Before SWG was UO mainly. I tried several but my time with those was much shorter. I also played Motor City Online, not an MMORPG but awesome still. (=
Played EQ for a few months maybe 3 , DAOC for 2 years (on and off). UO short spans for about 6 months , Didn't like uo that much just passed time with it .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Played EQ 1-2 years before SWG came out and it was not all that exciting. So I guess I go against the "Your first MMORPG is your favorite" mold.
Infact I could never play EQ again, even if it were not a SOE product.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
EQ when it first came out, but stopped since it turned into an expensive hobby. At that time, there was pretty much only dial up or ISDN available in my country and you had to pay for all phonecalls, even local ones. At about $2 per hour and being a student at the time, a $300 per month phonebill was just too much to be worth it. Later, when flat fee no-traffic limit DSL became available, I picked up DAOC because it had less downtime than EQ and a much more interesting combat system. I also did EVE online for a brief period, but abandoned that to play SWG. Well... look where EVE is today compared to SWG
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
I stil keep up with that game as well as with SWG even though I stopped playing both of them due to unwanted game changes.
In fact both of those games have similar stories with similar design changes made by some of the same game designers. The original UO design that was most appealing to me was created by Raph Koster. After he left it slowly but surely changed from a SCS/PvP intense/Players make the content game into a MCS/PvP optional/Kill loot repeat game.
UO never went so far as to completely elimate the core game play in one patch the way SWG did, but the end result is about the same after nearly ten years of slow change. I log into that game these days and I barely recognise things. The loot is all that is important any more to anyone in that game which is really sad considering that the things that pulled me in to that game in the first place were the people to people aspects like the nonconsentual PvP system, the crafting based economy and need for community that those two systems demanded.
UO - 1 year of it, till I managed to get my hands on AO.
AO - 2 years or so, and never made it to top level. But had fun in the "RP" scene, that had alot of focus on non combat activities.
WW2OL - This game ended my UO/AO play when I landed a spot in the closed beta team. Played it all the way till burnout and I got a spot in the SWG Beta 2. (Took me so long to get the disks, that by the time I had played the beta 1 week, Beta 3 arrived, thus I usually call myself a Beta 3'er)
Then SWG. A game that blended my desire for both combat, non combat and Star Wars together. I could be anything I wanted, and didn't have to be a "whack-a-mole" combat wombat...As in that was all there was to do.
Now? Betatesting the future of MMORPG's, and is rather sad to see that it's all Combat Wombat Korean style clickety click grind.
Nope. Played UO for several years (was in the beta for it) and tried EQ briefly (didn't like it). I quit UO about 4 months after starting SWG (I started SWG a couple days after it launched).
I started UO around December of 1997. Just didn't have time to get started with it before then because of work and a few other things.
I played up until sometime in 1992. A lot of the time there was because I was part of the "interest teams" and when they killed off the volunteers... Well that just lost a lot of appeal to me.
Most of my UO guild quit sometime in 1998 (lol ya was funny me and like 2 friends stuck it out). Most of those got into EQ beta anywhere from what they called phase .5 up till beta 3/4 (4 was the open). I got in beta 3 and wasn't really impressed.
I did play EQ at launch for around 4 months to be with my old UO friends. Pretty much I'd get bored go play UO and be behind a bunch of levels. So I just went back to UO.
Myself and everyone I knew that got into the AC beta hated so never played it at the time. Tried the game for 2 months a year after it was out still hated it.
I played Anarchy Online from some beta phase until about a year after it launched.
Earth and Beyond... DAoC.
I guess since my memory gets hazy its fair to say I played every MMO (from UO on..) that came out before SWG.
Out of the level games I think FFXI was the most interesting to me. Since I could be all jobs and combine 2 of them on 1 toon.
But I really hate level games. So even if the nge didn't suck I would get bored fast.
To end this ramble...
If SWG was still pre-cu I would still be running 9 accounts.
Since its not I play DAoC when I do play an MMO. I don't even really like daoc.. but every time I kill somebody I pretend its smedley.
SWG wasn't the first I played, but it was the first I stuck with for a long time.
I had tried EQ and DAoC, but didn't really care for either one and quit during the first month. SWG consumed over a year of my life before the NGE, so I pretty much consider SWG my first MMO. I've tried a bunch since SWG, but nothing has held me for long. Think I stuck with WoW for about six months, but then got bored with that one. Most others haven't held me past a month.
Comments
Played EQ for a few months maybe 3 , DAOC for 2 years (on and off). UO short spans for about 6 months , Didn't like uo that much just passed time with it .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Infact I could never play EQ again, even if it were not a SOE product.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I was a long time UO player.
I stil keep up with that game as well as with SWG even though I stopped playing both of them due to unwanted game changes.
In fact both of those games have similar stories with similar design changes made by some of the same game designers. The original UO design that was most appealing to me was created by Raph Koster. After he left it slowly but surely changed from a SCS/PvP intense/Players make the content game into a MCS/PvP optional/Kill loot repeat game.
UO never went so far as to completely elimate the core game play in one patch the way SWG did, but the end result is about the same after nearly ten years of slow change. I log into that game these days and I barely recognise things. The loot is all that is important any more to anyone in that game which is really sad considering that the things that pulled me in to that game in the first place were the people to people aspects like the nonconsentual PvP system, the crafting based economy and need for community that those two systems demanded.
Former SWG beta tester and player
Before SWG there was:
UO - 1 year of it, till I managed to get my hands on AO.
AO - 2 years or so, and never made it to top level. But had fun in the "RP" scene, that had alot of focus on non combat activities.
WW2OL - This game ended my UO/AO play when I landed a spot in the closed beta team. Played it all the way till burnout and I got a spot in the SWG Beta 2. (Took me so long to get the disks, that by the time I had played the beta 1 week, Beta 3 arrived, thus I usually call myself a Beta 3'er)
Then SWG. A game that blended my desire for both combat, non combat and Star Wars together. I could be anything I wanted, and didn't have to be a "whack-a-mole" combat wombat...As in that was all there was to do.
Now? Betatesting the future of MMORPG's, and is rather sad to see that it's all Combat Wombat Korean style clickety click grind.
The last of the Trackers
Nope. Played UO for several years (was in the beta for it) and tried EQ briefly (didn't like it). I quit UO about 4 months after starting SWG (I started SWG a couple days after it launched).
I started UO around December of 1997. Just didn't have time to get started with it before then because of work and a few other things.
I played up until sometime in 1992. A lot of the time there was because I was part of the "interest teams" and when they killed off the volunteers... Well that just lost a lot of appeal to me.
Most of my UO guild quit sometime in 1998 (lol ya was funny me and like 2 friends stuck it out). Most of those got into EQ beta anywhere from what they called phase .5 up till beta 3/4 (4 was the open). I got in beta 3 and wasn't really impressed.
I did play EQ at launch for around 4 months to be with my old UO friends. Pretty much I'd get bored go play UO and be behind a bunch of levels. So I just went back to UO.
Myself and everyone I knew that got into the AC beta hated so never played it at the time. Tried the game for 2 months a year after it was out still hated it.
I played Anarchy Online from some beta phase until about a year after it launched.
Earth and Beyond... DAoC.
I guess since my memory gets hazy its fair to say I played every MMO (from UO on..) that came out before SWG.
Out of the level games I think FFXI was the most interesting to me. Since I could be all jobs and combine 2 of them on 1 toon.
But I really hate level games. So even if the nge didn't suck I would get bored fast.
To end this ramble...
If SWG was still pre-cu I would still be running 9 accounts.
Since its not I play DAoC when I do play an MMO. I don't even really like daoc.. but every time I kill somebody I pretend its smedley.
I had tried EQ and DAoC, but didn't really care for either one and quit during the first month. SWG consumed over a year of my life before the NGE, so I pretty much consider SWG my first MMO. I've tried a bunch since SWG, but nothing has held me for long. Think I stuck with WoW for about six months, but then got bored with that one. Most others haven't held me past a month.
SWG was my first MMO.
RTS and TBS junkie prior to that, with a subtle dash of RPG to boot.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
Earth and Beyond was my first MMO. Fun game until they cancelled it.
After that it was Planetside and SWG.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"