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Changes/Readditions to the NGE that would bring me back to SWG

ZaushZaush Member Posts: 371

1. 3 more professions. Ranger/Scout/CH, Doctor/BE(trader prof), Mercenary (strictly combat, range or melee specialization)
2. Forced player interdependence
3. Wounds and Battle Fatigue
4. States (KD, Dizzy, Stunned..etc)
5. Grouping made more viable for grinding/hunting
6. Harvesting
7. Decay
8. Doc Buffs (see #1)

9. combat animations new or old, but better than what is live now. (new addation)




Comments

  • LeelLeel Member Posts: 455
    32 profs and the old skill system
  • ShaydeShayde Member Posts: 4,529
    Removing the clicky-combat and the stupid camera angle too. Don't forget those.

    Shayde - SWG (dead)
    Proud member of the Cabal.
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    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • TillerTiller Member LegendaryPosts: 11,486
    Tefs so I could kill those NGE noobs who have no idea what they are.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Wildcat84Wildcat84 Member Posts: 2,304
    There is NOTHING they can do to the NGE that would bring me back at this point.  There is no magic bullet publish that will ever turn NGE around.  Nor will any combination of what they are doing or have planned.  Not going to happen, the subscriber number is already down by half, and each day fewer people than before subscribe, not more.

    Pre-CU classic server:  80% chance of bringing me back

    CU era classic server: 30% chance of bringing me back



  • Ransom73Ransom73 Member Posts: 227


    Originally posted by Shayde
    Removing the clicky-combat and the stupid camera angle too. Don't forget those.


    You can "autoaim" and "autoattack" in the NGE, actually.  And the camera angle can be changed.

    Doesn't change the fact the game still sucks, but you can strike those things off your list.

  • Ransom73Ransom73 Member Posts: 227



    Originally posted by Zaush
    1. 3 more professions. Ranger/Scout/CH, Doctor/BE(trader prof), Mercenary (strictly combat, range or melee specialization)

    Ranger/Scout/CH - would love to see it back, but don't look to see it back within a year.
    Doctor/BE - No need for it in the NGE
    Mercenary - Why?  Pick a prof and call yourself a mercenary.  Actually, just be a BH.

    2. Forced player interdependence

    Hard to make something like work into a game where 80 percent of the players have never known it.

    3. Wounds and Battle Fatigue

    See point 2.

    4. States (KD, Dizzy, Stunned..etc)

    Somewhat in the game now.  Grenades and such to dizzy / stunned effects that drop your defenses or lower your accuracy.  Never understood why KD was taken out, other than to remove overspawning.

    5. Grouping made more viable for grinding/hunting

    Would be nice, but likely never to happen

    6. Harvesting

    You can harvest now.  Not like you could before, but you CAN do it.

    7. Decay

    See point 2.

    8. Doc Buffs (see #1)

    Don't medics have buffs?



  • ZaushZaush Member Posts: 371


    Originally posted by Ransom73




    Originally posted by Zaush
    1. 3 more professions. Ranger/Scout/CH, Doctor/BE(trader prof), Mercenary (strictly combat, range or melee specialization)
    Ranger/Scout/CH - would love to see it back, but don't look to see it back within a year.
    Doctor/BE - No need for it in the NGE
     
    Mercenary - Why?  Pick a prof and call yourself a mercenary.  Actually, just be a BH.





    2. Forced player interdependence

    Hard to make something like work into a game where 80 percent of the players have never known it.

    3. Wounds and Battle Fatigue

    See point 2.

    4. States (KD, Dizzy, Stunned..etc)

    Somewhat in the game now.  Grenades and such to dizzy / stunned effects that drop your defenses or lower your accuracy.  Never understood why KD was taken out, other than to remove overspawning.

    5. Grouping made more viable for grinding/hunting

    Would be nice, but likely never to happen

    6. Harvesting

    You can harvest now.  Not like you could before, but you CAN do it.

    7. Decay

    See point 2.

    8. Doc Buffs (see #1)

    Don't medics have buffs?



    But that is a main reason most of us have left the game in thie 1st place, by removing these things from the game. More profession choices = more diversity/more real world feel of the game = more fun for those who have quit. Many people left becuase the lack of professions. Just by adding some expertise, or RPing you charcter a diffrent doesn't make the game any better IMO.

    More combat options. I was a Pistoleer and miss blind shot, body shot etc. Also adding these to MOBS would increase the challenge.

    But that is whole issue. The "not like you could before" is why most of us left and continue to leave. By bring  some of these back and making "like it was before" would at least be a step in the right direction for vets who still would like to play the game again.
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