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  • StarnickStarnick Member Posts: 140


    Originally posted by Malickiebloo

    Originally posted by Starnick

    Originally posted by Malickiebloo
    Only one thing need be said ,delz's 800+damage health fire lance. Any NGE profession dead in about 5 seconds. No blankets :P..
    Commando double DoT = 800+ too lol, can be higher if you're lucky enough to score devestation....just like those old dot weapons, there's a lot of whining about it heh. (mostly those pesky post-NGE jedais :D)

    Yeah , One thing your forgetting though ,as a pre-cu build I could have master doc :P Or cm .



    CMs were evil :P

    Lol, I remember some raids on bestine where our raiding group got massacred through the walls by those pesky medics. Oh the memories :D

  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by Starnick

    Originally posted by Wildcat84

    Originally posted by Obraik

    Can't Commandos drop traps that snare?  Also, any profession can have a 30second burst run if they get the speed stim from Mustafar, plus there are a few anti-snare/root things that come from Mustafar that remove and make you immune to them.
    All ranged weapons fire quicker then once per second.  Pistols are .4, Carbines .6 and Rifles .8.  Ontop of that, all specials can be fired as long as you have action (countering your action damage with action stims, and reactive action stims).  A Jedi or a BH can put out nearly 8k damage in a second or two just by firing all their specials.

    All pre-CU professions AFIK have specials fired once per second if using a speed capped weapon that attack the action pool.  So, you will get at most 1-2 specials off initially, then you will be stuck with default attack and won't be able to heal except for stims because you wont have any action.

    Unagi was right in saying that post-NGE commando is probably the only one of the Iconic 9 that would even stand a chance.  Medic?  Fodder.  Kill their action, they don't heal.




    Umm...Unagi?

    Anyways, imo too - commando probably has been the best off "iconic" profession thus far since the NGE hit as not only are we still here, but we actually became better. Smuggler seems to be the next as, heh, after 3 years we now have something of a smuggling system.


    A shitty smuggling system.  That was the laziest and most superficial that one dev took an afternoon to come up with.

    That has no replay value as a legit game system.

    Delivery missions under fire?!  Uh, I think that was suggested on the smuggler forums before publish 1.

    Smuggler is probably the only profession of them all that should have been "iconic" because it was based on Han Solo, who was the only smuggler we ever saw. 

    Smuggler when Pub 31 comes out will still not be smuggling, and will still be less than he was pre NGE.  Slicing?!!  Spice?!!  Those were the only two smuggler thing that SWG ever had and they sitill don't exist post NGE.

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by Starnick

    Originally posted by Malickiebloo

    Originally posted by Starnick

    Originally posted by Malickiebloo
    Only one thing need be said ,delz's 800+damage health fire lance. Any NGE profession dead in about 5 seconds. No blankets :P..
    Commando double DoT = 800+ too lol, can be higher if you're lucky enough to score devestation....just like those old dot weapons, there's a lot of whining about it heh. (mostly those pesky post-NGE jedais :D)


    Yeah , One thing your forgetting though ,as a pre-cu build I could have master doc :P Or cm .



    CMs were evil :P

    Lol, I remember some raids on bestine where our raiding group got massacred through the walls by those pesky medics. Oh the memories :D


    Shhh .. I'll get sentimental.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • StarnickStarnick Member Posts: 140


    Originally posted by Wildcat84

    Originally posted by Starnick

    Originally posted by Wildcat84

    Originally posted by Obraik

    Can't Commandos drop traps that snare?  Also, any profession can have a 30second burst run if they get the speed stim from Mustafar, plus there are a few anti-snare/root things that come from Mustafar that remove and make you immune to them.
    All ranged weapons fire quicker then once per second.  Pistols are .4, Carbines .6 and Rifles .8.  Ontop of that, all specials can be fired as long as you have action (countering your action damage with action stims, and reactive action stims).  A Jedi or a BH can put out nearly 8k damage in a second or two just by firing all their specials.

    All pre-CU professions AFIK have specials fired once per second if using a speed capped weapon that attack the action pool.  So, you will get at most 1-2 specials off initially, then you will be stuck with default attack and won't be able to heal except for stims because you wont have any action.

    Unagi was right in saying that post-NGE commando is probably the only one of the Iconic 9 that would even stand a chance.  Medic?  Fodder.  Kill their action, they don't heal.




    Umm...Unagi?

    Anyways, imo too - commando probably has been the best off "iconic" profession thus far since the NGE hit as not only are we still here, but we actually became better. Smuggler seems to be the next as, heh, after 3 years we now have something of a smuggling system.


    A shitty smuggling system.  That was the laziest and most superficial that one dev took an afternoon to come up with.

    That has no replay value as a legit game system.

    Delivery missions under fire?!  Uh, I think that was suggested on the smuggler forums before publish 1.

    Smuggler is probably the only profession of them all that should have been "iconic" because it was based on Han Solo, who was the only smuggler we ever saw. 

    Smuggler when Pub 31 comes out will still not be smuggling, and will still be less than he was pre NGE.  Slicing?!!  Spice?!!  Those were the only two smuggler thing that SWG ever had and they sitill don't exist post NGE.



    Three years of expectations will do that unfortunately, although I wish greemarine's smuggling system got in. And just to make sure we're on the same page...you called me Ungai...im not him lol.
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Wildcat84

    Originally posted by Obraik

    Can't Commandos drop traps that snare?  Also, any profession can have a 30second burst run if they get the speed stim from Mustafar, plus there are a few anti-snare/root things that come from Mustafar that remove and make you immune to them.
    All ranged weapons fire quicker then once per second.  Pistols are .4, Carbines .6 and Rifles .8.  Ontop of that, all specials can be fired as long as you have action (countering your action damage with action stims, and reactive action stims).  A Jedi or a BH can put out nearly 8k damage in a second or two just by firing all their specials.

    All pre-CU professions AFIK have specials fired once per second if using a speed capped weapon that attack the action pool.  So, you will get at most 1-2 specials off initially, then you will be stuck with default attack and won't be able to heal except for stims because you wont have any action.

    Unagi was right in saying that post-NGE commando is probably the only one of the Iconic 9 that would even stand a chance.  Medic?  Fodder.  Kill their action, they don't heal.




    Sure, but if you're targeting the action, you're not going to kill them since you don't incap on 0 action like you did pre-cu.  As soon as you target the health, the action will recharge enough to fire off a special or two which combined with the default attacks that were firing on you while you were targeting the action pool.  Don't forget we can have over 9k action in the NGE too :)

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