People who like Star Trek don't just like the TradeMarked names and images - we like Star Trek. Remember? "...to explore strange new worlds; to seek out new life and new civilisations" - not to exterminate them all.
I agree. I was hoping that STO would finally release us from the MMO slaughterfests that pass for 'content' in today's MMOGs.
Originally posted by Lepidus Originally posted by Amathe I still have a question about the screenshots. Are they screenshots of an in game movie? Are they screenshots of an in game cut scene? Or are they screenshots from the point of view of a character exploring the world while playing the game?
You guys really should read the articles!
I addressed that towards the end. Those are actual in-engine screenshots from a demo they did at an IGDA conference.
I read what you wrote. It doesn't answer my questions. It could be an in-engine screenshot and still be of a scene from an in game movie or in game cut screen. Or else you need to expand on what you mean by "in engine", as not all of us have had the experience of working on an mmo that never made it to market, so we don't know all the terms.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I think the deciding factor whether this game will be successful or not is the following quotation from the interview:
“We need to understand our gameplay before we build content around it,”Stinnett explained.
This is quite simply asomething the SWG devs never could understand and is the continuing reason why such odd terms as "starwarsy" and "iconic" seem to pop up. They have no idea...
It's hard to comment on when they don't know what they are going to do.
No idea if it will be a quest based system, which would is most probably necessary to control game play direction but them becomes like an interactive novel as opposed to playing a game.
50/50 Ship and land. It looked as if it was multiple toons on 1 ship as well as on land, but other articles almost lean towards personal avatar on land and in space you become the ship. Although multiple toons running a ship is a good idea NO MMORPG ever makes it if there is not a chance to enjoy solo gameplay.
It's good to see they are progressing, but it is more of a waiting game. It seems like they are going to wait to see all the neat toys they are going to have at there disposal and what they can do with them before they decide on an actual in depth concept for their Star Trek Theme.
My my that sounds complicated. Lets hope they come up with some ways to make it a fun and interesting game. I also hope they try and use monitors in game to give information instead of pop up screens.
The game shots look nice. A couple things worried me about the article.
1.) Their focus is more on fun than providing a simulation.
2.) It sounds like they plan on implementing something that will make space travel easy.
Without arguing about the number of people who want a simulation and who want just a fun game, I would like to comment some on this. I believe the only good way to create this game is by using a sandbox skill-based profession system approach. Regardless of customizability, uniforms need to stay the same and it needs to take a lot of real life time to explore the galaxy. The faster you make travel, the smaller the universe will get. Small and universe do not belong in the same sentence. So I think you get my point. We do not need quests like in WoW, nor do we need levels. The main objective should be to explore space and discover new worlds. Content should be player made and a faction leader can assign a factional mission that could provide as content. Such as securing a newly discovered world before another faction can. This could take months or weeks depending on the factional balances. Creating space stations (player crafted) nearby the objective and along the way for supply points, mining, and various other things should all be done to contribute to the over all faction mission of securing that new world.
I just don't want another rehash of quest based level grinding game. I want something where we can make a difference and be free to explore and control what we like.
Originally posted by afraser2k I guess one of the major problems that they'll have with the space travel is that the casual gamer doesn't usually want to spend a lot of time travelling to the mission destination, like one of the criticisms that WoW faces (as every MMORPG is going to be compared with WoW now). You could use personal shuttles/small transport ships for near-instant travel with a possible combination of the transporter, though I don't know how it would work if the player wanted to travel to Vulcan from Earth for example.
Character customization is also going to be a problem like they said in the interview due to the uniforms of Star Fleet so we should see lots of options in the character generation screen to give everyone a more unique look.
Making the STO game is going to be very difficult for them to make it a commercial success as they'll have to fight off criticism from Star Trek fans wanting to live in the ST universe and casual gamers who are just wanting a fun MMORPG.
I really don't see this game being any good at all. I just have a hard time beleiving that they can please both audiences. I really think that they should make this game closer to a simulation and a sandbox game and accept their hardcore fans and just apologize to the casual gamers for not being able to accomodate them. I just don't see a realistic good casual friendly STO being any good or anything like the real Star Trek.
Originally posted by eriken I had a look at the official website and it seems like all players will own a ship. Then you can either go boldly where you have not gone before on your own or recruit some people to come with you, sign up to another player's crew and follow them.
So EVERYONE can be a captain if they wish... :0)
Seems kinda cool.
I am looking forwarding to meeting all the "Dr Boner", "Spook" and "Kiirk" out there
This would only create a huge problem with the unexplored space thing. That problem would be thousands of star ships running around with one man PC crews and a bunch of NPC's as your crew. So unexplored space will not be unexplored at all. you will see hundreds of other people zipping around and that would be very unfun, since that was not realistic in the shows.
I really don't see this game being any good at all. I just have a hard time beleiving that they can please both audiences. I really think that they should make this game closer to a simulation and a sandbox game and accept their hardcore fans and just apologize to the casual gamers for not being able to accomodate them. I just don't see a realistic good casual friendly STO being any good or anything like the real Star Trek.
I agree with you, I doubt they'll be able to please both audiences with this license to gain the large subscription base a lot of people are expecting from it. From what they've been telling us in the interview was that they have been trying to make it less of a simulation to appeal to the casual gamer.
I really hope they do well with this as I think a Star Trek MMORPG would be great to play, I just hope they don't mess it up trying to appeal to gamers who wouldn't normally be interested due to the Star Trek tag.
I'm not a trekkie, but I do look forward to seeing how this game turns out. They could go so many different directions with a game like Star Trek. The most obvious direction would be more of a sandbox game, but those are always so risky, especially when developers see how successful games like WoW are. It's difficult to justify breaking that model in hopes that your fans will truly enjoy something new you've built.
I was reading the online fact and i would like 1 thing cleared up for me please. Is it going to be a skill based system, or a level based system? For example will ranks be a level system or just something that happens through achievements.
Personally i cant be bothered with level based systems, they tend to be grind fests and people cant play together from the start until they "level up". Then the word "noob" gets thrown around and before you know it you got a bad community.
Skill based systems mean that even though a player hasnt been playing as long, they can still bring something useful to the table and is welcome in a group.
Yeah i was looking at the questionaire thing and i was also worried about the away missions only being refered to as ground battle (oh dear...)
Also can you change the entire thing so that its based during the time of the originals (lol i kid, but would be nice)
PS Im not sure what a trekie is but i like the movies 2-4 and 6. So if that makes me a trekie so be it but i think the rest of it is kinda, well, you know, didnt entertain me.
Oh and remember if its Star Trek you are meant to boldy go where no one has gone before. So perpetual show you got a pair and dont boldy do whats been done to death already. "Medical Crew (Healing)" Oh dear... boldy backwards it is then.
I may sound pessimistic about this but why put "(Healing)" next to medical crew unless you intend for them to be a priest. To me medical says so much more, and healing just makes me think "lay on hands". So if the word healing was meant to add to the description as opposed to narrow it, please explain to me how.
I, too, am skeptical about how this can possibly pan out well for ST enthusiasts. Either they make the "gamey" game and attract the WoW players, or they make something that fits the universe, necessitating that everyone stand around and try to roleplay with technobabble...except that that's not where the money is. Since freeform MMOs tend to do relatively poorly, and since ST boasts perhaps the largest established fanbase of any IP, Perpetual'd be stupid (from a business perspective) to not go for the WoW facsimile...and therein lies the crux.
MMOs to date, with few and relatively unsuccessful exceptions, have all relied on combat in one form or another to provide the lion's share of gameplay. This, however, goes firmly against Gene Roddenberry's vision of a universe where diplomacy reigns. To foster combat is to push ST philosophies and ideals to the wayside.
My solution to this in the beginning would have been to choose the Mirror Universe as the stage. That way, they could have retained everything that is recognizably ST while still allowing all kinds of slack and loopholes for content and gameplay that simply doesn't mesh with traditional ST settings. As the game stands, how will they justify an engagement with anything more threatening than the freighter of a weapons smuggler or a ragtag rebellion on some planet in the boonies? In the Mirror Universe, anything could be explained away logically and without compromising lore and flavor, even intrafaction PvP.
Of course, they could surprise and me and innovate a system that doesn't revolve (heavily, at least) around combat. The MMO industry, however, has left me far too jaded to put much stock in that.
One last thing: there seem to be many in this thread who think that an ST game can only sensibly be about "going boldly where no one has gone before" and cringe at the thought of seeing five other starships within a parsec of their own. While this is true (ratings, after all) for the series (DS9 to a lesser extent), the Federation can be likened to colonial powers from five hundred years ago. Sure, you've got Columbus out there braving uncharted territory somewhere, but back home you've still got all the little bureaucrats toiling away. For every Captain Picard the Feds send to the frontier to have a gay ol' time, you've got 20 or 30 Captain Timmys mucking around and ferrying some no-name diplomat from Earth out to New New Dehli in the space ghetto. Rest assured that there will be plenty of opportunities for you to grind away as a cog in the big machine.
Having said all that, I like well enough what little I've seen so far, and STO is one of only two or three MMOs currently in the works that interests me at all. I'm eager to see how it unfolds. Here's to hoping they blow us all away.
Kraetus Wrote: "One last thing: there seem to be many in this thread who think that an ST game can only sensibly be about "going boldly where no one has gone before" and cringe at the thought of seeing five other starships within a parsec of their own."
When i used the phrase i was not even thinking about ship travel (which i hope was clear in my post), but sadly thats the meaning alot of people think Gene Rodenberry had in mind. From what ive seen in the films at least. Its about not being afraid to try something new (which this MMO may not do). About not fearing change. Not just flying to somewhere where youve not been because thats not a very iconic message.
I think people are using the phrase to show that they dont want the Star Trek label to be used in a rehashed version of another mmo with starfleet suits on (Not just on this thread). Point of fact there have been 2 people who have used the phrase, me and eriken so far. If you are talking about nthnaoun who quoted eriken then thats one not many. I just wanted to be clear so that you dont snowball people (including myself) into what you think they said. According to the poll posted by someone earlier many think eveyone should be able to solo around in their own ship.
I suppose I misspoke. I did say "this thread," but it's a sentiment I've seen expressed elsewhere as well. It's understandable for a person to think that every ship captain is a noble and courageous adventurer, since the opening monologues of TOS and TNG have been ingraining it into us for years. I was just worried that many will instantly find criticism with the game when they realize that it's (probably? heh) not all about first-contact missions with exotic species.
But I see your point with the rehashed-MMO thing, too. Thanks for clarifying for me.
You are right, kraetus, people will find critisism with the game for that and many reasons. There is no way to please everyone, and it would be best not to attempt to please everyone. Trying to make a game that has the same spirit of whats gone before it in its name, would likely be best (otherwise why call it the star trek mmo, unless your just looking for a quick cash in ). That way you can at least be proud of what youve made (oh sorry folk dont care about that anymore, just being proud to do a job is enough nowadays lol).
But like i say i only really liked 4 movies (2-4 and 6) so i cant really comment on what the series was like, though i hear it went downhill since Roddenberry died.
Any way i think i will take my pessimism elsewhere before i annoy folk. I hope to be proved wrong though upon the games release.
IMHO the reason that they are kind of flailing around a bit with regard to what to do with players, space and away missions is due to lack of meaningful conflict from the outset as alluded to by previous posters.
So we have the Federation as the only playable race at the start with plans to introduce others later. What about introducing those from the outset and that will provide additional faction as they talked about?
Then missions in space would or could (two entirely different things! ) involve space battles against factions, think Starfleet Command (or Starfleet Battles) for the general overview but not as a pure example. Struggle for taking over territory, signing up planets for treaties coud be layered into away missions and rather than a 2d map a 3d sphere of space giving that galactic feeling.
Player economy could be generated by service tasks or creating goods. Well, just a thought.
Originally posted by Kraetus This, however, goes firmly against Gene Roddenberry's vision of a universe where diplomacy reigns. To foster combat is to push ST philosophies and ideals to the wayside.
Heck yeah.
I'd prefer to NOT see a Trek MMO than see it done badly or wrong.
This is the key phrase. Clearly when you're on board your ship you 'become' the ship - you're able to take charge and use certain attacks no matter what your character's rank.
Now correct me if I am wrong here but I remember reading somewhere, maybe in the developer's logs or such, ideas on what rooms would be needed on starships, as well as sketches of these rooms. Bio-centers, player's personal rooms, etc. So having one 'become' the ship wouldn't work in this case. I imagine if you're the only one on the ship then yes, you will 'become' the ship, since there is no one else there to do so. Otherwise I would imagine the captain and bridge crew would have more of a say.
That said, I have a few of my own opinons on various issues but opinons are a dime a dozen, you know? All I want is a game that allows me to enact my own personal ST RP ideals, playing as one of many on a ship, just doing her duty and living life day by day. An exciting away mission here and there, maybe some ship crisis I can aid in adverting, a little drink in Ten Forward and plays to attend, holodecks to tinker with.
Originally posted by tivursky This is the key phrase. Clearly when you're on board your ship you 'become' the ship - you're able to take charge and use certain attacks no matter what your character's rank.
Now correct me if I am wrong here but I remember reading somewhere, maybe in the developer's logs or such, ideas on what rooms would be needed on starships, as well as sketches of these rooms. Bio-centers, player's personal rooms, etc. So having one 'become' the ship wouldn't work in this case. I imagine if you're the only one on the ship then yes, you will 'become' the ship, since there is no one else there to do so. Otherwise I would imagine the captain and bridge crew would have more of a say.
That said, I have a few of my own opinons on various issues but opinons are a dime a dozen, you know? All I want is a game that allows me to enact my own personal ST RP ideals, playing as one of many on a ship, just doing her duty and living life day by day. An exciting away mission here and there, maybe some ship crisis I can aid in adverting, a little drink in Ten Forward and plays to attend, holodecks to tinker with.
Well said, it is what I am looking for as well. Let's hope it's all there.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
I'll admit I have the same skeptism about walking around your ship that I have for EVE. What happens when your down on the planet and that second race or another player decides to attack your ship or board it? or even if the first indication anything is wrong its too late to do anything about it? I'll be wathing the development of this game but I see too many things taht can go wrong then can go right with it at the moment.
Originally posted by Nicoli I'll admit I have the same skeptism about walking around your ship that I have for EVE. What happens when your down on the planet and that second race or another player decides to attack your ship or board it? or even if the first indication anything is wrong its too late to do anything about it? I'll be wathing the development of this game but I see too many things taht can go wrong then can go right with it at the moment.
That's a very good question really. In the case of single player ships, I imagine you'd be immediately contacted with the option to beam up to the bridge of your ship. That's the only thing that seems to make sense. In the case of multiplayer ships, not everyone would go on the away mission. If everyone did, there should be at least an NPC skeleton crew that will alert at the first signs of trouble.
I feel you on the skepticism part. But I think the nice thing about this game is the fact that the developer's are so ready and willing to listen to fans. You regularly see a few of them dropping into various Star Trek Online fansite forums, clarifying ideas on particular topics or answering questions. Every MMO, when in conception and when released, causes problems and doubts. Some ideas don't translate well and must be tinkered with both in beta and release. What makes the differences is a good development team and solid customer support.
No klingons to play as-That turned me off right there, no matter what I'd want to be Klingon and fight in a BOP for glory of the battle.
50/50-Players will be on space and ground (away missions) although I use that term away loosely it seems it will be ground slaughter missions vice sticking to exploring and content related to surviving a ground mission.
Roleplay-Hmm, could be good on ground and if space ships allowed multiple people fewer ships but not a single (you play as) ship route. That just doesn't work, many reasons already brought up in this thread.
Space stations-aka cantinas for social gatherings or outposts, or other things. Harry Mudd world perhaps? I could enjoy my time there.
Things I think that would make it work, SHIPS as large as galaxy class and being crewed by a full galaxy class complement of players. Right down to guilds and captains and XO and science and medical teams. Exploring new words AS a single unit. Now who gets to go on away missions? Would not be fun for most so how to make it so there's not 52,378 player ships exploring the same back and beyond planet as NEW to them.
What is the setting in context of the ST genre.
Star Trek-The quantumn leap, we no nothing of the galaxy and fight everyone but vulcans, and even those we don't trust. Federation birth. We gotta figure out all crafting and how to keep the flux capacitor working.
ST-Kirk, To boldly go where no MAN has gone before. Lots of green chicks and wierd funky aliens to blast. What the hell is a prime directive?. Crafters and craftiness still usable.
ST-TNG-To boldy go where no ONE has gone before and make a deal. Early grey hot, replicators make everything and no need for crafter types, just tell the machine what you want. It even adds a cup and saucer. Buddies with Klingons but not so much romulans. Diplomacy is the name of the game, no shooting here. Prime directive must be obeyed at all times. It rules your life.
ST-DS9-Stations are life, everything revolves around the stations. Ships are nothing but puddle jumpers to get to a new world. Lots of aliens, lots of killing specific ones (Cardassians and others). Small crews can man ships go explore but all content is around the station. Sometimes we abide by the PD.
ST-Voyager-or how the hell did I end up way out here and why does it take me 79 yrs to get home. Cool freaky aliens with mohawks. Dangers of Borg at least 7 or 9 of them. Lots of fighting because you don't know who's friend or foe and sometimes they are both. Very lonely out in delta though.
So That pretty much wraps it up, will it be a combination of those a specific area or just throw it out the window all together and make it wow in space?
Comments
I addressed that towards the end. Those are actual in-engine screenshots from a demo they did at an IGDA conference.
I read what you wrote. It doesn't answer my questions. It could be an in-engine screenshot and still be of a scene from an in game movie or in game cut screen. Or else you need to expand on what you mean by "in engine", as not all of us have had the experience of working on an mmo that never made it to market, so we don't know all the terms.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I think the deciding factor whether this game will be successful or not is the following quotation from the interview:
“We need to understand our gameplay before we build content around it,” Stinnett explained.
This is quite simply asomething the SWG devs never could understand and is the continuing reason why such odd terms as "starwarsy" and "iconic" seem to pop up. They have no idea...
It's hard to comment on when they don't know what they are going to do.
No idea if it will be a quest based system, which would is most probably necessary to control game play direction but them becomes like an interactive novel as opposed to playing a game.
50/50 Ship and land. It looked as if it was multiple toons on 1 ship as well as on land, but other articles almost lean towards personal avatar on land and in space you become the ship. Although multiple toons running a ship is a good idea NO MMORPG ever makes it if there is not a chance to enjoy solo gameplay.
It's good to see they are progressing, but it is more of a waiting game. It seems like they are going to wait to see all the neat toys they are going to have at there disposal and what they can do with them before they decide on an actual in depth concept for their Star Trek Theme.
My my that sounds complicated. Lets hope they come up with some ways to make it a fun and interesting game. I also hope they try and use monitors in game to give information instead of pop up screens.
man I don't know why and I know nothing of how the gameplay is going to be, but I am still strangely excited about playing in a Star Trek universe.
I Picard.
If this flopped, I hope they consider making a Spaceball mmorpg, where when you get beamed it could messed up and put your butt on backward.
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The game shots look nice. A couple things worried me about the article.
1.) Their focus is more on fun than providing a simulation.
2.) It sounds like they plan on implementing something that will make space travel easy.
Without arguing about the number of people who want a simulation and who want just a fun game, I would like to comment some on this. I believe the only good way to create this game is by using a sandbox skill-based profession system approach. Regardless of customizability, uniforms need to stay the same and it needs to take a lot of real life time to explore the galaxy. The faster you make travel, the smaller the universe will get. Small and universe do not belong in the same sentence. So I think you get my point. We do not need quests like in WoW, nor do we need levels. The main objective should be to explore space and discover new worlds. Content should be player made and a faction leader can assign a factional mission that could provide as content. Such as securing a newly discovered world before another faction can. This could take months or weeks depending on the factional balances. Creating space stations (player crafted) nearby the objective and along the way for supply points, mining, and various other things should all be done to contribute to the over all faction mission of securing that new world.
I just don't want another rehash of quest based level grinding game. I want something where we can make a difference and be free to explore and control what we like.
I really don't see this game being any good at all. I just have a hard time beleiving that they can please both audiences. I really think that they should make this game closer to a simulation and a sandbox game and accept their hardcore fans and just apologize to the casual gamers for not being able to accomodate them. I just don't see a realistic good casual friendly STO being any good or anything like the real Star Trek.
I really don't see this game being any good at all. I just have a hard time beleiving that they can please both audiences. I really think that they should make this game closer to a simulation and a sandbox game and accept their hardcore fans and just apologize to the casual gamers for not being able to accomodate them. I just don't see a realistic good casual friendly STO being any good or anything like the real Star Trek.
I agree with you, I doubt they'll be able to please both audiences with this license to gain the large subscription base a lot of people are expecting from it. From what they've been telling us in the interview was that they have been trying to make it less of a simulation to appeal to the casual gamer.
I really hope they do well with this as I think a Star Trek MMORPG would be great to play, I just hope they don't mess it up trying to appeal to gamers who wouldn't normally be interested due to the Star Trek tag.
I'm not a trekkie, but I do look forward to seeing how this game turns out. They could go so many different directions with a game like Star Trek. The most obvious direction would be more of a sandbox game, but those are always so risky, especially when developers see how successful games like WoW are. It's difficult to justify breaking that model in hopes that your fans will truly enjoy something new you've built.
Very tough job ahead for PE.
so...
I was reading the online fact and i would like 1 thing cleared up for me please.
Is it going to be a skill based system, or a level based system?
For example will ranks be a level system or just something that happens through achievements.
Personally i cant be bothered with level based systems, they tend to be grind fests and people cant play together from the start until they "level up". Then the word "noob" gets thrown around and before you know it you got a bad community.
Skill based systems mean that even though a player hasnt been playing as long, they can still bring something useful to the table and is welcome in a group.
Yeah i was looking at the questionaire thing and i was also worried about the away missions only being refered to as ground battle (oh dear...)
Also can you change the entire thing so that its based during the time of the originals (lol i kid, but would be nice)
PS Im not sure what a trekie is but i like the movies 2-4 and 6. So if that makes me a trekie so be it but i think the rest of it is kinda, well, you know, didnt entertain me.
Oh and remember if its Star Trek you are meant to boldy go where no one has gone before. So perpetual show you got a pair and dont boldy do whats been done to death already.
"Medical Crew (Healing)" Oh dear... boldy backwards it is then.
I may sound pessimistic about this but why put "(Healing)" next to medical crew unless you intend for them to be a priest. To me medical says so much more, and healing just makes me think "lay on hands". So if the word healing was meant to add to the description as opposed to narrow it, please explain to me how.
MMOs to date, with few and relatively unsuccessful exceptions, have all relied on combat in one form or another to provide the lion's share of gameplay. This, however, goes firmly against Gene Roddenberry's vision of a universe where diplomacy reigns. To foster combat is to push ST philosophies and ideals to the wayside.
My solution to this in the beginning would have been to choose the Mirror Universe as the stage. That way, they could have retained everything that is recognizably ST while still allowing all kinds of slack and loopholes for content and gameplay that simply doesn't mesh with traditional ST settings. As the game stands, how will they justify an engagement with anything more threatening than the freighter of a weapons smuggler or a ragtag rebellion on some planet in the boonies? In the Mirror Universe, anything could be explained away logically and without compromising lore and flavor, even intrafaction PvP.
Of course, they could surprise and me and innovate a system that doesn't revolve (heavily, at least) around combat. The MMO industry, however, has left me far too jaded to put much stock in that.
One last thing: there seem to be many in this thread who think that an ST game can only sensibly be about "going boldly where no one has gone before" and cringe at the thought of seeing five other starships within a parsec of their own. While this is true (ratings, after all) for the series (DS9 to a lesser extent), the Federation can be likened to colonial powers from five hundred years ago. Sure, you've got Columbus out there braving uncharted territory somewhere, but back home you've still got all the little bureaucrats toiling away. For every Captain Picard the Feds send to the frontier to have a gay ol' time, you've got 20 or 30 Captain Timmys mucking around and ferrying some no-name diplomat from Earth out to New New Dehli in the space ghetto. Rest assured that there will be plenty of opportunities for you to grind away as a cog in the big machine.
Having said all that, I like well enough what little I've seen so far, and STO is one of only two or three MMOs currently in the works that interests me at all. I'm eager to see how it unfolds. Here's to hoping they blow us all away.
Kraetus Wrote:
"One last thing: there seem to be many in this thread who think that an
ST game can only sensibly be about "going boldly where no one has gone
before" and cringe at the thought of seeing five other starships within
a parsec of their own."
When i used the phrase i was not even thinking about ship travel (which i hope was clear in my post), but sadly thats the meaning alot of people think Gene Rodenberry had in mind. From what ive seen in the films at least. Its about not being afraid to try something new (which this MMO may not do). About not fearing change. Not just flying to somewhere where youve not been because thats not a very iconic message.
I think people are using the phrase to show that they dont want the Star Trek label to be used in a rehashed version of another mmo with starfleet suits on (Not just on this thread).
Point of fact there have been 2 people who have used the phrase, me and eriken so far.
If you are talking about nthnaoun who quoted eriken then thats one not many.
I just wanted to be clear so that you dont snowball people (including myself) into what you think they said. According to the poll posted by someone earlier many think eveyone should be able to solo around in their own ship.
I suppose I misspoke. I did say "this thread," but it's a sentiment I've seen expressed elsewhere as well. It's understandable for a person to think that every ship captain is a noble and courageous adventurer, since the opening monologues of TOS and TNG have been ingraining it into us for years. I was just worried that many will instantly find criticism with the game when they realize that it's (probably? heh) not all about first-contact missions with exotic species.
But I see your point with the rehashed-MMO thing, too. Thanks for clarifying for me.
You are right, kraetus, people will find critisism with the game for that and many reasons. There is no way to please everyone, and it would be best not to attempt to please everyone. Trying to make a game that has the same spirit of whats gone before it in its name, would likely be best (otherwise why call it the star trek mmo, unless your just looking for a quick cash in ). That way you can at least be proud of what youve made (oh sorry folk dont care about that anymore, just being proud to do a job is enough nowadays lol).
But like i say i only really liked 4 movies (2-4 and 6) so i cant really comment on what the series was like, though i hear it went downhill since Roddenberry died.
Any way i think i will take my pessimism elsewhere before i annoy folk.
I hope to be proved wrong though upon the games release.
So we have the Federation as the only playable race at the start with plans to introduce others later. What about introducing those from the outset and that will provide additional faction as they talked about?
Then missions in space would or could (two entirely different things! ) involve space battles against factions, think Starfleet Command (or Starfleet Battles) for the general overview but not as a pure example. Struggle for taking over territory, signing up planets for treaties coud be layered into away missions and rather than a 2d map a 3d sphere of space giving that galactic feeling.
Player economy could be generated by service tasks or creating goods. Well, just a thought.
I'd prefer to NOT see a Trek MMO than see it done badly or wrong.
'become' the ship - you're able to take charge and use certain attacks
no matter what your character's rank.
Now correct me if I am wrong here but I remember reading somewhere, maybe in the developer's logs or such, ideas on what rooms would be needed on starships, as well as sketches of these rooms. Bio-centers, player's personal rooms, etc.
So having one 'become' the ship wouldn't work in this case. I imagine if you're the only one on the ship then yes, you will 'become' the ship, since there is no one else there to do so. Otherwise I would imagine the captain and bridge crew would have more of a say.
That said, I have a few of my own opinons on various issues but opinons are a dime a dozen, you know? All I want is a game that allows me to enact my own personal ST RP ideals, playing as one of many on a ship, just doing her duty and living life day by day. An exciting away mission here and there, maybe some ship crisis I can aid in adverting, a little drink in Ten Forward and plays to attend, holodecks to tinker with.
Well said, it is what I am looking for as well. Let's hope it's all there.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
In the case of multiplayer ships, not everyone would go on the away mission. If everyone did, there should be at least an NPC skeleton crew that will alert at the first signs of trouble.
I feel you on the skepticism part. But I think the nice thing about this game is the fact that the developer's are so ready and willing to listen to fans. You regularly see a few of them dropping into various Star Trek Online fansite forums, clarifying ideas on particular topics or answering questions.
Every MMO, when in conception and when released, causes problems and doubts. Some ideas don't translate well and must be tinkered with both in beta and release. What makes the differences is a good development team and solid customer support.
Well a few perceptions I've made of the STO game.
No klingons to play as-That turned me off right there, no matter what I'd want to be Klingon and fight in a BOP for glory of the battle.
50/50-Players will be on space and ground (away missions) although I use that term away loosely it seems it will be ground slaughter missions vice sticking to exploring and content related to surviving a ground mission.
Roleplay-Hmm, could be good on ground and if space ships allowed multiple people fewer ships but not a single (you play as) ship route. That just doesn't work, many reasons already brought up in this thread.
Space stations-aka cantinas for social gatherings or outposts, or other things. Harry Mudd world perhaps? I could enjoy my time there.
Things I think that would make it work, SHIPS as large as galaxy class and being crewed by a full galaxy class complement of players. Right down to guilds and captains and XO and science and medical teams. Exploring new words AS a single unit. Now who gets to go on away missions? Would not be fun for most so how to make it so there's not 52,378 player ships exploring the same back and beyond planet as NEW to them.
What is the setting in context of the ST genre.
Star Trek-The quantumn leap, we no nothing of the galaxy and fight everyone but vulcans, and even those we don't trust. Federation birth. We gotta figure out all crafting and how to keep the flux capacitor working.
ST-Kirk, To boldly go where no MAN has gone before. Lots of green chicks and wierd funky aliens to blast. What the hell is a prime directive?. Crafters and craftiness still usable.
ST-TNG-To boldy go where no ONE has gone before and make a deal. Early grey hot, replicators make everything and no need for crafter types, just tell the machine what you want. It even adds a cup and saucer. Buddies with Klingons but not so much romulans. Diplomacy is the name of the game, no shooting here. Prime directive must be obeyed at all times. It rules your life.
ST-DS9-Stations are life, everything revolves around the stations. Ships are nothing but puddle jumpers to get to a new world. Lots of aliens, lots of killing specific ones (Cardassians and others). Small crews can man ships go explore but all content is around the station. Sometimes we abide by the PD.
ST-Voyager-or how the hell did I end up way out here and why does it take me 79 yrs to get home. Cool freaky aliens with mohawks. Dangers of Borg at least 7 or 9 of them. Lots of fighting because you don't know who's friend or foe and sometimes they are both. Very lonely out in delta though.
So That pretty much wraps it up, will it be a combination of those a specific area or just throw it out the window all together and make it wow in space?
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