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Simple Enough. Post your favorite profession and why.
I loved TKM. Out of all the professions I tried that was a lot of fun. The martial arts moves where nice and the skill branches where nice and flushed out.
Comments
I loved commando. I loved using my flamethrower. Before I left, I had a commando/combat medic, commando/bounty hunter, and commando/smuggler: but always a commando.
Master swordsman/Ranger and or Doctor
Merchant. Mostly it was used to go with selling one's crafted goods or loot items. As a profession on it's own though, it was one of the best I've seen. Rather than your usual profession that granted +10 damage with a pistol or +1 experimentation on your new [UBER SCHEMATIC], you gained tools. Those tools had an intended purpose but your creativity, thought and dedication were really a part of what you could do with them (and how far you could go with the profession with or even without them). Merchant in a game like SWG is just unparalleled anywhere else including current SWG... or post galactic vendor search SWG for that matter.
Swords/TKM/Brawler?
That rocked, gawd I miss those days.
I was a total dabbler. Some pistoleer, some smuggler, some BH, some ranger, a little medic, a bit of SL, and novice entertainer. While I was far from uber, it was much more fun than any of my characters with mastery badges. The sheer variety of pistol skills (or skills that could be used with a pistol) I had was amazing. Multiple toolbars, and each one set up for almost any encounter. Buffing, debuffing, support, fast damage, and some DOTs were all part of my build, pretty much the only thing that kept me from being independently competitive was skill mods (as I was too poor to buy all the nice ones).
-Edited because I forgot SL. *Kicks self* "Idiot!"-
Je mettrai l'amour sur dos de moi.
The thought of creating and using my own rockets and grenades was awesome.
Group buffs and combat enhancers rocked. Shame we didn't get a game until Publish 24.
TKM / Master Swordsman
or
Master Bountyhunter / Pistoleer
Nasedoo: You said traders would get a revamp under my supervision.
Darth Lord Blixtev: I am altering the deal. Pray I don't alter it any further.
I loved sneaking up on creatures and leeching DNA from them, mostly they got killed this way, no idea why really.
Even more fun was seeing groups of people trying to bring down fambaa's, whilst I would just sneak op on one of those huge beasts, insert the syringe and see them fall to the ground a second later
Bio eng
it was so individual in mmo's ... why cant there be more of this?? all i want is ingenuity...
World of Darkness its coming are you excited?
My Favorite All-Time Template (which is what I think you were asking):
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Smuggler/Pistoleer was alot of fun
Another one I would have liked to try was Ranger/Rifleman but I just couldn't grind through the ranger tree...too boring.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
ranger camps rocked!
smugler slicing/spices with some ability to put up a decent fight
Ranger was a cool prof, a certain outlaw mentality to them, not many mastered it and if they did not many stayed MasterRanger.
It opened the doors of being social for me (by means of camping alot) considering im more a solo MMO'er. But i made incredible dough harvesting creature resources which made me curious in Armorsmith.
Armorsmith, the best prof i played in game, really really really challenging, the incredibly hard RIS cert (before it was made easy), and taken into consideration server caps etc, the 80x4 comp armor i only achieved a few times, but in getting there i realized it really wasnt necessarily the resources one had but how you xp them, truly unique crafting. AS became my SWG game, unfortunately.
If i knew CU and NGE wouldve hit i maybe wouldnt have dedicated my time so much to AS, but i did master 25-27 of the prof in game out of 3 toons i had. Never dabbled much on hybrids, Master Ranger/ Master Swordsman was a power PVE killer i rem though.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
if done right the downer should kick in after the battle... (usually for full scale wars spices where not the best choice. (doc buffs is the idea)
spices where used as an emergencie boost in a very short fight.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
My favorite profession was the 250 point SKILLTREES!
You all know I'm right...
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Apply lemon juice and candle flame here to reveal secret message.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
Pikemen.
It was a misunderstood profession... But boy we were sexy.
Some of the best, and hardest to get weapons and components were for pikemen.
and yes, it was iconic and starwarsey... Recall the guys on the skiff of the
sarlack pit? Or GEN.Grevious guards? The emperors guards?
Yep, all pikemen.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Favourite profession - Smuggler. Combat, crafting & social all rolled into one package. Feign death was also my favourite skill in the entire game.
I found tailor surprisingly enjoying as well.