Hype rating-wise it's on that bubble of making the top list on the front page so it's not doing bad by any means. I think part of the reason it's not hyped higher is because some fans of other games will hype everything else poorly, Vanguard included. That and I'm sure this game has had it's fair share of low scores because of it's association with SOE and the misinformed belief that this is merely EQ3.
I think a big reason the hype meter isn't higher is because the developers are very up front about the fact that this game will not be for everyone. They are going to put many elements into it that people don't like (long travel times, difficult corpse recoveries, etc.). This will probably turn a lot of people away from playing it. But these are elements that I find attractive and actually draw me to the game. Long travel time gives a player the feel that they are in a "real" virtual world. And things like long corpse recoveries gives a player a sense of accomplishment when they actually survive an expedition. Gamers often complain about how boring and routine MMO's are becoming while at the same time complain about not wanting to work too hard. Well I wonder if they even realize if its difficult elements that make the game exciting and worth playing. Leveling is another example. Players love to complain about how long it takes to level a character up, yet when they reach the top, they get bored with the game and stop playing. The goal of playing should not be to level as quickly as you can, it should be to enjoy playing and gaining levels while you are having fun.
SOE hater or not, 99% of talk about Vanguard is hype. All you need is 50% of the hype/reviews/rumours/beta testers to be correct and you'll have a good MMORPG. Trouble is how many MMO's have had alot of hype in the past and disappointed?
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
A ton of them, but a lot of them, I can't quite tell you what they are missing. There is just something out there, like maybe a really good community that is hard to achieve. But once it's there that game will last a long time.
Originally posted by lordtwisted Read those hypes, and you will see some of the SOE haters, and such bashing it. It's what happens when you give the uneducated the power to vote.
QFE
Other than some vote that people can use to be malicious, how can we measure hype? How about measuring how much people talk about it? Look at the various game forums on MMORPG.com. WAR, the highest hyped anticipated game, has 6348 posts. LotRO Has 3736. AoC has 2951 and Star Trek Online has 3012. All of these are voted the highest anticipated games on this cite. The Vanguard discussion folder has 10,978 posts.
Obviously, people have an interest in Vanguard and discuss it more than any other game in development.
maybe low hype to lower dissapointment. i think this game will be awesome. But whenever i go into a movie thinking it will be awesome, i am disappointed. Anyway, i'm going to try this for sure no matter what the hype.
As people have said, when news of SOE broke out, the rating plumented.
Now playing: VG (after a long break from MMORPGS) Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Looking at it from an unbiased view point and having researched a ton on the game, its just going to be your average run of the Mill MMO so it doesn't need to be hyped up alot. If it was ground breaking fair enough but sadly its not, the crafting system all though sounds really cool is actually a rehash of various other systems when you look at it and is similar to EQ2's original system (as in when you do the actual crafting) its been beefed up slightlybut ultimately its still your fantasy MMO crafting system common to most MMO's. Gameplay wise its your regular run of the Mill fantasy MMO and sadly doesn't deserve to be hyped up as its nothing new.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
To answer the question of the original poster, the hype meter for Vanguard went down preciptously right after it was annouced that SOE would be involved with game. A big portion of their market is EQ fans unhappy with the way SOE handled that game. So early on many people perceived Vanguard as the antithesis of what SOE stood for in MMO mangement. So when SOE and Sigil team up, those people felt betrayed.
I never played EQ so I don't have a full understanding of exactly what happened in EQ, but I did play SWG before the controversial changes. I was looking for Vanguard to be the MMO to replace SWG for me and our guild was making plans to reunite in Vanguard. Once it was annouced that SOE would be involved, that made Vanguard not an option for most of us (including me) and essentially all our plans feel apart. Too bad really, I think I would have enjoyed it.
Originally posted by altairzq Originally posted by Dabble But why does it matter? The hype level means nothing to anything. It won't effect sales. Why do you guys care?Well I guess low hype means less expectation, that leads to less people eager to try the game, so less inclined to buy the game, so lower sells.
wrong, the hype meter on this site will have absolutely nothing to do with how well this game will do at release.....and that was the point he was trying to make i believe.
You have to admit, bap...the buzz on Vanguard has fallen off alot...the hype meter may not have a direct relation to sales, but it is often an indicator...this game is no longer touted as a WOW killer.
Originally posted by grinreaper You have to admit, bap...the buzz on Vanguard has fallen off alot...the hype meter may not have a direct relation to sales, but it is often an indicator...this game is no longer touted as a WOW killer.
actually i disagree, the buzz about vanguard is greater than it ever was before the soe announcement. yeah theres alot of negativity from the soe-haters that purposely lower vanguards hype just because sigil is associated with soe.
and I'm sure that will have some impact on sales, but if you look at some of those other games that are hyped above vanguard you will see the joke that is the hype meter.
there is no game in development that gets anywhere near the attention or "buzz" that vanguard gets...not even warhammer.
i also disagree that this game was ever considered a wow killer, at least it shouldn't have been. i don't think any game in development is capable of being a wow killer.
the bottom line is the hype meter on this site means absolutely nothing in terms of actual sales or how successful a game is, same with the released game list and the user reviews.
yeah alot of those soe-haters wont buy vanguard because sigil is associated with soe....thats just one more reason to not take the hype meter seriously.
because personally, i don't care that they are butthurt over what soe did to SWG and now they feel they need to start a anti-soe crusade and lower vanguards hype.
sigil and vanguard have nothing to do with what soe did to their beloved SWG game so why should it matter what they hype this game at?
Comments
I think a big reason the hype meter isn't higher is because the developers are very up front about the fact that this game will not be for everyone. They are going to put many elements into it that people don't like (long travel times, difficult corpse recoveries, etc.). This will probably turn a lot of people away from playing it. But these are elements that I find attractive and actually draw me to the game. Long travel time gives a player the feel that they are in a "real" virtual world. And things like long corpse recoveries gives a player a sense of accomplishment when they actually survive an expedition. Gamers often complain about how boring and routine MMO's are becoming while at the same time complain about not wanting to work too hard. Well I wonder if they even realize if its difficult elements that make the game exciting and worth playing. Leveling is another example. Players love to complain about how long it takes to level a character up, yet when they reach the top, they get bored with the game and stop playing. The goal of playing should not be to level as quickly as you can, it should be to enjoy playing and gaining levels while you are having fun.
Just my thoughts
Read those hypes, and you will see some of the SOE haters, and such bashing it. It's what happens when you give the uneducated the power to vote.
Did I just say this out loud?
Not so nice guy!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Not so nice guy!
QFE
Other than some vote that people can use to be malicious, how can we measure hype? How about measuring how much people talk about it? Look at the various game forums on MMORPG.com. WAR, the highest hyped anticipated game, has 6348 posts. LotRO Has 3736. AoC has 2951 and Star Trek Online has 3012. All of these are voted the highest anticipated games on this cite. The Vanguard discussion folder has 10,978 posts.
Obviously, people have an interest in Vanguard and discuss it more than any other game in development.
I ask again...
Why does the hype meter on mmorpg.com matter one little iota?
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
Hype dropped when SOE showed its ugly face.
As people have said, when news of SOE broke out, the rating plumented.
Now playing: VG (after a long break from MMORPGS)
Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve
Looking at it from an unbiased view point and having researched a ton on the game, its just going to be your average run of the Mill MMO so it doesn't need to be hyped up alot. If it was ground breaking fair enough but sadly its not, the crafting system all though sounds really cool is actually a rehash of various other systems when you look at it and is similar to EQ2's original system (as in when you do the actual crafting) its been beefed up slightlybut ultimately its still your fantasy MMO crafting system common to most MMO's. Gameplay wise its your regular run of the Mill fantasy MMO and sadly doesn't deserve to be hyped up as its nothing new.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
But why does it matter?
The hype level means nothing to anything. It won't effect sales.
Why do you guys care?
To answer the question of the original poster, the hype meter for Vanguard went down preciptously right after it was annouced that SOE would be involved with game. A big portion of their market is EQ fans unhappy with the way SOE handled that game. So early on many people perceived Vanguard as the antithesis of what SOE stood for in MMO mangement. So when SOE and Sigil team up, those people felt betrayed.
I never played EQ so I don't have a full understanding of exactly what happened in EQ, but I did play SWG before the controversial changes. I was looking for Vanguard to be the MMO to replace SWG for me and our guild was making plans to reunite in Vanguard. Once it was annouced that SOE would be involved, that made Vanguard not an option for most of us (including me) and essentially all our plans feel apart. Too bad really, I think I would have enjoyed it.
wrong, the hype meter on this site will have absolutely nothing to do with how well this game will do at release.....and that was the point he was trying to make i believe.
actually i disagree, the buzz about vanguard is greater than it ever was before the soe announcement. yeah theres alot of negativity from the soe-haters that purposely lower vanguards hype just because sigil is associated with soe.
and I'm sure that will have some impact on sales, but if you look at some of those other games that are hyped above vanguard you will see the joke that is the hype meter.
there is no game in development that gets anywhere near the attention or "buzz" that vanguard gets...not even warhammer.
i also disagree that this game was ever considered a wow killer, at least it shouldn't have been. i don't think any game in development is capable of being a wow killer.
the bottom line is the hype meter on this site means absolutely nothing in terms of actual sales or how successful a game is, same with the released game list and the user reviews.
yeah alot of those soe-haters wont buy vanguard because sigil is associated with soe....thats just one more reason to not take the hype meter seriously.
because personally, i don't care that they are butthurt over what soe did to SWG and now they feel they need to start a anti-soe crusade and lower vanguards hype.
sigil and vanguard have nothing to do with what soe did to their beloved SWG game so why should it matter what they hype this game at?