(I played DAoC, and although I did not mention it, I think the grouping is improtant, but in RvR. I soloed everything in PvE, but when fighting against the other realms, you need your group.)
So I would agree that these 3 of the top five ranked games do have a very good grouping system that is fun and makes the game better.
(sorry if I misunderstood the original post).
How about ShadowBane. Gives a whole new meaning to grouping and "Safety In Numbers".
First 20 levels, finding a group is the easiest thing in the world, because you actually get more XP per kill if your grouped (way more). Groups that are not full are contantly spamming chat with one more slot, two more slots, first come first server...
Then after 20th, if you are not in a large group, you will get ganked hard every time you turn around.
All great MMORPGs are able, to some extend, to motivate players(as many as possible but not all) in doing more and more and more and more, the day players dont do more is the day they die!
What the players does dont matter, as long as they does it.
When players are: bored(attacking a green camp(or a soulbinder) for no reason is such an exemple, dont confuse no reason and roleplaying/testing/farming), wondering what to do, log off regularly at 21h(variable on each person here hehe) because they work tomorrow, log in only at 20h regularly because they couldnt make it earlier(again variable on each player), compare their bellies instead of actually doing something...this is when a MMORPG is on the decline(keeping them log on for a CR is bad hehe).
SoL for me was the greatest expension in EQ, I was busy leveling all the time, I could not have ask for better(you would have laugh seeing me trying to hit 200 AAs prior PoP release). I honestly dont care at all if XP is easy or hard to earn, as long as I dont run out of nice XP to do. (well easy is better, but just slightly, rather have the hardest setting and been busy then easy and done)
Basically: Keep yours players busy and happy as much as possible(without spoiling them)! Unhappy and busy is not good, it lead to the worst stuff, as they see they doing the right stuff to progress, yet they despite it. This is why it is so important that the rewards need to be related to similar activities, logic dont have any room here!
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
Ick, dont try FFXI unless you are a masochist. Worst MMORPG to date. You will spend hours even days looking for a group, when you cant find one you dont level. Their official boards are full of posts of people who cant find a group.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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This sounds to me like a problem not with the game itself, but a social problem where people are just not cooperating and making an effort. I agree that the in-game system in FFXI of looking for a group is way behind the times. It could have been much, much better, like DAoC or SWG has. The way it is set up now, you must try harder to find a group, maybe actually explore some more in the game, or do what I did and take it to the internet. I looked at websites of guilds and found quite a few willing to accept me. It would be much easier to get a group when you are in a guild, so that may be a solution to the grouping problem. If you don't want to be in a guild, you can always go onto the forum, as ramadin mentioned, there are many people looking for static groups. It's hard to go on the forum and look for a group just for the night, but if you want to play often with the same group, it is a good place to look. Again I can offer an example of when I posted a few requests for a static group, or answered a few requests for interested members, and I have heard back form some who are interested, some had conflicting times that they play with my hours, some players just had a much different play style than I did, so you can get a lot of information if you try. It just takes alot more effort than it should.
Overall the game that offers the best game mechanism for grouping opportunities is Dark Age of Camelot. The system is almost too easy. Every game should look at that and use it as a baseline when designing. I had the same problems finding a group in Everquest as I and many others do in FFXI. There simply is a limited way of doing this in the game besides shouting "Lvl 25 Necro LFG" where ever you go, and ramadin is correct when he says you need a group to level (at a decent rate, anyway). Now I haven't played EQ for quite some time, for all I know they fixed this, but I am looking at the big picture here and thinking that if the players like ramadin speak up to the community in FFXI and hopefully the devs, the system could be fixed and make grouping easier, thus making the game more enjoyable.
I had the same problem in looking for group in FFXI. As I stated in my original post, I hated FFXI strategic decision on not openning english speaking server, and the being put on a random server. I agree that FFXI is an awesome game, and have so many innovative aspect. But it is so boring looking for groups for hours. All in all, FFXI is a great game, but boring to me.
Hard to find groups when half the population cant understand me. Also, the guild I joined suxs, it did not grow fast enough, and so hard to find group with guildmates too.
"This sounds to me like a problem not with the game itself, but a social problem where people are just not cooperating and making an effort."
Actually it is because of the small level window which they allow you to group with. Cant group with people more than 1 or 2 levels above or below you, so the chances that the particular type class that you need for the party is actually that exact level is pretty slim.
""There simply is a limited way of doing this in the game besides shouting "Lvl 25 Necro LFG" where ever you go""
Since the Necro is considered a solo class in EQ, this is likely the reason you had to shout LFG all the time. My chanter merely typed /lfg and within 5 minutes max I had 4 offers for a group.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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Well...
If I log my chanter which pretty much have reach the top of the grouping system in EQ, I might be 10 minutes LFG and get no group if I log at the wrong moment of the day...
That could not have happen before...I am used to received tells when I am anonymous, the game have changed a lot...(I was the first chanter with maxed AAs on the server where I play)
And my low level friends chanters complain that the groups dont group them but ask for buffs while they are LFG (hey can u c3 us when u LFG is not good).
Now, 10 minutes LFG is nothing compare to my rogue life...yet...for the buffing, and only for the buffing, EQ should check what DAoC did and make similar stuff, someone that dont group a buffer dont deserve the buffs, period.
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
When I played EQ as a Necro, I never shouted LFG, I played a Necro because I wanted to solo. I had a Ranger and an Enchanter that was always in a group. I was simply making an example about how people must go about finding a group in EQ. Back when I played, you couldn't bring up a nice window with a whole list of players, their class and level, the zone they are in, etc. as you can do in DAoC. This is why I stated that DAoC is the best as far as the game mechanism for finding a group. EQ didn't have this and you have to go around shouting. (Please read my last post more carefully, you'll see what I was trying to point out about Everquests lack of a system for finding a group as opposed to DAoC).
As far as FFXI level differences go, I have read and heard from others that the level window is not 2 leves but up to 7, and the higher the level you are in the group, the more benefit you get. I could be wrong, I am still new to FFXI, this is just what I have heard. So if FFXi is so unbearable when it comes to finding a group, why is it ranked high? The answer may be because some people think this is not a deciding factor in determining the rank of a game.
Back again to the point of this original post, the higher ranking games, such as DAoC, may factor in the ease and ability to quickly find and join a group. but I think this is just one factor out of many that ultimately result in the games overall ranking.
Or we can just go by what ramadin says in every one of his posts . . .
Everquest is the best MMORPG.
"Back when I played, you couldn't bring up a nice window with a whole list of players, their class and level, the zone they are in, etc. as you can do in DAoC."
Really? I played ever since the Kunark expansion (3ish years) and you could always see who was lfg. "/who all lfg" or "/who all enchanter lfg" or "/who all 60 65 lfg". These have been the commands to use for at least the past 3 years.
"I have read and heard from others that the level window is not 2 leves but up to 7, and the higher the level you are in the group, the more benefit you get."
Thats assuming you can find a whole party whose lower level than you are so you get max exp, if not, who wants to get gypped. For maximum exp gain you have to all be the exact same lvl or possibly 1 lvl up or down to avoid the penalties. You can group with whomever you want to im sure, I just meant without penalty.
"When you're in prison, dont be no ones bitch, its bad for you..."
The Offspring
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