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Well I know we all love Eve-online, more then we love our own parents. But I also know, nobody can stay in bussness with just one product. So I am wondering what CCP might have in the works? I dont think Eve-Online will last out two more years. And it took them that long to make it.
Think they will stay with space or branch out into other styles?
Comments
What makes you think EVE will not last two more years?
I highly doubt CCP would shut down EVE after the success they have reached in such a short period of time.
(shudders at the thought of EVE closing)
With the game STILL growing after 3 years, and now soon getting a visual upgrade I belive EVE will deffently live long and prosper.
I dont thing It will become one of the longest running games though. With quite alot of VERY interesting Sci-Fi MMOs comming up I think they will be running into some compitition. And to make it there are deffently gonna have to do some major changes.
I think Infinityhas the potential to beat EVE, due to you can exsplore alot, land on planets and even has more engaging combat/dog fights in space. Just look at there videos. Looks great.
Also Star Trek Online is gonna pull alot of the Trek fans (including myself) away from EVE, and there seems to be alot of them in EVE...but thats still a few years away.
To be honest I will not be surprised if it will outlive WoW, it will never have the same numbers though.
It's called 'Kali'
Kali One Release - September 2006
This is what we're aiming to release in Kali One. The list is created from a number of criteria, the main factors being a "Prerequisite for future release", "low risk, short development, big bang" or "we really need to get this done" project.
This is the most extensive addition in this release, something which will affect players of all ages. Gives you the ability to manage corporations offline and create "missions" for players and corporations alike.
The new seamless map with new system scanning, new gang features and better facilities for situational awareness.
Rewarding exploration of space, utilizing new system scanning and the new seamless view (see above), enabling you to discover escalating paths. This is a prerequisite for Next-Gen R&D, which will be used for gathering a plethora of R&D items.
We're opening up this aspect of EVE with Reverse Engineering and Invention, enabling you to create Tech II blueprint copies by gathering knowledge and technology through various means, such as exploration.
Creates regional uniqueness for 8 regions, from 0.0 COSMOS constellations with unique resources to mini-professions and specialized starbase structures. A whole value chain will be created around these items, enabling players of all "ages" to be part of the bigger process.
This instantly creates content throughout the whole EVE universe. By making all destroyed ships - player and NPC alike - drop new ingredients, which are salvageable with the right profession skills and tools, we create a massive market for ingredients and ship upgrades, which the average EVE player can now utilize to further upgrade his own ship.
The third battleship will be added to all races. Battleships are one of the most frequently used ship classes in-game and the class has only had 2 ships for each race. It's time for the third Tier.
This popular ship class receives its second battlecruiser to all races.
We'll be opening up the eight existing but closed regions in the "top right" section of the universe (No, not Jove, just below them). They won't be owned by any NPC faction and there will be no conquerable stations, only ore and stuff. This is done to make room for more players. It will include various rogue NPC entities.
This is our goal for September. Some of this will in all likelihood not make it, but now you have an idea of our intentions and what we want to achieve.
Kali Two Release - December 2006
Factional Warfare. Nothing else.
Kali Three Release - April 2007
Our final graphics engine upgrades and a similar feature set to Kali One. To clarify a bit, EVE "Classic" is a DirectX 9 engine, which is getting an upgrade. We then have the EVE Vista DirectX 10 engine, which is being created from the EVE Classic engine, but with a focus on utilizing the new features and optimizations in Windows Vista. Both will continue to live, both will have the same content. You don't have to use EVE Vista unless you want to. Note, also, that EVE Classic graphics engine upgrades might be released earlier than Kali Three.
EVE Classic, EVE Vista, EVE Mobile?
Yes, that's right. A client strategy is being molded, where we will be able to have different interfaces to the universe of EVE. "EVE Mobile" is probably a misnomer for the client shown at E3. "EVE Lite" would perhaps be more appropriate, since the E3 client is only a PDA client, for Windows Mobile 5 and has nothing to do with mobile phones.
EVE Lite is our way of providing a simplified client with a core set of functionality which does not necessarily require a 3D interface to use. Think EVE mail, Chat, Market, Assets, upcoming Contracts, Corporation Management and so forth. You'll be able to do a lot of things without having to have a laptop.
The reason we started with Windows Mobile 5 as a platform is because it was very similar to what we do inhouse, it's quite easy to work with and Microsoft helps us out a lot. However, the server-side groundwork opens up possibilities for other clients to be written.
Which ones? I don't know. Personally, I'd like to be able to check my contracts and train a skill on my Xbox 360 between playing Oblivion and PGR. Or on my smartphone. My PSP? DS? At work on my EVE Lite PC client? ("Uhm, this is the newest MSN messenger ... it has a market ... and stuff ..."). Let your imagination go wild. I know mine is. I'm thinking voice chat with my Directors in-game via my EVE PC Lite.
This can all still change
In addition to the features listed, all releases contain balancing, improvements, optimizations and fixes. Tuxford has given a glimpse of the upcoming balancing and you should see a lot of improvements showing up on Singularity when we deploy the first test builds.
The purpose of this list is to show you what we are working on now. You'll continue to get further updates, via blogs and forum posts, about individual features scheduled for the September release.
What about the voice?
This was one of the more interesting points. Why are we working on voice when "nobody wants it" and "it's already free?" This couldn't be further from the truth - including the part with us "working on it."
You see, we're working with the guys at Vivox to deliver this. As an example, the demo shown at E3 was almost entirely done by them - save for some hours of us giving them pointers on where to modify the code. It was great! We were like, "DAMN, that was fast (not to mention cool)!"
The final integration will require more than a couple of hours from us, simply because both of us have some really crazy ideas for all this, but in the larger picture, the effort is minimal from our side. We're getting the ability to listen to multiple voice channels and a mute all when gang leader/ceo/director/moderate speaks.
Thinking about future features, I mean, these guys can make us sound like the hawt chix we are in-game! (Not sure we want that tho ...) How about recordings of alliance meetings? Or voicemail in your EVEmail? These guys are hard-core and are providing some really scalable stuff; stuff we can't achieve elsewhere and certainly stuff we can't achieve on our own.
The second point was "nobody really wants it." This rationale looks to me like it's mainly spun from the "why are you working on this" question. A lot of people I know use voice chat in some form or to some extent to play EVE, be it Teamspeak, Ventrilo, Skype, or MSN Voice. If they don't, it's usually because of the hassle involved.
But that only covers voice, in a third-party application, where you may have problems getting larger organizations to meet. EVE Voice is much more than that.
Just remember this point, the next time your corp needs to change TS servers for a joint op:
Dude 1> What's the IP of the TS Server?
Dude 2: 32.567.83.89
Dude 1: kk
Dude 1: what's pw?
Dude 2: insecure channel, see pm
Dude 1: kthnx
Dude 1: could you get an op to drag drag me to the fleet chan?
Dude 2> omg die
Been there? I have
Sure, not everyone wants it. That's one of the main reasons why only those that do want it will have to pay for it. It's optional. There will be opportunities for a corp to enable it for all its members, which is really our main target group.
Which brings up the main point of "free". This simply isn't true for the current voice services, though it can be in certain circumstances. Skype is free for up to four persons in a conference, Teamspeak/Ventrilo can be free for you if someone else is paying for the hosting cost of the server (or able to host it freely). The software itself is free too, but not much use if you don't have a server to connect to.
But then again, this is exactly what we're talking about here too with EVE Voice and Vivox. Vivox hosts the voice servers and provides the bandwidth for the service and thus doesn't affect the EVE game servers. It's not about paying for the software; it's about covering the direct cost associated with the voice usage.
I'm going to leave the discussion at this point, since I'd like EVE Voice to prove itself on its own. The level of integration, ease of use and eventual feature set will speak for itself (no pun intended). If you are not convinced at that point, nobody is forcing you to use it; all your corp mates can still use any other voice service you feel fulfills your needs.
Summing it up
Information flow. Sometimes we simply have to keep secrets. It's not fun for us, it's not fun for you and we always try to share as much as we possibly can. However, some opportunities require an amount of exclusivity. That's how the industry works and we're not in a position to change that ... yet
Upcoming major releases. We tried to prevent EVE China from affecting the Tranquility release schedule and diverted considerable sums of our revenue into trying to ensure that. However, it still happened. Fortunately, EVE China will get launched over the next month and the effects of a successful EVE China will bring EVE to new station-dancing, planet-bombing, asteroid-bursting heights.
EVE Voice? I urge you to wait till you try it out. There will be ways to check it out without paying for it.
EVE Vista/Classic/Lite/Mobile. Wait for the revolution. Nobody will force you into Vista or DirectX 10, it's your choice. Do it when you feel like it.
CCP will probably add planet based gameplay to eve itself and a station foyey.
I will also state that Kieron has spoken about planetry stuff and station walking and to shorten what he said he said, "we would love to do this one day".
Well you are inside the ship...what you are seeing is the picture from the remote drone, that flies just as fast you you do. I really want to be able to shoot that thing....combat advantage!
There is more to Kali then that...That fubar they did by releaseing some codes to soon...I hope that factional warfare is coming...Like my main has a 9.2 with the Caldari navy. If I come accross sombody from Gallente space Can I shoot him and not get WTFBQED by Concord?
My new computer arrives in 5 days....Privateer is fun...Fallout 2 is fun...but I want to play eve again.......
Hmm....
I figure with the grassroots success of this title they can afford to start working on implementing a ground game. This could be a much bigger more popular game with avatar combat and atmospheric flight.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Infinity has combat like that. Its pretty well done, I have tested it. But its not really a sim were u control/stear with your mouse and you have a crosshair to aim like a FPS but in space.
There are large ships and its all to scale too. You can fly close and fire at the ship Star Wars style like when they attacked the Death Star.
Hasn't been a Subscription based game that broke the 100k player mark yet that's yet closed it's doors. All of them are still running. UO, for example, is in it's 10th year.
Currently Playing: Dungeons and Dragons Online.
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